{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T18:42:35Z","timestamp":1776105755250,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":52,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,5,2]],"date-time":"2019-05-02T00:00:00Z","timestamp":1556755200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100003725","name":"National Research Foundation of Korea","doi-asserted-by":"publisher","award":["NRF-2017R1C1B2002101"],"award-info":[{"award-number":["NRF-2017R1C1B2002101"]}],"id":[{"id":"10.13039\/501100003725","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,5,2]]},"DOI":"10.1145\/3290605.3300790","type":"proceedings-article","created":{"date-parts":[[2019,4,29]],"date-time":"2019-04-29T17:36:58Z","timestamp":1556559418000},"page":"1-12","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":42,"title":["Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games"],"prefix":"10.1145","author":[{"given":"Injung","family":"Lee","sequence":"first","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sunjun","family":"Kim","sequence":"additional","affiliation":[{"name":"Aalto University, Espoo, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Byungjoo","family":"Lee","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2019,5,2]]},"reference":[{"key":"e_1_3_2_2_1_1","volume-title":"User Perception of Touch Screen Latency","author":"Anderson Glen","unstructured":"Glen Anderson , Rina Doherty , and Subhashini Ganapathy . 2011. User Perception of Touch Screen Latency . In Design, User Experience, and Usability. Theory, Methods, Tools and Practice, Aaron Marcus (Ed.). Springer Berlin Heidelberg , Berlin, Heidelberg , 195--202. Glen Anderson, Rina Doherty, and Subhashini Ganapathy. 2011. User Perception of Touch Screen Latency. In Design, User Experience, and Usability. Theory, Methods, Tools and Practice, Aaron Marcus (Ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 195--202."},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174183"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICON.2003.1266180"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/182.358464"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016556"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2512349.2512796"},{"key":"e_1_3_2_2_7_1","volume-title":"Game Developers Conference","volume":"98033","author":"Bernier Yahn W","year":"2001","unstructured":"Yahn W Bernier . 2001 . Latency compensating methods in client\/server in-game protocol design and optimization . In Game Developers Conference , Vol. 98033 . Yahn W Bernier. 2001. Latency compensating methods in client\/server in-game protocol design and optimization. In Game Developers Conference, Vol. 98033."},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3170427.3188632"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1038\/nrn1764"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/3126594.3126606"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327590ijhc1703_3"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-51811-4_19"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858394"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1749-6632.1984.tb23417.x"},{"key":"e_1_3_2_2_15_1","volume-title":"Proceedings of the 3rd International Workshop on Research in the Large. New York: ACM. S. 23--26","author":"Henze Niels","year":"2012","unstructured":"Niels Henze and Benjamin Poppinga . 2012 . Measuring latency of touch and tactile feedback in touchscreen interaction using a mobile game . In Proceedings of the 3rd International Workshop on Research in the Large. New York: ACM. S. 23--26 . Niels Henze and Benjamin Poppinga. 2012. Measuring latency of touch and tactile feedback in touchscreen interaction using a mobile game. In Proceedings of the 3rd International Workshop on Research in the Large. New York: ACM. S. 23--26."},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702432"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.4103\/2229-516X.157168"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1016\/0160-2896(79)90010-2"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2481317"},{"key":"e_1_3_2_2_20_1","volume-title":"2011 IEEE World Haptics Conference. 65--70","author":"Kaaresoja T.","unstructured":"T. Kaaresoja , E. Anttila , and E. Hoggan . 2011. The effect of tactile feedback latency in touchscreen interaction . In 2011 IEEE World Haptics Conference. 65--70 . T. Kaaresoja, E. Anttila, and E. Hoggan. 2011. The effect of tactile feedback latency in touchscreen interaction. In 2011 IEEE World Haptics Conference. 65--70."},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/1891903.1891907"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/3083187.3083191"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025576"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174145"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2815585.2815735"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3132272.3134138"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3136755.3136761"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173804"},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858143"},{"key":"e_1_3_2_2_30_1","volume-title":"2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). 1--6.","author":"Steven W.","unstructured":"Steven W. K. Lee and Rocky K. C. Chang. 2017. On \"shot around a corner\" in first-person shooter games . In 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). 1--6. Steven W. K. Lee and Rocky K. C. Chang. 2017. On \"shot around a corner\" in first-person shooter games. In 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). 1--6."},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/120782.120784"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/169059.169431"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449298608914494"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/2380116.2380174"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174082"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/3170427.3188645"},{"key":"e_1_3_2_2_37_1","volume-title":"Predicting Error Rates in Pointing Regardless of Target Motion. arXiv preprint arXiv:1806.02973","author":"Park Eunji","year":"2018","unstructured":"Eunji Park and Byungjoo Lee . 2018. Predicting Error Rates in Pointing Regardless of Target Motion. arXiv preprint arXiv:1806.02973 ( 2018 ). Eunji Park and Byungjoo Lee. 2018. Predicting Error Rates in Pointing Regardless of Target Motion. arXiv preprint arXiv:1806.02973 (2018)."},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/1570433.1570469"},{"key":"e_1_3_2_2_39_1","unstructured":"PlayOverwatch. 2016. Developer Update | Let's Talk Netcode | Overwatch. https:\/\/www.youtube.com\/watch?v=vTH2ZPgYujQ  PlayOverwatch. 2016. Developer Update | Let's Talk Netcode | Overwatch. https:\/\/www.youtube.com\/watch?v=vTH2ZPgYujQ"},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016557"},{"key":"e_1_3_2_2_41_1","volume-title":"2014 13th Annual Workshop on Network and Systems Support for Games. 1--3.","author":"Raaen K.","unstructured":"K. Raaen , R. Eg , and C. Griwodz . 2014. Can gamers detect cloud delay? . In 2014 13th Annual Workshop on Network and Systems Support for Games. 1--3. K. Raaen, R. Eg, and C. Griwodz. 2014. Can gamers detect cloud delay?. In 2014 13th Annual Workshop on Network and Systems Support for Games. 1--3."},{"key":"e_1_3_2_2_42_1","volume-title":"Sensorimotor synchronization: a review of the tapping literature. Psychonomic bulletin & review 12, 6","author":"Repp Bruno H","year":"2005","unstructured":"Bruno H Repp . 2005. Sensorimotor synchronization: a review of the tapping literature. Psychonomic bulletin & review 12, 6 ( 2005 ), 969--992. Bruno H Repp. 2005. Sensorimotor synchronization: a review of the tapping literature. Psychonomic bulletin & review 12, 6 (2005), 969--992."},{"key":"e_1_3_2_2_43_1","volume-title":"Universal Access in Human-Computer Interaction. Access to Interaction","author":"Ritter Walter","unstructured":"Walter Ritter , Guido Kempter , and Tobias Werner . 2015. UserAcceptance of Latency in Touch Interactions . In Universal Access in Human-Computer Interaction. Access to Interaction , Margherita Antona and Constantine Stephanidis (Eds.). Springer International Publishing , Cham , 139--147. Walter Ritter, Guido Kempter, and Tobias Werner. 2015. UserAcceptance of Latency in Touch Interactions. In Universal Access in Human-Computer Interaction. Access to Interaction, Margherita Antona and Constantine Stephanidis (Eds.). Springer International Publishing, Cham, 139--147."},{"key":"e_1_3_2_2_44_1","volume-title":"Designing and engineering time: The psychology of time perception in software","author":"Seow Steven C","unstructured":"Steven C Seow . 2008. Designing and engineering time: The psychology of time perception in software . Addison-Wesley Professional . Steven C Seow. 2008. Designing and engineering time: The psychology of time perception in software. Addison-Wesley Professional."},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.4236\/nm.2010.11004"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/2514.2517"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.2514\/3.46285"},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/142750.142818"},{"key":"e_1_3_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2009.4811204"},{"key":"e_1_3_2_2_50_1","volume-title":"Speed of processing in the human visual system. nature 381, 6582","author":"Thorpe Simon","year":"1996","unstructured":"Simon Thorpe , Denis Fize , and Catherine Marlot . 1996. Speed of processing in the human visual system. nature 381, 6582 ( 1996 ), 520. Simon Thorpe, Denis Fize, and Catherine Marlot. 1996. Speed of processing in the human visual system. nature 381, 6582 (1996), 520."},{"key":"e_1_3_2_2_51_1","volume-title":"On latency compensation and its effects on head-motion trajectories in virtual environments. The Visual Computer 16, 2 (01","author":"Wu Jiann-Rong","year":"2000","unstructured":"Jiann-Rong Wu and Ming Ouhyoung . 2000. On latency compensation and its effects on head-motion trajectories in virtual environments. The Visual Computer 16, 2 (01 Mar 2000 ), 79--90. Jiann-Rong Wu and Ming Ouhyoung. 2000. On latency compensation and its effects on head-motion trajectories in virtual environments. The Visual Computer 16, 2 (01 Mar 2000), 79--90."},{"key":"e_1_3_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/3038912.3052557"}],"event":{"name":"CHI '19: CHI Conference on Human Factors in Computing Systems","location":"Glasgow Scotland Uk","acronym":"CHI '19","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3290605.3300790","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3290605.3300790","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T23:53:10Z","timestamp":1750204390000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3290605.3300790"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,5,2]]},"references-count":52,"alternative-id":["10.1145\/3290605.3300790","10.1145\/3290605"],"URL":"https:\/\/doi.org\/10.1145\/3290605.3300790","relation":{},"subject":[],"published":{"date-parts":[[2019,5,2]]},"assertion":[{"value":"2019-05-02","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}