{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,21]],"date-time":"2026-02-21T19:26:11Z","timestamp":1771701971114,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":37,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,8,28]],"date-time":"2018-08-28T00:00:00Z","timestamp":1535414400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,8,28]]},"DOI":"10.1145\/3285002.3285010","type":"proceedings-article","created":{"date-parts":[[2019,2,14]],"date-time":"2019-02-14T19:37:34Z","timestamp":1550173054000},"page":"123-130","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Malicious User Experience Design Research for Cybersecurity"],"prefix":"10.1145","author":[{"given":"Adam","family":"Trowbridge","sequence":"first","affiliation":[{"name":"DePaul University, Chicago, IL"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Filipo","family":"Sharevski","sequence":"additional","affiliation":[{"name":"DePaul University, Chicago, IL"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jessica","family":"Westbrook","sequence":"additional","affiliation":[{"name":"DePaul University, Chicago, IL"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2018,8,28]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2683467.2683482"},{"key":"e_1_3_2_1_2_1","unstructured":"Gustavo Andrade Geber Ramalho AS Gomes and Vincent Corruble. 2006. Dynamic Game Balancing: An Evaluation of User Satisfaction. In Second Artificial Intelligence and Interactive Digital Entertainment Conference. AAAI Marina del Rey CA 3--8. http:\/\/www.aaai.org\/Papers\/AIIDE\/2006\/AIIDE06-005.pdf   Gustavo Andrade Geber Ramalho AS Gomes and Vincent Corruble. 2006. Dynamic Game Balancing: An Evaluation of User Satisfaction. In Second Artificial Intelligence and Interactive Digital Entertainment Conference. AAAI Marina del Rey CA 3--8. http:\/\/www.aaai.org\/Papers\/AIIDE\/2006\/AIIDE06-005.pdf"},{"key":"e_1_3_2_1_3_1","first-page":"643","article-title":"The Risk Propensity and Rationality of Computer Hackers","volume":"4","author":"Bachmann Michael","year":"2010","journal-title":"International Journal of Cyber Criminology"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2839509.2844648"},{"key":"e_1_3_2_1_5_1","unstructured":"Bob Blakely. 2015. Cloud Identity Summit - Keynote Speech. www.youtube.com\/watch?v=ApKCZ-f1wbA  Bob Blakely. 2015. Cloud Identity Summit - Keynote Speech. www.youtube.com\/watch?v=ApKCZ-f1wbA"},{"key":"e_1_3_2_1_6_1","unstructured":"Peter Chapman Jonathan Burket and David Brumley. 2014. PicoCTF: A Game-Based Computer Security Competition for High School Students. In 2014 USENIX Summit on Gaming Games and Gamfication in Security Education. USENIX San Diego CA 1--10.  Peter Chapman Jonathan Burket and David Brumley. 2014. PicoCTF: A Game-Based Computer Security Competition for High School Students. In 2014 USENIX Summit on Gaming Games and Gamfication in Security Education. USENIX San Diego CA 1--10."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.11.018"},{"key":"e_1_3_2_1_8_1","unstructured":"Roland Dela Paz. 2011. The Market for Vulnerabilities: How Hackers Profit. https:\/\/blog.trendmicro.com\/trendlabs-security-intelligence\/the-market-for-vulnerabilities-how-hackers-profit\/  Roland Dela Paz. 2011. The Market for Vulnerabilities: How Hackers Profit. https:\/\/blog.trendmicro.com\/trendlabs-security-intelligence\/the-market-for-vulnerabilities-how-hackers-profit\/"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.concog.2004.07.002"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1080\/17440572.2016.1157480"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10899-009-9164-6"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412014560192"},{"key":"e_1_3_2_1_13_1","unstructured":"Robbie Gallagher. 2016. Where Do the Phishers Live? Collecting Phishers' Geographic Locations from Automated Honeypots. https:\/\/archive.org\/details\/Where_Do_The_Phishers_Live  Robbie Gallagher. 2016. Where Do the Phishers Live? Collecting Phishers' Geographic Locations from Automated Honeypots. https:\/\/archive.org\/details\/Where_Do_The_Phishers_Live"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.5195\/TLP.2011.57"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"crossref","unstructured":"J Grudin and J M Carroll. 2017. From Tool to Partner: The Evolution of Human-Computer Interaction (1st ed.). Morgan & Claypool Publishers New York NY. 183 pages. https:\/\/books.google.com\/books?id=Wc3hDQAAQBAJ   J Grudin and J M Carroll. 2017. From Tool to Partner: The Evolution of Human-Computer Interaction (1st ed.). Morgan & Claypool Publishers New York NY. 183 pages. https:\/\/books.google.com\/books?id=Wc3hDQAAQBAJ","DOI":"10.2200\/S00745ED1V01Y201612HCI035"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1080\/19393550903532561"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.5555\/1308177.1308406"},{"key":"e_1_3_2_1_18_1","volume-title":"Context Honeypot: A Framework for Anticipatory Privacy Violation. In 1st International Conference on Emerging Trends in Engineering and Technology, ICETET","author":"Gupta S. K.","year":"2008"},{"key":"e_1_3_2_1_19_1","unstructured":"Tiffany Hsu. 2018. Video Game Addiction Tries to Move From Basement to Doctor's Office. https:\/\/www.nytimes.com\/2018\/06\/17\/business\/video-game-addiction.html  Tiffany Hsu. 2018. Video Game Addiction Tries to Move From Basement to Doctor's Office. https:\/\/www.nytimes.com\/2018\/06\/17\/business\/video-game-addiction.html"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1556\/JBA.2.2013.005"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11469-011-9318-5"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1080\/15213260802669458"},{"key":"e_1_3_2_1_23_1","first-page":"78","article-title":"Hackers' Motivations: Testing Schwartz's Theory of Motivational Types of Values in a Sample of Hackers","volume":"11","author":"Madarie Renushka","year":"2017","journal-title":"International Journal of Cyber Criminology"},{"key":"e_1_3_2_1_24_1","first-page":"333","article-title":"Between Wit and Reason: Defining Associative, Speculative, and Critical Design in Practice","author":"Malpass Matt","year":"2015","journal-title":"The Journal of the Design Studies Forum 7075"},{"key":"e_1_3_2_1_25_1","volume-title":"Proceedings of the Second International Workshop on Evaluating Player Experience in Games at FDG","author":"Nacke Lennart","year":"2011"},{"key":"e_1_3_2_1_26_1","volume-title":"Flow and the foundations of positive psychology","author":"Nakamura Jeanne","edition":"1"},{"key":"e_1_3_2_1_27_1","volume-title":"Personality and Sophistication. In 13th International Conference on Cyber Warfare and Security","author":"Odemis Murat","year":"2018"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3171533.3171534"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.sj.8350019"},{"key":"e_1_3_2_1_30_1","volume-title":"Workshop on Technology and Consumer Protection (ConPro","author":"Reyes Irwin","year":"2017"},{"key":"e_1_3_2_1_31_1","unstructured":"Dan Saffer. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES). Peachpit Press Berkeley CA USA.   Dan Saffer. 2006. Designing for Interaction: Creating Smart Applications and Clever Devices (VOICES). Peachpit Press Berkeley CA USA."},{"key":"e_1_3_2_1_32_1","unstructured":"Speedruns Live. 2018. Speedrunning. http:\/\/www.speedrunslive.com\/faq\/  Speedruns Live. 2018. Speedrunning. http:\/\/www.speedrunslive.com\/faq\/"},{"key":"e_1_3_2_1_33_1","unstructured":"K. F. Steinmetz. 2014. A Badge of Honor and a Scarlet Letter: An Ethnographic Study of Hacker Culture (1st ed.). Sam Houston State University Huntsville TX. 502 pages.  K. F. Steinmetz. 2014. A Badge of Honor and a Scarlet Letter: An Ethnographic Study of Hacker Culture (1st ed.). Sam Houston State University Huntsville TX. 502 pages."},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1177\/0894439304271529"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/2436256.2436272"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1080\/10580530701585823"}],"event":{"name":"NSPW '18: New Security Paradigms Workshop","location":"Windsor United Kingdom","acronym":"NSPW '18","sponsor":["ACSA Applied Computing Security Assoc"]},"container-title":["Proceedings of the New Security Paradigms Workshop"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3285002.3285010","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3285002.3285010","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T00:57:40Z","timestamp":1750208260000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3285002.3285010"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,8,28]]},"references-count":37,"alternative-id":["10.1145\/3285002.3285010","10.1145\/3285002"],"URL":"https:\/\/doi.org\/10.1145\/3285002.3285010","relation":{},"subject":[],"published":{"date-parts":[[2018,8,28]]},"assertion":[{"value":"2018-08-28","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}