{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:31:48Z","timestamp":1750221108358,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":10,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,11,28]],"date-time":"2018-11-28T00:00:00Z","timestamp":1543363200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,11,28]]},"DOI":"10.1145\/3281505.3281590","type":"proceedings-article","created":{"date-parts":[[2018,11,28]],"date-time":"2018-11-28T19:16:10Z","timestamp":1543432570000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Towards first person gamer modeling and the problem with game classification in user studies"],"prefix":"10.1145","author":[{"given":"Katherine","family":"Tarre","sequence":"first","affiliation":[{"name":"Florida International University"}]},{"given":"Adam S.","family":"Williams","sequence":"additional","affiliation":[{"name":"Colorado State University"}]},{"given":"Lukas","family":"Borges","sequence":"additional","affiliation":[{"name":"Florida International University"}]},{"given":"Naphtali D.","family":"Rishe","sequence":"additional","affiliation":[{"name":"Florida International University"}]},{"given":"Armando B.","family":"Barreto","sequence":"additional","affiliation":[{"name":"Florida International University"}]},{"given":"Francisco R.","family":"Ortega","sequence":"additional","affiliation":[{"name":"Colorado State University"}]}],"member":"320","published-online":{"date-parts":[[2018,11,28]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Wery PM van den Wildenberg, and Bernhard Hommel.","author":"Colzato Lorenza S","year":"2010","unstructured":"Lorenza S Colzato , Pieter JA Van Leeuwen , Wery PM van den Wildenberg, and Bernhard Hommel. 2010 . DOOM'd to switch: superior cognitive flexibility in players of first person shooter games. Frontiers in psychology 1 (2010). Lorenza S Colzato, Pieter JA Van Leeuwen, Wery PM van den Wildenberg, and Bernhard Hommel. 2010. DOOM'd to switch: superior cognitive flexibility in players of first person shooter games. Frontiers in psychology 1 (2010)."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_2_1","DOI":"10.1016\/j.chb.2017.02.027"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_3_1","DOI":"10.1111\/tops.12251"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_4_1","DOI":"10.1016\/j.ijhcs.2008.04.004"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_5_1","DOI":"10.1145\/2491367.2491376"},{"key":"e_1_3_2_1_6_1","volume-title":"Nicograph International (NicoInt)","author":"Mikami Koji","year":"2017","unstructured":"Koji Mikami , Kunio Kondo , 2017 . Adaptable Game Experience Based on Player's Performance and EEG . In Nicograph International (NicoInt) , 2017. IEEE, 1--8. Koji Mikami, Kunio Kondo, et al. 2017. Adaptable Game Experience Based on Player's Performance and EEG. In Nicograph International (NicoInt), 2017. IEEE, 1--8."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_7_1","DOI":"10.1037\/a0019491"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_8_1","DOI":"10.1371\/journal.pone.0144364"},{"key":"e_1_3_2_1_9_1","volume-title":"How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles","author":"Terlecki M S","year":"2005","unstructured":"M S Terlecki and N S Newcombe . 2005. How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles ( 2005 ). M S Terlecki and N S Newcombe. 2005. How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles (2005)."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_10_1","DOI":"10.3758\/s13414-013-0440-2"}],"event":{"sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"VRST '18","name":"VRST '18: 24th ACM Symposium on Virtual Reality Software and Technology","location":"Tokyo Japan"},"container-title":["Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3281505.3281590","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3281505.3281590","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T01:01:54Z","timestamp":1750208514000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3281505.3281590"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,11,28]]},"references-count":10,"alternative-id":["10.1145\/3281505.3281590","10.1145\/3281505"],"URL":"https:\/\/doi.org\/10.1145\/3281505.3281590","relation":{},"subject":[],"published":{"date-parts":[[2018,11,28]]},"assertion":[{"value":"2018-11-28","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}