{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,15]],"date-time":"2026-04-15T18:10:01Z","timestamp":1776276601135,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":53,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,4,21]],"date-time":"2020-04-21T00:00:00Z","timestamp":1587427200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"National Key R&D Program of China","award":["2016YFB1001201"],"award-info":[{"award-number":["2016YFB1001201"]}]},{"DOI":"10.13039\/501100012659","name":"National Natural Science Foundation of China","doi-asserted-by":"publisher","award":["61661146002,61802379"],"award-info":[{"award-number":["61661146002,61802379"]}],"id":[{"id":"10.13039\/501100012659","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,4,21]]},"DOI":"10.1145\/3313831.3376221","type":"proceedings-article","created":{"date-parts":[[2020,5,27]],"date-time":"2020-05-27T12:35:07Z","timestamp":1590582907000},"page":"1-13","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":37,"title":["A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games"],"prefix":"10.1145","author":[{"given":"Xiaolan","family":"Peng","sequence":"first","affiliation":[{"name":"Chinese Academy of Sciences &amp; University of Chinese Academy of Sciences, Beijing, China"}]},{"given":"Jin","family":"Huang","sequence":"additional","affiliation":[{"name":"Chinese Academy of Sciences &amp; University of Chinese Academy of Sciences, Beijing, China"}]},{"given":"Alena","family":"Denisova","sequence":"additional","affiliation":[{"name":"City University of London, London, United Kingdom"}]},{"given":"Hui","family":"Chen","sequence":"additional","affiliation":[{"name":"Chinese Academy of Sciences &amp; University of Chinese Academy of Sciences, Beijing, China"}]},{"given":"Feng","family":"Tian","sequence":"additional","affiliation":[{"name":"Chinese Academy of Sciences &amp; University of Chinese Academy of Sciences, Beijing, China"}]},{"given":"Hongan","family":"Wang","sequence":"additional","affiliation":[{"name":"Chinese Academy of Sciences &amp; University of Chinese Academy of Sciences, Beijing, China"}]}],"member":"320","published-online":{"date-parts":[[2020,4,23]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Ernest Adams. 2014. Fundamentals of Game Design. Pearson Education."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173615"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858227"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347169"},{"key":"e_1_3_2_1_5_1","unstructured":"John Brooke. SUS-A quick and dirty usability scale. Usability Evaluation in Industry 189.194 (1996): 4--7."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793147"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300693"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3329715.3338883"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207689"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3053209"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","unstructured":"Julia Diemer Georg W Alpers Henrik M Peperkorn Youssef Shiban and Andreas Muhlberger. 2015. The impact of perception and presence on emotional reactions: a review of research in virtual reality. Frontiers in psychology. 6: 26. http:\/\/doi.org\/10.3389\/fpsyg.2015.00026","DOI":"10.3389\/fpsyg.2015.00026"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2018.04.003"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2015.05.004"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242682"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.14640597.2012.00494.x"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347179"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1080\/02699939508408966"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173811"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/2901790.2901864"},{"key":"e_1_3_2_1_20_1","volume-title":"How Games Move Us: Emotion by Design","author":"Isbister Katherine","unstructured":"Katherine Isbister. 2016. How Games Move Us: Emotion by Design. Mit Press."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2008.04.004"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858563"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347148"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"crossref","unstructured":"Nicole Lazzaro. 2009. Why we play: affect and the fun of games. Human-computer interaction: Designing for diverse users and domains 155.","DOI":"10.1201\/9781420088885.ch10"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-02806-9_12"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.02.057"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1016\/s03640213(81)80017--1"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/taffc.2018.2864730"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468--2958.2009.01368.x"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.3389\/fnhum.2015.00058"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1037\/ppm0000066"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878119831420"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jbtep.2007.07.007"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2017.08.001"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290607.3312832"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3026047"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242677"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.janxdis.2011.03.004"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.intcom.2009.12.004"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9993"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173902"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/2983298.2983302"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006--9051--8"},{"key":"e_1_3_2_1_44_1","unstructured":"Jesse Schell. 2014. The Art of Game Design: A Book of Lenses. AK Peters\/CRC Press."},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022--3514.52.6.1061"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1177\/1541931213602001"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793125"},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793117"},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242684"},{"key":"e_1_3_2_1_50_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474698565686"},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1109\/GEM.2018.8516542"},{"key":"e_1_3_2_1_52_1","unstructured":"https:\/\/fallout.fandom.com\/wiki\/Fallout_4"},{"key":"e_1_3_2_1_53_1","unstructured":"https:\/\/fallout.fandom.com\/wiki\/VaultTec_Assisted_Targeting_System"}],"event":{"name":"CHI '20: CHI Conference on Human Factors in Computing Systems","location":"Honolulu HI USA","acronym":"CHI '20","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3313831.3376221","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3313831.3376221","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:32:55Z","timestamp":1750199575000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3313831.3376221"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,4,21]]},"references-count":53,"alternative-id":["10.1145\/3313831.3376221","10.1145\/3313831"],"URL":"https:\/\/doi.org\/10.1145\/3313831.3376221","relation":{},"subject":[],"published":{"date-parts":[[2020,4,21]]},"assertion":[{"value":"2020-04-23","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}