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Herit."],"published-print":{"date-parts":[[2020,2,25]]},"abstract":"<jats:p>\n            An immersive experience brought about by virtual reality can potentially enhance the appreciation of classical Chinese poetry, which is difficult to describe clearly in everyday language or ordinary media. However, making 3-dimensional illustrations for a 360-degree display in virtual reality is usually a labor-intensive and time-consuming procedure and hard to master for non-professional media creators, such as teachers. Motivated by the homology theory of classical Chinese poetry and painting, we propose an image-based approach of building 2.5-dimensional immersive stories to visualize classical Chinese poetry. Specifically, using Chinese shadow play as a metaphor, we have designed and implemented\n            <jats:italic>ShadowPlay2.5D<\/jats:italic>\n            , a sketch-based authoring tool to help novices create 360-degree videos of classical Chinese poetry easily. To ensure coverage of the diverse themes in Chinese poetry and preserve the sense of culture, we build a Chinese ink-painting style image repository of essential poetic elements identified via crowdsourcing. To facilitate construction of 2.5-dimensional scenes, we design features that support puppet-like animation, instancing, and camera organization in a 3-dimensional environment. Through two user studies, we show that\n            <jats:italic>ShadowPlay2.5D<\/jats:italic>\n            can help novices make a short 360-degree video in about 10--15 minutes, and the 2.5D stylized illustrations created can bring about a better immersive experience for poetry appreciation.\n          <\/jats:p>","DOI":"10.1145\/3352590","type":"journal-article","created":{"date-parts":[[2020,2,25]],"date-time":"2020-02-25T12:27:51Z","timestamp":1582633671000},"page":"1-20","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":19,"title":["ShadowPlay2.5D"],"prefix":"10.1145","volume":"13","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-4396-9191","authenticated-orcid":false,"given":"Zhenjie","family":"Zhao","sequence":"first","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong SAR, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Xiaojuan","family":"Ma","sequence":"additional","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong SAR, China"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,2,5]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3053211"},{"key":"e_1_2_1_2_1","volume-title":"Autodesk Maya: Computer Animation and Modelling Software.","year":"2017","unstructured":"Autodesk. 2017 . 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