{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,13]],"date-time":"2026-01-13T22:51:59Z","timestamp":1768344719688,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":61,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,4,21]],"date-time":"2020-04-21T00:00:00Z","timestamp":1587427200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,4,21]]},"DOI":"10.1145\/3313831.3376762","type":"proceedings-article","created":{"date-parts":[[2020,5,27]],"date-time":"2020-05-27T19:28:08Z","timestamp":1590607688000},"page":"1-13","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":17,"title":["Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience"],"prefix":"10.1145","author":[{"given":"Saumya","family":"Gupta","sequence":"first","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]},{"given":"Theresa Jean","family":"Tanenbaum","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]},{"given":"Meena Devii","family":"Muralikumar","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]},{"given":"Aparajita S.","family":"Marathe","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]}],"member":"320","published-online":{"date-parts":[[2020,4,23]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","unstructured":"Ruth Aylett Marco Vala Pedro Sequeira and Ana Paiva. 2007. FearNot! -- An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education. In Virtual Storytelling. Using Virtual Reality Technologies for Storytelling (Lecture Notes in Computer Science) 202--205. https:\/\/doi.org\/10.1007\/978--3--540--77039--8_19","DOI":"10.1007\/978--3--540--77039--8_19"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3057921"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474601753272844"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1177\/0146167203029007002"},{"key":"e_1_3_2_1_5_1","volume-title":"Proceedings of the 9th International Conference of the Learning Sciences -","volume":"2","author":"Barab Sasha A.","year":"2010","unstructured":"Sasha A. Barab, Melissa Gresalfi, Anna Arici, Patrick Pettyjohn, and Adam Ingram-Goble. 2010. Transformative Play: Games As 21st Century Curriculum. In Proceedings of the 9th International Conference of the Learning Sciences - Volume 2 (ICLS '10), 93--100. Retrieved October 24, 2014 from http:\/\/dl.acm.org\/citation.cfm?id=1854509.1854548"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.3102\/0013189X10386593"},{"key":"e_1_3_2_1_7_1","volume-title":"Social Conventions in Collaborative Virtual Environments.","author":"Becker Barbara","year":"1998","unstructured":"Barbara Becker and Gloria Mark. 1998. Social Conventions in Collaborative Virtual Environments."},{"key":"e_1_3_2_1_8_1","unstructured":"Robert Benedetti. 1997. The Actor At Work. Allyn and Bacon."},{"key":"e_1_3_2_1_9_1","unstructured":"Leslie Bishko. 2004. Laban for Animators: Overview of Laban Movement Analysis."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1504\/IJART.2011.043445"},{"key":"e_1_3_2_1_11_1","unstructured":"Marc Cavazza Ruth Aylett Kerstin Dautenhahn Clive Fencott and Fred Charles. 2000. Interactive Storytelling in Virtual Environments: Building the ?Holodeck.\""},{"key":"e_1_3_2_1_12_1","volume-title":"Acting: Thought into Action","author":"Daw Kurt","year":"2004","unstructured":"Kurt Daw. 2004. Acting: Thought into Action. Heinemann, Portsmouth, NH, USA."},{"key":"e_1_3_2_1_13_1","unstructured":"Disney On Broadway. \"Circle of Life\" in 360o | THE LION KING on Broadway. Retrieved March 12 2019 from https:\/\/www.youtube.com\/watch?v=7T57kzGQGto"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-004-0301-z"},{"key":"e_1_3_2_1_15_1","volume-title":"Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality. In Interactive Storytelling (Lecture Notes in Computer Science), 233--244.","author":"Fisher Joshua A.","year":"2017","unstructured":"Joshua A. Fisher. 2017. Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality. In Interactive Storytelling (Lecture Notes in Computer Science), 233--244."},{"key":"e_1_3_2_1_16_1","volume-title":"Impro: Improvisation and the Theatre","author":"Johnstone Keith","year":"1992","unstructured":"Keith Johnstone. 1992. Impro: Improvisation and the Theatre. Routledge \/ Theatre Arts Books, New York, New York."},{"key":"e_1_3_2_1_17_1","volume-title":"Impro for Storytellers","author":"Johnstone Keith","unstructured":"Keith Johnstone. 1999. Impro for Storytellers. Routledge\/Theatre Arts Books."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3271547"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-349-62271-9_1"},{"key":"e_1_3_2_1_20_1","volume-title":"Toward the Design of a Computer-Based Interactive Fantasy System","author":"Laurel Brenda","unstructured":"Brenda Laurel. 1986. Toward the Design of a Computer-Based Interactive Fantasy System. Ohio State University, Ohio, USA. Retrieved from https:\/\/etd.ohiolink.edu\/!etd.send_file?accession=osu 1487265143146814&disposition=inline"},{"key":"e_1_3_2_1_21_1","volume-title":"Computers as Theatre","author":"Laurel Brenda","unstructured":"Brenda Laurel. 1993. Computers as Theatre. Addison-Wesley Longman Publishing Co., Inc., Boston, MA."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2810264"},{"key":"e_1_3_2_1_23_1","volume-title":"Building Synthetic Actors for Interactive Drama","author":"Louchart Sandy","unstructured":"Sandy Louchart and Ruth Aylett. 2007. Building Synthetic Actors for Interactive Drama. AAAI Press."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1822309.1822317"},{"key":"e_1_3_2_1_25_1","volume-title":"First Person: New Media As Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan (eds.)","author":"Mateas Michael","unstructured":"Michael Mateas. 2004. A Preliminary Poetics for Interactive Drama and Games. In First Person: New Media As Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan (eds.). The MIT Press, Cambridge, Massachusetts; London, England, 19--33."},{"key":"e_1_3_2_1_26_1","volume-title":"Retrieved","author":"Mateas Michael","year":"2003","unstructured":"Michael Mateas and Andrew Stern. 2003. Facade: An experiment in building a fully-realized interactive drama. 82. Retrieved October 30, 2013 from http:\/\/classes.soe.ucsc.edu\/cmps148\/Spring08\/Mateas SternGDC03.pdf"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.5555\/3014589.3014617"},{"key":"e_1_3_2_1_28_1","volume-title":"Hamlet on the Holodeck: the future of narrative in cyberspace","author":"Murray Janet","unstructured":"Janet Murray. 1997. Hamlet on the Holodeck: the future of narrative in cyberspace. The MIT Press, Cambridge, Massachusetts."},{"key":"e_1_3_2_1_29_1","volume-title":"First Person: New Media as Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan (eds.)","author":"Murray Janet","unstructured":"Janet Murray. 2004. From Game-Story to Cyberdrama. In First Person: New Media as Story, Performance, and Game, Noah Wardrip-Fruin and Pat Harrigan (eds.). The MIT Press, Cambridge, Massachusetts; London, England, 2--11."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2006.55"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/3110292.3110300"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","unstructured":"Bradley Plaxen Zoe Qi Melissa R. Schoeller and Sharon You. 2018. One of the Family: An Exploratory 3rd Person Branching Narrative for Virtual Reality. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18) D407:1--D407:4. https:\/\/doi.org\/10.1145\/3170427.3186529","DOI":"10.1145\/3170427.3186529"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-349-62271-9_9"},{"key":"e_1_3_2_1_34_1","volume-title":"Tutorials: Learning to Play. Gamasutra.","author":"Ray Sheri Graner","year":"2010","unstructured":"Sheri Graner Ray. 2010. Tutorials: Learning to Play. Gamasutra."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"crossref","unstructured":"Mark Riedl C. J. Saretto and R. Michael Young. 2003. Managing interaction between users and agents in a multi-agent storytelling environment. 741--748.","DOI":"10.1145\/860575.860694"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0077714"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-349-62271-9_3"},{"key":"e_1_3_2_1_38_1","volume-title":"Bad News: An Experiment in Computationally Assisted Performance. In Interactive Storytelling (Lecture Notes in Computer Science), 108--120.","author":"Samuel Ben","year":"2016","unstructured":"Ben Samuel, James Ryan, Adam J. Summerville, Michael Mateas, and Noah Wardrip-Fruin. 2016. Bad News: An Experiment in Computationally Assisted Performance. In Interactive Storytelling (Lecture Notes in Computer Science), 108--120."},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-017--9641--7"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/1067343.1067356"},{"key":"e_1_3_2_1_41_1","first-page":"29","article-title":"An Interactive Narrative Architecture based on Filmmaking Theory","volume":"3","author":"El-Nasr Magy Seif","year":"2004","unstructured":"Magy Seif El-Nasr. 2004. An Interactive Narrative Architecture based on Filmmaking Theory. International Journal on Games and Simulation 3, 1: 29--36.","journal-title":"International Journal on Games and Simulation"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1075\/is.8.2.03eln"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.09.012"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/1082473.1082477"},{"key":"e_1_3_2_1_45_1","volume-title":"Engaging Characters: Fiction, Emotion, and the Cinema","author":"Smith Murray","year":"1995","unstructured":"Murray Smith. 1995. Engaging Characters: Fiction, Emotion, and the Cinema. Clarendon Press."},{"key":"e_1_3_2_1_46_1","volume-title":"An Actor Prepares","author":"Stanislavski Constantin","unstructured":"Constantin Stanislavski. 1936. An Actor Prepares. Theater Arts Inc, New York."},{"key":"e_1_3_2_1_47_1","unstructured":"Constantin Stanislavski. 2013. Building a Character. A&C Black."},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"crossref","unstructured":"Ivo Swartjes and Mari\u00ebt Theune. 2009. An Experiment in Improvised Interactive Drama. In (Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering.) 234--239.","DOI":"10.1007\/978-3-642-02315-6_25"},{"key":"e_1_3_2_1_49_1","volume-title":"Conference on Technologies for Interactive Digital Storytelling and Entertainment.","author":"Szilas Nicolas","year":"2003","unstructured":"Nicolas Szilas. 2003. IDtension: A narrative engine for Interactive Drama. In Conference on Technologies for Interactive Digital Storytelling and Entertainment. Retrieved from https:\/\/www.academia.edu\/21023655\/IDtension_a_na rrative_engine_for_Interactive_Drama"},{"key":"e_1_3_2_1_50_1","volume-title":"The Future of Interactive Drama","author":"Szilas Nicolas","unstructured":"Nicolas Szilas. 2005. The Future of Interactive Drama. Creativity & Cognition Studios Press."},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/1111449.1111513"},{"key":"e_1_3_2_1_52_1","volume-title":"Acting Theory, and Performing a Role. In Interactive Storytelling, Mei Si, David Thue, Elisabeth Andr\u00e9, James C","author":"Tanenbaum Theresa Jean","year":"2014","unstructured":"Theresa Jean Tanenbaum. 2011. Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role. In Interactive Storytelling, Mei Si, David Thue, Elisabeth Andr\u00e9, James C. Lester, Theresa Jean Tanenbaum and Veronica Zammitto (eds.). Springer Berlin Heidelberg, 55--66. Retrieved May 21, 2014 from http:\/\/link.springer.com.proxy.lib.sfu.ca\/chapter\/10.1 007\/978--3--642--25289--1_7"},{"key":"e_1_3_2_1_53_1","unstructured":"Theresa Jean Tanenbaum. 2013. How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. In DiGRA 2013: DeFragging Game Studies. Retrieved from http:\/\/www.digra.org\/wp-content\/uploads\/digitallibrary\/paper_136.pdf"},{"key":"e_1_3_2_1_54_1","volume-title":"Identity Transformation and Agency in Digital Narratives and Story Based Games","author":"Tanenbaum Theresa Jean","unstructured":"Theresa Jean Tanenbaum. 2015. Identity Transformation and Agency in Digital Narratives and Story Based Games. Simon Fraser University, Surrey, British Columbia, Canada. Retrieved from http:\/\/summit.sfu.ca\/item\/15285"},{"key":"e_1_3_2_1_55_1","volume-title":"Magy Seif El-Nasr, and Michael Nixon","author":"Tanenbaum Theresa Jean","year":"2014","unstructured":"Theresa Jean Tanenbaum, Magy Seif El-Nasr, and Michael Nixon. 2014. Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. ETC Press. Retrieved from http:\/\/press.etc.cmu.edu\/content\/nonverbalcommunication-virtual-worlds-understanding-anddesigning-expressive-characters"},{"key":"e_1_3_2_1_56_1","doi-asserted-by":"crossref","unstructured":"Theresa Jean Tanenbaum and Karen Tanenbaum. 2008. Improvisation and Performance as Models for Interacting with Stories. In (Lecture Notes in Computer Science) 250--263.","DOI":"10.1007\/978-3-540-89454-4_32"},{"key":"e_1_3_2_1_57_1","volume-title":"Foundations of Digital Games, 2015","author":"Tanenbaum Theresa Jean","year":"2015","unstructured":"Theresa Jean Tanenbaum and Karen Tanenbaum. 2015. Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play. In Foundations of Digital Games, 2015. Retrieved from http:\/\/www.fdg2015.org\/papers\/fdg2015_paper_49.p df"},{"key":"e_1_3_2_1_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/1179295.1179331"},{"key":"e_1_3_2_1_59_1","volume-title":"Interactive Acting: Acting, Improvisation, and Interacting for Audience Participatory Theatre","author":"Wirth Jeff","year":"1994","unstructured":"Jeff Wirth. 1994. Interactive Acting: Acting, Improvisation, and Interacting for Audience Participatory Theatre. Fall Creek Press, Fall Creek, OR."},{"key":"e_1_3_2_1_60_1","doi-asserted-by":"publisher","DOI":"10.1145\/1878083.1878087"},{"key":"e_1_3_2_1_61_1","unstructured":"VR APP. Retrieved March 12 2019 from https:\/\/www.cirquedusoleil.com\/en\/other-activities\/Vr-app"}],"event":{"name":"CHI '20: CHI Conference on Human Factors in Computing Systems","location":"Honolulu HI USA","acronym":"CHI '20","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3313831.3376762","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3313831.3376762","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:32:47Z","timestamp":1750199567000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3313831.3376762"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,4,21]]},"references-count":61,"alternative-id":["10.1145\/3313831.3376762","10.1145\/3313831"],"URL":"https:\/\/doi.org\/10.1145\/3313831.3376762","relation":{},"subject":[],"published":{"date-parts":[[2020,4,21]]},"assertion":[{"value":"2020-04-23","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}