{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T23:10:07Z","timestamp":1750201807584,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":19,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,4,25]],"date-time":"2020-04-25T00:00:00Z","timestamp":1587772800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100010480","name":"Seoul National University","doi-asserted-by":"publisher","award":["Data science promotion project"],"award-info":[{"award-number":["Data science promotion project"]}],"id":[{"id":"10.13039\/501100010480","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,4,25]]},"DOI":"10.1145\/3334480.3383005","type":"proceedings-article","created":{"date-parts":[[2020,5,28]],"date-time":"2020-05-28T13:51:35Z","timestamp":1590673895000},"page":"1-8","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Guessing or Solving?"],"prefix":"10.1145","author":[{"given":"Hyunjin","family":"Shin","sequence":"first","affiliation":[{"name":"Seoul National University, Seoul, Republic of Korea"}]},{"given":"Bugeun","family":"Kim","sequence":"additional","affiliation":[{"name":"Seoul National University, Seoul, Republic of Korea"}]},{"given":"Gahgene","family":"Gweon","sequence":"additional","affiliation":[{"name":"Seoul National University, Seoul, Republic of Korea"}]}],"member":"320","published-online":{"date-parts":[[2020,4,25]]},"reference":[{"volume-title":"Proceedings of the SIGCHI conference on Human factors in computing systems, ACM, 383--390","author":"Baker Ryan Shaun","key":"e_1_3_2_1_1_1","unstructured":"Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Koedinger, and Angela Z. Wagner. 2004. Off-task behavior in the cognitive tutor classroom: when students game the system. Proceedings of the SIGCHI conference on Human factors in computing systems, ACM, 383--390."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-007-9045-6"},{"key":"e_1_3_2_1_3_1","first-page":"185","article-title":"Why students engage in ?gaming the system\" behavior in interactive learning environments","volume":"19","author":"Baker Ryan","year":"2008","unstructured":"Ryan Baker, Jason Walonoski, Neil Heffernan, Ido Roll, Albert Corbett, and Kenneth Koedinger. 2008. Why students engage in ?gaming the system\" behavior in interactive learning environments. Journal of Interactive Learning Research 19, 2: 185--224.","journal-title":"Journal of Interactive Learning Research"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1613\/jair.953"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2011.00059"},{"key":"e_1_3_2_1_6_1","unstructured":"Enuma KitKit School Retrieved from http:\/\/kitkitschool.com\/"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-14442-9_10"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1177\/0894439315626360"},{"key":"e_1_3_2_1_9_1","volume-title":"2015 Americas Conference on Information Systems, AMCIS 2015. Americas Conference on Information Systems","author":"Jenkins Jeffrey L.","year":"2015","unstructured":"Jeffrey L. Jenkins, Ross Larsen, Robert Bodily, et al. 2015. A multi-experimental examination of analyzing mouse cursor trajectories to gauge subject uncertainty. 2015 Americas Conference on Information Systems, AMCIS 2015. Americas Conference on Information Systems, Fajardo, Puerto Rico, 1--14."},{"key":"e_1_3_2_1_10_1","unstructured":"E. Joseph. 2005. Engagement tracing: using response times to model student disengagement. Artificial intelligence in education: Supporting learning through intelligent and socially informed technology 125: 88."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/3168361"},{"key":"e_1_3_2_1_12_1","volume-title":"Brett Van de Sande, and Kurt VanLehn","author":"Muldner Kasia","year":"2011","unstructured":"Kasia Muldner, Winslow Burleson, Brett Van de Sande, and Kurt VanLehn. 2011. An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts. User modeling and user-adapted interaction 21, 1--2: 99--135."},{"key":"e_1_3_2_1_13_1","volume-title":"Goldinger","author":"Papesh Megan H.","year":"2012","unstructured":"Megan H. Papesh and Stephen D. Goldinger. 2012. Memory in motion: Movement dynamics reveal memory strength. Psychonomic bulletin & review 19, 5: 906--913."},{"volume-title":"Proceedings of the 2004 symposium on Eye tracking research & applications (ETRA '04)","author":"Pan Bing","key":"e_1_3_2_1_14_1","unstructured":"Bing Pan, Helene A. Hembrooke, Geri K. Gay, Laura A. Granka, Matthew K. Feusner, and Jill K. Newman. 2004. The determinants of web page viewing behavior: an eye-tracking study. In Proceedings of the 2004 symposium on Eye tracking research & applications (ETRA '04). Association for Computing Machinery, New York, NY, USA, 147--154."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.5555\/1953048.2078195"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290607.3312956"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICB.2015.7139046"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15324818ame1802_2"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"crossref","first-page":"172","DOI":"10.17265\/1548-7709\/2015.04.003","article-title":"An analysis of mouse trajectories to ascertain hesitation in solving word-reordering problems","volume":"12","author":"Zushi Mitsumasa","year":"2015","unstructured":"Mitsumasa Zushi, Yoshinori Miyazaki, Takashi Miyamoto, and Ken Norizuki. 2015. An analysis of mouse trajectories to ascertain hesitation in solving word-reordering problems. Journal of Communication and Computer 12, 4: 172--183.","journal-title":"Journal of Communication and Computer"}],"event":{"name":"CHI '20: CHI Conference on Human Factors in Computing Systems","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Honolulu HI USA","acronym":"CHI '20"},"container-title":["Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3334480.3383005","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3334480.3383005","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:33:15Z","timestamp":1750199595000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3334480.3383005"}},"subtitle":["Exploring the Use of Motion Features from Educational Game Logs"],"short-title":[],"issued":{"date-parts":[[2020,4,25]]},"references-count":19,"alternative-id":["10.1145\/3334480.3383005","10.1145\/3334480"],"URL":"https:\/\/doi.org\/10.1145\/3334480.3383005","relation":{},"subject":[],"published":{"date-parts":[[2020,4,25]]},"assertion":[{"value":"2020-04-25","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}