{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,4]],"date-time":"2026-03-04T15:42:32Z","timestamp":1772638952002,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":35,"publisher":"ACM","license":[{"start":{"date-parts":[[2019,9,18]],"date-time":"2019-09-18T00:00:00Z","timestamp":1568764800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,9,18]]},"DOI":"10.1145\/3356590.3356599","type":"proceedings-article","created":{"date-parts":[[2019,12,5]],"date-time":"2019-12-05T14:07:37Z","timestamp":1575554857000},"page":"45-52","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":16,"title":["Audio Habits and Motivations in Video Game Players"],"prefix":"10.1145","author":[{"given":"Katja","family":"Rogers","sequence":"first","affiliation":[{"name":"Institute of Media Informatics, Ulm University, Ulm, Germany"}]},{"given":"Michael","family":"Weber","sequence":"additional","affiliation":[{"name":"Ulm University, Ulm, Germany"}]}],"member":"320","published-online":{"date-parts":[[2019,9,18]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Fundamentals of game design. Pearson Education","author":"Adams Ernest","unstructured":"Ernest Adams . 2014. Fundamentals of game design. Pearson Education , London, United Kingdom . Ernest Adams. 2014. Fundamentals of game design. Pearson Education, London, United Kingdom."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1859799.1859811"},{"key":"e_1_3_2_1_3_1","volume-title":"Musical analysis for multimedia: A perspective from music theory","author":"Bashwiner David","year":"1996","unstructured":"David Bashwiner and Siu-Lin Tan . 2013. Musical analysis for multimedia: A perspective from music theory . Oxford University Press , Oxford, United Kingdom, 89--117. https:\/\/doi.org\/10.1093\/acprof:oso\/9780 1996 08157.003.0005 10.1093\/acprof:oso David Bashwiner and Siu-Lin Tan. 2013. Musical analysis for multimedia: A perspective from music theory. Oxford University Press, Oxford, United Kingdom, 89--117. https:\/\/doi.org\/10.1093\/acprof:oso\/9780199608157.003.0005"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2371456.2371466"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-89454-4_19"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1180995.1181017"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1177\/102986490901300207"},{"key":"e_1_3_2_1_8_1","volume-title":"The neurochemistry of music. Trends in cognitive sciences 17, 4","author":"Chanda Mona Lisa","year":"2013","unstructured":"Mona Lisa Chanda and Daniel J Levitin . 2013. The neurochemistry of music. Trends in cognitive sciences 17, 4 ( 2013 ), 179--193. https:\/\/doi.org\/10.1016\/j.tics.2013.02.007 10.1016\/j.tics.2013.02.007 Mona Lisa Chanda and Daniel J Levitin. 2013. The neurochemistry of music. Trends in cognitive sciences 17, 4 (2013), 179--193. https:\/\/doi.org\/10.1016\/j.tics.2013.02.007"},{"key":"e_1_3_2_1_9_1","volume-title":"Veemix: Integration of Musical User-Generated Content in Games. In Audio Engineering Society Conference: 56th International Conference: Audio for Games. Audio Engineering Society.","author":"Collins Karen","year":"2015","unstructured":"Karen Collins , Alexander Hodge , Ruth Dockwray , and Bill Karpalos . 2015 . Veemix: Integration of Musical User-Generated Content in Games. In Audio Engineering Society Conference: 56th International Conference: Audio for Games. Audio Engineering Society. Karen Collins, Alexander Hodge, Ruth Dockwray, and Bill Karpalos. 2015. Veemix: Integration of Musical User-Generated Content in Games. In Audio Engineering Society Conference: 56th International Conference: Audio for Games. Audio Engineering Society."},{"key":"e_1_3_2_1_10_1","volume-title":"Proceedings of AudioMostly","author":"Ekman Inger","year":"2008","unstructured":"Inger Ekman . 2008 . Psychologically motivated techniques for emotional sound in computer games . In Proceedings of AudioMostly 2008. ACM, New York, NY, USA, 20--26. Inger Ekman. 2008. Psychologically motivated techniques for emotional sound in computer games. In Proceedings of AudioMostly 2008. ACM, New York, NY, USA, 20--26."},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the 8th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games","author":"Ekman Inger","year":"2013","unstructured":"Inger Ekman . 2013 . On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games . In Proceedings of the 8th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games , Santa Cruz, CA, USA, 142--149. Inger Ekman. 2013. On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games. In Proceedings of the 8th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, Santa Cruz, CA, USA, 142--149."},{"key":"e_1_3_2_1_12_1","volume-title":"Atmosphere: The Effect of Audiovisual Thematic Cohesion on Player Experience. Manuscript currently under review.","author":"Anonymized","year":"2019","unstructured":"Anonymized for review process. 2019 . Atmosphere: The Effect of Audiovisual Thematic Cohesion on Player Experience. Manuscript currently under review. Anonymized for review process. 2019. Atmosphere: The Effect of Audiovisual Thematic Cohesion on Player Experience. Manuscript currently under review."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2636879.2636908"},{"key":"e_1_3_2_1_14_1","volume-title":"Audio Engineering Society Conference: 35th International Conference: Audio for Games. Audio Engineering Society.","author":"Goodwin Simon N","year":"2009","unstructured":"Simon N Goodwin . 2009 . How players listen . In Audio Engineering Society Conference: 35th International Conference: Audio for Games. Audio Engineering Society. Simon N Goodwin. 2009. How players listen. In Audio Engineering Society Conference: 35th International Conference: Audio for Games. Audio Engineering Society."},{"key":"e_1_3_2_1_15_1","volume-title":"Left in the dark: playing computer games with the sound turned off. Ashgate","author":"J\u00f8rgensen Kristine","unstructured":"Kristine J\u00f8rgensen . 2008. Left in the dark: playing computer games with the sound turned off. Ashgate , Farnham, United Kingdom . Kristine J\u00f8rgensen. 2008. Left in the dark: playing computer games with the sound turned off. Ashgate, Farnham, United Kingdom."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1097\/00001756-200304150-00010"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.2114\/jpa.23.337"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jcps.2010.06.006"},{"key":"e_1_3_2_1_19_1","volume-title":"Hamlet on the holodeck: The future of narrative in cyberspace","author":"Murray Janet Horowitz","unstructured":"Janet Horowitz Murray . 2017. Hamlet on the holodeck: The future of narrative in cyberspace . MIT press . Janet Horowitz Murray. 2017. Hamlet on the holodeck: The future of narrative in cyberspace. MIT press."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-61692-828-5.ch013"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1155\/2008\/178923"},{"key":"e_1_3_2_1_22_1","first-page":"1","article-title":"A direct link to the past: nostalgia and semiotics in video game music","volume":"2","author":"Pozderac-Chenevey Sarah","year":"2014","unstructured":"Sarah Pozderac-Chenevey . 2014 . A direct link to the past: nostalgia and semiotics in video game music . CeReNeM Journal 2 , 2 (2014), 1 -- 26 . Sarah Pozderac-Chenevey. 2014. A direct link to the past: nostalgia and semiotics in video game music. CeReNeM Journal 2, 2 (2014), 1--26.","journal-title":"CeReNeM Journal"},{"key":"e_1_3_2_1_23_1","unstructured":"Trevor Rawbone. 2018. What do VR Users and Gamers think of Music? [Survey Results]. Melodrive blog post: Report on survey results. http:\/\/melodrive.com\/blog\/vr-users-gamers-think-music-survey-results\/.  Trevor Rawbone. 2018. What do VR Users and Gamers think of Music? [Survey Results]. Melodrive blog post: Report on survey results. http:\/\/melodrive.com\/blog\/vr-users-gamers-think-music-survey-results\/."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173902"},{"key":"e_1_3_2_1_25_1","volume-title":"The role of music in adolescents' mood regulation. Psychology of music 35, 1","author":"Saarikallio Suvi","year":"2007","unstructured":"Suvi Saarikallio and Jaakko Erkkil\u00e4 . 2007. The role of music in adolescents' mood regulation. Psychology of music 35, 1 ( 2007 ), 88--109. https:\/\/doi.org\/10.1177\/0305735607068889 10.1177\/0305735607068889 Suvi Saarikallio and Jaakko Erkkil\u00e4. 2007. The role of music in adolescents' mood regulation. Psychology of music 35, 1 (2007), 88--109. https:\/\/doi.org\/10.1177\/0305735607068889"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.4018\/jgcms.2010070101"},{"key":"e_1_3_2_1_27_1","volume-title":"Future research directions for music and sound in multimedia","author":"Tan Siu-Lan","year":"1996","unstructured":"Siu-Lan Tan , Annabel J Cohen , Scott D Lipscomb , and Roger A Kendall . 2013. Future research directions for music and sound in multimedia . Oxford University Press , Oxford, United Kingdom, 391--406. https:\/\/doi.org\/10.1093\/acprof:oso\/9780 1996 08157.003.0017 10.1093\/acprof:oso Siu-Lan Tan, Annabel J Cohen, Scott D Lipscomb, and Roger A Kendall. 2013. Future research directions for music and sound in multimedia. Oxford University Press, Oxford, United Kingdom, 391--406. https:\/\/doi.org\/10.1093\/acprof:oso\/9780199608157.003.0017"},{"key":"e_1_3_2_1_28_1","volume-title":"Avoiding Tedium-Fighting Repetition in Game Audio. In Audio Engineering Society Conference: 35th International Conference: Audio for Games. Audio Engineering Society.","author":"Vachon Jean-Frederic","year":"2009","unstructured":"Jean-Frederic Vachon . 2009 . Avoiding Tedium-Fighting Repetition in Game Audio. In Audio Engineering Society Conference: 35th International Conference: Audio for Games. Audio Engineering Society. Jean-Frederic Vachon. 2009. Avoiding Tedium-Fighting Repetition in Game Audio. In Audio Engineering Society Conference: 35th International Conference: Audio for Games. Audio Engineering Society."},{"key":"e_1_3_2_1_29_1","volume-title":"Music, health, and wellbeing","author":"V\u00e4stfj\u00e4ll Daniel","year":"1995","unstructured":"Daniel V\u00e4stfj\u00e4ll , Patrik N Juslin , and Terry Hartig . 2012. Music , subjective wellbeing, and health: The role of everyday emotions . In Music, health, and wellbeing . Oxford University Press , Oxford, United Kingdom, 405--423. https:\/\/doi.org\/10.1093\/acprof:oso\/9780 1995 86974.003.0027 10.1093\/acprof:oso Daniel V\u00e4stfj\u00e4ll, Patrik N Juslin, and Terry Hartig. 2012. Music, subjective wellbeing, and health: The role of everyday emotions. In Music, health, and wellbeing. Oxford University Press, Oxford, United Kingdom, 405--423. https:\/\/doi.org\/10.1093\/acprof:oso\/9780199586974.003.0027"},{"key":"e_1_3_2_1_30_1","unstructured":"Giant Bomb [Website]. 2018. Do you listen to podcasts\/videos while gaming? Forum post\/poll by Big_Denim. https:\/\/www.giantbomb.com\/forums\/general-discussion-30\/do-you-listen-to-podcastsvideos-while-gaming-1841683\/.  Giant Bomb [Website]. 2018. Do you listen to podcasts\/videos while gaming? Forum post\/poll by Big_Denim. https:\/\/www.giantbomb.com\/forums\/general-discussion-30\/do-you-listen-to-podcastsvideos-while-gaming-1841683\/."},{"key":"e_1_3_2_1_31_1","unstructured":"PC Gamer [Website]. 2017. What do you listen to while you're playing games? Blog post and comments. https:\/\/www.pcgamer.com\/what-do-you-listen-to-while-youre-playing-games\/.  PC Gamer [Website]. 2017. What do you listen to while you're playing games? Blog post and comments. https:\/\/www.pcgamer.com\/what-do-you-listen-to-while-youre-playing-games\/."},{"key":"e_1_3_2_1_32_1","unstructured":"Reddit [Website]. 2015. Actively consuming other media while gaming? Posted by u\/Thunderkleize on the r\/truegaming subreddit. https:\/\/www.reddit.com\/r\/truegaming\/comments\/2u33wv\/actively_consuming_other_media_while_gaming\/.  Reddit [Website]. 2015. Actively consuming other media while gaming? Posted by u\/Thunderkleize on the r\/truegaming subreddit. https:\/\/www.reddit.com\/r\/truegaming\/comments\/2u33wv\/actively_consuming_other_media_while_gaming\/."},{"key":"e_1_3_2_1_33_1","volume-title":"Subjective measures of the influence of music customization on the video game play experience: A pilot study. Game Studies: the international journal of computer game research 11, 2","author":"Wharton Alexander","year":"2011","unstructured":"Alexander Wharton and Karen Collins . 2011. Subjective measures of the influence of music customization on the video game play experience: A pilot study. Game Studies: the international journal of computer game research 11, 2 ( 2011 ). Alexander Wharton and Karen Collins. 2011. Subjective measures of the influence of music customization on the video game play experience: A pilot study. Game Studies: the international journal of computer game research 11, 2 (2011)."},{"key":"e_1_3_2_1_34_1","unstructured":"Gamers with Jobs [Website]. 2017. Do you listen to podcasts\/videos while gaming? Forum post by JR Ralls. https:\/\/www.gamerswithjobs.com\/node\/1301478.  Gamers with Jobs [Website]. 2017. Do you listen to podcasts\/videos while gaming? Forum post by JR Ralls. https:\/\/www.gamerswithjobs.com\/node\/1301478."},{"key":"e_1_3_2_1_35_1","first-page":"1","article-title":"The Influence of Background Music of Video Games on Immersion","volume":"5","author":"Zhang Jiulin","year":"2015","unstructured":"Jiulin Zhang and Xiaoqing Fu . 2015 . The Influence of Background Music of Video Games on Immersion . Journal of Psychology & Psychotherapy 5 , 4 (2015), 1 . https:\/\/doi.org\/10.4172\/2161-0487.1000191 10.4172\/2161-0487.1000191 Jiulin Zhang and Xiaoqing Fu. 2015. The Influence of Background Music of Video Games on Immersion. Journal of Psychology & Psychotherapy 5, 4 (2015), 1. https:\/\/doi.org\/10.4172\/2161-0487.1000191","journal-title":"Journal of Psychology & Psychotherapy"}],"event":{"name":"AM'19: Audio Mostly","location":"Nottingham United Kingdom","acronym":"AM'19","sponsor":["The University of Nottingham The University of Nottingham"]},"container-title":["Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3356590.3356599","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3356590.3356599","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T23:22:54Z","timestamp":1750202574000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3356590.3356599"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,9,18]]},"references-count":35,"alternative-id":["10.1145\/3356590.3356599","10.1145\/3356590"],"URL":"https:\/\/doi.org\/10.1145\/3356590.3356599","relation":{},"subject":[],"published":{"date-parts":[[2019,9,18]]},"assertion":[{"value":"2019-09-18","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}