{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:31:33Z","timestamp":1750221093611,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":9,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,11,22]],"date-time":"2018-11-22T00:00:00Z","timestamp":1542844800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,11,22]]},"DOI":"10.1145\/3279720.3279747","type":"proceedings-article","created":{"date-parts":[[2018,11,21]],"date-time":"2018-11-21T18:19:27Z","timestamp":1542824367000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Backstage"],"prefix":"10.1145","author":[{"given":"Niels","family":"Heller","sequence":"first","affiliation":[{"name":"Institute for Informatics, Ludwig, Maximilian University of Munich, Munich, Germany"}]},{"given":"Sebastian","family":"Mader","sequence":"additional","affiliation":[{"name":"Institute for Informatics, Ludwig, Maximilian University of Munich, Munich, Germany"}]},{"given":"Fran\u00e7ois","family":"Bry","sequence":"additional","affiliation":[{"name":"Institute for Informatics, Ludwig, Maximilian University of Munich, Munich, Germany"}]}],"member":"320","published-online":{"date-parts":[[2018,11,22]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2011.12.017"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"volume-title":"Reification for Backstage 2 -- Refining Gamification to Give Learners a Tangible and Continuous Feedback. Master thesis","author":"Hartmann Manuel","key":"e_1_3_2_1_3_1","unstructured":"Manuel Hartmann . 2018. Reification for Backstage 2 -- Refining Gamification to Give Learners a Tangible and Continuous Feedback. Master thesis . Institute of Informatics, Ludwig Maximilian University of Munich . Manuel Hartmann. 2018. Reification for Backstage 2 -- Refining Gamification to Give Learners a Tangible and Continuous Feedback. Master thesis. Institute of Informatics, Ludwig Maximilian University of Munich."},{"key":"e_1_3_2_1_4_1","volume-title":"8th International Conference. Springer","author":"Heller Niels","year":"2018","unstructured":"Niels Heller and Fran\u00e7ois Bry . 2018 . Predicting Learners' Behaviours to Get it Wrong. In Methodologies and Intelligent Systems for Technology Enhanced Learning , 8th International Conference. Springer , to appear. Niels Heller and Fran\u00e7ois Bry. 2018. Predicting Learners' Behaviours to Get it Wrong. In Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference. Springer, to appear."},{"volume-title":"The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018)","author":"Heller Niels","key":"e_1_3_2_1_5_1","unstructured":"Niels Heller and Fran\u00e7ois Bry . 25-28 September 2018. Peer Teaching in Tertiary STEM Education: A Case Study . In The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) , Vol. 2 . Springer , to appear. Niels Heller and Fran\u00e7ois Bry. 25-28 September 2018. Peer Teaching in Tertiary STEM Education: A Case Study. In The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018), Vol. 2. Springer, to appear."},{"key":"e_1_3_2_1_6_1","volume-title":"Proceedings of the CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts. 7--12","author":"Inbar Ohad","year":"2011","unstructured":"Ohad Inbar , Noam Tractinsky , Omer Tsimhoni , and Thomas Seder . 2011 . Driving the scoreboard: Motivating eco-driving through in-car gaming . In Proceedings of the CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts. 7--12 . Ohad Inbar, Noam Tractinsky, Omer Tsimhoni, and Thomas Seder. 2011. Driving the scoreboard: Motivating eco-driving through in-car gaming. In Proceedings of the CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts. 7--12."},{"key":"e_1_3_2_1_7_1","volume-title":"The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018)","volume":"2","author":"Mader Sebastian","year":"2018","unstructured":"Sebastian Mader and Fran\u00e7ois Bry . 25-28 September 2018 . Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation . In The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018) , Vol. 2 . Springer, to appear. Sebastian Mader and Fran\u00e7ois Bry. 25-28 September 2018. Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation. In The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL2018), Vol. 2. Springer, to appear."},{"volume-title":"Gamification in education and business","author":"Nicholson Scott","key":"e_1_3_2_1_8_1","unstructured":"Scott Nicholson . 2015. A recipe for meaningful gamification . In Gamification in education and business . Springer , 1--20. Scott Nicholson. 2015. A recipe for meaningful gamification. In Gamification in education and business. Springer, 1--20."},{"key":"e_1_3_2_1_10_1","volume-title":"Proceedings of the 7th international conference on Learning sciences. International Society of the Learning Sciences, 852--858","author":"Yardi Sarita","year":"2006","unstructured":"Sarita Yardi . 2006 . The role of the backchannel in collaborative learning environments . In Proceedings of the 7th international conference on Learning sciences. International Society of the Learning Sciences, 852--858 . Sarita Yardi. 2006. The role of the backchannel in collaborative learning environments. In Proceedings of the 7th international conference on Learning sciences. International Society of the Learning Sciences, 852--858."}],"event":{"name":"Koli Calling '18: 18th Koli Calling International Conference on Computing Education Research","acronym":"Koli Calling '18","location":"Koli Finland"},"container-title":["Proceedings of the 18th Koli Calling International Conference on Computing Education Research"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3279720.3279747","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3279720.3279747","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T00:58:01Z","timestamp":1750208281000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3279720.3279747"}},"subtitle":["A Versatile Platform Supporting Learning and Teaching Format Composition"],"short-title":[],"issued":{"date-parts":[[2018,11,22]]},"references-count":9,"alternative-id":["10.1145\/3279720.3279747","10.1145\/3279720"],"URL":"https:\/\/doi.org\/10.1145\/3279720.3279747","relation":{},"subject":[],"published":{"date-parts":[[2018,11,22]]},"assertion":[{"value":"2018-11-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}