{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,1]],"date-time":"2025-11-01T02:45:40Z","timestamp":1761965140191,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":81,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,10,17]],"date-time":"2019-10-17T00:00:00Z","timestamp":1571270400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,10,17]]},"DOI":"10.1145\/3311350.3347150","type":"proceedings-article","created":{"date-parts":[[2019,10,21]],"date-time":"2019-10-21T13:34:22Z","timestamp":1571664862000},"page":"625-637","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay"],"prefix":"10.1145","author":[{"given":"Argenis","family":"Ramirez Gomez","sequence":"first","affiliation":[{"name":"Lancaster University, Lancaster, United Kingdom"}]},{"given":"Hans","family":"Gellersen","sequence":"additional","affiliation":[{"name":"Lancaster University, Lancaster, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2019,10,17]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-91250-9_31"},{"key":"e_1_3_2_2_2_1","article-title":"The interaction-attention continuum: considering various levels of human attention in interaction design","volume":"10","author":"Bakker Saskia","year":"2016","unstructured":"Saskia Bakker and Karin Niemantsverdriet . 2016 . The interaction-attention continuum: considering various levels of human attention in interaction design . International Journal of Design 10 , 2 (2016). Saskia Bakker and Karin Niemantsverdriet. 2016. The interaction-attention continuum: considering various levels of human attention in interaction design. International Journal of Design 10, 2 (2016).","journal-title":"International Journal of Design"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702613.2728652"},{"key":"e_1_3_2_2_4_1","volume-title":"The Perceived Size and Shape of Objects in Peripheral Vision. i-Perception 7, 4","author":"Baldwin Joseph","year":"2016","unstructured":"Joseph Baldwin , Alistair Burleigh , Robert Pepperell , and Nicole Ruta . 2016. The Perceived Size and Shape of Objects in Peripheral Vision. i-Perception 7, 4 ( 2016 ), 2041669516661900. Joseph Baldwin, Alistair Burleigh, Robert Pepperell, and Nicole Ruta. 2016. The Perceived Size and Shape of Objects in Peripheral Vision. i-Perception 7, 4 (2016), 2041669516661900."},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-009-0173-0"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2598510.2598598"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858062"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.4324\/9781315059051"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793144"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2414536.2414547"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2838739.2838778"},{"key":"e_1_3_2_2_12_1","first-page":"33","article-title":"Multimodal gaze interaction in 3D virtual environments","volume":"8","author":"Castellina Emiliano","year":"2008","unstructured":"Emiliano Castellina and Fulvio Corno . 2008 . Multimodal gaze interaction in 3D virtual environments . COGAIN 8 (2008), 33 -- 37 . Emiliano Castellina and Fulvio Corno. 2008. Multimodal gaze interaction in 3D virtual environments. COGAIN 8 (2008), 33--37.","journal-title":"COGAIN"},{"key":"e_1_3_2_2_13_1","unstructured":"Matthieu Perreira Da Silva Vincent Courboulay and Armelle Prigent. 2007. Gameplay experience based on a gaze tracking system. In \"Gaze-based Creativity Interacting with Games and On-line Communities\" INPROCEEDINGS in proceedings of COGAIN 2007 (Communication by Gaze Interaction IST FP6 European Project). 25--28.  Matthieu Perreira Da Silva Vincent Courboulay and Armelle Prigent. 2007. Gameplay experience based on a gaze tracking system. In \"Gaze-based Creativity Interacting with Games and On-line Communities\" INPROCEEDINGS in proceedings of COGAIN 2007 (Communication by Gaze Interaction IST FP6 European Project). 25--28."},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1111\/jcc4.12114"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2015.64"},{"key":"e_1_3_2_2_16_1","first-page":"197","article-title":"Gaze beats mouse: A case study on a gaze-controlled breakout","volume":"7","author":"Dorr Michael","year":"2009","unstructured":"Michael Dorr , Laura Pomarjanschi , and Erhardt Barth . 2009 . Gaze beats mouse: A case study on a gaze-controlled breakout . PsychNology Journal 7 , 2 (2009), 197 -- 211 . Michael Dorr, Laura Pomarjanschi, and Erhardt Barth. 2009. Gaze beats mouse: A case study on a gaze-controlled breakout. PsychNology Journal 7, 2 (2009), 197--211.","journal-title":"PsychNology Journal"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518877"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1358628.1358820"},{"key":"e_1_3_2_2_19_1","volume-title":"Tom Clancy's The Division 2. Game. (15","author":"Entertainment Massive","year":"2019","unstructured":"Massive Entertainment . 2019. Tom Clancy's The Division 2. Game. (15 March 2019 ). Massive Entertainment. 2019. Tom Clancy's The Division 2. Game. (15 March 2019)."},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1054972.1055076"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/1952222.1952269"},{"key":"e_1_3_2_2_22_1","unstructured":"Tobii Gaming. PC Games with Eye Tracking gameplay. (????). https:\/\/gaming.tobii.com\/games  Tobii Gaming. PC Games with Eye Tracking gameplay. (????). https:\/\/gaming.tobii.com\/games"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/642611.642653"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878108331237"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2008.4480749"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2007.0020"},{"key":"e_1_3_2_2_28_1","volume-title":"Glimpse of Fear. Game. (22","author":"Infinity Beyond","year":"2015","unstructured":"Beyond Infinity . 2015. Glimpse of Fear. Game. (22 October 2015 ). Beyond Infinity. 2015. Glimpse of Fear. Game. (22 October 2015)."},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753637"},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-009-0146-3"},{"key":"e_1_3_2_2_31_1","volume-title":"Proceedings of the 2nd Conference on Communication by Gaze Interaction: Communication by Gaze Interaction-COGAIN 2006: Gazing into the Future. 78--81","author":"Isokoski Poika","year":"2006","unstructured":"Poika Isokoski and Benot Martin . 2006 . Eye tracker input in first person shooter games . In Proceedings of the 2nd Conference on Communication by Gaze Interaction: Communication by Gaze Interaction-COGAIN 2006: Gazing into the Future. 78--81 . Poika Isokoski and Benot Martin. 2006. Eye tracker input in first person shooter games. In Proceedings of the 2nd Conference on Communication by Gaze Interaction: Communication by Gaze Interaction-COGAIN 2006: Gazing into the Future. 78--81."},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/1743666.1743740"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-03655-2_36"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/97243.97246"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858584"},{"volume-title":"Playful Disruption of Digital Media","author":"Khaled Rilla","key":"e_1_3_2_2_36_1","unstructured":"Rilla Khaled . 2018. Questions over answers: Reflective game design . In Playful Disruption of Digital Media . Springer , 3--27. Rilla Khaled. 2018. Questions over answers: Reflective game design. In Playful Disruption of Digital Media. Springer, 3--27."},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"crossref","unstructured":"Mohamed Khamis Carl Oechsner Florian Alt and Andreas Bulling. 2018. VRpursuits: interaction in virtual reality using smooth pursuit eye movements. (2018).  Mohamed Khamis Carl Oechsner Florian Alt and Andreas Bulling. 2018. VRpursuits: interaction in virtual reality using smooth pursuit eye movements. (2018).","DOI":"10.1145\/3206505.3206522"},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658698"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-40621-3_28"},{"key":"e_1_3_2_2_40_1","volume-title":"DiGRA Conference.","author":"Lankes Michael","year":"2015","unstructured":"Michael Lankes and Stefan Wagner . 2015 . Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games .. In DiGRA Conference. Michael Lankes and Stefan Wagner. 2015. Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games.. In DiGRA Conference."},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793126"},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242691"},{"key":"e_1_3_2_2_43_1","volume-title":"Shadow of the Tomb Raider. Game. (14","author":"Montreal Eidos","year":"2018","unstructured":"Eidos Montreal . 2018. Shadow of the Tomb Raider. Game. (14 September 2018 ). Eidos Montreal. 2018. Shadow of the Tomb Raider. Game. (14 September 2018)."},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1177\/1470412904044801"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1978958"},{"key":"e_1_3_2_2_46_1","volume-title":"Gameplay experience in a gaze interaction game. arXiv preprint arXiv:1004.0259","author":"Nacke Lennart E","year":"2010","unstructured":"Lennart E Nacke , Sophie Stellmach , Dennis Sasse , and Craig A Lindley . 2010. Gameplay experience in a gaze interaction game. arXiv preprint arXiv:1004.0259 ( 2010 ). Lennart E Nacke, Sophie Stellmach, Dennis Sasse, and Craig A Lindley. 2010. Gameplay experience in a gaze interaction game. arXiv preprint arXiv:1004.0259 (2010)."},{"key":"e_1_3_2_2_47_1","volume-title":"Game [Phone]. (24","author":"Nguyen Dong","year":"2013","unstructured":"Dong Nguyen . 2013. Flappy Bird . Game [Phone]. (24 May 2013 ). Dong Nguyen. 2013. Flappy Bird. Game [Phone]. (24 May 2013)."},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/2168556.2168638"},{"key":"e_1_3_2_2_49_1","volume-title":"Eurographics Ireland Workshop, December.","author":"O'Donovan J","year":"2009","unstructured":"J O'Donovan , J Ward , S Hodgins , and V Sundstedt . 2009 . Rabbit run: Gaze and voice based game interaction . In Eurographics Ireland Workshop, December. J O'Donovan, J Ward, S Hodgins, and V Sundstedt. 2009. Rabbit run: Gaze and voice based game interaction. In Eurographics Ireland Workshop, December."},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242687"},{"key":"e_1_3_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/3012709.3012717"},{"key":"e_1_3_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300703"},{"key":"e_1_3_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1146\/annurev-vision-082114-035733"},{"key":"e_1_3_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/3318143"},{"key":"e_1_3_2_2_55_1","volume-title":"Schau genau! an eye tracking game with a purpose. Applications for Gaze in Games","author":"Schaefer C","year":"2014","unstructured":"C Schaefer , R Menges , K Schmidt , M Kuich , and T Walber . 2014. Schau genau! an eye tracking game with a purpose. Applications for Gaze in Games ( 2014 ). C Schaefer, R Menges, K Schmidt, M Kuich, and T Walber. 2014. Schau genau! an eye tracking game with a purpose. Applications for Gaze in Games (2014)."},{"key":"e_1_3_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/1094562.1094569"},{"key":"e_1_3_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178823.1178847"},{"key":"e_1_3_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/97243.97245"},{"volume-title":"Medicine and Literature","author":"Stevenson Robert Louis","key":"e_1_3_2_2_59_1","unstructured":"Robert Louis Stevenson . 2018. Strange Case of Dr Jekyll and Mr Hyde . In Medicine and Literature , Volume Two. CRC Press, 105-- 118 . Robert Louis Stevenson. 2018. Strange Case of Dr Jekyll and Mr Hyde. In Medicine and Literature, Volume Two. CRC Press, 105--118."},{"key":"e_1_3_2_2_60_1","volume-title":"Brothers: A Tale of Two Sons. Game. (7","author":"Studios Starbreeze","year":"2013","unstructured":"Starbreeze Studios . 2013 . Brothers: A Tale of Two Sons. Game. (7 August 2013). Starbreeze Studios. 2013. Brothers: A Tale of Two Sons. Game. (7 August 2013)."},{"key":"e_1_3_2_2_61_1","volume-title":"Son of Nor. Game. (28","author":"Studios Stillalive","year":"2015","unstructured":"Stillalive Studios . 2015. Son of Nor. Game. (28 April 2015 ). Stillalive Studios. 2015. Son of Nor. Game. (28 April 2015)."},{"volume-title":"Dying Light: Bad Blood. Game. (13","year":"2018","key":"e_1_3_2_2_62_1","unstructured":"Techland. 2018 . Dying Light: Bad Blood. Game. (13 September 2018). Techland. 2018. Dying Light: Bad Blood. Game. (13 September 2018)."},{"key":"e_1_3_2_2_63_1","volume-title":"Avatar creation and video game enjoyment. Journal of Media Psychology","author":"Trepte Sabine","year":"2010","unstructured":"Sabine Trepte and Leonard Reinecke . 2010. Avatar creation and video game enjoyment. Journal of Media Psychology ( 2010 ). Sabine Trepte and Leonard Reinecke. 2010. Avatar creation and video game enjoyment. Journal of Media Psychology (2010)."},{"key":"e_1_3_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2659016"},{"key":"e_1_3_2_2_65_1","volume-title":"Game. (29","author":"Watch Dogs","year":"2016","unstructured":"Ubisoft. 2016. Watch Dogs 2. Game. (29 November 2016 ). Ubisoft. 2016. Watch Dogs 2. Game. (29 November 2016)."},{"volume-title":"Assassin's Creed Odyssey. Game. (5","year":"2018","key":"e_1_3_2_2_66_1","unstructured":"Ubisoft. 2018. Assassin's Creed Odyssey. Game. (5 October 2018 ). Ubisoft. 2018. Assassin's Creed Odyssey. Game. (5 October 2018)."},{"key":"e_1_3_2_2_67_1","volume-title":"Game [Xbox][Windows][PlayStation]. (27","author":"Montreal Ubisoft","year":"2018","unstructured":"Ubisoft Montreal and Ubisoft Toronto . 2018. Far Cry 5. Game [Xbox][Windows][PlayStation]. (27 March 2018 ). Ubisoft Montreal and Ubisoft Toronto. 2018. Far Cry 5. Game [Xbox][Windows][PlayStation]. (27 March 2018)."},{"key":"e_1_3_2_2_68_1","doi-asserted-by":"publisher","DOI":"10.3906\/elk-1710-128"},{"key":"e_1_3_2_2_69_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.06.046"},{"volume-title":"Towards gaze-mediated interaction: Collecting solutions of the \"Midas touch problem","author":"Velichkovsky Boris","key":"e_1_3_2_2_70_1","unstructured":"Boris Velichkovsky , Andreas Sprenger , and Pieter Unema . 1997. Towards gaze-mediated interaction: Collecting solutions of the \"Midas touch problem \". In Human-Computer Interaction INTERACT. Springer , 509--516. Boris Velichkovsky, Andreas Sprenger, and Pieter Unema. 1997. Towards gaze-mediated interaction: Collecting solutions of the \"Midas touch problem\". In Human-Computer Interaction INTERACT. Springer, 509--516."},{"key":"e_1_3_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.1145\/2967934.2968084"},{"key":"e_1_3_2_2_72_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793137"},{"key":"e_1_3_2_2_73_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793145"},{"key":"e_1_3_2_2_74_1","doi-asserted-by":"publisher","DOI":"10.1145\/1971630.1971641"},{"key":"e_1_3_2_2_75_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2662979"},{"key":"e_1_3_2_2_76_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702163"},{"key":"e_1_3_2_2_77_1","doi-asserted-by":"publisher","DOI":"10.1145\/2493432.2493477"},{"key":"e_1_3_2_2_78_1","volume-title":"Visual crowding: A fundamental limit on conscious perception and object recognition. Trends in cognitive sciences 15, 4","author":"Whitney David","year":"2011","unstructured":"David Whitney and Dennis M Levi . 2011. Visual crowding: A fundamental limit on conscious perception and object recognition. Trends in cognitive sciences 15, 4 ( 2011 ), 160--168. David Whitney and Dennis M Levi. 2011. Visual crowding: A fundamental limit on conscious perception and object recognition. Trends in cognitive sciences 15, 4 (2011), 160--168."},{"key":"e_1_3_2_2_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/1400885.1400972"},{"key":"e_1_3_2_2_80_1","unstructured":"Oscar Wilde and Joseph Bristow. 2006. The picture of dorian gray. OUP Oxford.  Oscar Wilde and Joseph Bristow. 2006. The picture of dorian gray. OUP Oxford."},{"key":"e_1_3_2_2_81_1","doi-asserted-by":"publisher","DOI":"10.1145\/302979.303053"}],"event":{"name":"CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Barcelona Spain","acronym":"CHI PLAY '19"},"container-title":["Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3311350.3347150","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3311350.3347150","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T19:08:02Z","timestamp":1750273682000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3311350.3347150"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,10,17]]},"references-count":81,"alternative-id":["10.1145\/3311350.3347150","10.1145\/3311350"],"URL":"https:\/\/doi.org\/10.1145\/3311350.3347150","relation":{},"subject":[],"published":{"date-parts":[[2019,10,17]]},"assertion":[{"value":"2019-10-17","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}