{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,5]],"date-time":"2025-11-05T21:03:45Z","timestamp":1762376625261,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":126,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,10,17]],"date-time":"2019-10-17T00:00:00Z","timestamp":1571270400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,10,17]]},"DOI":"10.1145\/3311350.3347195","type":"proceedings-article","created":{"date-parts":[[2019,10,21]],"date-time":"2019-10-21T13:34:22Z","timestamp":1571664862000},"page":"169-184","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":30,"title":["Press Pause when you Play"],"prefix":"10.1145","author":[{"given":"Colby","family":"Johanson","sequence":"first","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Carl","family":"Gutwin","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Jason T.","family":"Bowey","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Regan L.","family":"Mandryk","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]}],"member":"320","published-online":{"date-parts":[[2019,10,17]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033--2909.101.1.41"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0061049"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033--295x.89.4.369"},{"key":"e_1_3_2_2_4_1","volume-title":"What is the Optimum Training Time for Esports Players? The Esports Observer (December","author":"Aston Graham","year":"2017","unstructured":"Graham Aston . 2017. What is the Optimum Training Time for Esports Players? The Esports Observer (December 2017 ). Retrieved April 4, 2019 from https: \/\/esportsobserver.com\/optimum-player-training-time\/ Graham Aston. 2017. What is the Optimum Training Time for Esports Players? The Esports Observer (December 2017). Retrieved April 4, 2019 from https: \/\/esportsobserver.com\/optimum-player-training-time\/"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1080\/00140137808931764"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979287"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.46.3.610"},{"key":"e_1_3_2_2_8_1","first-page":"2","article-title":"Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games","volume":"9","author":"Boot Walter R.","year":"2016","unstructured":"Walter R. Boot , Anna Sumner , Tyler J. Towne , Paola Rodriguez , and K. Anders Ericsson . 2016 . Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games . Topics in Cognitive Science 9 , 2 (nov 2016), 413--436. DOI:http:\/\/dx.doi. org\/10.1111\/tops.12230 Walter R. Boot, Anna Sumner, Tyler J. Towne, Paola Rodriguez, and K. Anders Ericsson. 2016. Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games. Topics in Cognitive Science 9, 2 (nov 2016), 413--436. DOI:http:\/\/dx.doi. org\/10.1111\/tops.12230","journal-title":"Topics in Cognitive Science"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0039887"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793138"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jclinepi.2006"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.3200\/JMBR.39.1.40-48"},{"volume-title":"Retrieved","year":"2015","key":"e_1_3_2_2_13_1","unstructured":"budda loves you. 2015 . Titan Souls General Discussions - Is there any reason why it doesn't just spawn you outside of the boss door when you die. Steam Community (2015) . Retrieved September 13, 2018 from https:\/\/steamcommunity.com\/app\/297130\/ discussions\/0\/618458030655379691\/ budda loves you. 2015. Titan Souls General Discussions - Is there any reason why it doesn't just spawn you outside of the boss door when you die. Steam Community (2015). Retrieved September 13, 2018 from https:\/\/steamcommunity.com\/app\/297130\/ discussions\/0\/618458030655379691\/"},{"key":"e_1_3_2_2_14_1","unstructured":"Terry Cavanagh. 2012. Super Hexagon.  Terry Cavanagh. 2012. Super Hexagon."},{"key":"e_1_3_2_2_15_1","volume-title":"Retrieved","author":"Cavanagh Terry","year":"2012","unstructured":"Terry Cavanagh . 2012 . Super Hexagon . Retrieved August 30, 2018 from https:\/\/www.superhexagon.com\/ Terry Cavanagh. 2012. Super Hexagon. Retrieved August 30, 2018 from https:\/\/www.superhexagon.com\/"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1027\/1618--3169.56.4.236"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/1232743.1232769"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2659796"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1523\/jneurosci.3071-08.2008"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/s0079--7421(10)"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1037\/0003-066x.43.8.627"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1037\/0021-843X.111.2.225"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1080\/07370024.2014.993471"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.3758\/bf03204735"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1037\/0021-9010.84.5.795"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753688"},{"key":"e_1_3_2_2_27_1","volume-title":"Esports Terminology: Skill Ceilings and Skill Floors. Esports Edition (September","author":"Draper Stephen","year":"2017","unstructured":"Stephen Draper . 2017 . Esports Terminology: Skill Ceilings and Skill Floors. Esports Edition (September 2017). Retrieved April 4, 2019 from https:\/\/esportsedition.com\/general\/ skill-ceiling-skill-floor-esports-terminology\/ Stephen Draper. 2017. Esports Terminology: Skill Ceilings and Skill Floors. Esports Edition (September 2017). Retrieved April 4, 2019 from https:\/\/esportsedition.com\/general\/ skill-ceiling-skill-floor-esports-terminology\/"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1037\/10011-000"},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979413"},{"volume-title":"Fundamentals of Human Learning, Memory, and Cognition","author":"Ellis H C","key":"e_1_3_2_2_30_1","unstructured":"H C Ellis . 1978. Fundamentals of Human Learning, Memory, and Cognition . W. C. Brown Company . H C Ellis. 1978. Fundamentals of Human Learning, Memory, and Cognition. W. C. Brown Company."},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-008--9102--4"},{"key":"e_1_3_2_2_32_1","volume-title":"Peak: Secrets from the new science of expertise. Houghton Mifflin Harcourt.","author":"Anders Ericsson K.","year":"2016","unstructured":"K. Anders Ericsson and Robert Pool . 2016 . Peak: Secrets from the new science of expertise. Houghton Mifflin Harcourt. K. Anders Ericsson and Robert Pool. 2016. Peak: Secrets from the new science of expertise. Houghton Mifflin Harcourt."},{"key":"e_1_3_2_2_33_1","volume-title":"Cognitive Psychology: A Student's Handbook","author":"Eysenck M W","year":"2010","unstructured":"M W Eysenck , M T Keane , and G Mather . 2010 . Cognitive Psychology: A Student's Handbook , 6 th Edition. Routledge Chapman & Hall . M W Eysenck, M T Keane, and G Mather. 2010. Cognitive Psychology: A Student's Handbook, 6th Edition. Routledge Chapman & Hall.","edition":"6"},{"volume-title":"Categories of human learning","author":"Fitts Paul M","key":"e_1_3_2_2_34_1","unstructured":"Paul M Fitts . 1964. Perceptual-motor skill learning . In Categories of human learning . Elsevier , 243--285. Paul M Fitts. 1964. Perceptual-motor skill learning. In Categories of human learning. Elsevier, 243--285."},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0045689"},{"key":"e_1_3_2_2_36_1","volume-title":"Posner","author":"Fitts Paul Morris","year":"1967","unstructured":"Paul Morris Fitts and Michael I . Posner . 1967 . Human Performance . (1967). Paul Morris Fitts and Michael I. Posner. 1967. Human Performance. (1967)."},{"key":"e_1_3_2_2_37_1","unstructured":"FromSoftware. 2011. Dark Souls. Namco Bandai Games.  FromSoftware. 2011. Dark Souls. Namco Bandai Games."},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878102238607"},{"key":"e_1_3_2_2_39_1","unstructured":"G.M. Gazda and R.J. Corsini. 1980. Theories of Learning: A Comparative Approach. F. E. Peacock Publishers.  G.M. Gazda and R.J. Corsini. 1980. Theories of Learning: A Comparative Approach. F. E. Peacock Publishers."},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.2304\/elea.2005.2.1.5"},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1080\/02701367.1988.10605504"},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1037\/t12678-000"},{"key":"e_1_3_2_2_43_1","unstructured":"Arin Hanson. 2011. Sequelitis - Mega Man Classic vs. Mega Man X. (2011). https:\/\/www.youtube.com\/watch? v=8FpigqfcvlM  Arin Hanson. 2011. Sequelitis - Mega Man Classic vs. Mega Man X. (2011). https:\/\/www.youtube.com\/watch? v=8FpigqfcvlM"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.4018\/IJGCMS.2017040101"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1002\/9781118270011.ch7"},{"volume-title":"Human Skills","author":"Holding Dennis H.","key":"e_1_3_2_2_46_1","unstructured":"Dennis H. Holding . 1989. Skills Research . In Human Skills . John Wiley & Sons , 1--16. Dennis H. Holding. 1989. Skills Research. In Human Skills. John Wiley & Sons, 1--16."},{"key":"e_1_3_2_2_47_1","unstructured":"J. Honeybourne M. Hill and H. Moors. 2000. AS Level Textbook. Nelson Thornes Limited.  J. Honeybourne M. Hill and H. Moors. 2000. AS Level Textbook. Nelson Thornes Limited."},{"volume-title":"Retrieved","year":"2018","key":"e_1_3_2_2_48_1","unstructured":"HowLongToBeat. 2018 . How long is Super Hexagon? (2018) . Retrieved September 18, 2018 from https:\/\/ howlongtobeat.com\/game.php?id=9353 HowLongToBeat. 2018. How long is Super Hexagon? (2018). Retrieved September 18, 2018 from https:\/\/ howlongtobeat.com\/game.php?id=9353"},{"key":"e_1_3_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658697"},{"key":"e_1_3_2_2_50_1","volume-title":"Retrieved","author":"Fletcher JC","year":"2012","unstructured":"JC Fletcher . 2012 . Super Hexagon has sold approximately 45,000 copies. Engadget (2012) . Retrieved September 18, 2018 from https:\/\/www.engadget.com\/2012\/09\/21\/ super-hexagon-has-sold-approximately-45-000-copies\/ JC Fletcher. 2012. Super Hexagon has sold approximately 45,000 copies. Engadget (2012). Retrieved September 18, 2018 from https:\/\/www.engadget.com\/2012\/09\/21\/ super-hexagon-has-sold-approximately-45-000-copies\/"},{"key":"e_1_3_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2008.04.004"},{"volume-title":"Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters. Master's thesis","author":"Johanson Colby","key":"e_1_3_2_2_52_1","unstructured":"Colby Johanson . 2016. Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters. Master's thesis . University of Saskatchewan , Saskatoon, Canada . Colby Johanson. 2016. Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters. Master's thesis. University of Saskatchewan, Saskatoon, Canada."},{"key":"e_1_3_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116602"},{"key":"e_1_3_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858172"},{"volume-title":"The art of failure: An essay on the pain of playing video games","author":"Juul Jesper","key":"e_1_3_2_2_55_1","unstructured":"Jesper Juul . 2013. The art of failure: An essay on the pain of playing video games . Mit Press . Jesper Juul. 2013. The art of failure: An essay on the pain of playing video games. Mit Press."},{"key":"e_1_3_2_2_56_1","volume-title":"Retrieved","author":"Kelly Tadhg","year":"2018","unstructured":"Tadhg Kelly . 2018 . Conveyance. What Games Are (2018) . Retrieved November 28, 2018 from https: \/\/www.whatgamesare.com\/conveyance.html Tadhg Kelly. 2018. Conveyance. What Games Are (2018). Retrieved November 28, 2018 from https: \/\/www.whatgamesare.com\/conveyance.html"},{"key":"e_1_3_2_2_57_1","volume-title":"Digital game-based learning: Towards an experiential gaming model. The Internet and higher education 8, 1","author":"Kiili Kristian","year":"2005","unstructured":"Kristian Kiili . 2005. Digital game-based learning: Towards an experiential gaming model. The Internet and higher education 8, 1 ( 2005 ), 13--24. Kristian Kiili. 2005. Digital game-based learning: Towards an experiential gaming model. The Internet and higher education 8, 1 (2005), 13--24."},{"key":"e_1_3_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1080\/07370024.2013.828564"},{"key":"e_1_3_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1080\/1464536X.2011.573008"},{"key":"e_1_3_2_2_60_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357127"},{"volume-title":"Experiential Learning: Experience as the Source of Learning and Development","author":"Kolb D.A.","key":"e_1_3_2_2_61_1","unstructured":"D.A. Kolb . 1984. Experiential Learning: Experience as the Source of Learning and Development . Prentice Hall , Englewood Cliffs, NJ . D.A. Kolb. 1984. Experiential Learning: Experience as the Source of Learning and Development. Prentice Hall, Englewood Cliffs, NJ."},{"volume-title":"Theory of fun for game design","author":"Koster Raph","key":"e_1_3_2_2_62_1","unstructured":"Raph Koster . 2013. Theory of fun for game design . O'Reilly Media, Inc. Raph Koster. 2013. Theory of fun for game design. O'Reilly Media, Inc."},{"key":"e_1_3_2_2_63_1","doi-asserted-by":"publisher","DOI":"10.1016\/j"},{"key":"e_1_3_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1080\/02701367.1988"},{"key":"e_1_3_2_2_65_1","doi-asserted-by":"publisher","DOI":"10.1080\/02701367.1989"},{"key":"e_1_3_2_2_66_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2152841"},{"volume-title":"Motor Learning: Concepts and Applications","author":"Magill R.A.","key":"e_1_3_2_2_67_1","unstructured":"R.A. Magill . 1998. Motor Learning: Concepts and Applications . McGraw-Hill . R.A. Magill. 1998. Motor Learning: Concepts and Applications. McGraw-Hill."},{"volume-title":"Motor Learning and Control: Concepts and Applications","author":"Magill R.","key":"e_1_3_2_2_68_1","unstructured":"R. Magill . 2010. Motor Learning and Control: Concepts and Applications . McGraw-Hill Education . R. Magill. 2010. Motor Learning and Control: Concepts and Applications. McGraw-Hill Education."},{"key":"e_1_3_2_2_69_1","volume-title":"Conducting behavioral research on Amazon's Mechanical Turk. Behavior research methods 44, 1","author":"Mason Winter","year":"2012","unstructured":"Winter Mason and Siddharth Suri . 2012. Conducting behavioral research on Amazon's Mechanical Turk. Behavior research methods 44, 1 ( 2012 ), 1--23. Winter Mason and Siddharth Suri. 2012. Conducting behavioral research on Amazon's Mechanical Turk. Behavior research methods 44, 1 (2012), 1--23."},{"key":"e_1_3_2_2_70_1","volume-title":"Implicit and explicit learning in interceptive actions. Interceptive actions in sport: Information and movement","author":"Masters RSW","year":"2002","unstructured":"RSW Masters , Jon Law , and Jon Maxwell . 2002. Implicit and explicit learning in interceptive actions. Interceptive actions in sport: Information and movement ( 2002 ), 126-- 143. RSW Masters, Jon Law, and Jon Maxwell. 2002. Implicit and explicit learning in interceptive actions. Interceptive actions in sport: Information and movement (2002), 126-- 143."},{"key":"e_1_3_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.1080\/02701367.1989.10607413"},{"key":"e_1_3_2_2_72_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0068331"},{"key":"e_1_3_2_2_73_1","volume-title":"Identifying careless responses in survey data. Psychological methods 17, 3","author":"Meade Adam W","year":"2012","unstructured":"Adam W Meade and S Bartholomew Craig . 2012. Identifying careless responses in survey data. Psychological methods 17, 3 ( 2012 ), 437. Adam W Meade and S Bartholomew Craig. 2012. Identifying careless responses in survey data. Psychological methods 17, 3 (2012), 437."},{"volume-title":"Retrieved","year":"2018","key":"e_1_3_2_2_74_1","unstructured":"Metacritic. 2018 . Super Hexagon for PC Reivews. (2018) . Retrieved September 18, 2018 from https: \/\/www.metacritic.com\/game\/pc\/super-hexagon Metacritic. 2018. Super Hexagon for PC Reivews. (2018). Retrieved September 18, 2018 from https: \/\/www.metacritic.com\/game\/pc\/super-hexagon"},{"key":"e_1_3_2_2_75_1","doi-asserted-by":"publisher","DOI":"10.2466\/pms.1985.61.2.457"},{"key":"e_1_3_2_2_76_1","doi-asserted-by":"publisher","DOI":"10.1145\/2992154.2992185"},{"key":"e_1_3_2_2_77_1","unstructured":"Vanessa D Moss. 1995. The efficacy of massed versus distributed practice as a function of desired learning outcomes and grade level of the student. (1995).  Vanessa D Moss. 1995. The efficacy of massed versus distributed practice as a function of desired learning outcomes and grade level of the student. (1995)."},{"key":"e_1_3_2_2_78_1","volume-title":"Knowledge compilation: Mechanisms for the automatization of cognitive skills. Cognitive skills and their acquisition","author":"Neves David M","year":"1981","unstructured":"David M Neves and John R Anderson . 1981. Knowledge compilation: Mechanisms for the automatization of cognitive skills. Cognitive skills and their acquisition ( 1981 ), 57--84. David M Neves and John R Anderson. 1981. Knowledge compilation: Mechanisms for the automatization of cognitive skills. Cognitive skills and their acquisition (1981), 57--84."},{"key":"e_1_3_2_2_79_1","volume-title":"Mechanisms of skill acquisition and the law of practice. Cognitive skills and their Acquisition 6","author":"Newell Allen","year":"1981","unstructured":"Allen Newell and Paul S Rosenbloom . 1981. Mechanisms of skill acquisition and the law of practice. Cognitive skills and their Acquisition 6 ( 1981 ), 1--55. Allen Newell and Paul S Rosenbloom. 1981. Mechanisms of skill acquisition and the law of practice. Cognitive skills and their Acquisition 6 (1981), 1--55."},{"volume-title":"Retrieved","year":"2019","key":"e_1_3_2_2_80_1","unstructured":"Newzoo. 2019 . Global Esports Market Report 2019. (2019) . Retrieved July 30, 2019 from https:\/\/newzoo.com\/insights\/trend-reports\/ newzoo-global-esports-market-report-2019-light-version\/ Newzoo. 2019. Global Esports Market Report 2019. (2019). Retrieved July 30, 2019 from https:\/\/newzoo.com\/insights\/trend-reports\/ newzoo-global-esports-market-report-2019-light-version\/"},{"key":"e_1_3_2_2_81_1","unstructured":"Nintendo EAD. 2006. Wii Sports. Nintendo.  Nintendo EAD. 2006. Wii Sports. Nintendo."},{"key":"e_1_3_2_2_84_1","first-page":"217","article-title":"User-centered Design in Games. In Human-Computer Interaction: Designing for Diverse Users and Domains. CRC Press Boca Raton, FL","volume":"13","author":"Pagulayan Thomas","year":"2002","unstructured":"Thomas Pagulayan , Randy J and Keeker , Kevin and Wixon , Dennis and Romero , Ramon L and Fuller . 2002 . User-centered Design in Games. In Human-Computer Interaction: Designing for Diverse Users and Domains. CRC Press Boca Raton, FL , Chapter 13 , 217 -- 236 . Thomas Pagulayan, Randy J and Keeker, Kevin and Wixon, Dennis and Romero, Ramon L and Fuller. 2002. User-centered Design in Games. In Human-Computer Interaction: Designing for Diverse Users and Domains. CRC Press Boca Raton, FL, Chapter 13, 217--236.","journal-title":"Chapter"},{"key":"e_1_3_2_2_85_1","doi-asserted-by":"publisher","DOI":"10.1177\/0963721414531598"},{"key":"e_1_3_2_2_86_1","doi-asserted-by":"publisher","DOI":"10.1017\/S1930297500002205"},{"key":"e_1_3_2_2_87_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453"},{"key":"e_1_3_2_2_88_1","unstructured":"R.W. Proctor A. Dutta and A. Ehrenstein. 1995. Skill Acquisition and Human Performance. SAGE Publications.  R.W. Proctor A. Dutta and A. Ehrenstein. 1995. Skill Acquisition and Human Performance. SAGE Publications."},{"key":"e_1_3_2_2_89_1","volume-title":"Weeks","author":"Proctor Robert W.","year":"1990","unstructured":"Robert W. Proctor , T. Gilmour Reeve , and Daniel J . Weeks . 1990 . A Triphasic Approach to the Acquisition of Response-Selection Skill. Psychology of Learning and Motivation - Advances in Research and Theory 26, C ( 1990), 207--240. DOI:http:\/\/dx.doi.org\/10. 1016\/S0079--7421(08)60055--9 Robert W. Proctor, T. Gilmour Reeve, and Daniel J. Weeks. 1990. A Triphasic Approach to the Acquisition of Response-Selection Skill. Psychology of Learning and Motivation - Advances in Research and Theory 26, C (1990), 207--240. DOI:http:\/\/dx.doi.org\/10. 1016\/S0079--7421(08)60055--9"},{"key":"e_1_3_2_2_90_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0019440"},{"key":"e_1_3_2_2_91_1","doi-asserted-by":"publisher","DOI":"10.1026\/\/0012-1924.47.2.57"},{"key":"e_1_3_2_2_92_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006--9051--8"},{"volume-title":"Human Skills","author":"Salmoni Alan W.","key":"e_1_3_2_2_93_1","unstructured":"Alan W. Salmoni . 1989. Motor Skill Learning . In Human Skills . John Wiley & Sons , 197--228. Alan W. Salmoni. 1989. Motor Skill Learning. In Human Skills. John Wiley & Sons, 197--228."},{"key":"e_1_3_2_2_94_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.95.3.355"},{"key":"e_1_3_2_2_95_1","doi-asserted-by":"publisher","DOI":"10.1108\/ITSE-07-2014-0017"},{"key":"e_1_3_2_2_96_1","first-page":"287","article-title":"Designing for Motivation: DesignConsiderations for Spaced-Repetition-Based Learning Games on Mobile Devices","volume":"16","author":"Schimanke Florian","year":"2017","unstructured":"Florian Schimanke , Robert Mertens , and Oliver Vornberger . 2017 . Designing for Motivation: DesignConsiderations for Spaced-Repetition-Based Learning Games on Mobile Devices . International Journal on E-Learning 16 , 3 (2017), 287 -- 311 . Florian Schimanke, Robert Mertens, and Oliver Vornberger. 2017. Designing for Motivation: DesignConsiderations for Spaced-Repetition-Based Learning Games on Mobile Devices. International Journal on E-Learning 16, 3 (2017), 287--311.","journal-title":"International Journal on E-Learning"},{"key":"e_1_3_2_2_97_1","volume-title":"Lee","author":"Schmidt Richard A.","year":"2005","unstructured":"Richard A. Schmidt and Timothy D . Lee . 2005 . Motor Control and Learning: A Behavioral Emphasis. Human Kinetics . Richard A. Schmidt and Timothy D. Lee. 2005. Motor Control and Learning: A Behavioral Emphasis. Human Kinetics."},{"key":"e_1_3_2_2_98_1","unstructured":"Richard A. Schmidt Timothy D. Lee C.J. Winstein G. Wulf and H.N. Zelaznik. 2018. Motor Control and Learning 6E. Langara College.  Richard A. Schmidt Timothy D. Lee C.J. Winstein G. Wulf and H.N. Zelaznik. 2018. Motor Control and Learning 6E. Langara College."},{"key":"e_1_3_2_2_99_1","doi-asserted-by":"publisher","DOI":"10.1177\/001872088502700305"},{"key":"e_1_3_2_2_100_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033-295X.84.1.1"},{"key":"e_1_3_2_2_101_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jbusres.2015.07.039"},{"key":"e_1_3_2_2_102_1","doi-asserted-by":"publisher","DOI":"10.1037\/1076-898X.5.4.413"},{"key":"e_1_3_2_2_103_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753383"},{"key":"e_1_3_2_2_104_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0042769"},{"volume-title":"Motor Learning and Human Performance: An Application to Motor Skills and Movement Behaviors","author":"Singer R N","key":"e_1_3_2_2_105_1","unstructured":"R N Singer . 1980. Motor Learning and Human Performance: An Application to Motor Skills and Movement Behaviors . MacMillan . R N Singer. 1980. Motor Learning and Human Performance: An Application to Motor Skills and Movement Behaviors. MacMillan."},{"key":"e_1_3_2_2_106_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0075814"},{"key":"e_1_3_2_2_107_1","doi-asserted-by":"publisher","DOI":"10.1177\/1745691615569000"},{"key":"e_1_3_2_2_108_1","volume-title":"Retrieved","author":"Database Steam","year":"2018","unstructured":"Steam Database . 2018 . Super Hexagon - AppID: 221640. (2018) . Retrieved September 18, 2018 from https:\/\/steamdb.info\/app\/221640\/graphs\/ Steam Database. 2018. Super Hexagon - AppID: 221640. (2018). Retrieved September 18, 2018 from https:\/\/steamdb.info\/app\/221640\/graphs\/"},{"key":"e_1_3_2_2_109_1","unstructured":"StudioMDHR. 2017. Cuphead.  StudioMDHR. 2017. Cuphead."},{"key":"e_1_3_2_2_110_1","unstructured":"Team Meat. 2010. Super Meat Boy.  Team Meat. 2010. Super Meat Boy."},{"volume-title":"Proceedings of the 39th Annual Meeting of the Cognitive Science Society. 1175--1180","author":"Tenison Caitlin","key":"e_1_3_2_2_111_1","unstructured":"Caitlin Tenison and John R. Anderson . 2017. The impact of practice frequency on learning and retention . In Proceedings of the 39th Annual Meeting of the Cognitive Science Society. 1175--1180 . Caitlin Tenison and John R. Anderson. 2017. The impact of practice frequency on learning and retention. In Proceedings of the 39th Annual Meeting of the Cognitive Science Society. 1175--1180."},{"key":"e_1_3_2_2_112_1","volume-title":"Anders Drachen, and Pejman Mirza-Babaei.","author":"Thomsen Line E.","year":"2016","unstructured":"Line E. Thomsen , Falko Weigert Petersen , Anders Drachen, and Pejman Mirza-Babaei. 2016 . Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. In Entertainment Computing - ICEC 2016. Springer International Publishing , 241--246. DOI:http:\/\/dx.doi.org\/10.1007\/ 978--3--319--46100--7_24 Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, and Pejman Mirza-Babaei. 2016. Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. In Entertainment Computing - ICEC 2016. Springer International Publishing, 241--246. DOI:http:\/\/dx.doi.org\/10.1007\/ 978--3--319--46100--7_24"},{"volume-title":"The Original Nature of Man","author":"Thorndike Edward Lee","key":"e_1_3_2_2_113_1","unstructured":"Edward Lee Thorndike . 1913. The Original Nature of Man . Teachers College, Columbia University . Edward Lee Thorndike. 1913. The Original Nature of Man. Teachers College, Columbia University."},{"volume-title":"The Psychology of Skill: A Life-span Approach","author":"Tomporowski P D","key":"e_1_3_2_2_114_1","unstructured":"P D Tomporowski . 2003. The Psychology of Skill: A Life-span Approach . Praeger Publishers . P D Tomporowski. 2003. The Psychology of Skill: A Life-span Approach. Praeger Publishers."},{"volume-title":"Retrieved","year":"2012","key":"e_1_3_2_2_115_1","unstructured":"u\/imaunitard. 2012 . r\/gaming - Why not take a break? reddit (2012) . Retrieved July 31, 2019 from https:\/\/www.reddit.com\/r\/gaming\/comments\/x6exy\/ why_not_take_a_break\/ u\/imaunitard. 2012. r\/gaming - Why not take a break? reddit (2012). Retrieved July 31, 2019 from https:\/\/www.reddit.com\/r\/gaming\/comments\/x6exy\/ why_not_take_a_break\/"},{"volume-title":"Retrieved","year":"2017","key":"e_1_3_2_2_116_1","unstructured":"u\/Lopsidation. 2017 . r\/darksouls - Why are there long walks from bonfires to bosses? reddit (2017) . Retrieved September 13, 2018 from https:\/\/www.reddit.com\/r\/darksouls\/comments\/6f8dwm\/ why_are_there_long_walks_from_bonfires_to_bosses\/ u\/Lopsidation. 2017. r\/darksouls - Why are there long walks from bonfires to bosses? reddit (2017). Retrieved September 13, 2018 from https:\/\/www.reddit.com\/r\/darksouls\/comments\/6f8dwm\/ why_are_there_long_walks_from_bonfires_to_bosses\/"},{"volume-title":"Retrieved","year":"2015","key":"e_1_3_2_2_117_1","unstructured":"u\/MetroidAndZeldaFan. 2015 . r\/truegaming - Do you find the lack of checkpoints in Dark Souls to be fair. reddit (2015) . Retrieved September 15, 2018 from https:\/\/www.reddit.com\/r\/truegaming\/comments\/3k1bhp\/ do_you_find_the_lack_of_checkpoints_in_dark_souls\/ u\/MetroidAndZeldaFan. 2015. r\/truegaming - Do you find the lack of checkpoints in Dark Souls to be fair. reddit (2015). Retrieved September 15, 2018 from https:\/\/www.reddit.com\/r\/truegaming\/comments\/3k1bhp\/ do_you_find_the_lack_of_checkpoints_in_dark_souls\/"},{"key":"e_1_3_2_2_118_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.humov.2018.04.004"},{"key":"e_1_3_2_2_119_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702242"},{"key":"e_1_3_2_2_120_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10648-006-9017-0"},{"key":"e_1_3_2_2_121_1","volume-title":"International conference on internet computing. 437--442","author":"Wagner Michael G","year":"2006","unstructured":"Michael G Wagner . 2006 . On the Scientific Relevance of eSports .. In International conference on internet computing. 437--442 . Michael G Wagner. 2006. On the Scientific Relevance of eSports.. In International conference on internet computing. 437--442."},{"key":"e_1_3_2_2_122_1","unstructured":"Alan T Welford. 1976. Skilled performance: Perceptual and motor skills. (1976).  Alan T Welford. 1976. Skilled performance: Perceptual and motor skills. (1976)."},{"key":"e_1_3_2_2_123_1","doi-asserted-by":"publisher","DOI":"10.1111\/1467--9280.00201"},{"volume-title":"Human learning and memory: an introduction","author":"Wingfield A.","key":"e_1_3_2_2_124_1","unstructured":"A. Wingfield . 1979. Human learning and memory: an introduction . Harper & Row . A. Wingfield. 1979. Human learning and memory: an introduction. Harper & Row."},{"key":"e_1_3_2_2_125_1","doi-asserted-by":"publisher","DOI":"10.4018\/9781599048086.ch058"},{"key":"e_1_3_2_2_126_1","volume-title":"Schmidt","author":"Winstein Carolee J.","year":"1989","unstructured":"Carolee J. Winstein and Richard A . Schmidt . 1989 . Sensorimotor Feedback. In Human Skills. John Wiley & Sons , 17--47. Carolee J. Winstein and Richard A. Schmidt. 1989. Sensorimotor Feedback. In Human Skills. John Wiley & Sons, 17--47."},{"key":"e_1_3_2_2_127_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0182986"},{"key":"e_1_3_2_2_128_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474698565686"}],"event":{"name":"CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Barcelona Spain","acronym":"CHI PLAY '19"},"container-title":["Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3311350.3347195","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3311350.3347195","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T00:25:31Z","timestamp":1750206331000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3311350.3347195"}},"subtitle":["Comparing Spaced Practice Intervals for Skill Development in Games"],"short-title":[],"issued":{"date-parts":[[2019,10,17]]},"references-count":126,"alternative-id":["10.1145\/3311350.3347195","10.1145\/3311350"],"URL":"https:\/\/doi.org\/10.1145\/3311350.3347195","relation":{},"subject":[],"published":{"date-parts":[[2019,10,17]]},"assertion":[{"value":"2019-10-17","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}