{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,7]],"date-time":"2025-11-07T09:36:57Z","timestamp":1762508217194,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":5,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,8,17]],"date-time":"2020-08-17T00:00:00Z","timestamp":1597622400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,8,17]]},"DOI":"10.1145\/3388767.3407391","type":"proceedings-article","created":{"date-parts":[[2020,8,20]],"date-time":"2020-08-20T10:20:42Z","timestamp":1597918842000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering"],"prefix":"10.1145","author":[{"given":"Matthias","family":"Englert","sequence":"first","affiliation":[{"name":"Tinman 3D Fulda, Germany"}]}],"member":"320","published-online":{"date-parts":[[2020,8,20]]},"reference":[{"key":"e_1_3_2_2_1_1","first-page":"3","article-title":"GPU-Aware Hybrid Terrain Rendering. In Proceedings of IADIS Computer Graphics, Visualization","volume":"2010","author":"Dick Christian","year":"2010","journal-title":"Computer Vision and Image Processing"},{"key":"e_1_3_2_2_2_1","unstructured":"Matthias Englert. 2012. Tinman 3D SDK - Real-time Terrain. https:\/\/www.tinman3d.com  Matthias Englert. 2012. Tinman 3D SDK - Real-time Terrain. https:\/\/www.tinman3d.com"},{"key":"e_1_3_2_2_3_1","unstructured":"Jonathan\u00a0Dupuy Jad\u00a0Khoury and Christophe Riccio. 2018. Adaptive GPU Tessellation with Compute Shaders. https:\/\/github.com\/jdupuy\/opengl-framework\/tree\/master\/demo-isubd-terrain  Jonathan\u00a0Dupuy Jad\u00a0Khoury and Christophe Riccio. 2018. Adaptive GPU Tessellation with Compute Shaders. https:\/\/github.com\/jdupuy\/opengl-framework\/tree\/master\/demo-isubd-terrain"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/VISUAL.2001.964533"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1155\/2008\/753584"}],"event":{"name":"SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"],"location":"Virtual Event USA","acronym":"SIGGRAPH '20"},"container-title":["ACM SIGGRAPH 2020 Talks"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3388767.3407391","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3388767.3407391","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:47Z","timestamp":1750195907000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3388767.3407391"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,8,17]]},"references-count":5,"alternative-id":["10.1145\/3388767.3407391","10.1145\/3388767"],"URL":"https:\/\/doi.org\/10.1145\/3388767.3407391","relation":{},"subject":[],"published":{"date-parts":[[2020,8,17]]},"assertion":[{"value":"2020-08-20","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}