{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:29:07Z","timestamp":1750220947834,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":20,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,6,25]],"date-time":"2019-06-25T00:00:00Z","timestamp":1561420800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,6,25]]},"DOI":"10.1145\/3335595.3335627","type":"proceedings-article","created":{"date-parts":[[2019,6,20]],"date-time":"2019-06-20T12:19:08Z","timestamp":1561033148000},"page":"1-8","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Teaching Principles of Programming without ICT"],"prefix":"10.1145","author":[{"given":"Mar\u00eda Alexandra","family":"Espinosa C","sequence":"first","affiliation":[{"name":"Universidad Aut\u00f3noma de Bucaramanga - UNAB, Bucaramanga, Santander, Colombia"}]},{"given":"Rom\u00e1n Eduardo Sarmiento","family":"P.","sequence":"additional","affiliation":[{"name":"Universidad Aut\u00f3noma de Bucaramanga - UNAB, Bucaramanga, Santander, Colombia"}]},{"given":"Nitae A. Uribe","family":"O.","sequence":"additional","affiliation":[{"name":"Universidad Aut\u00f3noma de Bucaramanga - UNAB, Bucaramanga, Santander, Colombia"}]},{"given":"Ariel O. Ortiz","family":"B.","sequence":"additional","affiliation":[{"name":"Universidad Aut\u00f3noma de Bucaramanga - UNAB, Bucaramanga, Santander, Colombia"}]},{"given":"Pedro E. Casanova","family":"N.","sequence":"additional","affiliation":[{"name":"Instituto Caldas, Bucaramanga, Santander, Colombia"}]}],"member":"320","published-online":{"date-parts":[[2019,6,25]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"V. Tinto \"DEFINIR LA DESERCI\u00d3N: UNA CUESTI\u00d3N DE PERSPECTIVA*.\"  V. Tinto \"DEFINIR LA DESERCI\u00d3N: UNA CUESTI\u00d3N DE PERSPECTIVA*.\""},{"key":"e_1_3_2_1_2_1","volume-title":"Factores Determinantes de la Deserci\u00f3n","author":"Montes C. A.","year":"2016","unstructured":"C. A. Montes , \" Factores Determinantes de la Deserci\u00f3n ,\" 2016 . C. A. Montes et al., \"Factores Determinantes de la Deserci\u00f3n,\" 2016."},{"key":"e_1_3_2_1_3_1","unstructured":"E. Casta\u00f1o S. Gall\u00f3n K. G\u00f3mez and J. V\u00e1squez \"An\u00e1lisis de los factores asociados a la deserci\u00f3n y graduaci\u00f3n estudiantil universitaria.\"  E. Casta\u00f1o S. Gall\u00f3n K. G\u00f3mez and J. V\u00e1squez \"An\u00e1lisis de los factores asociados a la deserci\u00f3n y graduaci\u00f3n estudiantil universitaria.\""},{"key":"e_1_3_2_1_4_1","first-page":"277","volume-title":"Investigating the Design of Effective Gamification Experiences for Mobile Applications and Devices","author":"Fitz-Walter Z.","year":"2015","unstructured":"Z. Fitz-Walter , \" Achievement Unlocked : Investigating the Design of Effective Gamification Experiences for Mobile Applications and Devices ,\" p. 277 , 2015 . Z. Fitz-Walter, \"Achievement Unlocked: Investigating the Design of Effective Gamification Experiences for Mobile Applications and Devices,\" p. 277, 2015."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2014.09.006"},{"key":"e_1_3_2_1_6_1","first-page":"1","volume":"1","author":"Oxford A.","year":"2008","unstructured":"A. Oxford , \" Gamification and the Future Education ,\" BMC Neurosci. , vol. 1 , pp. 1 -- 1 , 2008 . A. Oxford, \"Gamification and the Future Education,\" BMC Neurosci., vol. 1, pp. 1--1, 2008.","journal-title":"BMC Neurosci."},{"issue":"08","key":"e_1_3_2_1_7_1","first-page":"1","volume":"04","author":"Elshiekh R.","year":"2017","unstructured":"R. Elshiekh and L. Butgerit , \"Using Gamification to Teach Students Programming Concepts,\" OALib , vol. 04 , no. 08 , pp. 1 -- 7 , 2017 . R. Elshiekh and L. Butgerit, \"Using Gamification to Teach Students Programming Concepts,\" OALib, vol. 04, no. 08, pp. 1--7, 2017.","journal-title":"\"Using Gamification to Teach Students Programming Concepts,\" OALib"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.4236\/ce.2016.710152"},{"key":"e_1_3_2_1_9_1","volume-title":"Symp. Hum. factors Telecommun., no. Symposium conducted at the meeting of Sophia-Antipolis","author":"Ketola P.","year":"2006","unstructured":"P. Ketola , \"On out-of-box experience and online support,\" 20th Int . Symp. Hum. factors Telecommun., no. Symposium conducted at the meeting of Sophia-Antipolis , France , 2006 . P. Ketola, \"On out-of-box experience and online support,\" 20th Int. Symp. Hum. factors Telecommun., no. Symposium conducted at the meeting of Sophia-Antipolis, France, 2006."},{"key":"e_1_3_2_1_10_1","volume-title":"Hobby Games Top $1.5 Billion,\" icv2.com","author":"Griepp M.","year":"2018","unstructured":"M. Griepp , \"ICv2 : Hobby Games Top $1.5 Billion,\" icv2.com , 2018 . {Online}. Available: https:\/\/icv2.com\/articles\/news\/view\/41016\/hobby-games-top-1-5-billion. {Accessed: 16-Nov-2018}. M. Griepp, \"ICv2: Hobby Games Top $1.5 Billion,\" icv2.com, 2018. {Online}. Available: https:\/\/icv2.com\/articles\/news\/view\/41016\/hobby-games-top-1-5-billion. {Accessed: 16-Nov-2018}."},{"key":"e_1_3_2_1_11_1","volume-title":"Rather a Catalyst for Reflection,\" Canterbury","author":"Fleming N. D.","year":"1992","unstructured":"N. D. Fleming and C. Mills , \" Not Another Inventory , Rather a Catalyst for Reflection,\" Canterbury , New Zealand , 1992 . N. D. Fleming and C. Mills, \"Not Another Inventory, Rather a Catalyst for Reflection,\" Canterbury, New Zealand, 1992."},{"issue":"3","key":"e_1_3_2_1_12_1","first-page":"11","volume":"1","author":"Chircop D.","year":"2016","unstructured":"D. Chircop , \" An Experiential Comparative Tool for Board Games ,\" Replay , vol. 1 , no. 3 , pp. 11 -- 28 , 2016 . D. Chircop, \"An Experiential Comparative Tool for Board Games,\" Replay, vol. 1, no. 3, pp. 11--28, 2016.","journal-title":"Replay"},{"key":"e_1_3_2_1_13_1","volume-title":"Dice Games Properly Explained","author":"Knizia R.","year":"1999","unstructured":"R. Knizia , Dice Games Properly Explained . 1999 . R. Knizia, Dice Games Properly Explained. 1999."},{"key":"e_1_3_2_1_14_1","unstructured":"UNIVERSIDAD DE PALERMO \"El pacto ficcional.\" Argentina p. 14.  UNIVERSIDAD DE PALERMO \"El pacto ficcional.\" Argentina p. 14."},{"key":"e_1_3_2_1_15_1","unstructured":"L. Pulsipher \"The Three-player Problem \" 2011.  L. Pulsipher \"The Three-player Problem \" 2011."},{"key":"e_1_3_2_1_16_1","unstructured":"R. Hunicke M. Leblanc and R. Zubek \"MDA: A Formal Approach to Game Design and Game Research.\"  R. Hunicke M. Leblanc and R. Zubek \"MDA: A Formal Approach to Game Design and Game Research.\""},{"key":"e_1_3_2_1_17_1","first-page":"150","volume-title":"Asia Conf. 2014","author":"Schnabel M. A.","year":"2014","unstructured":"M. A. Schnabel , T. T. Lo , and S. Aydin , \" Gamification and Rule Based Design Strategies in Architecture Education,\" Des . Asia Conf. 2014 , no. December , pp. 150 -- 160 , 2014 . M. A. Schnabel, T. T. Lo, and S. Aydin, \"Gamification and Rule Based Design Strategies in Architecture Education,\" Des. Asia Conf. 2014, no. December, pp. 150--160, 2014."},{"key":"e_1_3_2_1_18_1","volume-title":"Out-of-box experiences: an opportunity for inclusive design","author":"Burrows A.","year":"2010","unstructured":"A. Burrows , V. Mitchell , and C. Nicolle , \" Out-of-box experiences: an opportunity for inclusive design ,\" 2010 . A. Burrows, V. Mitchell, and C. Nicolle, \"Out-of-box experiences: an opportunity for inclusive design,\" 2010."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"crossref","unstructured":"J. Barbara \"Measuring User Experience in Multiplayer Board Games \" Games Cult. 2015.  J. Barbara \"Measuring User Experience in Multiplayer Board Games \" Games Cult. 2015.","DOI":"10.4018\/978-1-4666-8200-9.ch063"},{"key":"e_1_3_2_1_20_1","first-page":"1321","volume-title":"Hum. Factors Ergon. Soc. Annu. Meet., no. September","author":"Pierce M. B.","year":"2018","unstructured":"M. B. Pierce , W. J. Shelstad , E. Rickel , and B. S. Chaparro , \" Thinking 'Out-of-the-Box' with Board Games,\" Proc . Hum. Factors Ergon. Soc. Annu. Meet., no. September , pp. 1321 -- 1325 , 2018 . M. B. Pierce, W. J. Shelstad, E. Rickel, and B. S. Chaparro, \"Thinking 'Out-of-the-Box' with Board Games,\" Proc. Hum. Factors Ergon. Soc. Annu. Meet., no. September, pp. 1321--1325, 2018."}],"event":{"name":"Interacci\u00f3n 2019: XX International Conference on Human Computer Interaction","acronym":"Interacci\u00f3n 2019","location":"Donostia Gipuzkoa Spain"},"container-title":["Proceedings of the XX International Conference on Human Computer Interaction"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3335595.3335627","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3335595.3335627","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T23:53:53Z","timestamp":1750204433000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3335595.3335627"}},"subtitle":["Sharing Experiences on the Design of A Board Game"],"short-title":[],"issued":{"date-parts":[[2019,6,25]]},"references-count":20,"alternative-id":["10.1145\/3335595.3335627","10.1145\/3335595"],"URL":"https:\/\/doi.org\/10.1145\/3335595.3335627","relation":{},"subject":[],"published":{"date-parts":[[2019,6,25]]},"assertion":[{"value":"2019-06-25","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}