{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,31]],"date-time":"2026-03-31T02:41:36Z","timestamp":1774924896891,"version":"3.50.1"},"reference-count":36,"publisher":"Association for Computing Machinery (ACM)","issue":"6","license":[{"start":{"date-parts":[[2018,12,4]],"date-time":"2018-12-04T00:00:00Z","timestamp":1543881600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["ACM Trans. Graph."],"published-print":{"date-parts":[[2018,12,31]]},"abstract":"<jats:p>Many geometric quantities can be computed efficiently for convex meshes. For general meshes, methods for approximate convex decomposition have been developed that decompose a static, non-convex object into a small set of approximately convex parts. The convex hulls of those parts can then be used as a piecewise convex approximation to the original mesh.<\/jats:p>\n          <jats:p>While previous work was only concerned with static meshes, we present a method for decomposing animated 3D meshes into temporally coherent approximately convex parts. Given a mesh and several training frames---that is, different spatial configurations of its vertices---we precompute an approximate convex decomposition that is independent of any specific frame. Such a decomposition can be transferred in real-time to novel, unseen frames. We apply our method to a variety of pre-animated meshes as well as a 3D character interactively controlled by a user's body pose. We further demonstrate that our method enables real-time physics simulations to interact with animated meshes.<\/jats:p>","DOI":"10.1145\/3272127.3275029","type":"journal-article","created":{"date-parts":[[2018,11,28]],"date-time":"2018-11-28T19:16:10Z","timestamp":1543432570000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":14,"title":["Approximate convex decomposition and transfer for animated meshes"],"prefix":"10.1145","volume":"37","author":[{"given":"Daniel","family":"Thul","sequence":"first","affiliation":[{"name":"ETH Zurich"}]},{"given":"L'ubor","family":"Ladick\u00fd","sequence":"additional","affiliation":[{"name":"ETH Zurich and Apagom AG"}]},{"given":"Sohyeon","family":"Jeong","sequence":"additional","affiliation":[{"name":"Apagom AG"}]},{"given":"Marc","family":"Pollefeys","sequence":"additional","affiliation":[{"name":"ETH Zurich and Microsoft"}]}],"member":"320","published-online":{"date-parts":[[2018,12,4]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1111\/cgf.12169"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.5555\/1731309.1731311"},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2011.131"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/3072959.3073714"},{"key":"e_1_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/ROBOT.1997.606761"},{"key":"e_1_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/800076.802459"},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.5555\/1731309.1731315"},{"key":"e_1_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cad.2012.10.032"},{"key":"e_1_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/56.2083"},{"key":"e_1_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237244"},{"key":"e_1_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/2945.466717"},{"key":"e_1_2_2_12_1","unstructured":"Wenzel Jakob. 2010. 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