{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,17]],"date-time":"2026-06-17T01:36:27Z","timestamp":1781660187424,"version":"3.54.5"},"publisher-location":"New York, NY, USA","reference-count":67,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,10,17]],"date-time":"2019-10-17T00:00:00Z","timestamp":1571270400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100000196","name":"Canada Foundation for Innovation","doi-asserted-by":"publisher","award":["33151"],"award-info":[{"award-number":["33151"]}],"id":[{"id":"10.13039\/501100000196","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100002790","name":"Natural Sciences and Engineering Research Council of Canada","doi-asserted-by":"publisher","award":["2018-05187"],"award-info":[{"award-number":["2018-05187"]}],"id":[{"id":"10.13039\/501100002790","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,10,17]]},"DOI":"10.1145\/3311350.3347166","type":"proceedings-article","created":{"date-parts":[[2019,10,21]],"date-time":"2019-10-21T13:34:22Z","timestamp":1571664862000},"page":"467-480","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":31,"title":["Cross-Car, Multiplayer Games for Semi-Autonomous Driving"],"prefix":"10.1145","author":[{"given":"Matthew","family":"Lakier","sequence":"first","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Lennart E.","family":"Nacke","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Takeo","family":"Igarashi","sequence":"additional","affiliation":[{"name":"University of Tokyo, Tokyo, Japan"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Daniel","family":"Vogel","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2019,10,17]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1969773.1969794"},{"key":"e_1_3_2_2_2_1","first-page":"149","article-title":"Video Game Genre, Evolution and Innovation","volume":"3","author":"Arsenault Dominic","year":"2009","unstructured":"Dominic Arsenault . 2009 . Video Game Genre, Evolution and Innovation . Journal for Computer Game Culture 3 , 2 (2009), 149 -- 176 . http: \/\/www.eludamos.org\/index.php\/eludamos\/article\/view\/65 Dominic Arsenault. 2009. Video Game Genre, Evolution and Innovation. Journal for Computer Game Culture 3, 2 (2009), 149--176. http: \/\/www.eludamos.org\/index.php\/eludamos\/article\/view\/65","journal-title":"Journal for Computer Game Culture"},{"key":"e_1_3_2_2_3_1","unstructured":"Audi. 2018. Audi A4 traffic jam assist. (2018). https:\/\/www.audi-technology-portal.de\/en\/electricselectronics\/driver-assistant-systems\/audi-a4traffic-jam-assist-en  Audi. 2018. Audi A4 traffic jam assist. (2018). https:\/\/www.audi-technology-portal.de\/en\/electricselectronics\/driver-assistant-systems\/audi-a4traffic-jam-assist-en"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2501988.2502012"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1143518.1143522"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3004323.3004343"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2381416.2381443"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/1052380.1052386"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536528"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181051"},{"key":"e_1_3_2_2_11_1","unstructured":"Copenhagen Institute of Interaction Design. 2011. Window to the World: at Copenhagen Design Week. (2011). http:\/\/ciid.dk\/ciidtoyota-window-to-theworld-at-copenhagen-design-week  Copenhagen Institute of Interaction Design. 2011. Window to the World: at Copenhagen Design Week. (2011). http:\/\/ciid.dk\/ciidtoyota-window-to-theworld-at-copenhagen-design-week"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1371216.1371221"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3038450.3038455"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2037373.2037389"},{"key":"e_1_3_2_2_15_1","unstructured":"Amr Ellafy. 2011. Pervasive Games for Vehicle Drivers. (2011).  Amr Ellafy. 2011. Pervasive Games for Vehicle Drivers. (2011)."},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1518\/001872007X215782"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583014"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/JPROC.2013.2294642"},{"key":"e_1_3_2_2_19_1","unstructured":"General Motors. 2012. GM Explores Windows of Opportunity. (2012). https:\/\/media.gm.com\/media\/us\/en\/gm\/news.detail.html\/ content\/Pages\/news\/us\/en\/2012\/Jan\/0118_research.html  General Motors. 2012. GM Explores Windows of Opportunity. (2012). https:\/\/media.gm.com\/media\/us\/en\/gm\/news.detail.html\/ content\/Pages\/news\/us\/en\/2012\/Jan\/0118_research.html"},{"key":"e_1_3_2_2_20_1","volume-title":"Super Cruise: Hands Free Driving.","author":"Motors General","year":"2018","unstructured":"General Motors . 2018 . Super Cruise: Hands Free Driving. (2018). https:\/\/www.cadillac.com\/world-ofcadillac\/innovation\/super-cruise General Motors. 2018. Super Cruise: Hands Free Driving. (2018). https:\/\/www.cadillac.com\/world-ofcadillac\/innovation\/super-cruise"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1177\/1541931213571433"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858336"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/2667239.2667288"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025665"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2485760.2485768"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/TITS.2010.2070873"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/2809730.2809752"},{"key":"e_1_3_2_2_28_1","unstructured":"Peter Kiefer Sebastian Matyas and Christoph Schlieder. 2006. Systematically Exploring the Design Space of Location-based Games. (2006).  Peter Kiefer Sebastian Matyas and Christoph Schlieder. 2006. Systematically Exploring the Design Space of Location-based Games. (2006)."},{"key":"e_1_3_2_2_29_1","volume-title":"Games and Learning Alliance","author":"Klemke Roland","unstructured":"Roland Klemke , Milos Kravcik , and Felix Bohuschke . 2014. Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics . In Games and Learning Alliance , Alessandro De Gloria (Ed.). Springer International Publishing , Cham , 3--15. Roland Klemke, Milos Kravcik, and Felix Bohuschke. 2014. Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics. In Games and Learning Alliance, Alessandro De Gloria (Ed.). Springer International Publishing, Cham, 3--15."},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/3064663.3064758"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116626"},{"key":"e_1_3_2_2_32_1","unstructured":"JL Lavina and Chris Bonelli. 2017. V2V Safety Technology Now Standard on Cadillac CTS Sedans. (2017). https:\/\/media.cadillac.com\/media\/us\/en\/cadillac\/news. detail.html\/content\/Pages\/news\/us\/en\/2017\/mar\/0309v2v.html  JL Lavina and Chris Bonelli. 2017. V2V Safety Technology Now Standard on Cadillac CTS Sedans. (2017). https:\/\/media.cadillac.com\/media\/us\/en\/cadillac\/news. detail.html\/content\/Pages\/news\/us\/en\/2017\/mar\/0309v2v.html"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327051hci0603&4_2"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/3161176"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3049790"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/2212776.2212800"},{"key":"e_1_3_2_2_37_1","volume-title":"https: \/\/www.usatoday.com\/story\/money\/cars\/2016\/05\/16\/bmws7-series-gesture-controls-work-pretty-well\/32613369\/","author":"Messenbaugh Courtney","year":"2019","unstructured":"Courtney Messenbaugh . 2019. BM W's 7-Series \"gesture controls' work pretty well. ( 2019 ). https: \/\/www.usatoday.com\/story\/money\/cars\/2016\/05\/16\/bmws7-series-gesture-controls-work-pretty-well\/32613369\/ Courtney Messenbaugh. 2019. BMW's 7-Series \"gesture controls' work pretty well. (2019). https: \/\/www.usatoday.com\/story\/money\/cars\/2016\/05\/16\/bmws7-series-gesture-controls-work-pretty-well\/32613369\/"},{"key":"e_1_3_2_2_38_1","volume-title":"Exploring the Edge of the Magic Circle: Defining Pervasive Games. In CD-ROM Proceedings of Digital Arts and Culture","author":"Montola Markus","year":"2005","unstructured":"Markus Montola . 2005 . Exploring the Edge of the Magic Circle: Defining Pervasive Games. In CD-ROM Proceedings of Digital Arts and Culture . Copenhagen, Denmark, 1--4. https:\/\/www.markusmontola.fi\/exploringtheedge.pdf Markus Montola. 2005. Exploring the Edge of the Magic Circle: Defining Pervasive Games. In CD-ROM Proceedings of Digital Arts and Culture. Copenhagen, Denmark, 1--4. https:\/\/www.markusmontola.fi\/exploringtheedge.pdf"},{"key":"e_1_3_2_2_39_1","volume-title":"Participant Roles in Socially Expanded Games. In The Third International Workshop on Pervasive Gaming Applications, Pervasive Conference.","author":"Montola Markus","year":"2006","unstructured":"Markus Montola and Annika Waern . 2006 . Participant Roles in Socially Expanded Games. In The Third International Workshop on Pervasive Gaming Applications, Pervasive Conference. Markus Montola and Annika Waern. 2006. Participant Roles in Socially Expanded Games. In The Third International Workshop on Pervasive Gaming Applications, Pervasive Conference."},{"key":"e_1_3_2_2_40_1","volume-title":"Game [Mobile]. (14","year":"2013","unstructured":"Niantic. 2013. Ingress. Game [Mobile]. (14 December 2013 ). Niantic , San Francisco, CA, USA . Niantic. 2013. Ingress. Game [Mobile]. (14 December 2013). Niantic, San Francisco, CA, USA."},{"key":"e_1_3_2_2_41_1","unstructured":"Nissan Motor Corporation. 2019. Nissan unveils Invisible-to-Visible technology concept at CES. (2019). https:\/\/newsroom.nissan-global.com\/releases\/releaseb80d5f605e170e28db6d451af7142680-nissan-unveilsinvisible-to-visible-technology-concept-at-ces  Nissan Motor Corporation. 2019. Nissan unveils Invisible-to-Visible technology concept at CES. (2019). https:\/\/newsroom.nissan-global.com\/releases\/releaseb80d5f605e170e28db6d451af7142680-nissan-unveilsinvisible-to-visible-technology-concept-at-ces"},{"key":"e_1_3_2_2_42_1","volume-title":"Safe and Sound Drive: Sound Based Gamification of User Interfaces in Cars","author":"Nyk\u00e4nen Arne","year":"1809","unstructured":"Arne Nyk\u00e4nen , Andr\u00e9 Lundkvist , Stefan Lindberg , and Mariana Lopez . 2016. Safe and Sound Drive: Sound Based Gamification of User Interfaces in Cars . In Audio Engineering Society Conference : 61st International Conference : Audio for Games . http:\/\/www.aes.org\/e-lib\/browse.cfm?elib= 1809 4 Arne Nyk\u00e4nen, Andr\u00e9 Lundkvist, Stefan Lindberg, and Mariana Lopez. 2016. Safe and Sound Drive: Sound Based Gamification of User Interfaces in Cars. In Audio Engineering Society Conference: 61st International Conference: Audio for Games. http:\/\/www.aes.org\/e-lib\/browse.cfm?elib=18094"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3012709.3012735"},{"key":"e_1_3_2_2_44_1","volume-title":"Game [Mobile]. (27","author":"Games PopCap","year":"2007","unstructured":"PopCap Games . 2007. Peggle. Game [Mobile]. (27 February 2007 ). PopCap Games, Seattle, WA , USA. PopCap Games. 2007. Peggle. Game [Mobile]. (27 February 2007). PopCap Games, Seattle, WA, USA."},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/2676690.2676701"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/2516540.2516556"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.4271\/J3016_201806"},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/2390256.2390273"},{"key":"e_1_3_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/3010915.3010973"},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1518\/001872008X250674"},{"key":"e_1_3_2_2_51_1","volume-title":"Jason Kurczak, and Alison Lee.","author":"Shi Chuan","year":"2012","unstructured":"Chuan Shi , Hae Jin Lee , Jason Kurczak, and Alison Lee. 2012 . Routine Driving Infotainment App: Gamification of Performance Driving. In Adjunct Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications . 181--183. Chuan Shi, Hae Jin Lee, Jason Kurczak, and Alison Lee. 2012. Routine Driving Infotainment App: Gamification of Performance Driving. In Adjunct Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. 181--183."},{"key":"e_1_3_2_2_52_1","unstructured":"Special Olympics. 2019. About Truck Convoy. (2019). https:\/\/resources.specialolympics.org\/Topics\/Torch_ Run\/About_Truck_Convoy.aspx  Special Olympics. 2019. About Truck Convoy. (2019). https:\/\/resources.specialolympics.org\/Topics\/Torch_ Run\/About_Truck_Convoy.aspx"},{"key":"e_1_3_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1145\/3003715.3005412"},{"key":"e_1_3_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025511"},{"key":"e_1_3_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1145\/2799250.2799260"},{"key":"e_1_3_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/2598510.2600882"},{"key":"e_1_3_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702613.2732848"},{"key":"e_1_3_2_2_58_1","volume-title":"https:\/\/www.tesla.com\/autopilot","year":"2018","unstructured":"Tesla. 2018. Autopilot. ( 2018 ). https:\/\/www.tesla.com\/autopilot Tesla. 2018. Autopilot. (2018). https:\/\/www.tesla.com\/autopilot"},{"key":"e_1_3_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1145\/2838739.2838768"},{"key":"e_1_3_2_2_60_1","unstructured":"Toyota. 2015. Toyota Bringing Advanced ITS Technology to Mass-market Models. (2015). https:\/\/newsroom.toyota.co.jp\/en\/detail\/9676551  Toyota. 2015. Toyota Bringing Advanced ITS Technology to Mass-market Models. (2015). https:\/\/newsroom.toyota.co.jp\/en\/detail\/9676551"},{"key":"e_1_3_2_2_61_1","doi-asserted-by":"publisher","DOI":"10.1007\/978--3--319--40355--7_31"},{"key":"e_1_3_2_2_62_1","doi-asserted-by":"publisher","DOI":"10.1145\/2968120.2987744"},{"key":"e_1_3_2_2_63_1","doi-asserted-by":"publisher","DOI":"10.1145\/2799250.2799268"},{"key":"e_1_3_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2810312"},{"key":"e_1_3_2_2_65_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-23771-3_48"},{"key":"e_1_3_2_2_66_1","unstructured":"Kenjiro Yamada Yoshitaka Izawa Yushi Kaneshima Takatoshi Jitsuhiro Shinpei Kato Kazuya Takeda and Yoshio Ishiguro. 2016. Real oriented Virtuality: Immersive Game with Real oriented Virtuality. In IPSJ Interaction 2016 (2016-03-04). IPSJ 800--803. http:\/\/www.interactionipsj.org\/proceedings\/2016\/data\/pdf\/3A07.pdf  Kenjiro Yamada Yoshitaka Izawa Yushi Kaneshima Takatoshi Jitsuhiro Shinpei Kato Kazuya Takeda and Yoshio Ishiguro. 2016. Real oriented Virtuality: Immersive Game with Real oriented Virtuality. In IPSJ Interaction 2016 (2016-03-04). IPSJ 800--803. http:\/\/www.interactionipsj.org\/proceedings\/2016\/data\/pdf\/3A07.pdf"},{"key":"e_1_3_2_2_67_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240704"}],"event":{"name":"CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play","location":"Barcelona Spain","acronym":"CHI PLAY '19","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3311350.3347166","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3311350.3347166","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T19:08:02Z","timestamp":1750273682000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3311350.3347166"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,10,17]]},"references-count":67,"alternative-id":["10.1145\/3311350.3347166","10.1145\/3311350"],"URL":"https:\/\/doi.org\/10.1145\/3311350.3347166","relation":{},"subject":[],"published":{"date-parts":[[2019,10,17]]},"assertion":[{"value":"2019-10-17","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}