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For example, young tourists, when accessing cities of the past, could miss the chance of really appreciating the history and the culture of extinguished civilizations. We propose an interactive story for them through which they can explore an archaeological site. We carefully planned the structure of this game according to four main dimensions: magic circle, narrative, immersion, and agency. Afterward, the prototype was presented as a scenario to five tourist guides, who positively evaluated the game and also gave us some valuable feedback.<\/jats:p>","DOI":"10.1145\/3382771","type":"journal-article","created":{"date-parts":[[2020,7,7]],"date-time":"2020-07-07T12:36:59Z","timestamp":1594125419000},"page":"1-14","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":24,"title":["An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children"],"prefix":"10.1145","volume":"13","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0362-3444","authenticated-orcid":false,"given":"Silvia","family":"Torsi","sequence":"first","affiliation":[{"name":"Universit\u00e0 di Trento and Universit\u00e0 di Bari \u201cAldo Moro\u201d, Povo, Trento, Italy"}]},{"given":"Carmelo","family":"Ardito","sequence":"additional","affiliation":[{"name":"Politecnico di Bari, via Orabona, Bari, Italy"}]},{"given":"Cristina","family":"Rebek","sequence":"additional","affiliation":[{"name":"Libera Universit\u00e0 di Bolzano, viale Ratisbona, Bressanone, Bolzano, Italy"}]}],"member":"320","published-online":{"date-parts":[[2020,8,16]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2532630.2532633"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/2395131.2395136"},{"key":"e_1_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1047671.1047704"},{"key":"e_1_2_1_4_1","series-title":"Lecture Notes in Computer Science","volume-title":"Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists. 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Flow: The Psychology of Optimal Experience . Harper , New York, NY . Mihaly Csikszentmihalyi. 1991. Flow: The Psychology of Optimal Experience. Harper, New York, NY."},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357080"},{"key":"e_1_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2399016.2399028"},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2768545.2768547"},{"key":"e_1_2_1_12_1","first-page":"8","article-title":"MuseUs: Case study of a pervasive cultural heritage serious game","volume":"6","author":"Conen Tanguy","year":"2013","unstructured":"Tanguy Conen , Lien Mostmans , and Kris Naessens . 2013 . MuseUs: Case study of a pervasive cultural heritage serious game . ACM J. Comput. Cult. Herit. 6 , 2 (2013), 8 -- 19 . Tanguy Conen, Lien Mostmans, and Kris Naessens. 2013. MuseUs: Case study of a pervasive cultural heritage serious game. ACM J. Comput. Cult. Herit. 6, 2 (2013), 8--19.","journal-title":"ACM J. Comput. Cult. 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In Critical Terms for Literary Study, Frank Lentricchia and Thomas McLaughlin (Eds.). The University of Chicago Press, Chicago, 66--79."},{"key":"e_1_2_1_20_1","unstructured":"Retrieved from https:\/\/www.guidigo.com\/.  Retrieved from https:\/\/www.guidigo.com\/."},{"key":"e_1_2_1_21_1","unstructured":"Retrieved from http:\/\/musei.beniculturali.it\/en\/museums?mid=53648nome=museo-nazionale-e-parco-archeologico-di-egnazia-giuseppe-andreassi.  Retrieved from http:\/\/musei.beniculturali.it\/en\/museums?mid=53648nome=museo-nazionale-e-parco-archeologico-di-egnazia-giuseppe-andreassi."},{"key":"e_1_2_1_22_1","volume-title":"Reality Is Broken: Why Games Make Us Better and How They Can Change the World","author":"McGonigal Jane","unstructured":"Jane McGonigal . 2012. Reality Is Broken: Why Games Make Us Better and How They Can Change the World . Vintage , London . Jane McGonigal. 2012. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. 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