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However, we have detected a lack in the area of interactive cultural heritage applications, where speed and plausibility are the main requirements to satisfy. We designed a tool that allows setting up and recreating earthquakes in a simple way. We coupled our earthquake simulator with a structural simulator of physics, specifically tailored to masonry buildings, achieving a high degree of accuracy in the simulations. To validate our model, we performed a series of tests over a set of ancient masonry structures such as walls and churches. 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