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Interact."],"published-print":{"date-parts":[[2020,2,29]]},"abstract":"<jats:p>Theme parks visits can be very playful events for families, however, waiting in the ride\u2019s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park\u2019s queue, and an in-the-wild study with X participants using log data and interviews demonstrated that every minute playing was perceived to the same extent of about 5 minutes of not playing the game. We articulate a design space for researchers and strategies for game designers aiming to reduce perceived waiting time in queues. 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