{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:29:55Z","timestamp":1750220995939,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":15,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,10,4]],"date-time":"2019-10-04T00:00:00Z","timestamp":1570147200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,10,4]]},"DOI":"10.1145\/3328020.3353908","type":"proceedings-article","created":{"date-parts":[[2019,9,27]],"date-time":"2019-09-27T12:34:07Z","timestamp":1569587647000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Games and technical communication at the crossroads"],"prefix":"10.1145","author":[{"given":"Alisha","family":"Karabinus","sequence":"first","affiliation":[{"name":"Purdue University"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2019,10,4]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"crossref","first-page":"563","DOI":"10.1177\/1555412016676661","article-title":"We we know about games: A scientometric approach to game studies in the 2000s","volume":"12","author":"Coavoux Samuel","year":"2017","unstructured":"Samuel Coavoux , Maneul Boutet , and Vinciane Zabban . 2017 . We we know about games: A scientometric approach to game studies in the 2000s . Games and Culture 12 , 6 (2017), 563 -- 584 . https:\/\/doi.org\/10.1177%2F1555412016676661 Samuel Coavoux, Maneul Boutet, and Vinciane Zabban. 2017. We we know about games: A scientometric approach to game studies in the 2000s. Games and Culture 12, 6 (2017), 563--584. https:\/\/doi.org\/10.1177%2F1555412016676661","journal-title":"Games and Culture"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"crossref","first-page":"521","DOI":"10.1177\/1555412016665067","article-title":"The pyrrhic victory of game studies: Assessing the past, present, and future of interdisciplinary game research","volume":"12","author":"Deterding Sebastian","year":"2017","unstructured":"Sebastian Deterding . 2017 . The pyrrhic victory of game studies: Assessing the past, present, and future of interdisciplinary game research . Games and Culture 12 , 6 (2017), 521 -- 543 . Sebastian Deterding. 2017. The pyrrhic victory of game studies: Assessing the past, present, and future of interdisciplinary game research. Games and Culture 12, 6 (2017), 521--543.","journal-title":"Games and Culture"},{"volume-title":"Computer games and technical communication: Critical methods and applications at the intersection.","author":"deWinter Jennifer","key":"e_1_3_2_1_3_1","unstructured":"Jennifer deWinter and Ryan Moeller . 2014. Playing the field: Technical communication for technical games . In Computer games and technical communication: Critical methods and applications at the intersection. Ashgate, New York, NY , 1--13. Jennifer deWinter and Ryan Moeller. 2014. Playing the field: Technical communication for technical games. In Computer games and technical communication: Critical methods and applications at the intersection. Ashgate, New York, NY, 1--13."},{"key":"e_1_3_2_1_4_1","unstructured":"Kishonna Gray. 2015. #CiteHerWork: Marginalizing women in academic and journalistic writing. http:\/\/www.kishonnagray.com\/manifestmy-reality\/citeherwork-marginalizing-women-in-academic-and-journalistic-writing  Kishonna Gray. 2015. #CiteHerWork: Marginalizing women in academic and journalistic writing. http:\/\/www.kishonnagray.com\/manifestmy-reality\/citeherwork-marginalizing-women-in-academic-and-journalistic-writing"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1177\/0047281616639472"},{"key":"e_1_3_2_1_6_1","unstructured":"Alisha Karabinus. 2017. We are building histories: On the need for feminist game studies. http:\/\/www.nymgamer.com\/?p=16637  Alisha Karabinus. 2017. We are building histories: On the need for feminist game studies. http:\/\/www.nymgamer.com\/?p=16637"},{"key":"e_1_3_2_1_7_1","volume-title":"No girls allowed. Polygon (Dec","author":"Lien Tracey","year":"2013","unstructured":"Tracey Lien . 2013. No girls allowed. Polygon (Dec . 2013 ). https:\/\/www.polygon.com\/features\/2013\/12\/2\/5143856\/no-girls-allowed Tracey Lien. 2013. No girls allowed. Polygon (Dec. 2013). https:\/\/www.polygon.com\/features\/2013\/12\/2\/5143856\/no-girls-allowed"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11192-018-2872-x"},{"key":"e_1_3_2_1_9_1","volume-title":"Proceedings of the 10th International Conference on the Foundations of Digital Games","author":"Melcer Edward","year":"2015","unstructured":"Edward Melcer , Truon-Huy Dinh Nguyen , Zhengxing Chen , Alessandro Canossa , Magy Seif El-Nasr , and Katherine Isbister . 2015 . Games research today: Analyzing the academic landscape 2000--2014 . In Proceedings of the 10th International Conference on the Foundations of Digital Games . Pacific Grove, CA. Edward Melcer, Truon-Huy Dinh Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, and Katherine Isbister. 2015. Games research today: Analyzing the academic landscape 2000--2014. In Proceedings of the 10th International Conference on the Foundations of Digital Games. Pacific Grove, CA."},{"key":"e_1_3_2_1_10_1","volume-title":"International DiGRA Conference.","author":"Murray Janet H","year":"2005","unstructured":"Janet H Murray . 2005 . The last word on ludology v narratology in game studies . In International DiGRA Conference. Janet H Murray. 2005. The last word on ludology v narratology in game studies. In International DiGRA Conference."},{"volume-title":"Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming, Yasmin B","author":"Pearce Celia","key":"e_1_3_2_1_11_1","unstructured":"Celia Pearce . 2016. Curating for diversity . In Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming, Yasmin B . Kafai, Gabriela T. Richard, and Brendesha M. Tynes (Eds.). ETC Press , Pittsburgh, PA , 200--218. Celia Pearce. 2016. Curating for diversity. In Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming, Yasmin B. Kafai, Gabriela T. Richard, and Brendesha M. Tynes (Eds.). ETC Press, Pittsburgh, PA, 200--218."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.2307\/j.ctt1fq9wdp"},{"key":"e_1_3_2_1_13_1","volume-title":"Are we there yet? The politics and practice of intersectional feminist game studies. NYMG: Feminist Game Studies 1, 1","author":"Shaw Adrienne","year":"2018","unstructured":"Adrienne Shaw . 2018. Are we there yet? The politics and practice of intersectional feminist game studies. NYMG: Feminist Game Studies 1, 1 ( 2018 ). https:\/\/www.nymgamer.com\/?p=17528 Adrienne Shaw. 2018. Are we there yet? The politics and practice of intersectional feminist game studies. NYMG: Feminist Game Studies 1, 1 (2018). https:\/\/www.nymgamer.com\/?p=17528"},{"key":"e_1_3_2_1_14_1","volume-title":"The game definition game: A review. Games and culture 12, 6","author":"Stenros Jaakko","year":"2017","unstructured":"Jaakko Stenros . 2017. The game definition game: A review. Games and culture 12, 6 ( 2017 ), 499--520. Jaakko Stenros. 2017. The game definition game: A review. Games and culture 12, 6 (2017), 499--520."},{"key":"e_1_3_2_1_15_1","volume-title":"encounter, experience: The danger of control and the promise of encounters in the study of user experience. Rhetoric and experience architecture","author":"Sullivan Patricia","year":"2017","unstructured":"Patricia Sullivan . 2017. Beckon , encounter, experience: The danger of control and the promise of encounters in the study of user experience. Rhetoric and experience architecture ( 2017 ), 17--40. Patricia Sullivan. 2017. Beckon, encounter, experience: The danger of control and the promise of encounters in the study of user experience. Rhetoric and experience architecture (2017), 17--40."}],"event":{"name":"SIGDOC '19: The 37th ACM International Conference on the Design of Communication","sponsor":["SIGDOC ACM Special Interest Group on Systems Documentation"],"location":"Portland Oregon","acronym":"SIGDOC '19"},"container-title":["Proceedings of the 37th ACM International Conference on the Design of Communication"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3328020.3353908","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3328020.3353908","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T00:25:33Z","timestamp":1750206333000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3328020.3353908"}},"subtitle":["defining and designing game studies"],"short-title":[],"issued":{"date-parts":[[2019,10,4]]},"references-count":15,"alternative-id":["10.1145\/3328020.3353908","10.1145\/3328020"],"URL":"https:\/\/doi.org\/10.1145\/3328020.3353908","relation":{},"subject":[],"published":{"date-parts":[[2019,10,4]]},"assertion":[{"value":"2019-10-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}