{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:23:11Z","timestamp":1750220591587,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":36,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,9,15]],"date-time":"2020-09-15T00:00:00Z","timestamp":1600128000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,9,15]]},"DOI":"10.1145\/3402942.3409778","type":"proceedings-article","created":{"date-parts":[[2020,9,17]],"date-time":"2020-09-17T16:38:02Z","timestamp":1600360682000},"page":"1-7","source":"Crossref","is-referenced-by-count":3,"title":["Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games"],"prefix":"10.1145","author":[{"given":"Rommel Dias","family":"Saraiva","sequence":"first","affiliation":[{"name":"University of Fortaleza, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alexandr","family":"Grichshenko","sequence":"additional","affiliation":[{"name":"Innopolis University, Russia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Luiz Jonat\u00e3 Pires de","family":"Ara\u00fajo","sequence":"additional","affiliation":[{"name":"Innopolis University, Russian Federation"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Bonfim","family":"Amaro Junior","sequence":"additional","affiliation":[{"name":"Federal University of Ceara, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Guilherme Nepomuceno","family":"de Carvalho","sequence":"additional","affiliation":[{"name":"Federal University of Ceara, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,9,17]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cor.2007.03.007"},{"volume-title":"AAAI Workshop on Reinforcement Learning in Games.","year":"2019","author":"Borovikov Igor","key":"e_1_3_2_1_2_1"},{"volume-title":"International Conference in Software Engineering for Defence Applications","author":"Brown Joseph\u00a0Alexander","key":"e_1_3_2_1_3_1"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2012.2186810"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1023\/A:1018940026670"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"crossref","unstructured":"Guillaume Chaslot Sander Bakkes Istvan Szita and Pieter Spronck. 2008. Monte-Carlo Tree Search: A New Framework for Game AI.. In AIIDE.  Guillaume Chaslot Sander Bakkes Istvan Szita and Pieter Spronck. 2008. Monte-Carlo Tree Search: A New Framework for Game AI.. In AIIDE.","DOI":"10.3233\/ICG-2008-31303"},{"key":"e_1_3_2_1_7_1","unstructured":"Alberto Colorni Marco Dorigo Vittorio Maniezzo 1992. An Investigation of some Properties of an\u201d Ant Algorithm\u201d.. In Ppsn Vol.\u00a092.  Alberto Colorni Marco Dorigo Vittorio Maniezzo 1992. An Investigation of some Properties of an\u201d Ant Algorithm\u201d.. In Ppsn Vol.\u00a092."},{"volume-title":"Map Generation and Balance in the Terra Mystica Board Game Using Particle Swarm and Local Search. In International Conference on Swarm Intelligence. Springer, 163\u2013175","year":"2020","author":"Pires de Ara\u00fajo Luiz","key":"e_1_3_2_1_8_1"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3102105"},{"volume-title":"Ant colony optimization","year":"2006","author":"Dorigo Marco","key":"e_1_3_2_1_10_1"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/4235.585892"},{"volume-title":"Francisco Fernand\u00e9z\u00a0de Vega, and Carlos Cotta","year":"2009","author":"Frade Miguel","key":"e_1_3_2_1_12_1"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0377-2217(01)00329-0"},{"volume-title":"Susanna Gimaeva, and Joseph\u00a0Alexander Brown.","year":"2020","author":"Grichshenko Alexandr","key":"e_1_3_2_1_14_1"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2011.6032020"},{"volume-title":"Department of Knowledge Engineering","year":"2009","author":"Heyden Cathleen","key":"e_1_3_2_1_16_1"},{"key":"e_1_3_2_1_17_1","unstructured":"Ahmed Khalifa and Magda Fayek. 2015. Literature review of procedural content generation in puzzle games.  Ahmed Khalifa and Magda Fayek. 2015. Literature review of procedural content generation in puzzle games."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848019"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2015.7317902"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2870876"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-29178-4_23"},{"volume-title":"Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game. In International Conference in Software Engineering for Defence Applications. Springer, 221\u2013231","year":"2018","author":"Nielsen Jonas\u00a0Juhl","key":"e_1_3_2_1_22_1"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1690388.1690457"},{"volume-title":"Proceedings of the International Conference on Computer Games: Artificial Intelligence, Design and Education.","year":"2004","author":"Pfeiffer Michael","key":"e_1_3_2_1_24_1"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2014.2341665"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2016.7860450"},{"volume-title":"An ant colony optimisation algorithm for the 2D and 3D hydrophobic polar protein folding problem. BMC bioinformatics 6, 1","year":"2005","author":"Shmygelska Alena","key":"e_1_3_2_1_27_1"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2158545"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2846639"},{"volume-title":"Advances in Computer Games","author":"Szita Istv\u00e1n","key":"e_1_3_2_1_30_1"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814259"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-12239-2_15"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2148116"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633654"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2013.2290371"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"}],"event":{"name":"FDG '20: International Conference on the Foundations of Digital Games","acronym":"FDG '20","location":"Bugibba Malta"},"container-title":["International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3409778","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3402942.3409778","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:46Z","timestamp":1750195906000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3409778"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,9,15]]},"references-count":36,"alternative-id":["10.1145\/3402942.3409778","10.1145\/3402942"],"URL":"https:\/\/doi.org\/10.1145\/3402942.3409778","relation":{},"subject":[],"published":{"date-parts":[[2020,9,15]]}}}