{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,1]],"date-time":"2025-10-01T15:41:52Z","timestamp":1759333312365,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":42,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,8,26]],"date-time":"2019-08-26T00:00:00Z","timestamp":1566777600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,8,26]]},"DOI":"10.1145\/3337722.3341828","type":"proceedings-article","created":{"date-parts":[[2019,9,3]],"date-time":"2019-09-03T12:32:59Z","timestamp":1567513979000},"page":"1-5","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["JavaStrike"],"prefix":"10.1145","author":[{"given":"Dominic","family":"Kao","sequence":"first","affiliation":[{"name":"Purdue University"}]}],"member":"320","published-online":{"date-parts":[[2019,8,26]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"2008. LightBot (http:\/\/lightbot.com\/). (2008). 2008. LightBot (http:\/\/lightbot.com\/). (2008)."},{"volume-title":"https:\/\/codecombat.com\/","year":"2016","key":"e_1_3_2_1_2_1","unstructured":"2016. CodeCombat. ( 2016 ). https:\/\/codecombat.com\/ 2016. CodeCombat. (2016). https:\/\/codecombat.com\/"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1463673.1463674"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.117.3.497"},{"key":"e_1_3_2_1_5_1","volume-title":"Annual American Educational Research Association meeting","author":"Brennan Karen","year":"2012","unstructured":"Karen Brennan and Mitchel Resnick . 2012 . New frameworks for studying and assessing the development of computational thinking . Annual American Educational Research Association meeting , Vancouver, BC, Canada (2012), 1--25. Karen Brennan and Mitchel Resnick. 2012. New frameworks for studying and assessing the development of computational thinking. Annual American Educational Research Association meeting, Vancouver, BC, Canada (2012), 1--25."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357123"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1581073.1581086"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.84.1.97"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/1151954.1067482"},{"key":"e_1_3_2_1_10_1","unstructured":"Code.org. 2014. Code.org. (2014). http:\/\/code.org Code.org. 2014. Code.org. (2014). http:\/\/code.org"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.5555\/364133.364161"},{"key":"e_1_3_2_1_12_1","volume-title":"personality, and development within embedded social contexts: An overview of self-determination theory. The Oxford Handbook of Human Motivation","author":"Deci Edward L","year":"2012","unstructured":"Edward L Deci and Richard M Ryan . 2012. Motivation , personality, and development within embedded social contexts: An overview of self-determination theory. The Oxford Handbook of Human Motivation ( 2012 ), 85--107. Edward L Deci and Richard M Ryan. 2012. Motivation, personality, and development within embedded social contexts: An overview of self-determination theory. The Oxford Handbook of Human Motivation (2012), 85--107."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.5555\/2782702.2782707"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICPC.2012.6240511"},{"key":"e_1_3_2_1_15_1","unstructured":"Epsitec Games. 2017. CoLoBoT. (2017). Epsitec Games. 2017. CoLoBoT. (2017)."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.3102\/0013189X12463051"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-07221-0_39"},{"key":"e_1_3_2_1_18_1","volume-title":"Mazzy: A STEM Learning Game. Foundations of Digital Games","author":"Kao Dominic","year":"2015","unstructured":"Dominic Kao and D. Fox Harrell . 2015 . Mazzy: A STEM Learning Game. Foundations of Digital Games (2015). Dominic Kao and D. Fox Harrell. 2015. Mazzy: A STEM Learning Game. Foundations of Digital Games (2015)."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174174"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240844"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/1140123.1140182"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1109\/VLHCC.2010.17"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1868358.1868361"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/2493394.2493410"},{"key":"e_1_3_2_1_25_1","volume-title":"Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games. British Journal of Educational Technology","author":"Lindberg Renny S.N.","year":"2018","unstructured":"Renny S.N. Lindberg , Teemu H. Laine , and Lassi Haaranen . 2018. Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games. British Journal of Educational Technology ( 2018 ). Renny S.N. Lindberg, Teemu H. Laine, and Lassi Haaranen. 2018. Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games. British Journal of Educational Technology (2018)."},{"key":"e_1_3_2_1_26_1","unstructured":"Logo Foundation. 2017. Logo (http:\/\/el.media.mit.edu\/logo-foundation\/). (2017). Logo Foundation. 2017. Logo (http:\/\/el.media.mit.edu\/logo-foundation\/). (2017)."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2016.2556666"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173840"},{"key":"e_1_3_2_1_29_1","unstructured":"Mathieu Muratet Patrice Torguet Fabienne Viallet Jean-pierre Jessel Mathieu Muratet Patrice Torguet Fabienne Viallet and Jean-pierre Jessel Experimental Feed. 2016. Experimental Feedback on Prog & Play a Serious Game for Programming Practice To cite this version : Experimental feedback on Prog & Play a serious game for programming practice. (2016). Mathieu Muratet Patrice Torguet Fabienne Viallet Jean-pierre Jessel Mathieu Muratet Patrice Torguet Fabienne Viallet and Jean-pierre Jessel Experimental Feed. 2016. Experimental Feedback on Prog & Play a Serious Game for Programming Practice To cite this version : Experimental feedback on Prog & Play a serious game for programming practice. (2016)."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2004.1297314"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/169059.169119"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/1592761.1592779"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"crossref","unstructured":"Scott Rigby and Richard M Ryan. 2011. Glued to games: How video games draw us in and hold us spellbound: How video games draw us in and hold us spellbound. ABC-CLIO. Scott Rigby and Richard M Ryan. 2011. Glued to games: How video games draw us in and hold us spellbound: How video games draw us in and hold us spellbound . ABC-CLIO.","DOI":"10.5040\/9798400658105"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006-9051-8"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300886"},{"key":"e_1_3_2_1_36_1","volume-title":"Proceedings of the 6th international conference on Learning sciences. International Society of the Learning Sciences, 481--488","author":"Sipitakiat Arnan","year":"2004","unstructured":"Arnan Sipitakiat , Paulo Blikstein , and David P Cavallo . 2004 . GoGo board: augmenting programmable bricks for economically challenged audiences . In Proceedings of the 6th international conference on Learning sciences. International Society of the Learning Sciences, 481--488 . Arnan Sipitakiat, Paulo Blikstein, and David P Cavallo. 2004. GoGo board: augmenting programmable bricks for economically challenged audiences. In Proceedings of the 6th international conference on Learning sciences. International Society of the Learning Sciences, 481--488."},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/1953163.1953197"},{"key":"e_1_3_2_1_38_1","unstructured":"David Weintrop and Uri Wilensky. 2014. Program-to-play video games: Developing computational literacy through gameplay . (2014) 1--7. http:\/\/ccl.northwestern.edu\/papers\/2014\/GLS-2014final.pdf David Weintrop and Uri Wilensky. 2014. Program-to-play video games: Developing computational literacy through gameplay . (2014) 1--7. http:\/\/ccl.northwestern.edu\/papers\/2014\/GLS-2014final.pdf"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0040934"},{"key":"e_1_3_2_1_40_1","unstructured":"Uri Wilensky. 1999. NetLogo. (1999). Uri Wilensky. 1999. NetLogo. (1999)."},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"crossref","unstructured":"Jeanette M. Wing. 2006. Computational Thinking. (2006) 33--35. Jeanette M. Wing. 2006. Computational Thinking. (2006) 33--35.","DOI":"10.1145\/1118178.1118215"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/1953163.1953329"}],"event":{"name":"FDG '19: The Fourteenth International Conference on the Foundations of Digital Games","acronym":"FDG '19","location":"San Luis Obispo California USA"},"container-title":["Proceedings of the 14th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3337722.3341828","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3337722.3341828","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:33:05Z","timestamp":1750199585000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3337722.3341828"}},"subtitle":["a Java programming engine embedded in virtual worlds"],"short-title":[],"issued":{"date-parts":[[2019,8,26]]},"references-count":42,"alternative-id":["10.1145\/3337722.3341828","10.1145\/3337722"],"URL":"https:\/\/doi.org\/10.1145\/3337722.3341828","relation":{},"subject":[],"published":{"date-parts":[[2019,8,26]]},"assertion":[{"value":"2019-08-26","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}