{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:25:08Z","timestamp":1750220708285,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":30,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,8,26]],"date-time":"2019-08-26T00:00:00Z","timestamp":1566777600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"EU Horizon\/Marie Sklodowska-Curie","award":["705643"],"award-info":[{"award-number":["705643"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,8,26]]},"DOI":"10.1145\/3337722.3341846","type":"proceedings-article","created":{"date-parts":[[2019,9,3]],"date-time":"2019-09-03T12:32:59Z","timestamp":1567513979000},"page":"1-7","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":14,"title":["Organic building generation in minecraft"],"prefix":"10.1145","author":[{"given":"Michael Cerny","family":"Green","sequence":"first","affiliation":[{"name":"New York University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christoph","family":"Salge","sequence":"additional","affiliation":[{"name":"University of Hertfordshire"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[{"name":"New York University"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2019,8,26]]},"reference":[{"doi-asserted-by":"publisher","key":"e_1_3_2_1_1_1","DOI":"10.1007\/s00371-015-1102-2"},{"doi-asserted-by":"crossref","unstructured":"Kate Compton and Michael Mateas. 2006. Procedural Level Design for Platform Games.. In AIIDE. 109--111.   Kate Compton and Michael Mateas. 2006. Procedural Level Design for Platform Games.. In AIIDE . 109--111.","key":"e_1_3_2_1_2_1","DOI":"10.1609\/aiide.v2i1.18755"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_3_1","DOI":"10.1145\/3235765.3235792"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_4_1","DOI":"10.1145\/3235765.3235790"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_5_1","DOI":"10.1145\/3235765.3235820"},{"volume-title":"Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference.","year":"2017","author":"Green Michael Cerny","key":"e_1_3_2_1_6_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_7_1","DOI":"10.1145\/604471.604490"},{"key":"e_1_3_2_1_8_1","volume-title":"Fifth International Digital Arts and Culture Conference","volume":"5","author":"Greuter Stefan","year":"2003"},{"unstructured":"Stefan Greuter Nigel Stewart and Geoff Leach. 2004. Beyond the Horizon: Computer-generated Three-dimensional Infinite Virtual Worlds without Repetition. (2004).  Stefan Greuter Nigel Stewart and Geoff Leach. 2004. Beyond the Horizon: Computer-generated Three-dimensional Infinite Virtual Worlds without Repetition. (2004).","key":"e_1_3_2_1_9_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_10_1","DOI":"10.1016\/j.foar.2016.11.003"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_11_1","DOI":"10.1145\/1183316.1183342"},{"key":"e_1_3_2_1_12_1","first-page":"5","article-title":"A survey of procedural techniques for city generation","volume":"7","author":"Kelly George","year":"2006","journal-title":"The ITB Journal"},{"volume-title":"Fifth International Conference on Game Design and Technology. 8--16","year":"2007","author":"Kelly George","key":"e_1_3_2_1_13_1"},{"volume-title":"Computational Creativity and Games Workshop.","year":"2015","author":"Khalifa Ahmed","key":"e_1_3_2_1_14_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_15_1","DOI":"10.1145\/3321707.3321849"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_16_1","DOI":"10.1109\/CIG.2017.8080431"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_17_1","DOI":"10.1145\/2908812.2908920"},{"volume-title":"In 1st Midwestern Graphics Conference. Citeseer.","year":"2003","author":"Lechner Thomas","key":"e_1_3_2_1_18_1"},{"volume-title":"Proc. 11th Int. Conf. Intell. Games Simul. 13--20","year":"2010","author":"Lopes Ricardo","key":"e_1_3_2_1_19_1"},{"key":"e_1_3_2_1_20_1","volume-title":"Symposium on interactive 3D Graphics and Games","volume":"2","author":"Martin Jess","year":"2006"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_21_1","DOI":"10.1145\/383259.383292"},{"key":"e_1_3_2_1_22_1","first-page":"24","article-title":"The LaHave House Project: Towards an automated architectural design service","volume":"96","author":"Rau-Chaplin Andrew","year":"1996","journal-title":"Cadex"},{"volume-title":"AAAI Spring Symposium: Intelligent Narrative Technologies II. 103--110","year":"2009","author":"Rowe Jonathan P","key":"e_1_3_2_1_23_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_24_1","DOI":"10.1145\/3235765.3235814"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_25_1","DOI":"10.1109\/CIG.2013.6633633"},{"doi-asserted-by":"crossref","unstructured":"Noor Shaker Julian Togelius and Mark J Nelson. 2016. Procedural content generation in games. Springer.   Noor Shaker Julian Togelius and Mark J Nelson. 2016. Procedural content generation in games . Springer.","key":"e_1_3_2_1_26_1","DOI":"10.1007\/978-3-319-42716-4"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_27_1","DOI":"10.1145\/585740.585747"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_28_1","DOI":"10.1109\/TCIAIG.2011.2148116"},{"volume-title":"CASA Workshop on 3D Advanced Media In Gaming And Simulation.","year":"2009","author":"Tutenel Tim","key":"e_1_3_2_1_29_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_30_1","DOI":"10.1145\/882262.882324"}],"event":{"acronym":"FDG '19","name":"FDG '19: The Fourteenth International Conference on the Foundations of Digital Games","location":"San Luis Obispo California USA"},"container-title":["Proceedings of the 14th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3337722.3341846","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3337722.3341846","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:33:05Z","timestamp":1750199585000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3337722.3341846"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8,26]]},"references-count":30,"alternative-id":["10.1145\/3337722.3341846","10.1145\/3337722"],"URL":"https:\/\/doi.org\/10.1145\/3337722.3341846","relation":{},"subject":[],"published":{"date-parts":[[2019,8,26]]},"assertion":[{"value":"2019-08-26","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}