{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:23:10Z","timestamp":1750220590894,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":32,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,9,15]],"date-time":"2020-09-15T00:00:00Z","timestamp":1600128000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,9,15]]},"DOI":"10.1145\/3402942.3402980","type":"proceedings-article","created":{"date-parts":[[2020,9,17]],"date-time":"2020-09-17T16:38:02Z","timestamp":1600360682000},"page":"1-9","source":"Crossref","is-referenced-by-count":1,"title":["Micro-level examination of games using Indicator Analysis"],"prefix":"10.1145","author":[{"given":"Henrik","family":"Warpefelt","sequence":"first","affiliation":[{"name":"Department of Game Design Uppsala University, Sweden"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,9,17]]},"reference":[{"volume-title":"University of Michigan Press","author":"Baudrillard Jean","key":"e_1_3_2_1_1_1"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.5555\/2016710"},{"volume-title":"Proceedings of the What\u2019s Next of AI In Games Workshop at the 31st AAAI Conference on Artificial Intelligence. Association for the Advancement of Artificial Intelligence, 1027\u20131028","year":"2017","author":"Cardona-Rivera E.","key":"e_1_3_2_1_3_1"},{"volume-title":"Proceedings of DiGRA 2013: DeFragging Game Studies.","author":"E.","key":"e_1_3_2_1_4_1"},{"volume-title":"Proceedings of the 3rd Workshop on Games and NLP at the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.","year":"2014","author":"Cardona-Rivera E.","key":"e_1_3_2_1_5_1"},{"volume-title":"Proceedings of the 2011 DiGRA International Conference: Think Design Play. DiGRA\/Utrecht School of the Arts.","year":"2011","author":"Fern\u00e1ndez-Vara Clara","key":"e_1_3_2_1_6_1"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/108844.108856"},{"volume-title":"Perceiving, acting, and knowing: Towards an Ecological Psychology","author":"Gibson J","key":"e_1_3_2_1_8_1"},{"volume-title":"Funology","author":"Hassenzahl Marc","key":"e_1_3_2_1_9_1"},{"volume-title":"Homo Ludens: a study of the play-element in culture","author":"Huizinga Johan","key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","DOI":"10.30965\/9783846766781"},{"key":"e_1_3_2_1_11_1","unstructured":"Paradox Interactive. 2012. Crusader Kings II. [PC Game]. Paradox Interactive. 2012. Crusader Kings II. [PC Game]."},{"key":"e_1_3_2_1_12_1","unstructured":"ISO 9241-11:2018 2018. Ergonomics of human-system interaction \u2013 Part 11: Usability: Definitions and concepts. Standard. ISO 9241-11:2018 2018. Ergonomics of human-system interaction \u2013 Part 11: Usability: Definitions and concepts. Standard."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0142-694X(97)00004-5"},{"volume-title":"Game design as narrative architecture","author":"Jenkins Henry","key":"e_1_3_2_1_14_1"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1089\/cyber.2013.0118"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1920778.1920788"},{"volume-title":"Game Research Methods: An Overview, Petri Lankoski and Staffan Bj\u00f6rk (Eds.)","author":"Lankoski Petri","key":"e_1_3_2_1_17_1"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-27036-4_25"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1076\/digc.12.3.140.3224"},{"volume-title":"Proceedings of Graphics Interface","year":"2000","author":"McGrenere Joanna","key":"e_1_3_2_1_20_1"},{"key":"e_1_3_2_1_21_1","unstructured":"Lene Nielsen. 2004. Engaging personas and narrative scenarios. PhD series 17(2004). Lene Nielsen. 2004. Engaging personas and narrative scenarios. PhD series 17(2004)."},{"volume-title":"The design of everyday things: Revised and expanded edition. Basic books","author":"Norman Don","key":"e_1_3_2_1_22_1","doi-asserted-by":"crossref","DOI":"10.15358\/9783800648108"},{"volume-title":"Beyond the \u201dcore-gamer\u201d: Genre preferences and gratifications in computer games. Computers in Human Behavior 44 (3","year":"2015","author":"Scharkow Michael","key":"e_1_3_2_1_23_1"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814260"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.4018\/ijgcms.2014100104"},{"key":"e_1_3_2_1_26_1","unstructured":"Bj\u00f6rn Str\u00e5\u00e5t and Harko Verhagen. 2017. Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes. In GHITALY@ CHItaly. Bj\u00f6rn Str\u00e5\u00e5t and Harko Verhagen. 2017. Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes. In GHITALY@ CHItaly."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3131085.3131121"},{"volume-title":"DiGRA \u201915 - Proceedings of the 2015 DiGRA International Conference","author":"Str\u00e5\u00e5t Bj\u00f6rn","key":"e_1_3_2_1_28_1"},{"volume-title":"The Grasshopper: Games, Life and Utopia","year":"2005","author":"Suits Bernard","key":"e_1_3_2_1_30_1"},{"volume-title":"My avatar, my self: Identity in video role-playing games","author":"Waggoner Zach","key":"e_1_3_2_1_31_1"},{"volume-title":"Proceedings of DiGRA 2015: Diversity of Play: Games \u2013 Cultures \u2013 Identities. Digital Games Research Association.","year":"2015","author":"Warpefelt Henrik","key":"e_1_3_2_1_32_1"},{"key":"e_1_3_2_1_34_1","unstructured":"Robert\u00a0Michael Young and Rogelio Cardona-Rivera. 2011. Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.. In Intelligent Narrative Technologies. AAAI. Robert\u00a0Michael Young and Rogelio Cardona-Rivera. 2011. Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.. In Intelligent Narrative Technologies. AAAI."}],"event":{"name":"FDG '20: International Conference on the Foundations of Digital Games","acronym":"FDG '20","location":"Bugibba Malta"},"container-title":["International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3402980","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3402942.3402980","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:46Z","timestamp":1750195906000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3402980"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,9,15]]},"references-count":32,"alternative-id":["10.1145\/3402942.3402980","10.1145\/3402942"],"URL":"https:\/\/doi.org\/10.1145\/3402942.3402980","relation":{},"subject":[],"published":{"date-parts":[[2020,9,15]]}}}