{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T12:43:08Z","timestamp":1776084188409,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":62,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,4,21]],"date-time":"2020-04-21T00:00:00Z","timestamp":1587427200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100002790","name":"Natural Sciences and Engineering Research Council of Canada","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100002790","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100000155","name":"Social Sciences and Humanities Research Council of Canada","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100000155","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,4,21]]},"DOI":"10.1145\/3313831.3376319","type":"proceedings-article","created":{"date-parts":[[2020,5,27]],"date-time":"2020-05-27T13:14:48Z","timestamp":1590585288000},"page":"1-14","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":11,"title":["Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games"],"prefix":"10.1145","author":[{"given":"Rina R.","family":"Wehbe","sequence":"first","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Terence","family":"Dickson","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Anastasia","family":"Kuzminykh","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Lennart E.","family":"Nacke","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Edward","family":"Lank","sequence":"additional","affiliation":[{"name":"University of Waterloo and Inria &amp; University of Lille, Waterloo, ON, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,4,23]]},"reference":[{"key":"e_1_3_2_2_1_1","unstructured":"1957. Risk. Game [Board]. (1957)."},{"key":"e_1_3_2_2_2_1","first-page":"273","article-title":"Pokemon Go: Emerging Liability Arising from Virtual Trespass for Augmented Reality Applications","author":"Alley Travis","year":"2017","unstructured":"Travis Alley. 2017. Pokemon Go: Emerging Liability Arising from Virtual Trespass for Augmented Reality Applications. Tex. A&M J. Prop. L. 4 (2017), 273.","journal-title":"Tex. A&M J. Prop."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2317956.2318025"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1936652.1936676"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290607.3313257"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858418"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2493432.2493478"},{"key":"e_1_3_2_2_8_1","volume-title":"Grounded theory research: Procedures, canons, and evaluative criteria. Qualitative sociology 13, 1","author":"Corbin Juliet M","year":"1990","unstructured":"Juliet M Corbin and Anselm Strauss. 1990. Grounded theory research: Procedures, canons, and evaluative criteria. Qualitative sociology 13, 1 (1990), 3--21."},{"key":"e_1_3_2_2_9_1","volume-title":"Conference on Smart Learning Ecosystems and Regional Development. Springer, 219--226","author":"Costa Liliana Vale","year":"2017","unstructured":"Liliana Vale Costa, Ana Isabel Veloso, and \u00d3scar Mealha. 2017. A Review of Proxemics in 'Smart Game-Playing'. In Conference on Smart Learning Ecosystems and Regional Development. Springer, 219--226."},{"key":"e_1_3_2_2_10_1","unstructured":"Dickson Terence. 2017. HybridPointing Touch: A Technique to Switch Between Absolute and Relative Pointing on Large Touch Screens. (2017). http:\/\/hdl.handle.net\/10012\/12593 Master's Thesis."},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2441776.2441799"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1166253.1166286"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1358628.1358814"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1007\/978--3--540--88322--7_11"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/291224.291235"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1897239.1897250"},{"key":"e_1_3_2_2_17_1","volume-title":"A system for the notation of proxemic behavior. American anthropologist 65, 5","author":"Hall Edward T","year":"1963","unstructured":"Edward T Hall. 1963. A system for the notation of proxemic behavior. American anthropologist 65, 5 (1963), 1003--1026."},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3078810.3078818"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124838"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173946"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858158"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2468556"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3282894.3282902"},{"key":"e_1_3_2_2_24_1","volume-title":"PlayStation 4, Xbox One, Microsoft Windows, macOS, Linux, Macintosh operating systems].","author":"Limited Digital","year":"2008","unstructured":"Team17 Digital Limited. 2008. Overcooked 2. Game [Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, macOS, Linux, Macintosh operating systems]. (2008)."},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2371574.2371634"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858080"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3064663.3064727"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979392"},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174113"},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116598"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/2598510.2598532"},{"key":"e_1_3_2_2_32_1","first-page":"24","article-title":"Designing for bodily interplay in social exertion games","volume":"24","author":"Floyd' M\u00fcller Florian","year":"2017","unstructured":"Florian 'Floyd' M\u00fcller, Martin R Gibbs, Frank Vetere, and Darren Edge. 2017. Designing for bodily interplay in social exertion games. ACM Transactions on Computer-Human Interaction (TOCHI) 24, 3 (2017), 24.","journal-title":"ACM Transactions on Computer-Human Interaction (TOCHI)"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207718"},{"key":"e_1_3_2_2_34_1","volume-title":"2019 CHI Conference on Human Factors in Computing Systems. A 2nd Person Social Perspective on Bodily Play.","author":"M\u00fcller ACM","unstructured":"pages=638 year=2019 organization=ACM M\u00fcller, Florian Floyd and Li, Zhuying and Byrne, Richard and Mehta, Yash Dhanpal and Arnold, Peter and Kari, Tuomas, booktitle=Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. A 2nd Person Social Perspective on Bodily Play."},{"key":"e_1_3_2_2_35_1","volume-title":"Exploring consumer response to \"advergaming\". Online consumer psychology: Understanding and influencing consumer behavior in the virtual world","author":"Nelson Michelle R","year":"2005","unstructured":"Michelle R Nelson. 2005. Exploring consumer response to \"advergaming\". Online consumer psychology: Understanding and influencing consumer behavior in the virtual world (2005), 156--182."},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1080\/15252019.2004.10722090"},{"key":"e_1_3_2_2_37_1","volume-title":"BANDAI NAMCO Entertainment and Sora Ltd","author":"Studio BANDAI NAMCO","year":"2008","unstructured":"BANDAI NAMCO Studio Nintendo R&D1, BANDAI NAMCO Entertainment and Sora Ltd. 2008. Super Smash Brothers Ultimate. Game [Nintendo Switch]. (7 December 2008). Nintendo, Kyoto, Japan."},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/1460563.1460576"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3053154"},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357255"},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/3321335.3329680"},{"key":"e_1_3_2_2_42_1","volume-title":"Katie Salen Tekinba\u00b8 s, and Eric Zimmerman","author":"Salen Katie","year":"2004","unstructured":"Katie Salen, Katie Salen Tekinba\u00b8 s, and Eric Zimmerman. 2004. Rules of play: Game design fundamentals. MIT press."},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/1868914.1868964"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/1031607.1031655"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3009939.3009940"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.2307\/2785668"},{"key":"e_1_3_2_2_47_1","unstructured":"Robert Sommer. 1969. Personal Space. The Behavioral Basis of Design. (1969)."},{"key":"e_1_3_2_2_48_1","volume-title":"Grounded theory methodology. Handbook of qualitative research 17","author":"Strauss Anselm","year":"1994","unstructured":"Anselm Strauss and Juliet Corbin. 1994. Grounded theory methodology. Handbook of qualitative research 17 (1994), 273--85."},{"key":"e_1_3_2_2_49_1","volume-title":"Grounded theory in practice","author":"Strauss Anselm","unstructured":"Anselm Strauss and Juliet M Corbin. 1997. Grounded theory in practice. Sage."},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2661317"},{"key":"e_1_3_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.5555\/3076132.3076143"},{"key":"e_1_3_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/1029632.1029656"},{"key":"e_1_3_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518940"},{"key":"e_1_3_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/2992154.2992174"},{"key":"e_1_3_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858118"},{"key":"e_1_3_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/2611009.2611019"},{"key":"e_1_3_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025500"},{"key":"e_1_3_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/2512349.2512819"},{"key":"e_1_3_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1145\/2984511.2984564"},{"key":"e_1_3_2_2_60_1","doi-asserted-by":"publisher","DOI":"10.1145\/3064663.3064712"},{"key":"e_1_3_2_2_61_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2810312"},{"key":"e_1_3_2_2_62_1","unstructured":"Derek Yu and Mossmouth LLC. 2008. Spelunky. game [PlayStation 4 PlayStation 3 Xbox 360 PlayStation Vita Microsoft Windows PlayStation 3 Models]. (2008)."}],"event":{"name":"CHI '20: CHI Conference on Human Factors in Computing Systems","location":"Honolulu HI USA","acronym":"CHI '20","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3313831.3376319","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3313831.3376319","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:32:56Z","timestamp":1750199576000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3313831.3376319"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,4,21]]},"references-count":62,"alternative-id":["10.1145\/3313831.3376319","10.1145\/3313831"],"URL":"https:\/\/doi.org\/10.1145\/3313831.3376319","relation":{},"subject":[],"published":{"date-parts":[[2020,4,21]]},"assertion":[{"value":"2020-04-23","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}