{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,16]],"date-time":"2026-06-16T11:42:23Z","timestamp":1781610143702,"version":"3.54.5"},"publisher-location":"New York, NY, USA","reference-count":19,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,11,10]],"date-time":"2019-11-10T00:00:00Z","timestamp":1573344000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,11,10]]},"DOI":"10.1145\/3343055.3360758","type":"proceedings-article","created":{"date-parts":[[2019,11,7]],"date-time":"2019-11-07T19:43:22Z","timestamp":1573155802000},"page":"397-402","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":20,"title":["A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design"],"prefix":"10.1145","author":[{"given":"Ahmed S.","family":"Khalaf","sequence":"first","affiliation":[{"name":"New Mexico State University, Las Cruces, NM, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Sultan A.","family":"Alharthi","sequence":"additional","affiliation":[{"name":"New Mexico State University, Las Cruces, NM, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Igor","family":"Dolgov","sequence":"additional","affiliation":[{"name":"New Mexico State University, Las Cruces, NM, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Phoebe O.","family":"Toups Dugas","sequence":"additional","affiliation":[{"name":"New Mexico State University, Las Cruces, NM, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2019,11,10]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect","author":"Boulabiar Mohamed-Ikbel","unstructured":"Mohamed-Ikbel Boulabiar, Gilles Coppin, and Franck Poirier. 2014. The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect. In Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Masaaki Kurosu (Ed.). Springer International Publishing, Cham, 205--214."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/2829875.2829920"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2801040.2801060"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cviu.2006.10.012"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/LSP.2016.2590470"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-015-0844--1"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2771839.2771899"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173784"},{"key":"e_1_3_2_1_9_1","unstructured":"Paulo Peixoto and Joao Carreira. 2005. A Natural Hand Gesture Human Computer Interface using Contour Signatures. (2005)."},{"key":"e_1_3_2_1_10_1","volume-title":"Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation","author":"Pino Alexandros","unstructured":"Alexandros Pino, Evangelos Tzemis, Nikolaos Ioannou, and Georgios Kouroupetroglou. 2013. Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation. In Human-Computer Interaction. Interaction Modalities and Techniques, Masaaki Kurosu (Ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 358--367."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2541016.2541066"},{"key":"e_1_3_2_1_12_1","volume-title":"2015 International Conference on Pervasive and Embedded Computing and Communication Systems (PECCS). 15--24","author":"Bessa Seixas M. C.","year":"2015","unstructured":"M. C. Bessa Seixas, J. C. S. Cardoso, and M. T. G. Dias. 2015. The Leap Motion movement for 2D pointing tasks: Characterisation and comparison to other devices. In 2015 International Conference on Pervasive and Embedded Computing and Communication Systems (PECCS). 15--24."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICB.2015.7139109"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025676"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/INES.2016.7555139"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2014.199"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/1897816.1897838"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.3390\/s130506380"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/3030024.3038265"}],"event":{"name":"ISS '19: Interactive Surfaces and Spaces","location":"Daejeon Republic of Korea","acronym":"ISS '19","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3343055.3360758","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3343055.3360758","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T23:13:05Z","timestamp":1750201985000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3343055.3360758"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,11,10]]},"references-count":19,"alternative-id":["10.1145\/3343055.3360758","10.1145\/3343055"],"URL":"https:\/\/doi.org\/10.1145\/3343055.3360758","relation":{},"subject":[],"published":{"date-parts":[[2019,11,10]]},"assertion":[{"value":"2019-11-10","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}