{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,13]],"date-time":"2026-01-13T04:33:14Z","timestamp":1768278794388,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":32,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,6,17]],"date-time":"2020-06-17T00:00:00Z","timestamp":1592352000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,6,17]]},"DOI":"10.1145\/3391614.3399396","type":"proceedings-article","created":{"date-parts":[[2020,6,17]],"date-time":"2020-06-17T19:06:20Z","timestamp":1592420780000},"page":"174-179","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":18,"title":["Let\u2019s Get in Touch! Adding Haptics to Social VR"],"prefix":"10.1145","author":[{"given":"Leonor","family":"Fermoselle","sequence":"first","affiliation":[{"name":"TNO, Netherlands"}]},{"given":"Simon","family":"Gunkel","sequence":"additional","affiliation":[{"name":"TNO, Netherlands"}]},{"given":"Frank ter","family":"ter Haar","sequence":"additional","affiliation":[{"name":"TNO, Netherlands"}]},{"given":"Sylvie","family":"Dijkstra-Soudarissanane","sequence":"additional","affiliation":[{"name":"TNO, Netherlands"}]},{"given":"Alexander","family":"Toet","sequence":"additional","affiliation":[{"name":"TNO, Netherlands"}]},{"given":"Omar","family":"Niamut","sequence":"additional","affiliation":[{"name":"TNO, Netherlands"}]},{"given":"Nanda van","family":"van der Stap","sequence":"additional","affiliation":[{"name":"TNO, Netherlands"}]}],"member":"320","published-online":{"date-parts":[[2020,6,17]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Further understanding of trust and performance in virtual teams. Small group research 34, 5","author":"Aubert A","year":"2003","unstructured":"Benoit\u00a0 A Aubert and Barbara\u00a0 L Kelsey . 2003. Further understanding of trust and performance in virtual teams. Small group research 34, 5 ( 2003 ), 575\u2013618. Benoit\u00a0A Aubert and Barbara\u00a0L Kelsey. 2003. Further understanding of trust and performance in virtual teams. Small group research 34, 5 (2003), 575\u2013618."},{"key":"e_1_3_2_1_2_1","volume-title":"Criteria and scope conditions for a theory and measure of social presence. Presence: Teleoperators and virtual environments","author":"Biocca Frank","year":"2001","unstructured":"Frank Biocca , Judee Burgoon , Chad Harms , and Matt Stoner . 2001. Criteria and scope conditions for a theory and measure of social presence. Presence: Teleoperators and virtual environments ( 2001 ). Frank Biocca, Judee Burgoon, Chad Harms, and Matt Stoner. 2001. Criteria and scope conditions for a theory and measure of social presence. Presence: Teleoperators and virtual environments (2001)."},{"key":"e_1_3_2_1_3_1","unstructured":"Grigore\u00a0C Burdea. 1999. Haptic feedback for virtual reality. In Virtual reality and prototyping workshop Vol.\u00a02. Citeseer 17\u201329.  Grigore\u00a0C Burdea. 1999. Haptic feedback for virtual reality. In Virtual reality and prototyping workshop Vol.\u00a02. Citeseer 17\u201329."},{"key":"e_1_3_2_1_4_1","volume-title":"From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience","author":"Coelho Carlos","unstructured":"Carlos Coelho , JG Tichon , Trevor\u00a0 J Hine , GM Wallis , and Giuseppe Riva . 2006. Media presence and inner presence: the sense of presence in virtual reality technologies . In From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience . IOS Press , Amsterdam , 25\u201345. Carlos Coelho, JG Tichon, Trevor\u00a0J Hine, GM Wallis, and Giuseppe Riva. 2006. Media presence and inner presence: the sense of presence in virtual reality technologies. In From communication to presence: Cognition, emotions and culture towards the ultimate communicative experience. IOS Press, Amsterdam, 25\u201345."},{"key":"e_1_3_2_1_5_1","unstructured":"Plexus\u00a0Immersive Corp.2019. Plexus. http:\/\/plexus.im\/ Accessed: 2020-03-09.  Plexus\u00a0Immersive Corp.2019. Plexus. http:\/\/plexus.im\/ Accessed: 2020-03-09."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.3724\/SP.J.2096-5796.2019.0008"},{"key":"e_1_3_2_1_7_1","volume-title":"SteamVR makes its launcher \u2019more social","author":"Engadget Richard\u00a0Lawler","year":"2017","unstructured":"Richard\u00a0Lawler Engadget . 2017. SteamVR makes its launcher \u2019more social \u2019 with Home. https:\/\/www.engadget.com\/ 2017 \/05\/20\/steamvr-home-social\/ Accessed : 2020-03-06. Richard\u00a0Lawler Engadget. 2017. SteamVR makes its launcher \u2019more social\u2019 with Home. https:\/\/www.engadget.com\/2017\/05\/20\/steamvr-home-social\/ Accessed: 2020-03-06."},{"key":"e_1_3_2_1_8_1","volume-title":"Generation of fiducial marker dictionaries using Mixed Integer Linear Programming. Pattern Recognition 51 (10","author":"Garrido-Jurado Sergio","year":"2015","unstructured":"Sergio Garrido-Jurado , Rafael Mu\u00f1oz-Salinas , Francisco Madrid-Cuevas , and Rafael Medina-Carnicer . 2015. Generation of fiducial marker dictionaries using Mixed Integer Linear Programming. Pattern Recognition 51 (10 2015 ). https:\/\/doi.org\/10.1016\/j.patcog.2015.09.023 10.1016\/j.patcog.2015.09.023 Sergio Garrido-Jurado, Rafael Mu\u00f1oz-Salinas, Francisco Madrid-Cuevas, and Rafael Medina-Carnicer. 2015. Generation of fiducial marker dictionaries using Mixed Integer Linear Programming. Pattern Recognition 51 (10 2015). https:\/\/doi.org\/10.1016\/j.patcog.2015.09.023"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-69057-3_36"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/3084289.3089914"},{"key":"e_1_3_2_1_11_1","volume-title":"Technical Papers International Broadcasting Convention (IBC)","author":"Gunkel NB","year":"2019","unstructured":"Simon\u00a0 NB Gunkel , Hans Stokking , Tom De\u00a0Koninck , and Omar Niamut . 2019 . Everyday photo-realistic social VR: communicate and collaborate with an enhanced co-presence and immersion . Technical Papers International Broadcasting Convention (IBC) (2019). Simon\u00a0NB Gunkel, Hans Stokking, Tom De\u00a0Koninck, and Omar Niamut. 2019. Everyday photo-realistic social VR: communicate and collaborate with an enhanced co-presence and immersion. Technical Papers International Broadcasting Convention (IBC) (2019)."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3204949.3208115"},{"key":"e_1_3_2_1_13_1","unstructured":"Sketchfab Hallwyl\u00a0Museum. 2020. The Great Drawing Room. https:\/\/sketchfab.com\/3d-models\/the-great-drawing-room-feb9ad17e042418c8e759b81e3b2e5d7 License: https:\/\/creativecommons.org\/licenses\/by\/4.0\/legalcode Accessed: 2020-03-09.  Sketchfab Hallwyl\u00a0Museum. 2020. The Great Drawing Room. https:\/\/sketchfab.com\/3d-models\/the-great-drawing-room-feb9ad17e042418c8e759b81e3b2e5d7 License: https:\/\/creativecommons.org\/licenses\/by\/4.0\/legalcode Accessed: 2020-03-09."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/WHC.2009.4810903"},{"key":"e_1_3_2_1_15_1","unstructured":"Senso\u00a0Devices Inc.2017. Senso Glove. https:\/\/senso.me\/ Accessed: 2020-03-09.  Senso\u00a0Devices Inc.2017. Senso Glove. https:\/\/senso.me\/ Accessed: 2020-03-09."},{"key":"e_1_3_2_1_16_1","unstructured":"VRChat Inc.2019. VRChat. https:\/\/vrchat.com\/ Accessed: 2020-03-06.  VRChat Inc.2019. VRChat. https:\/\/vrchat.com\/ Accessed: 2020-03-06."},{"key":"e_1_3_2_1_17_1","unstructured":"Intel\u00ae. 2020. Intel\u00aeRealSense\u2122 Depth Camera D415. https:\/\/www.intelrealsense.com\/depth-camera-d415\/ Accessed: 2020-03-09.  Intel\u00ae. 2020. Intel\u00aeRealSense\u2122 Depth Camera D415. https:\/\/www.intelrealsense.com\/depth-camera-d415\/ Accessed: 2020-03-09."},{"key":"e_1_3_2_1_18_1","unstructured":"Microsoft. 2020. SharePoint spaces. https:\/\/www.exploresharepointspaces.com\/ Accessed: 2020-03-06.  Microsoft. 2020. SharePoint spaces. https:\/\/www.exploresharepointspaces.com\/ Accessed: 2020-03-06."},{"key":"e_1_3_2_1_19_1","unstructured":"Jessica Outlaw and Beth Duckles. 2017. Why women don\u2019t like social virtual reality: A study of safety usability and self-expression in social VR. https:\/\/extendedmind.io\/social-vr Accessed: 2020-03-09.  Jessica Outlaw and Beth Duckles. 2017. Why women don\u2019t like social virtual reality: A study of safety usability and self-expression in social VR. https:\/\/extendedmind.io\/social-vr Accessed: 2020-03-09."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.5594\/JMI.2018.2840618"},{"key":"e_1_3_2_1_21_1","volume-title":"Head of Social\u00a0VR","author":"Rachel\u00a0Franklin Facebook","year":"2017","unstructured":"Facebook Rachel\u00a0Franklin , Head of Social\u00a0VR . 2017 . Facebook Spaces : A New Way To Connect With Friends In VR. https:\/\/about.fb.com\/news\/2017\/04\/facebook-spaces\/ Accessed : 2020-03-06. Facebook Rachel\u00a0Franklin, Head of Social\u00a0VR. 2017. Facebook Spaces: A New Way To Connect With Friends In VR. https:\/\/about.fb.com\/news\/2017\/04\/facebook-spaces\/ Accessed: 2020-03-06."},{"key":"e_1_3_2_1_22_1","volume-title":"Speeded Up Detection of Squared Fiducial Markers. Image and Vision Computing 76 (06","author":"Romero-Ramirez Francisco","year":"2018","unstructured":"Francisco Romero-Ramirez , Rafael Mu\u00f1oz-Salinas , and Rafael Medina-Carnicer . 2018. Speeded Up Detection of Squared Fiducial Markers. Image and Vision Computing 76 (06 2018 ). https:\/\/doi.org\/10.1016\/j.imavis.2018.05.004 10.1016\/j.imavis.2018.05.004 Francisco Romero-Ramirez, Rafael Mu\u00f1oz-Salinas, and Rafael Medina-Carnicer. 2018. Speeded Up Detection of Squared Fiducial Markers. Image and Vision Computing 76 (06 2018). https:\/\/doi.org\/10.1016\/j.imavis.2018.05.004"},{"key":"e_1_3_2_1_23_1","first-page":"259","article-title":"The Potential of Haptics Technology","volume":"10","author":"Saddik El","year":"2007","unstructured":"El Saddik . 2007 . The Potential of Haptics Technology . Instruments & Measurement Magazine IEEE 10 , 1 (2007), 259 \u2013 265 . El Saddik. 2007. The Potential of Haptics Technology. Instruments & Measurement Magazine IEEE 10, 1 (2007), 259\u2013265.","journal-title":"Instruments & Measurement Magazine IEEE"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-14075-4_26"},{"key":"e_1_3_2_1_25_1","volume-title":"Remote conversations: The effects of mediating talk with technology. Human-computer interaction 10, 4","author":"Sellen J","year":"1995","unstructured":"Abigail\u00a0 J Sellen . 1995. Remote conversations: The effects of mediating talk with technology. Human-computer interaction 10, 4 ( 1995 ), 401\u2013444. Abigail\u00a0J Sellen. 1995. Remote conversations: The effects of mediating talk with technology. Human-computer interaction 10, 4 (1995), 401\u2013444."},{"key":"e_1_3_2_1_26_1","unstructured":"NeuroDigital Technologies. 2019. Avatar VR. https:\/\/avatarvr.es\/ Accessed: 2020-03-09.  NeuroDigital Technologies. 2019. Avatar VR. https:\/\/avatarvr.es\/ Accessed: 2020-03-09."},{"key":"e_1_3_2_1_27_1","unstructured":"\u00a9Elitac. 2020. Elitac Wearables. https:\/\/elitacwearables.com\/ Accessed: 2020-03-09.  \u00a9Elitac. 2020. Elitac Wearables. https:\/\/elitacwearables.com\/ Accessed: 2020-03-09."},{"key":"e_1_3_2_1_28_1","unstructured":"\u00a9Samsung. 2020. HMD Odyssey (Mixed Reality). https:\/\/www.samsung.com\/us\/support\/owners\/product\/hmd-odyssey-mixed-reality Accessed: 2020-03-09.  \u00a9Samsung. 2020. HMD Odyssey (Mixed Reality). https:\/\/www.samsung.com\/us\/support\/owners\/product\/hmd-odyssey-mixed-reality Accessed: 2020-03-09."},{"key":"e_1_3_2_1_29_1","unstructured":"\u00a9Sony. 2020. MDR-1000X Headphones. https:\/\/www.sony.com\/electronics\/headband-headphones\/mdr-1000x Accessed: 2020-03-09.  \u00a9Sony. 2020. MDR-1000X Headphones. https:\/\/www.sony.com\/electronics\/headband-headphones\/mdr-1000x Accessed: 2020-03-09."},{"key":"e_1_3_2_1_30_1","unstructured":"Manus VR. 2020. Prime One. https:\/\/manus-vr.com\/prime-one-gloves\/ Accessed: 2020-03-09.  Manus VR. 2020. Prime One. https:\/\/manus-vr.com\/prime-one-gloves\/ Accessed: 2020-03-09."},{"key":"e_1_3_2_1_31_1","unstructured":"VRgluv. 2020. VRgluv. https:\/\/www.vrgluv.com\/technology Accessed: 2020-03-09.  VRgluv. 2020. VRgluv. https:\/\/www.vrgluv.com\/technology Accessed: 2020-03-09."},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1080\/10919399509540258"}],"event":{"name":"IMX '20: ACM International Conference on Interactive Media Experiences","location":"Cornella, Barcelona Spain","acronym":"IMX '20","sponsor":["SIGWEB ACM Special Interest Group on Hypertext, Hypermedia, and Web","SIGMM ACM Special Interest Group on Multimedia","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["ACM International Conference on Interactive Media Experiences"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3391614.3399396","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3391614.3399396","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:41:41Z","timestamp":1750200101000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3391614.3399396"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,6,17]]},"references-count":32,"alternative-id":["10.1145\/3391614.3399396","10.1145\/3391614"],"URL":"https:\/\/doi.org\/10.1145\/3391614.3399396","relation":{},"subject":[],"published":{"date-parts":[[2020,6,17]]},"assertion":[{"value":"2020-06-17","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}