{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T17:29:09Z","timestamp":1776101349610,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":43,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,11,1]],"date-time":"2020-11-01T00:00:00Z","timestamp":1604188800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"GEVAKUB","award":["01JKD1701B"],"award-info":[{"award-number":["01JKD1701B"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,11]]},"DOI":"10.1145\/3385956.3418973","type":"proceedings-article","created":{"date-parts":[[2020,10,31]],"date-time":"2020-10-31T05:08:37Z","timestamp":1604120917000},"page":"1-5","source":"Crossref","is-referenced-by-count":21,"title":["The Impact of Missing Fingers in Virtual Reality"],"prefix":"10.1145","author":[{"given":"Martin","family":"Kocur","sequence":"first","affiliation":[{"name":"Universit\u00e4t Regensburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sarah","family":"Graf","sequence":"additional","affiliation":[{"name":"University of Regensburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Valentin","family":"Schwind","sequence":"additional","affiliation":[{"name":"Frankfurt University of Applied Sciences, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,11]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Andy Gavin and Jason Rubin. 1996-2008. Crash Bandicoot. Game [PS1 PS2 Xbox GameCube].  Andy Gavin and Jason Rubin. 1996-2008. Crash Bandicoot. Game [PS1 PS2 Xbox GameCube]."},{"key":"e_1_3_2_1_2_1","unstructured":"Tomoko Aoki and Minoru Shinohara. 2009. Motor control of individual fingers. Advances in Neuromuscular Physiology of Motor Skills and Muscle Fatigue (01 2009) 1\u201324.  Tomoko Aoki and Minoru Shinohara. 2009. Motor control of individual fingers. Advances in Neuromuscular Physiology of Motor Skills and Muscle Fatigue (01 2009) 1\u201324."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"crossref","unstructured":"Ferran Argelaguet Ludovic Hoyet Micha\u00ebl Trico and Anatole L\u00e9cuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR). 3\u201310. https:\/\/doi.org\/10.1109\/VR.2016.7504682  Ferran Argelaguet Ludovic Hoyet Micha\u00ebl Trico and Anatole L\u00e9cuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR). 3\u201310. https:\/\/doi.org\/10.1109\/VR.2016.7504682","DOI":"10.1109\/VR.2016.7504682"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","unstructured":"Domna Banakou Sameer Kishore and Mel Slater. 2018. Virtually being Einstein results in an improvement in cognitive task performance and a decrease in age bias. Frontiers in Psychology 9 JUN (2018). https:\/\/doi.org\/10.3389\/fpsyg.2018.00917  Domna Banakou Sameer Kishore and Mel Slater. 2018. Virtually being Einstein results in an improvement in cognitive task performance and a decrease in age bias. Frontiers in Psychology 9 JUN (2018). https:\/\/doi.org\/10.3389\/fpsyg.2018.00917","DOI":"10.3389\/fpsyg.2018.00917"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1098\/rstb.2009.0148"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1038\/35784"},{"key":"e_1_3_2_1_7_1","first-page":"345","article-title":". Phantom Limb Syndrome-A Review","volume":"19","author":"Chahine Lama","year":"2007","journal-title":"Middle East Journal of Anesthesiology"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1172\/JCI94003"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1038\/415429a"},{"key":"e_1_3_2_1_10_1","first-page":"103","article-title":"The Phantom in the Mirror","volume":"39","author":"Giummarra J.","year":"2010","journal-title":"A Modified Rubber-Hand Illusion in Amputees and Normals. Perception"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1378\/chest.116.5.1208"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"crossref","first-page":"S240","DOI":"10.1002\/acr.20543","article-title":"Measures of adult pain: Visual Analog Scale for Pain (VAS Pain), Numeric Rating Scale for Pain (NRS Pain), McGill Pain Questionnaire (MPQ), Short-Form McGill Pain Questionnaire (SF-MPQ), Chronic Pain Grade Scale (CPGS), Short Form-36 Bodily Pain Scale (SF-36 BPS), and Measure of Intermittent and Constant Osteoarthritis Pain (ICOAP)","volume":"63","author":"Hawker A.","year":"2011","journal-title":"Arthritis Care & Research"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414261"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3271531"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2931002.2931006"},{"key":"e_1_3_2_1_16_1","article-title":"At the heart of it all: The concept of presence","volume":"3","author":"Lombard Matthew","year":"1997","journal-title":"Journal of Computer-Mediated Communication"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2018.8446229"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.5555\/2852313.2852314"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"crossref","unstructured":"Ke Ma and Bernhard Hommel. 2015. Body-ownership for actively operated non-corporeal objects. Consciousness and Cognition 36 (nov 2015) 75\u201386. https:\/\/doi.org\/10.1016\/j.concog.2015.06.003  Ke Ma and Bernhard Hommel. 2015. Body-ownership for actively operated non-corporeal objects. Consciousness and Cognition 36 (nov 2015) 75\u201386. https:\/\/doi.org\/10.1016\/j.concog.2015.06.003","DOI":"10.1016\/j.concog.2015.06.003"},{"key":"e_1_3_2_1_20_1","unstructured":"Matt Selman Tim Long Matt Warburton and Ralph Soa. 2007. The Simpsons Game. Game [PS2 PS3 PSP XBOX360 Wii Nintendo DS].  Matt Selman Tim Long Matt Warburton and Ralph Soa. 2007. The Simpsons Game. Game [PS2 PS3 PSP XBOX360 Wii Nintendo DS]."},{"key":"e_1_3_2_1_21_1","unstructured":"Marvin Minsky. 1980. Telepresence. Omni (1980) 45\u201351.  Marvin Minsky. 1980. Telepresence. Omni (1980) 45\u201351."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1109\/MRA.2012.2192811"},{"key":"e_1_3_2_1_23_1","unstructured":"Peyo. 1982-2015. The Smurf Video Game Series.  Peyo. 1982-2015. The Smurf Video Game Series."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1054\/JHSB.1999.0204"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"crossref","unstructured":"Ulf-Dietrich Reips and Frederik Funke. 2008. Interval-level measurement with visual analogue scales in Internet-based research: VAS Generator. Behavior Research Methods 40 3 (01 Aug 2008) 699\u2013704. https:\/\/doi.org\/10.3758\/BRM.40.3.699  Ulf-Dietrich Reips and Frederik Funke. 2008. Interval-level measurement with visual analogue scales in Internet-based research: VAS Generator. Behavior Research Methods 40 3 (01 Aug 2008) 699\u2013704. https:\/\/doi.org\/10.3758\/BRM.40.3.699","DOI":"10.3758\/BRM.40.3.699"},{"key":"e_1_3_2_1_26_1","unstructured":"Louis\u00a0Barry Rosenberg. 1994. Virtual Fixtures: Perceptual Overlays Enhance Operator Performance in Telepresence Tasks. Ph.D. Dissertation. Stanford CA USA. UMI Order No. GAX95-08441.  Louis\u00a0Barry Rosenberg. 1994. Virtual Fixtures: Perceptual Overlays Enhance Operator Performance in Telepresence Tasks. Ph.D. Dissertation. Stanford CA USA. UMI Order No. GAX95-08441."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474601300343603"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116596"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300590"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025602"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/3225153.3225158"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.5555\/2870721.2870732"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1518\/001872098779591368"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1109\/VRAIS.1993.380793"},{"key":"e_1_3_2_1_35_1","unstructured":"The Lego Group. 1995-2020. Lego Game Series.  The Lego Group. 1995-2020. Lego Game Series."},{"key":"e_1_3_2_1_36_1","unstructured":"Ubisoft Lightstorm Ent. Fox Digital Ent. and Gameloft. 2009. James Cameron\u2019s Avatar: The Game. Game [PS3 XBOX360 PC Nintendo DS iOS Android].  Ubisoft Lightstorm Ent. Fox Digital Ent. and Gameloft. 2009. James Cameron\u2019s Avatar: The Game. Game [PS3 XBOX360 PC Nintendo DS iOS Android]."},{"key":"e_1_3_2_1_37_1","volume-title":"Virtual Environments. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH \u201999)","author":"Usoh Martin"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474600566989"},{"key":"e_1_3_2_1_39_1","volume-title":"Proceedings of Presence 2004: The 7th Annual International Workshop on Presence","author":"Vinayagamoorthy Vinoba","year":"2004"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474698565686"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1978963"},{"key":"e_1_3_2_1_42_1","unstructured":"Nick Yee and Jeremy Bailenson. 2007. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior. Human Communication Research 33 3 (07 2007) 271\u2013290. https:\/\/doi.org\/10.1111\/j.1468-2958.2007.00299.x arXiv:http:\/\/oup.prod.sis.lan\/hcr\/article-pdf\/33\/3\/271\/22324746\/jhumcom0271.pdf  Nick Yee and Jeremy Bailenson. 2007. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior. Human Communication Research 33 3 (07 2007) 271\u2013290. https:\/\/doi.org\/10.1111\/j.1468-2958.2007.00299.x arXiv:http:\/\/oup.prod.sis.lan\/hcr\/article-pdf\/33\/3\/271\/22324746\/jhumcom0271.pdf"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2010.5444807"}],"event":{"name":"VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology","location":"Virtual Event Canada","acronym":"VRST '20","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["26th ACM Symposium on Virtual Reality Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3385956.3418973","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3385956.3418973","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:02:14Z","timestamp":1750197734000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3385956.3418973"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,11]]},"references-count":43,"alternative-id":["10.1145\/3385956.3418973","10.1145\/3385956"],"URL":"https:\/\/doi.org\/10.1145\/3385956.3418973","relation":{},"subject":[],"published":{"date-parts":[[2020,11]]}}}