{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,20]],"date-time":"2026-01-20T04:26:31Z","timestamp":1768883191140,"version":"3.49.0"},"reference-count":42,"publisher":"Association for Computing Machinery (ACM)","issue":"2","license":[{"start":{"date-parts":[[2020,5,30]],"date-time":"2020-05-30T00:00:00Z","timestamp":1590796800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"University of Padova under the research project Archaeology 8 Virtual Acoustics","award":["CPDA133925"],"award-info":[{"award-number":["CPDA133925"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["J. Comput. Cult. Herit."],"published-print":{"date-parts":[[2020,6,29]]},"abstract":"<jats:p>\n            Digital technology in museum practice provides new means of interaction with artifacts and collections. In particular, we need interactive installations in order to encourage and stimulate visitors to learn and understand archaeological musical instruments through engagement and active participation: these instruments (i.e., interactive artifacts\n            <jats:italic>per se<\/jats:italic>\n            ) are\n            <jats:italic>de facto<\/jats:italic>\n            unplayable and inaccessible to visitors, as a consequence of their preservation issues. However, presenting artifacts to the general public is a complex task for their multifaceted nature, and digital technology must not sacrifice accuracy or depth of information for the sake of entertainment. Moreover, deploying digital technology is a multidisciplinary effort that requires an interplay among different fields, from history and archaeology to information engineering and craftsmanship. In this article, we present a methodology to relate such disciplines in order to design a digital multimedia installation that promotes archaeological musical instruments in a museum. In defining the problem, we identify four different aspects to consider: the museum collection, the museum environment, the manufacturing opportunities for the installation, and the user experience. Such aspects are integrated in a design approach that is centered on\n            <jats:italic>Design Thinking<\/jats:italic>\n            . The proposed methodology is exemplified in the designing and manufacturing of an installation for a Pan flute from Egypt dated back to 700 A.D., a case in which multisensory interaction is particularly important to convey the lost sound of the instrument. We describe in detail an installation (exhibited at the Museum of Archaeological Science and Art at the University of Padova), which virtually recreates the Pan flute and communicates information related to its history, iconography, acoustics, and musicology. Just after the deployment of the installation, we also carried out an assessment with a group of experts in the fields of information engineering, music, musicology, and archaeology. The good results obtained demonstrate that the installation is a convenient way of interaction, simple to use and aesthetically integrated in the museum context.\n          <\/jats:p>","DOI":"10.1145\/3355395","type":"journal-article","created":{"date-parts":[[2020,5,31]],"date-time":"2020-05-31T04:16:07Z","timestamp":1590898567000},"page":"1-20","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":12,"title":["Technology-Enhanced Interaction with Cultural Heritage"],"prefix":"10.1145","volume":"13","author":[{"given":"Niccol\u00f3","family":"Pretto","sequence":"first","affiliation":[{"name":"University of Padova, Department of Information Engineering, Via Gradenigo, Padova, IT"}]},{"given":"Edoardo","family":"Micheloni","sequence":"additional","affiliation":[{"name":"University of Padova, Department of Information Engineering, Via Gradenigo, Padova, IT"}]},{"given":"Silvia","family":"Gasparotto","sequence":"additional","affiliation":[{"name":"University of the Republic of San Marino, Department of Economics, Sciences and Law, Contrada Omerelli, San Marino, SM"}]},{"given":"Carlo","family":"Fantozzi","sequence":"additional","affiliation":[{"name":"University of Padova, Department of Information Engineering, Via Gradenigo, Padova, IT"}]},{"given":"Giovanni De","family":"Poli","sequence":"additional","affiliation":[{"name":"University of Padova, Department of Information Engineering, Via Gradenigo, Padova, IT"}]},{"given":"Sergio","family":"Canazza","sequence":"additional","affiliation":[{"name":"University of Padova, Department of Information Engineering, Via Gradenigo, Padova, IT"}]}],"member":"320","published-online":{"date-parts":[[2020,5,30]]},"reference":[{"key":"e_1_2_1_1_1","volume-title":"Proceedings of the 13th International Sound and Music Computing Conference (SMC\u201916)","author":"Avanzini Federico","year":"2016","unstructured":"Federico Avanzini , Sergio Canazza , Giovanni De Poli , Carlo Fantozzi , Edoardo Micheloni , Niccol\u00f2 Pretto , Antonio Rod\u00e0 , Silvia Gasparotto , and Giuseppe Salemi . 2016 . Virtual reconstruction of an ancient Greek Pan flute . In Proceedings of the 13th International Sound and Music Computing Conference (SMC\u201916) , Rolf Gro\u00dfmann and Georg Hajdu (Eds.). Hamburg, Germany, 41--46. Federico Avanzini, Sergio Canazza, Giovanni De Poli, Carlo Fantozzi, Edoardo Micheloni, Niccol\u00f2 Pretto, Antonio Rod\u00e0, Silvia Gasparotto, and Giuseppe Salemi. 2016. Virtual reconstruction of an ancient Greek Pan flute. In Proceedings of the 13th International Sound and Music Computing Conference (SMC\u201916), Rolf Gro\u00dfmann and Georg Hajdu (Eds.). Hamburg, Germany, 41--46."},{"key":"e_1_2_1_2_1","volume-title":"Proceedings of 12th International Sound and Music Computing Conference (SMC\u201915)","author":"Avanzini Federico","year":"2015","unstructured":"Federico Avanzini , Sergio Canazza , Giovanni De Poli , Carlo Fantozzi , Niccol\u00f2 Pretto , Antonio Rod\u00e0 , Ivana Angelini , Cinzia Bettineschi , Giulia Deotto , Emanuela Faresin , Alessandra Menegazzi , Gianmario Molin , Giuseppe Salemi , and Paola Zanovello . 2015 . Archaeology and virtual acoustics. A Pan flute from ancient Egypt . In Proceedings of 12th International Sound and Music Computing Conference (SMC\u201915) , Joseph Timoney and Thomas Lysaght (Eds.). Maynooth, Ireland, 31--36. Federico Avanzini, Sergio Canazza, Giovanni De Poli, Carlo Fantozzi, Niccol\u00f2 Pretto, Antonio Rod\u00e0, Ivana Angelini, Cinzia Bettineschi, Giulia Deotto, Emanuela Faresin, Alessandra Menegazzi, Gianmario Molin, Giuseppe Salemi, and Paola Zanovello. 2015. Archaeology and virtual acoustics. A Pan flute from ancient Egypt. In Proceedings of 12th International Sound and Music Computing Conference (SMC\u201915), Joseph Timoney and Thomas Lysaght (Eds.). Maynooth, Ireland, 31--36."},{"key":"e_1_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.culher.2017.02.005"},{"key":"e_1_2_1_4_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201911)","author":"Javier","unstructured":"Javier A. Bargas-Avila and Kasper Hornb\u00e6k. 2011. Old wine in new bottles or novel challenges: A critical analysis of empirical studies of user experience . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201911) . ACM, New York, NY, 2689--2698. Javier A. Bargas-Avila and Kasper Hornb\u00e6k. 2011. Old wine in new bottles or novel challenges: A critical analysis of empirical studies of user experience. 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