{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,6]],"date-time":"2025-12-06T04:44:40Z","timestamp":1764996280654,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":41,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,11,2]],"date-time":"2020-11-02T00:00:00Z","timestamp":1604275200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,11,2]]},"DOI":"10.1145\/3410404.3414241","type":"proceedings-article","created":{"date-parts":[[2020,11,3]],"date-time":"2020-11-03T13:28:10Z","timestamp":1604410090000},"page":"461-471","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":13,"title":["My Little Robot: User Preferences in Game Agent Customization"],"prefix":"10.1145","author":[{"given":"Sonam","family":"Adinolf","sequence":"first","affiliation":[{"name":"Queensland University of Technology, Brisbane, QLD, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Peta","family":"Wyeth","sequence":"additional","affiliation":[{"name":"Queensland University of Technology, Brisbane, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ross","family":"Brown","sequence":"additional","affiliation":[{"name":"Queensland University of Technology, Brisbane, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Joel","family":"Harman","sequence":"additional","affiliation":[{"name":"Queensland University of Technology, Brisbane, Queensland, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,11,3]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1098\/rstb.2009.0148"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3051138"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858062"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cedpsych.2018.06.011"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518877"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1080\/07370024.2014.921494"},{"key":"e_1_3_2_1_7_1","unstructured":"Riot Games. 2018. League of Legends. https:\/\/na.leagueoflegends.com\/en\/ Riot Games. 2018. League of Legends. https:\/\/na.leagueoflegends.com\/en\/"},{"key":"e_1_3_2_1_8_1","volume-title":"Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & education 80","author":"Hanus Michael D","year":"2015","unstructured":"Michael D Hanus and Jesse Fox . 2015. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & education 80 ( 2015 ), 152--161. Michael D Hanus and Jesse Fox. 2015. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & education 80 (2015), 152--161."},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.edurev.2010.07.004"},{"key":"e_1_3_2_1_10_1","volume-title":"Psychological aspects of technology interacting with humans. The handbook of the psychology of communication technology 32","author":"Hoorn Johan F","year":"2015","unstructured":"Johan F Hoorn . 2015. Psychological aspects of technology interacting with humans. The handbook of the psychology of communication technology 32 ( 2015 ), 176. Johan F Hoorn. 2015. Psychological aspects of technology interacting with humans. The handbook of the psychology of communication technology 32 (2015), 176."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.79.6.995"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.3758\/BF03201761"},{"key":"e_1_3_2_1_13_1","volume-title":"Immersive virtual environments and the classrooms of tomorrow. The handbook of the psychology of communication technology 33","author":"Karutz Cody O","year":"2015","unstructured":"Cody O Karutz and Jeremy N Bailenson . 2015. Immersive virtual environments and the classrooms of tomorrow. The handbook of the psychology of communication technology 33 ( 2015 ), 290. Cody O Karutz and Jeremy N Bailenson. 2015. Immersive virtual environments and the classrooms of tomorrow. The handbook of the psychology of communication technology 33 (2015), 290."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2015.02.011"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.08.024"},{"key":"e_1_3_2_1_16_1","volume-title":"Proceedings of the games, learning, and society conference","volume":"2","author":"Kinzer Charles K","year":"2012","unstructured":"Charles K Kinzer , D Hoffman , Selen Turkay , Nilgun Gunbas , Pantiphar Chantes , Tatyana Dvorkin , and Apichai Chaiwinij . 2012 . The impact of choice and feedback on learning, motivation, and performance in an educational video game . In Proceedings of the games, learning, and society conference , Vol. 2 . ETC Pittsburgh, PA, 175--181. Charles K Kinzer, D Hoffman, Selen Turkay, Nilgun Gunbas, Pantiphar Chantes, Tatyana Dvorkin, and Apichai Chaiwinij. 2012. The impact of choice and feedback on learning, motivation, and performance in an educational video game. In Proceedings of the games, learning, and society conference, Vol. 2. ETC Pittsburgh, PA, 175--181."},{"key":"e_1_3_2_1_17_1","volume-title":"Basic needs and the development of interest and intrinsic motivational orientations. Learning and instruction 15, 5","author":"Krapp Andreas","year":"2005","unstructured":"Andreas Krapp . 2005. Basic needs and the development of interest and intrinsic motivational orientations. Learning and instruction 15, 5 ( 2005 ), 381--395. Andreas Krapp. 2005. Basic needs and the development of interest and intrinsic motivational orientations. Learning and instruction 15, 5 (2005), 381--395."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1469-8986.1993.tb03352.x"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1080\/15213260903287242"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3119881.3119884"},{"volume-title":"augmented, and mixed realities in education","author":"Liu Dejian","key":"e_1_3_2_1_21_1","unstructured":"Dejian Liu , Chris Dede , Ronghuai Huang , and John Richards . 2017. Virtual , augmented, and mixed realities in education . Springer . Dejian Liu, Chris Dede, Ronghuai Huang, and John Richards. 2017. Virtual, augmented, and mixed realities in education. Springer."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979056"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10964-017-0724-2"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1111\/0022-4537.00153"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1109\/CGames.2013.6632611"},{"key":"e_1_3_2_1_26_1","volume-title":"IGI Global","author":"Poole A","year":"2005","unstructured":"A Poole . 2005. LJ Ball Eye Tracking in Human-Computer Interaction and Usability Research: Current Status and Future Prospects. Encyclopedia of Human Computer Interaction , IGI Global ( 2005 ). A Poole. 2005. LJ Ball Eye Tracking in Human-Computer Interaction and Usability Research: Current Status and Future Prospects. Encyclopedia of Human Computer Interaction, IGI Global (2005)."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"crossref","unstructured":"Alex Poole Linden J Ball and Peter Phillips. 2005. In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition. In People and Computers XVIII ? Design for Life Sally Fincher Panos Markopoulos David Moore and Roy Ruddle (Eds.). Springer London London 363--378. https:\/\/doi. org\/10.1007\/1--84628-062--1_23 Alex Poole Linden J Ball and Peter Phillips. 2005. In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition. In People and Computers XVIII ? Design for Life Sally Fincher Panos Markopoulos David Moore and Roy Ruddle (Eds.). Springer London London 363--378. https:\/\/doi. org\/10.1007\/1--84628-062--1_23","DOI":"10.1007\/1-84628-062-1_23"},{"volume-title":"The media equation: How people treat computers, television, and new media like real people and places","author":"Reeves Byron","key":"e_1_3_2_1_28_1","unstructured":"Byron Reeves and Clifford Ivar Nass . 1996. The media equation: How people treat computers, television, and new media like real people and places . Cambridge university press . Byron Reeves and Clifford Ivar Nass. 1996. The media equation: How people treat computers, television, and new media like real people and places. Cambridge university press."},{"key":"e_1_3_2_1_29_1","volume-title":"Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist 55, 1","author":"Ryan Richard M","year":"2000","unstructured":"Richard M Ryan and Edward L Deci . 2000. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist 55, 1 ( 2000 ), 68. Richard M Ryan and Edward L Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist 55, 1 (2000), 68."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.45.4.736"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1089\/cyber.2012.0025"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1177\/1461444818821316"},{"key":"e_1_3_2_1_33_1","volume-title":"The uncanny valley: Effect of realism on the impression of artificial human faces. Presence: Teleoperators and virtual environments 16, 4","author":"Nagayama Seyama","year":"2007","unstructured":"Jun?ichiro Seyama and Ruth S Nagayama . 2007. The uncanny valley: Effect of realism on the impression of artificial human faces. Presence: Teleoperators and virtual environments 16, 4 ( 2007 ), 337--351. Jun?ichiro Seyama and Ruth S Nagayama. 2007. The uncanny valley: Effect of realism on the impression of artificial human faces. Presence: Teleoperators and virtual environments 16, 4 (2007), 337--351."},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1007\/s12369-016-0339-x"},{"key":"e_1_3_2_1_35_1","volume-title":"Proceedings on Teachers College Educational Technology Conference. Citeseer, 78--79","author":"Turkay Selen","year":"2012","unstructured":"Selen Turkay . 2012 . User experiences with avatar customization in Second Life and Lord of the Rings Online . In Proceedings on Teachers College Educational Technology Conference. Citeseer, 78--79 . Selen Turkay. 2012. User experiences with avatar customization in Second Life and Lord of the Rings Online. In Proceedings on Teachers College Educational Technology Conference. Citeseer, 78--79."},{"key":"e_1_3_2_1_36_1","volume-title":"The effects of customization on player experiences in an extended online social game: A mixed method study. Ed","author":"Turkay Selen","year":"2018","unstructured":"Selen Turkay . 2013. The effects of customization on player experiences in an extended online social game: A mixed method study. Ed .D. Teachers College, My Little Robot : User Preferences in Game Agent Customization Woodstock '18, June 03--05, 2018 , Woodstock, NY Columbia University , United States -- New York. https:\/\/search.proquest.com\/ docview\/1430900227\/abstract\/D5C381CED25D4D7FPQ\/1 Selen Turkay. 2013. The effects of customization on player experiences in an extended online social game: A mixed method study. Ed.D. Teachers College, My Little Robot: User Preferences in Game Agent Customization Woodstock '18, June 03--05, 2018, Woodstock, NY Columbia University, United States -- New York. https:\/\/search.proquest.com\/ docview\/1430900227\/abstract\/D5C381CED25D4D7FPQ\/1"},{"volume-title":"EdMedia+ Innovate Learning","author":"Turkay Selen","key":"e_1_3_2_1_37_1","unstructured":"Selen Turkay and Sonam Adinolf . 2010. Enjoyment of customization in multi user online games: A survey study with World of Warcraft and City of Heroes\/Villains players . In EdMedia+ Innovate Learning . Association for the Advancement of Computing in Education (AACE), 592--601. Selen Turkay and Sonam Adinolf. 2010. Enjoyment of customization in multi user online games: A survey study with World of Warcraft and City of Heroes\/Villains players. In EdMedia+ Innovate Learning. Association for the Advancement of Computing in Education (AACE), 592--601."},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.sbspro.2010.03.995"},{"key":"e_1_3_2_1_39_1","article-title":"The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game. Cyberpsychology","volume":"9","author":"Turkay Selen","year":"2015","unstructured":"Selen Turkay and Sonam Adinolf . 2015 . The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game. Cyberpsychology : Journal of Psychosocial Research on Cyberspace 9 , 3 (2015). https:\/\/doi.org\/10.5817\/CP2015--3--2 10.5817\/CP2015--3--2 Selen Turkay and Sonam Adinolf. 2015. The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9, 3 (2015). https:\/\/doi.org\/10.5817\/CP2015--3--2","journal-title":"Journal of Psychosocial Research on Cyberspace"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"crossref","unstructured":"Selen Turkay and Charles K Kinzer. 2017. The Relationship between Avatar-Based Customization Player Identification and Motivation. In Transforming Gaming and Computer Simulation Technologies across Industries. IGI Global 48--79. Selen Turkay and Charles K Kinzer. 2017. The Relationship between Avatar-Based Customization Player Identification and Motivation. In Transforming Gaming and Computer Simulation Technologies across Industries. IGI Global 48--79.","DOI":"10.4018\/978-1-5225-1817-4.ch003"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.2190\/T543-742X-033L-9877"}],"event":{"name":"CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Virtual Event Canada","acronym":"CHI PLAY '20"},"container-title":["Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3410404.3414241","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3410404.3414241","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:50Z","timestamp":1750195910000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3410404.3414241"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,11,2]]},"references-count":41,"alternative-id":["10.1145\/3410404.3414241","10.1145\/3410404"],"URL":"https:\/\/doi.org\/10.1145\/3410404.3414241","relation":{},"subject":[],"published":{"date-parts":[[2020,11,2]]},"assertion":[{"value":"2020-11-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}