{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:23:11Z","timestamp":1750220591286,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":15,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,9,15]],"date-time":"2020-09-15T00:00:00Z","timestamp":1600128000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,9,15]]},"DOI":"10.1145\/3402942.3402997","type":"proceedings-article","created":{"date-parts":[[2020,9,17]],"date-time":"2020-09-17T16:38:30Z","timestamp":1600360710000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors"],"prefix":"10.1145","author":[{"given":"Georgi","family":"Ivanov","sequence":"first","affiliation":[{"name":"Aalborg University, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Magnus H\u00e5kon","family":"Petersen","sequence":"additional","affiliation":[{"name":"Aalborg University, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kristi\u00e1n","family":"Kovalsk\u00fd","sequence":"additional","affiliation":[{"name":"Aalborg University, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kristian","family":"Engberg","sequence":"additional","affiliation":[{"name":"Aalborg University, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"George","family":"Palamas","sequence":"additional","affiliation":[{"name":"Aalborg University, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,9,17]]},"reference":[{"volume-title":"International Journal of Computer Games Technology","year":"2015","author":"Algfoor Zeyad\u00a0Abd","key":"e_1_3_2_1_1_1"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2138707"},{"key":"e_1_3_2_1_3_1","unstructured":"Christopher Beckham and Christopher Pal. 2017. A step towards procedural terrain generation with GANs. (2017).  Christopher Beckham and Christopher Pal. 2017. A step towards procedural terrain generation with GANs. (2017)."},{"volume-title":"How to design and report experiments","author":"Field Andy","key":"e_1_3_2_1_4_1"},{"volume-title":"Media Conference (GEM). IEEE, 316\u2013323","year":"2018","author":"Giacomello Edoardo","key":"e_1_3_2_1_5_1"},{"key":"e_1_3_2_1_6_1","unstructured":"Ian Goodfellow Jean Pouget-Abadie Mehdi Mirza Bing Xu David Warde-Farley Sherjil Ozair Aaron Courville and Yoshua Bengio. 2014. Generative adversarial nets. In Advances in neural information processing systems. 2672\u20132680.  Ian Goodfellow Jean Pouget-Abadie Mehdi Mirza Bing Xu David Warde-Farley Sherjil Ozair Aaron Courville and Yoshua Bengio. 2014. Generative adversarial nets. In Advances in neural information processing systems. 2672\u20132680."},{"volume-title":"Pathfinding in computer games. The ITB Journal","year":"2003","author":"Graham Ross","key":"e_1_3_2_1_7_1"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/2422956.2422957"},{"key":"e_1_3_2_1_9_1","unstructured":"Jiahong Ouyang Guanhua Wang Enhao Gong Kevin Chen John Pauly and Greg Zaharchuk. 2018. Task-GAN for Improved GAN based Image Restoration. (2018).  Jiahong Ouyang Guanhua Wang Enhao Gong Kevin Chen John Pauly and Greg Zaharchuk. 2018. Task-GAN for Improved GAN based Image Restoration. (2018)."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/TEVC.2013.2281508"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/325334.325247"},{"volume-title":"Procedural Content Generation in Games","author":"Shaker Noor","key":"e_1_3_2_1_12_1","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-42716-4"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814260"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3208159.3208184"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2148116"}],"event":{"name":"FDG '20: International Conference on the Foundations of Digital Games","acronym":"FDG '20","location":"Bugibba Malta"},"container-title":["International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3402997","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3402942.3402997","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:46Z","timestamp":1750195906000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3402997"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,9,15]]},"references-count":15,"alternative-id":["10.1145\/3402942.3402997","10.1145\/3402942"],"URL":"https:\/\/doi.org\/10.1145\/3402942.3402997","relation":{},"subject":[],"published":{"date-parts":[[2020,9,15]]}}}