{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,30]],"date-time":"2025-07-30T13:36:09Z","timestamp":1753882569266,"version":"3.41.2"},"reference-count":0,"publisher":"Association for Computing Machinery (ACM)","issue":"12","license":[{"start":{"date-parts":[[2019,11,14]],"date-time":"2019-11-14T00:00:00Z","timestamp":1573689600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["eLearn"],"published-print":{"date-parts":[[2019,11,14]]},"abstract":"<jats:p>This review examines Casey Fictum's \"VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement &amp; Controls.\" Fictum creates a fast-paced, concise guide for readers looking to create virtual reality environments centered around the consumers who use the technology. The book interlaces technical information, imaginative storytelling, testing protocols, checklists, and amusing stories. This gives the reader perspective through the lens of a true expert in the fields of virtual reality, experience creation, head-mounted displays, and field-testing the technology. The review evaluates the strengths of the book and analyzes the author's process in creating and evaluating meaningful content that is comfortable for the targeted virtual reality user.<\/jats:p>","DOI":"10.1145\/3372343.3369845","type":"journal-article","created":{"date-parts":[[2019,11,15]],"date-time":"2019-11-15T21:16:57Z","timestamp":1573852617000},"update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Designing an Immersive Environment from the User's Perspective"],"prefix":"10.1145","volume":"2019","author":[{"given":"Michael A.","family":"Dzbenski","sequence":"first","affiliation":[{"name":"Big Bend Community College"}]}],"member":"320","published-online":{"date-parts":[[2019,11,15]]},"container-title":["eLearn"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3372343.3369845","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/dl.acm.org\/ft_gateway.cfm?id=3369845&ftid=2097391&dwn=1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:02:20Z","timestamp":1750197740000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3372343.3369845"}},"subtitle":["A Review of\n            <i>VR UX: 100 Pages of VR UX, Design, Sound, Storytelling, Movement &amp; Controls<\/i>\n            by Casey Fictum"],"short-title":[],"issued":{"date-parts":[[2019,11,14]]},"references-count":0,"journal-issue":{"issue":"12","published-print":{"date-parts":[[2019,11,14]]}},"alternative-id":["10.1145\/3372343.3369845"],"URL":"https:\/\/doi.org\/10.1145\/3372343.3369845","relation":{},"ISSN":["1535-394X"],"issn-type":[{"type":"electronic","value":"1535-394X"}],"subject":[],"published":{"date-parts":[[2019,11,14]]},"assertion":[{"value":"2019-11-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}],"article-number":"3372343.3369845"}}