{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,19]],"date-time":"2026-02-19T06:39:51Z","timestamp":1771483191681,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":28,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,1,10]],"date-time":"2020-01-10T00:00:00Z","timestamp":1578614400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,1,10]]},"DOI":"10.1145\/3377571.3377610","type":"proceedings-article","created":{"date-parts":[[2020,5,4]],"date-time":"2020-05-04T23:21:31Z","timestamp":1588634491000},"page":"261-267","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Game Element Preferences and Engagement of Different Hexad Player Types in a Gamified Physics Course"],"prefix":"10.1145","author":[{"given":"Coleen M.","family":"Amado","sequence":"first","affiliation":[{"name":"De La Salle University, Manila, Philippines"}]},{"given":"Lydia S.","family":"Roleda","sequence":"additional","affiliation":[{"name":"De La Salle University, Manila, Philippines"}]}],"member":"320","published-online":{"date-parts":[[2020,5,3]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583010"},{"key":"e_1_3_2_1_2_1","volume-title":"Proceedings of the 25th European Conference on Information Systems (ECIS)","author":"B\u00f6ckle M.","year":"2017","unstructured":"B\u00f6ckle , M. , Novak , J. , & Bick , M. 2017 . Towards adaptive gamification: a synthesis of current developments . In Proceedings of the 25th European Conference on Information Systems (ECIS) , Guimar\u00e3es, Portugal, June 5--10 , 2017. B\u00f6ckle, M., Novak, J., & Bick, M. 2017. Towards adaptive gamification: a synthesis of current developments. In Proceedings of the 25th European Conference on Information Systems (ECIS), Guimar\u00e3es, Portugal, June 5--10, 2017."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892399"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2010.01068.x"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470763"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.12.020"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.3102\/00346543074001059"},{"key":"e_1_3_2_1_9_1","volume-title":"Game Mechanic based E-Learning. Science and Technology Master Thesis","author":"Gasland M. M.","unstructured":"Gasland , M. M. 2011. Game Mechanic based E-Learning. Science and Technology Master Thesis . Norwegian University of Science and Technology . Gasland, M. M. 2011. Game Mechanic based E-Learning. Science and Technology Master Thesis. Norwegian University of Science and Technology."},{"issue":"3","key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","first-page":"234","DOI":"10.1080\/10511970.2012.736451","article-title":"Gamification and web-based homework","volume":"23","author":"Goehle G.","year":"2013","unstructured":"Goehle , G. 2013 . Gamification and web-based homework . PRIMUS: Problems, Resources, and Issues in Mathematics Undergraduate Studies , 23 ( 3 ), 234 -- 246 . DOI=10.1080\/10511970.2012.736451 Goehle, G. 2013. Gamification and web-based homework. PRIMUS: Problems, Resources, and Issues in Mathematics Undergraduate Studies, 23(3), 234--246. DOI=10.1080\/10511970.2012.736451","journal-title":"PRIMUS: Problems, Resources, and Issues in Mathematics Undergraduate Studies"},{"issue":"4","key":"e_1_3_2_1_11_1","first-page":"216","article-title":"The Relationships Between Student Engagement and their Academic Achievement","volume":"5","author":"Gunuc S.","year":"2014","unstructured":"Gunuc , S. 2014 . The Relationships Between Student Engagement and their Academic Achievement . International Journal on New Trends in Education and Their Implications , 5 ( 4 ), 216 -- 231 . Gunuc, S. 2014. The Relationships Between Student Engagement and their Academic Achievement. International Journal on New Trends in Education and Their Implications, 5(4), 216--231.","journal-title":"International Journal on New Trends in Education and Their Implications"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/2538862.2538921"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.3200\/JOER.98.3.184-192"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.08.019"},{"key":"e_1_3_2_1_15_1","volume-title":"A Practictioner's Guide to Gamification of Education","author":"Huang W. H-Y.","unstructured":"Huang , W. H-Y. , & Soman , D. 2013. A Practictioner's Guide to Gamification of Education . Toronto : Rotman School of Management University of Toronto . Huang, W. H-Y., & Soman, D. 2013. A Practictioner's Guide to Gamification of Education. Toronto: Rotman School of Management University of Toronto."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1080\/00221546.2008.11772116"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2018.2823710"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2018.10.005"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"crossref","unstructured":"Monterrat B. Lavou\u00e9 \u00c9. & George S. 2015. Toward an Adaptive Gamification System for Learning Environments. Communications in Computer and Information Science Computer Supported Education 115--129. DOI=10.1007\/978-3-319-25768-6_8  Monterrat B. Lavou\u00e9 \u00c9. & George S. 2015. Toward an Adaptive Gamification System for Learning Environments. Communications in Computer and Information Science Computer Supported Education 115--129. DOI=10.1007\/978-3-319-25768-6_8","DOI":"10.1007\/978-3-319-25768-6_8"},{"key":"e_1_3_2_1_20_1","first-page":"65","volume-title":"Even Ninja Monkeys Like to Play: Gamification, Game Thinking and Motivational Design","author":"Marczewski A.","unstructured":"Marczewski , A. 2015. User Types . In Even Ninja Monkeys Like to Play: Gamification, Game Thinking and Motivational Design ( 1 st ed., pp. 65 -- 80 ). CreateSpace Independent Publishing Platform . Marczewski, A. 2015. User Types. In Even Ninja Monkeys Like to Play: Gamification, Game Thinking and Motivational Design (1st ed., pp. 65--80). CreateSpace Independent Publishing Platform.","edition":"1"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2468559"},{"issue":"2","key":"e_1_3_2_1_22_1","first-page":"126","article-title":"Do rewards shape online discussions","volume":"7","author":"Meyer K.","year":"2008","unstructured":"Meyer , K. ( 2008 ). Do rewards shape online discussions ? Journal of Interactive Online Learning , 7 ( 2 ), 126 -- 138 . Meyer, K. (2008). Do rewards shape online discussions? Journal of Interactive Online Learning, 7(2), 126--138.","journal-title":"Journal of Interactive Online Learning"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2016.11.062"},{"key":"#cr-split#-e_1_3_2_1_24_1.1","doi-asserted-by":"crossref","unstructured":"Orji R. Mandryk R. L. & Vassileva J. 2017. Improving the efficacy of games for change using personalization models. ACM Trans. Comput-Hum. Interact. Article (22) 24. DOI=https:\/\/doi.org\/10.1145\/3119929. 10.1145\/3119929","DOI":"10.1145\/3119929"},{"key":"#cr-split#-e_1_3_2_1_24_1.2","doi-asserted-by":"crossref","unstructured":"Orji R. Mandryk R. L. & Vassileva J. 2017. Improving the efficacy of games for change using personalization models. ACM Trans. Comput-Hum. Interact. Article (22) 24. DOI=https:\/\/doi.org\/10.1145\/3119929.","DOI":"10.1145\/3119929"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116627"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/2967934.2968082"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.2478\/ajis-2018-0011"}],"event":{"name":"IC4E 2020: 2020 the 11th International Conference on E-Education, E-Business, E-Management, and E-Learning","location":"Osaka Japan","acronym":"IC4E 2020","sponsor":["Ritsumeikan University Ritsumeikan University"]},"container-title":["Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-Learning"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3377571.3377610","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3377571.3377610","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T23:44:52Z","timestamp":1750203892000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3377571.3377610"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,1,10]]},"references-count":28,"alternative-id":["10.1145\/3377571.3377610","10.1145\/3377571"],"URL":"https:\/\/doi.org\/10.1145\/3377571.3377610","relation":{},"subject":[],"published":{"date-parts":[[2020,1,10]]},"assertion":[{"value":"2020-05-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}