{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,24]],"date-time":"2025-08-24T01:39:35Z","timestamp":1755999575299,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":132,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,11,2]],"date-time":"2020-11-02T00:00:00Z","timestamp":1604275200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,11,2]]},"DOI":"10.1145\/3410404.3414250","type":"proceedings-article","created":{"date-parts":[[2020,11,3]],"date-time":"2020-11-03T13:28:10Z","timestamp":1604410090000},"page":"306-320","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Risking Treasure: Testing Loss Aversion in an Adventure Game"],"prefix":"10.1145","author":[{"given":"Natanael","family":"Bandeira Rom\u00e3o Tom\u00e9","sequence":"first","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Madison","family":"Klarkowski","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Carl","family":"Gutwin","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Cody","family":"Phillips","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Regan L.","family":"Mandryk","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Andy","family":"Cockburn","sequence":"additional","affiliation":[{"name":"University of Canterbury, Christchurch, New Zealand"}]}],"member":"320","published-online":{"date-parts":[[2020,11,3]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11166-008-9039-8"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1111\/ajps.12440"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1162\/rest_a_00719"},{"key":"e_1_3_2_2_4_1","volume-title":"Deciding for Others Reduces Loss Aversion. Management Science 62, 1 (Dec","author":"Andersson Ola","year":"2014","unstructured":"Ola Andersson , H\u00e5kan J. Holm , Jean-Robert Tyran , and Erik Wengstr\u00f6m . 2014. Deciding for Others Reduces Loss Aversion. Management Science 62, 1 (Dec . 2014 ), 29--36. https:\/\/doi.org\/10.1287\/mnsc.2014.2085 Publisher : INFORMS. 10.1287\/mnsc.2014.2085 Ola Andersson, H\u00e5kan J. Holm, Jean-Robert Tyran, and Erik Wengstr\u00f6m. 2014. Deciding for Others Reduces Loss Aversion. Management Science 62, 1 (Dec. 2014), 29--36. https:\/\/doi.org\/10.1287\/mnsc.2014.2085 Publisher: INFORMS."},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1038\/nature12486"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1038\/nature12486"},{"key":"e_1_3_2_2_7_1","volume-title":"Video games, cognitive exercises, and the enhancement of cognitive abilities. Current Opinion in Behavioral Sciences 4 (Aug","author":"Anguera Joaquin A","year":"2015","unstructured":"Joaquin A Anguera and Adam Gazzaley . 2015. Video games, cognitive exercises, and the enhancement of cognitive abilities. Current Opinion in Behavioral Sciences 4 (Aug . 2015 ), 160--165. https:\/\/doi.org\/10.1016\/j.cobeha.2015.06.002 10.1016\/j.cobeha.2015.06.002 Joaquin A Anguera and Adam Gazzaley. 2015. Video games, cognitive exercises, and the enhancement of cognitive abilities. Current Opinion in Behavioral Sciences 4 (Aug. 2015), 160--165. https:\/\/doi.org\/10.1016\/j.cobeha.2015.06.002"},{"key":"e_1_3_2_2_8_1","volume-title":"Jos\u00e9 M. Reales, and John Waterworth.","author":"Ballesteros Soledad","year":"2014","unstructured":"Soledad Ballesteros , Antonio Prieto , Julia Mayas , Pilar Toril , Carmen Pita , Laura Ponce de Le\u00f3n , Jos\u00e9 M. Reales, and John Waterworth. 2014 . Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial. Frontiers in Aging Neuroscience 6 (2014). https: \/\/doi.org\/10.3389\/fnagi.2014.00277 Publisher : Frontiers . 10.3389\/fnagi.2014.00277 Soledad Ballesteros, Antonio Prieto, Julia Mayas, Pilar Toril, Carmen Pita, Laura Ponce de Le\u00f3n, Jos\u00e9 M. Reales, and John Waterworth. 2014. Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial. Frontiers in Aging Neuroscience 6 (2014). https: \/\/doi.org\/10.3389\/fnagi.2014.00277 Publisher: Frontiers."},{"key":"e_1_3_2_2_9_1","volume-title":"The Journal of Finance 56","author":"Barberis Nicholas","year":"2020","unstructured":"Nicholas Barberis and Ming Huang . 2001. Mental Accounting , Loss Aversion , and Individual Stock Returns . The Journal of Finance 56 , Risking Treasure : Testing Loss Aversion in an Adventure Game CHI PLAY '20, November 2--4, 2020 , Virtual Event, Canada 4 (2001), 1247--1292. https:\/\/doi.org\/10.1111\/0022--1082.00367 _eprint: https:\/\/onlinelibrary.wiley.com\/doi\/pdf\/10.1111\/0022--1082.00367. 10.1111\/0022--1082.00367 Nicholas Barberis and Ming Huang. 2001. Mental Accounting, Loss Aversion, and Individual Stock Returns. The Journal of Finance 56, Risking Treasure: Testing Loss Aversion in an Adventure Game CHI PLAY '20, November 2--4, 2020, Virtual Event, Canada 4 (2001), 1247--1292. https:\/\/doi.org\/10.1111\/0022--1082.00367 _eprint: https:\/\/onlinelibrary.wiley.com\/doi\/pdf\/10.1111\/0022--1082.00367."},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.26503\/todigra.v2i3.53"},{"key":"e_1_3_2_2_11_1","volume-title":"Kramer","author":"Basak Chandramallika","year":"2008","unstructured":"Chandramallika Basak , Walter R. Boot , Michelle W. Voss , and Arthur F . Kramer . 2008 . Can Training in a Real-Time Strategy Videogame Attenuate Cognitive Decline in Older Adults? Psychology and aging 23, 4 (Dec. 2008), 765--777. https:\/\/doi.org\/10.1037\/a0013494 10.1037\/a0013494 Chandramallika Basak, Walter R. Boot, Michelle W. Voss, and Arthur F. Kramer. 2008. Can Training in a Real-Time Strategy Videogame Attenuate Cognitive Decline in Older Adults? Psychology and aging 23, 4 (Dec. 2008), 765--777. https:\/\/doi.org\/10.1037\/a0013494"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1038\/nrn3135"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1521\/suli.34.2.126.32791"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.01.034"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.2307\/2118511"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1162\/0034653043125167"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.2307\/2232497"},{"volume-title":"Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17)","author":"Birk Max V.","key":"e_1_3_2_2_18_1","unstructured":"Max V. Birk , Maximilian A. Friehs , and Regan L. Mandryk . 2017. Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study . In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17) . Association for Computing Machinery, Amsterdam, The Netherlands, 157--170. https:\/\/doi.org\/10.1145\/3116595.3116608 10.1145\/3116595.3116608 Max V. Birk, Maximilian A. Friehs, and Regan L. Mandryk. 2017. Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). Association for Computing Machinery, Amsterdam, The Netherlands, 157--170. https:\/\/doi.org\/10.1145\/3116595.3116608"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1002\/mar.20217"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2015.0053"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.2196\/games.6464"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jbtep.2015.03.008"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11166-019-09315-3"},{"volume-title":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17)","author":"Bowey Jason T.","key":"e_1_3_2_2_24_1","unstructured":"Jason T. Bowey , Ansgar E. Depping , and Regan L. Mandryk . 2017. Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games . In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17) . Association for Computing Machinery, Denver, Colorado, USA, 1530--1543. https:\/\/doi.org\/10.1145\/3025453.3025563 10.1145\/3025453.3025563 Jason T. Bowey, Ansgar E. Depping, and Regan L. Mandryk. 2017. Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, Denver, Colorado, USA, 1530--1543. https:\/\/doi.org\/10.1145\/3025453.3025563"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11166-005-5105-7"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1177\/1745691610393980"},{"key":"e_1_3_2_2_27_1","first-page":"512","article-title":"Neutralizing Cognitive Bias: An Invitation to Prosecutors","volume":"2","author":"Burke Alafair","year":"2006","unstructured":"Alafair Burke . 2006 . Neutralizing Cognitive Bias: An Invitation to Prosecutors . New York University Journal of Law & Liberty 2 (2006), 512 . https:\/\/heinonline. org\/HOL\/Page?handle=hein.journals\/nyujlawlb2&id=518&div=&collection= Alafair Burke. 2006. Neutralizing Cognitive Bias: An Invitation to Prosecutors. New York University Journal of Law & Liberty 2 (2006), 512. https:\/\/heinonline. org\/HOL\/Page?handle=hein.journals\/nyujlawlb2&id=518&div=&collection=","journal-title":"New York University Journal of Law & Liberty"},{"volume-title":"Gamification in Education and Business, Torsten Reiners and Lincoln C","author":"Butler Charles","key":"e_1_3_2_2_28_1","unstructured":"Charles Butler . 2015. Applied Behavioral Economics: A Game Designer?s Perspective . In Gamification in Education and Business, Torsten Reiners and Lincoln C . Wood (Eds.). Springer International Publishing , Cham , 81--104. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_5 10.1007\/978--3--319--10208--5_5 Charles Butler. 2015. Applied Behavioral Economics: A Game Designer?s Perspective. In Gamification in Education and Business, Torsten Reiners and Lincoln C. Wood (Eds.). Springer International Publishing, Cham, 81--104. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_5"},{"key":"e_1_3_2_2_29_1","volume-title":"Camerer and George Loewenstein","author":"Colin","year":"2003","unstructured":"Colin F. Camerer and George Loewenstein . 2003 . Behavioral Economics : Past, Present, Future. In Advances in behavioral economics. Princeton University Press , Princeton, N.J., 1--61. https:\/\/resolver.caltech.edu\/CaltechAUTHORS:20110204152338626 Num Pages: 61. Colin F. Camerer and George Loewenstein. 2003. Behavioral Economics: Past, Present, Future. In Advances in behavioral economics. Princeton University Press, Princeton, N.J., 1--61. https:\/\/resolver.caltech.edu\/CaltechAUTHORS:20110204152338626 Num Pages: 61."},{"key":"e_1_3_2_2_30_1","volume-title":"Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. (June","author":"Copier Marinka","year":"2005","unstructured":"Marinka Copier . 2005. Connecting Worlds . Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. (June 2005 ). http:\/\/summit.sfu.ca\/item\/215 Marinka Copier. 2005. Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. (June 2005). http:\/\/summit.sfu.ca\/item\/215"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1177\/0890117118790394"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10683-013-9356-x"},{"volume-title":"The Ludification of Digital Media Cultures","author":"Michiel Lange","key":"e_1_3_2_2_33_1","unstructured":"de Lange Michiel , Raessens Joost , Frissen Valerie , Lammes Sybille , and de Mul Jos . 2015. Playful Identities : The Ludification of Digital Media Cultures . Amsterdam University Press , Amsterdam . http:\/\/www.oapen.org\/record\/524070 de Lange Michiel, Raessens Joost, Frissen Valerie, Lammes Sybille, and de Mul Jos. 2015. Playful Identities : The Ludification of Digital Media Cultures. Amsterdam University Press, Amsterdam. http:\/\/www.oapen.org\/record\/524070"},{"volume-title":"Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17)","author":"Ansgar","key":"e_1_3_2_2_34_1","unstructured":"Ansgar E. Depping and Regan L. Mandryk. 2017. Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness . In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17) . Association for Computing Machinery, Amsterdam, The Netherlands, 449--461. https:\/\/doi.org\/10.1145\/3116595.3116639 10.1145\/3116595.3116639 Ansgar E. Depping and Regan L. Mandryk. 2017. Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). Association for Computing Machinery, Amsterdam, The Netherlands, 449--461. https:\/\/doi.org\/10.1145\/3116595.3116639"},{"volume-title":"Persuasive Technology (Lecture Notes in Computer Science)","author":"Dunbar Norah E.","key":"e_1_3_2_2_35_1","unstructured":"Norah E. Dunbar , Matthew L. Jensen , Claude H. Miller , Elena Bessarabova , Sara K. Straub , Scott N. Wilson , Javier Elizondo , Judee K. Burgoon , Joseph S. Valacich , Bradley Adame , Yu-Hao Lee , Brianna Lane , Cameron Piercy , David Wilson , Shawn King , Cindy Vincent , and Ryan Scheutzler . 2014. Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback . In Persuasive Technology (Lecture Notes in Computer Science) , Anna Spagnolli, Luca Chittaro, and Luciano Gamberini (Eds.). Springer International Publishing , Cham , 92--105. https:\/\/doi.org\/10.1007\/978--3--319-07127--5_9 10.1007\/978--3--319-07127--5_9 Norah E. Dunbar, Matthew L. Jensen, Claude H. Miller, Elena Bessarabova, Sara K. Straub, Scott N. Wilson, Javier Elizondo, Judee K. Burgoon, Joseph S. Valacich, Bradley Adame, Yu-Hao Lee, Brianna Lane, Cameron Piercy, David Wilson, Shawn King, Cindy Vincent, and Ryan Scheutzler. 2014. Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback. In Persuasive Technology (Lecture Notes in Computer Science), Anna Spagnolli, Luca Chittaro, and Luciano Gamberini (Eds.). Springer International Publishing, Cham, 92--105. https:\/\/doi.org\/10.1007\/978--3--319-07127--5_9"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1080\/15427560.2018.1511562"},{"key":"e_1_3_2_2_37_1","volume-title":"Technical Report. Retrieved","author":"Europe GameVision","year":"2020","unstructured":"GameVision Europe . [n.d.]. Video Gamers In Europe 2010 . Technical Report. Retrieved April 17, 2020 from https:\/\/www.isfe.eu\/wp-content\/uploads\/2018\/ 11\/isfe_final_combined.pdf GameVision Europe. [n.d.]. Video Gamers In Europe 2010. Technical Report. Retrieved April 17, 2020 from https:\/\/www.isfe.eu\/wp-content\/uploads\/2018\/ 11\/isfe_final_combined.pdf"},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-9280.2007.01990.x"},{"volume-title":"Individual-Level Loss Aversion in Riskless and Risky Choices. SSRN Scholarly Paper ID 1010597. Social Science Research Network","author":"Gaechter Simon","key":"e_1_3_2_2_39_1","unstructured":"Simon Gaechter , Eric J. Johnson , and Andreas Herrmann . 2007. Individual-Level Loss Aversion in Riskless and Risky Choices. SSRN Scholarly Paper ID 1010597. Social Science Research Network , Rochester, NY . https:\/\/papers.ssrn.com\/ abstract=1010597 Simon Gaechter, Eric J. Johnson, and Andreas Herrmann. 2007. Individual-Level Loss Aversion in Riskless and Risky Choices. SSRN Scholarly Paper ID 1010597. Social Science Research Network, Rochester, NY. https:\/\/papers.ssrn.com\/ abstract=1010597"},{"key":"e_1_3_2_2_40_1","volume-title":"Retrieved","author":"GDC.","year":"2015","unstructured":"GDC. 2015 . Building the Content that Drives the Counter-Strike: Global Offensive Economy . Retrieved April 17, 2020 from https:\/\/www.youtube.com\/ watch?v=gd_QeY9uATA GDC. 2015. Building the Content that Drives the Counter-Strike: Global Offensive Economy. Retrieved April 17, 2020 from https:\/\/www.youtube.com\/ watch?v=gd_QeY9uATA"},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.18261\/ISSN1891-943X-2006-03-02"},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1002\/bdm.1753"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"crossref","unstructured":"Isabela Granic Adam Lobel and Rutger C. M. E Engels. [n.d.]. The benefits of playing video games. American Psychologist 69(1) ([n. d.]) 66--78. https: \/\/doi.org\/10.1037\/a0034857    10.1037\/a0034857\nIsabela Granic Adam Lobel and Rutger C. M. E Engels. [n.d.]. The benefits of playing video games. American Psychologist 69(1) ([n. d.]) 66--78. https: \/\/doi.org\/10.1037\/a0034857","DOI":"10.1037\/a0034857"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF01014863"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10660-009-9032-6"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858419"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1540-6261.2005.00737.x"},{"volume-title":"Swords and Circuitry: A Designer's Guide to Computer Role-Playing Games","author":"Hallford Neal","key":"e_1_3_2_2_48_1","unstructured":"Neal Hallford , Jana Hallford , and Andre LaMothe . 2001. Swords and Circuitry: A Designer's Guide to Computer Role-Playing Games . Premier Press . Neal Hallford, Jana Hallford, and Andre LaMothe. 2001. Swords and Circuitry: A Designer's Guide to Computer Role-Playing Games. Premier Press."},{"key":"e_1_3_2_2_49_1","volume-title":"CHI PLAY '20","author":"Hamari Juho","year":"2011","unstructured":"Juho Hamari . 2011 . Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games . CHI PLAY '20 , November 2 --4 , 2020, Virtual Event, Canada N. Bandeira Rom\u00e3o Tom\u00e9 et al. Juho Hamari. 2011. Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games. CHI PLAY '20, November 2--4, 2020, Virtual Event, Canada N. Bandeira Rom\u00e3o Tom\u00e9 et al."},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1177\/1367549410393232"},{"key":"e_1_3_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-9280.2007.02031.x"},{"key":"e_1_3_2_2_52_1","unstructured":"Alison Harvey. [n.d.]. The Liminal Magic Circle: Boundaries Frames and Participation in Pervasive Mobile Games. 1 ([n. d.]) 9.  Alison Harvey. [n.d.]. The Liminal Magic Circle: Boundaries Frames and Participation in Pervasive Mobile Games. 1 ([n. d.]) 9."},{"key":"e_1_3_2_2_53_1","volume-title":"Adaptive Rationality: An Evolutionary Perspective on Cognitive Bias. Social Cognition 27, 5 (Oct.","author":"Haselton Martie G.","year":"2009","unstructured":"Martie G. Haselton , Gregory A. Bryant , Andreas Wilke , David A. Frederick , Andrew Galperin , Willem E. Frankenhuis , and Tyler Moore . 2009 . Adaptive Rationality: An Evolutionary Perspective on Cognitive Bias. Social Cognition 27, 5 (Oct. 2009), 733--763. https:\/\/doi.org\/10.1521\/soco.2009.27.5.733 Publisher : Guilford Publications Inc . 10.1521\/soco.2009.27.5.733 Martie G. Haselton, Gregory A. Bryant, Andreas Wilke, David A. Frederick, Andrew Galperin, Willem E. Frankenhuis, and Tyler Moore. 2009. Adaptive Rationality: An Evolutionary Perspective on Cognitive Bias. Social Cognition 27, 5 (Oct. 2009), 733--763. https:\/\/doi.org\/10.1521\/soco.2009.27.5.733 Publisher: Guilford Publications Inc."},{"key":"e_1_3_2_2_54_1","volume-title":"Murray","author":"Haselton Martie G.","year":"2015","unstructured":"Martie G. Haselton , Daniel Nettle , and Damian R . Murray . 2015 . The Evolution of Cognitive Bias. In The Handbook of Evolutionary Psychology. American Cancer Society , 1--20. https:\/\/doi.org\/10.1002\/9781119125563.evpsych241 10.1002\/9781119125563.evpsych241 Martie G. Haselton, Daniel Nettle, and Damian R. Murray. 2015. The Evolution of Cognitive Bias. In The Handbook of Evolutionary Psychology. American Cancer Society, 1--20. https:\/\/doi.org\/10.1002\/9781119125563.evpsych241"},{"key":"e_1_3_2_2_55_1","volume-title":"Murray","author":"Haselton Martie G.","year":"2015","unstructured":"Martie G. Haselton , Daniel Nettle , and Damian R . Murray . 2015 . The Evolution of Cognitive Bias. In The Handbook of Evolutionary Psychology. American Cancer Society , 1--20. https: \/\/doi.org\/10.1002\/9781119125563.evpsych241 Section: 41 _eprint: https:\/\/onlinelibrary.wiley.com\/doi\/pdf\/10.1002\/9781119125563.evpsych241. 10.1002\/9781119125563.evpsych241 Martie G. Haselton, Daniel Nettle, and Damian R. Murray. 2015. The Evolution of Cognitive Bias. In The Handbook of Evolutionary Psychology. American Cancer Society, 1--20. https: \/\/doi.org\/10.1002\/9781119125563.evpsych241 Section: 41 _eprint: https:\/\/onlinelibrary.wiley.com\/doi\/pdf\/10.1002\/9781119125563.evpsych241."},{"key":"e_1_3_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753357"},{"key":"e_1_3_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10640-010-9455-5"},{"key":"e_1_3_2_2_58_1","unstructured":"Lin Holin and Sun Chuen-Tsai. 2007. Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses. (2007). http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/ 07312.38207.pdf Publisher: The University of Tokyo.  Lin Holin and Sun Chuen-Tsai. 2007. Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses. (2007). http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/ 07312.38207.pdf Publisher: The University of Tokyo."},{"key":"#cr-split#-e_1_3_2_2_59_1.1","unstructured":"Thomas Holtgraves. 2009. Evaluating the Problem Gambling Severity Index. https:\/\/doi.org\/10.1007\/s10899-008--9107--7 10.1007\/s10899-008--9107--7"},{"key":"#cr-split#-e_1_3_2_2_59_1.2","unstructured":"Thomas Holtgraves. 2009. Evaluating the Problem Gambling Severity Index. https:\/\/doi.org\/10.1007\/s10899-008--9107--7"},{"key":"e_1_3_2_2_60_1","volume-title":"Zeckhauser","author":"Horton John J.","year":"2010","unstructured":"John J. Horton , David G. Rand , and Richard J . Zeckhauser . 2010 . The Online Laboratory: Conducting Experiments in a Real Labor Market. SSRN Scholarly Paper ID 1591202. Social Science Research Network, Rochester, NY. https: \/\/papers.ssrn.com\/abstract=1591202 John J. Horton, David G. Rand, and Richard J. Zeckhauser. 2010. The Online Laboratory: Conducting Experiments in a Real Labor Market. SSRN Scholarly Paper ID 1591202. Social Science Research Network, Rochester, NY. https: \/\/papers.ssrn.com\/abstract=1591202"},{"key":"e_1_3_2_2_61_1","unstructured":"J. Huizinga. 2003. Homo Ludens. Taylor & Francis. Google-Books-ID: ALeXRMGU1CsC.  J. Huizinga. 2003. Homo Ludens. Taylor & Francis. Google-Books-ID: ALeXRMGU1CsC."},{"key":"e_1_3_2_2_62_1","volume-title":"An Exploratory Study of Health Habit Formation Through Gamification. arXiv:1708.04418 [cs] (Aug","author":"Iurchenko Anna","year":"2017","unstructured":"Anna Iurchenko . 2017. An Exploratory Study of Health Habit Formation Through Gamification. arXiv:1708.04418 [cs] (Aug . 2017 ). http:\/\/arxiv.org\/ abs\/1708.04418 arXiv: 1708.04418. Anna Iurchenko. 2017. An Exploratory Study of Health Habit Formation Through Gamification. arXiv:1708.04418 [cs] (Aug. 2017). http:\/\/arxiv.org\/ abs\/1708.04418 arXiv: 1708.04418."},{"key":"e_1_3_2_2_63_1","doi-asserted-by":"publisher","DOI":"10.2307\/3791678"},{"key":"e_1_3_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.tree.2013.05.014"},{"key":"e_1_3_2_2_65_1","unstructured":"Jesper Juul. 2009. Fear of Failing? The Many Meanings of Difficulty in Video Games. https:\/\/www.jesperjuul.net\/text\/fearoffailing\/  Jesper Juul. 2009. Fear of Failing? The Many Meanings of Difficulty in Video Games. https:\/\/www.jesperjuul.net\/text\/fearoffailing\/"},{"volume-title":"The Art of Failure: An Essay on the Pain of Playing Video Games","author":"Juul Jesper","key":"e_1_3_2_2_66_1","unstructured":"Jesper Juul . 2013. The Art of Failure: An Essay on the Pain of Playing Video Games . MIT Press. Google-Books-ID : 5sC1knAj_isC. Jesper Juul. 2013. The Art of Failure: An Essay on the Pain of Playing Video Games. MIT Press. Google-Books-ID: 5sC1knAj_isC."},{"key":"e_1_3_2_2_67_1","doi-asserted-by":"publisher","DOI":"10.1257\/jep.5.1.193"},{"key":"e_1_3_2_2_68_1","doi-asserted-by":"publisher","DOI":"10.2307\/1914185"},{"key":"e_1_3_2_2_69_1","series-title":"World Scientific Handbook in Financial Economics Series","volume-title":"Handbook of the Fundamentals of Financial Decision Making","author":"Kahneman Daniel","unstructured":"Daniel Kahneman and Amos Tversky . 2012. Choices, Values, and Frames. In Handbook of the Fundamentals of Financial Decision Making . World Scientific Handbook in Financial Economics Series , Vol. Volume 4 . WORLD SCIENTIFIC , 269--278. https:\/\/doi.org\/10.1142\/9789814417358_0016 10.1142\/9789814417358_0016 Daniel Kahneman and Amos Tversky. 2012. Choices, Values, and Frames. In Handbook of the Fundamentals of Financial Decision Making. World Scientific Handbook in Financial Economics Series, Vol. Volume 4. WORLD SCIENTIFIC, 269--278. https:\/\/doi.org\/10.1142\/9789814417358_0016"},{"key":"e_1_3_2_2_70_1","series-title":"World Scientific Handbook in Financial Economics Series","volume-title":"Prospect Theory: An Analysis of Decision Under Risk. In Handbook of the Fundamentals of Financial Decision Making","author":"Kahneman Daniel","year":"2012","unstructured":"Daniel Kahneman and Amos Tversky . 2012 . Prospect Theory: An Analysis of Decision Under Risk. In Handbook of the Fundamentals of Financial Decision Making . World Scientific Handbook in Financial Economics Series , Vol. Volume 4 . WORLD SCIENTIFIC , 99--127. https:\/\/doi.org\/10.1142\/9789814417358_0006 10.1142\/9789814417358_0006 Daniel Kahneman and Amos Tversky. 2012. Prospect Theory: An Analysis of Decision Under Risk. In Handbook of the Fundamentals of Financial Decision Making. World Scientific Handbook in Financial Economics Series, Vol. Volume 4. WORLD SCIENTIFIC, 99--127. https:\/\/doi.org\/10.1142\/9789814417358_0006"},{"key":"e_1_3_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357127"},{"key":"e_1_3_2_2_72_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijresmar.2004.09.002"},{"key":"e_1_3_2_2_73_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0014379"},{"key":"e_1_3_2_2_74_1","volume-title":"Virtual Economics: Applying Economics to the Study of Game Worlds. SSRN Scholarly Paper ID 1630302. Social Science Research Network","author":"Lehdonvirta Vili","year":"2005","unstructured":"Vili Lehdonvirta . 2005 . Virtual Economics: Applying Economics to the Study of Game Worlds. SSRN Scholarly Paper ID 1630302. Social Science Research Network , Rochester, NY . https:\/\/papers.ssrn.com\/abstract=1630302 Vili Lehdonvirta. 2005. Virtual Economics: Applying Economics to the Study of Game Worlds. SSRN Scholarly Paper ID 1630302. Social Science Research Network, Rochester, NY. https:\/\/papers.ssrn.com\/abstract=1630302"},{"key":"e_1_3_2_2_75_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10660-009-9028-2"},{"key":"e_1_3_2_2_76_1","doi-asserted-by":"publisher","DOI":"10.1177\/019251296017002004"},{"key":"e_1_3_2_2_77_1","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282373"},{"key":"e_1_3_2_2_78_1","unstructured":"Michael Liebe. [n.d.]. There is no magic circle : on the difference between computer games and traditional games. ([n. d.]). https:\/\/publishup.uni-potsdam. de\/frontdoor\/index\/index\/docId\/2558  Michael Liebe. [n.d.]. There is no magic circle : on the difference between computer games and traditional games. ([n. d.]). https:\/\/publishup.uni-potsdam. de\/frontdoor\/index\/index\/docId\/2558"},{"key":"e_1_3_2_2_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/2531602.2531661"},{"key":"e_1_3_2_2_80_1","first-page":"277","article-title":"Expected Utility","volume":"50","author":"Machina Mark J.","year":"1982","unstructured":"Mark J. Machina . 1982 . \" Expected Utility \" Analysis without the Independence Axiom. Econometrica 50 , 2 (1982), 277 -- 323 . https:\/\/doi.org\/10.2307\/1912631 Publisher: [Wiley, Econometric Society]. 10.2307\/1912631 Mark J. Machina. 1982. \"Expected Utility\" Analysis without the Independence Axiom. Econometrica 50, 2 (1982), 277--323. https:\/\/doi.org\/10.2307\/1912631 Publisher: [Wiley, Econometric Society].","journal-title":"Analysis without the Independence Axiom. Econometrica"},{"key":"e_1_3_2_2_81_1","doi-asserted-by":"publisher","DOI":"10.3758\/s13428-011-0124-6"},{"key":"e_1_3_2_2_82_1","doi-asserted-by":"publisher","DOI":"10.1080\/02701367.1989.10607413"},{"key":"e_1_3_2_2_83_1","volume-title":"Diane Joyce Janvrin, and William N. Dilla","author":"Mennecke Brian","year":"2007","unstructured":"Brian Mennecke , William D. Terando , Diane Joyce Janvrin, and William N. Dilla . 2007 . It's Just a Game, or is It? Real Money, Real Income, and Real Taxes in Virtual Worlds. SSRN Scholarly Paper ID 1022064. Social Science Research Network, Rochester, NY. https:\/\/papers.ssrn.com\/abstract=1022064 Brian Mennecke, William D. Terando, Diane Joyce Janvrin, and William N. Dilla. 2007. It's Just a Game, or is It? Real Money, Real Income, and Real Taxes in Virtual Worlds. SSRN Scholarly Paper ID 1022064. Social Science Research Network, Rochester, NY. https:\/\/papers.ssrn.com\/abstract=1022064"},{"key":"e_1_3_2_2_84_1","unstructured":"Markus Montola. [n.d.]. Exploring the Edge of the Magic Circle: Defining Pervasive Games. ([n. d.]) 4.  Markus Montola. [n.d.]. Exploring the Edge of the Magic Circle: Defining Pervasive Games. ([n. d.]) 4."},{"volume-title":"Risk Taking in Financial Decisions as a Function of Age","author":"Muskaan Arora Santha Kumari","key":"e_1_3_2_2_85_1","unstructured":"Santha Kumari Muskaan Arora . 2015. Risk Taking in Financial Decisions as a Function of Age , Gender : Mediating Role of Loss Aversion and Regret . , 83--89 pages. Santha Kumari Muskaan Arora. 2015. Risk Taking in Financial Decisions as a Function of Age, Gender: Mediating Role of Loss Aversion and Regret. , 83--89 pages."},{"key":"e_1_3_2_2_86_1","volume-title":"Mandryk","author":"Nacke Lennart E.","year":"2011","unstructured":"Lennart E. Nacke , Chris Bateman , and Regan L . Mandryk . 2011 . BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. In Entertainment Computing -- ICEC 2011 (Lecture Notes in Computer Science), Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, and Kevin Stanley (Eds.). Springer , Berlin, Heidelberg, 288--293. https:\/\/doi.org\/10.1007\/978--3--642--24500--8_31 10.1007\/978--3--642--24500--8_31 Lennart E. Nacke, Chris Bateman, and Regan L. Mandryk. 2011. BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. In Entertainment Computing -- ICEC 2011 (Lecture Notes in Computer Science), Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, and Kevin Stanley (Eds.). Springer, Berlin, Heidelberg, 288--293. https:\/\/doi.org\/10.1007\/978--3--642--24500--8_31"},{"key":"e_1_3_2_2_87_1","volume-title":"Risk-Seeking in Utilitarian Vs. Hedonic Domain: Implications For the Prospect Theory Value Function. ACR North American Advances NA-37","author":"Namkoong Jae-Eun","year":"2010","unstructured":"Jae-Eun Namkoong and Raj Raghunathan . 2010. Risk-Seeking in Utilitarian Vs. Hedonic Domain: Implications For the Prospect Theory Value Function. ACR North American Advances NA-37 ( 2010 ). https:\/\/\/www.acrwebsite.org\/volumes\/ 15104\/volumes\/v37\/NA-37 Jae-Eun Namkoong and Raj Raghunathan. 2010. Risk-Seeking in Utilitarian Vs. Hedonic Domain: Implications For the Prospect Theory Value Function. ACR North American Advances NA-37 (2010). https:\/\/\/www.acrwebsite.org\/volumes\/ 15104\/volumes\/v37\/NA-37"},{"key":"e_1_3_2_2_88_1","volume-title":"The Pervasive Interface","author":"Nieuwdorp Eva","year":"2005","unstructured":"Eva Nieuwdorp . 2005. The Pervasive Interface ; Tracing the Magic Circle . ( May 2005 ). https:\/\/summit.sfu.ca\/item\/251 Eva Nieuwdorp. 2005. The Pervasive Interface; Tracing the Magic Circle. (May 2005). https:\/\/summit.sfu.ca\/item\/251"},{"key":"e_1_3_2_2_89_1","doi-asserted-by":"publisher","DOI":"10.1509\/jmkr.42.2.119.62292"},{"volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)","author":"Orji Rita","key":"e_1_3_2_2_90_1","unstructured":"Rita Orji , Regan L. Mandryk , Julita Vassileva , and Kathrin M. Gerling . 2013. Tailoring Persuasive Health Games to Gamer Type . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13) . ACM, New York, NY, USA, 2467--2476. https:\/\/doi.org\/10.1145\/2470654.2481341 event-place: Paris, France. 10.1145\/2470654.2481341 Rita Orji, Regan L. Mandryk, Julita Vassileva, and Kathrin M. Gerling. 2013. Tailoring Persuasive Health Games to Gamer Type. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, New York, NY, USA, 2467--2476. https:\/\/doi.org\/10.1145\/2470654.2481341 event-place: Paris, France."},{"key":"e_1_3_2_2_91_1","first-page":"9","article-title":"Running experiments on Amazon Mechanical Turk","volume":"5","author":"Paolacci Gabriele","year":"2010","unstructured":"Gabriele Paolacci . 2010 . Running experiments on Amazon Mechanical Turk . Judgment and Decision Making 5 , 5 (2010), 9 . Gabriele Paolacci. 2010. Running experiments on Amazon Mechanical Turk. Judgment and Decision Making 5, 5 (2010), 9.","journal-title":"Judgment and Decision Making"},{"key":"e_1_3_2_2_92_1","volume-title":"Inside the Turk: Understanding Mechanical Turk as a Participant Pool. Current Directions in Psychological Science (June","author":"Paolacci Gabriele","year":"2014","unstructured":"Gabriele Paolacci and Jesse Chandler . 2014. Inside the Turk: Understanding Mechanical Turk as a Participant Pool. Current Directions in Psychological Science (June 2014 ). https:\/\/doi.org\/10.1177\/0963721414531598 Publisher : SAGE PublicationsSage CA: Los Angeles, CA. 10.1177\/0963721414531598 Gabriele Paolacci and Jesse Chandler. 2014. Inside the Turk: Understanding Mechanical Turk as a Participant Pool. Current Directions in Psychological Science (June 2014). https:\/\/doi.org\/10.1177\/0963721414531598 Publisher: SAGE PublicationsSage CA: Los Angeles, CA."},{"key":"e_1_3_2_2_93_1","volume-title":"Loss Aversion: Origin, Components and Marketing Implications. Recherche et Applications en Marketing (English Edition) 23, 2 (June","author":"Paraschiv Corina","year":"2008","unstructured":"Corina Paraschiv and Olivier L'Haridon . 2008 . Loss Aversion: Origin, Components and Marketing Implications. Recherche et Applications en Marketing (English Edition) 23, 2 (June 2008), 67--82. https:\/\/doi.org\/10.1177\/ 205157070802300204 Publisher : SAGE Publications. Risking Treasure : Testing Loss Aversion in an Adventure Game CHI PLAY '20, November 2--4, 2020, Virtual Event, Canada Corina Paraschiv and Olivier L'Haridon. 2008. Loss Aversion: Origin, Components and Marketing Implications. Recherche et Applications en Marketing (English Edition) 23, 2 (June 2008), 67--82. https:\/\/doi.org\/10.1177\/ 205157070802300204 Publisher: SAGE Publications. Risking Treasure: Testing Loss Aversion in an Adventure Game CHI PLAY '20, November 2--4, 2020, Virtual Event, Canada"},{"key":"e_1_3_2_2_94_1","doi-asserted-by":"publisher","DOI":"10.1177\/1367549407088335"},{"key":"e_1_3_2_2_95_1","volume-title":"An Empirical Analysis of Online Gamers? Perceptions of Game Items: Modified Theory of Consumption Values Approach. Cyberpsychology, Behavior, and Social Networking 14, 7--8 (Feb","author":"Park Bong-Won","year":"2011","unstructured":"Bong-Won Park and Kun Chang Lee . 2011. An Empirical Analysis of Online Gamers? Perceptions of Game Items: Modified Theory of Consumption Values Approach. Cyberpsychology, Behavior, and Social Networking 14, 7--8 (Feb . 2011 ), 453--459. https:\/\/doi.org\/10.1089\/cyber.2010.0253 Publisher : Mary Ann Liebert, Inc ., publishers. 10.1089\/cyber.2010.0253 Bong-Won Park and Kun Chang Lee. 2011. An Empirical Analysis of Online Gamers? Perceptions of Game Items: Modified Theory of Consumption Values Approach. Cyberpsychology, Behavior, and Social Networking 14, 7--8 (Feb. 2011), 453--459. https:\/\/doi.org\/10.1089\/cyber.2010.0253 Publisher: Mary Ann Liebert, Inc., publishers."},{"key":"e_1_3_2_2_96_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242713"},{"key":"e_1_3_2_2_97_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583025"},{"key":"e_1_3_2_2_98_1","doi-asserted-by":"publisher","DOI":"10.1145\/2838739.2838782"},{"key":"e_1_3_2_2_99_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.obhdp.2012.06.005"},{"key":"e_1_3_2_2_100_1","first-page":"731","article-title":"Understanding Why Good Lawyers Go Bad: Using Case Studies in Teaching Cognitive Bias in Legal Decision-Making","volume":"9","author":"Rand Joseph W.","year":"2002","unstructured":"Joseph W. Rand . 2002 . Understanding Why Good Lawyers Go Bad: Using Case Studies in Teaching Cognitive Bias in Legal Decision-Making . Clinical Law Review 9 (2002), 731 . https:\/\/heinonline.org\/HOL\/Page?handle=hein.journals\/ clinic9&id=737&div=&collection= Joseph W. Rand. 2002. Understanding Why Good Lawyers Go Bad: Using Case Studies in Teaching Cognitive Bias in Legal Decision-Making. Clinical Law Review 9 (2002), 731. https:\/\/heinonline.org\/HOL\/Page?handle=hein.journals\/ clinic9&id=737&div=&collection=","journal-title":"Clinical Law Review"},{"key":"e_1_3_2_2_101_1","doi-asserted-by":"publisher","DOI":"10.1145\/2968120.2987721"},{"key":"e_1_3_2_2_102_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.econlet.2014.01.020"},{"key":"e_1_3_2_2_103_1","volume-title":"Video game research in cognitive and educational sciences. Cogni?ie Creier Comportament 11, 1","author":"Rebetez Cyril","year":"2007","unstructured":"Cyril Rebetez and Mireille Betrancourt . 2007. Video game research in cognitive and educational sciences. Cogni?ie Creier Comportament 11, 1 ( 2007 ), 131--142. Place : Romania Publisher : Romanian Assn for Cognitive Science. Cyril Rebetez and Mireille Betrancourt. 2007. Video game research in cognitive and educational sciences. Cogni?ie Creier Comportament 11, 1 (2007), 131--142. Place: Romania Publisher: Romanian Assn for Cognitive Science."},{"key":"e_1_3_2_2_104_1","doi-asserted-by":"publisher","DOI":"10.1086\/209414"},{"key":"e_1_3_2_2_105_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10683-016-9509-9"},{"key":"e_1_3_2_2_106_1","volume-title":"Katie Salen Tekinba?, and Eric Zimmerman","author":"Salen Katie","year":"2004","unstructured":"Katie Salen , Katie Salen Tekinba?, and Eric Zimmerman . 2004 . Rules of Play: Game Design Fundamentals. MIT Press . Katie Salen, Katie Salen Tekinba?, and Eric Zimmerman. 2004. Rules of Play: Game Design Fundamentals. MIT Press."},{"key":"e_1_3_2_2_107_1","unstructured":"Katie Salen and Eric Zimmerman. 2003. This is not a game: play in cultural environments. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/05164. 10000.pdf  Katie Salen and Eric Zimmerman. 2003. This is not a game: play in cultural environments. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/05164. 10000.pdf"},{"key":"e_1_3_2_2_108_1","doi-asserted-by":"publisher","DOI":"10.1027\/1864-1105\/a000174"},{"key":"e_1_3_2_2_109_1","article-title":"Video game uses and gratifications as predictors of use and game preference. In International Journal of Sports Marketing and Sponsorship. Vol. 8. 213--224","author":"Sherry John","year":"2006","unstructured":"John Sherry , Bradley Greenberg , Kristen Lucas , and Kenneth Lachlan . 2006 . Video game uses and gratifications as predictors of use and game preference. In International Journal of Sports Marketing and Sponsorship. Vol. 8. 213--224 . Journal Abbreviation: International Journal of Sports Marketing and Sponsorship. John Sherry, Bradley Greenberg, Kristen Lucas, and Kenneth Lachlan. 2006. Video game uses and gratifications as predictors of use and game preference. In International Journal of Sports Marketing and Sponsorship. Vol. 8. 213--224. Journal Abbreviation: International Journal of Sports Marketing and Sponsorship.","journal-title":"Journal Abbreviation: International Journal of Sports Marketing and Sponsorship."},{"key":"e_1_3_2_2_110_1","volume-title":"From Loss Aversion to Loss Acceptance: How Casino Contexts Can Undermine Loss Aversion. (Jan","author":"Simmons Joseph","year":"2008","unstructured":"Joseph Simmons and Nathan Novemsky . 2008. From Loss Aversion to Loss Acceptance: How Casino Contexts Can Undermine Loss Aversion. (Jan . 2008 ). Joseph Simmons and Nathan Novemsky. 2008. From Loss Aversion to Loss Acceptance: How Casino Contexts Can Undermine Loss Aversion. (Jan. 2008)."},{"key":"e_1_3_2_2_111_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0005-7967(99)00096-0"},{"volume-title":"Gamification in Education and Business, Torsten Reiners and Lincoln C","author":"Stockinger Tobias","key":"e_1_3_2_2_112_1","unstructured":"Tobias Stockinger , Marion Koelle , Patrick Lindemann , Matthias Kranz , Stefan Diewald , Andreas M\u00f6ller , and Luis Roalter . 2015. Towards Leveraging Behavioral Economics in Mobile Application Design . In Gamification in Education and Business, Torsten Reiners and Lincoln C . Wood (Eds.). Springer International Publishing , Cham , 105--131. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_6 10.1007\/978--3--319--10208--5_6 Tobias Stockinger, Marion Koelle, Patrick Lindemann, Matthias Kranz, Stefan Diewald, Andreas M\u00f6ller, and Luis Roalter. 2015. Towards Leveraging Behavioral Economics in Mobile Application Design. In Gamification in Education and Business, Torsten Reiners and Lincoln C. Wood (Eds.). Springer International Publishing, Cham, 105--131. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_6"},{"volume-title":"Gamification in Education and Business, Torsten Reiners and Lincoln C","author":"Stockinger Tobias","key":"e_1_3_2_2_113_1","unstructured":"Tobias Stockinger , Marion Koelle , Patrick Lindemann , Matthias Kranz , Stefan Diewald , Andreas M\u00f6ller , and Luis Roalter . 2015. Towards Leveraging Behavioral Economics in Mobile Application Design . In Gamification in Education and Business, Torsten Reiners and Lincoln C . Wood (Eds.). Springer International Publishing , Cham , 105--131. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_6 10.1007\/978--3--319--10208--5_6 Tobias Stockinger, Marion Koelle, Patrick Lindemann, Matthias Kranz, Stefan Diewald, Andreas M\u00f6ller, and Luis Roalter. 2015. Towards Leveraging Behavioral Economics in Mobile Application Design. In Gamification in Education and Business, Torsten Reiners and Lincoln C. Wood (Eds.). Springer International Publishing, Cham, 105--131. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_6"},{"key":"e_1_3_2_2_114_1","unstructured":"T.L. Taylor. 2007. Pushing the Borders: Player Participation and Game Culture. 112--131 pages. http:\/\/tltaylor.com\/2009\/07\/pushing-the-borders-playerparticipation-and-game-culture\/ Library Catalog: tltaylor.com.  T.L. Taylor. 2007. Pushing the Borders: Player Participation and Game Culture. 112--131 pages. http:\/\/tltaylor.com\/2009\/07\/pushing-the-borders-playerparticipation-and-game-culture\/ Library Catalog: tltaylor.com."},{"key":"e_1_3_2_2_115_1","doi-asserted-by":"publisher","DOI":"10.1287\/mnsc.36.6.643"},{"key":"e_1_3_2_2_116_1","volume-title":"Virtual Economies: Threats and Risks. In Financial Cryptography and Data Security (Lecture Notes in Computer Science)","author":"Thorpe Christopher","year":"2007","unstructured":"Christopher Thorpe , Jessica Hammer , Jean Camp , Jon Callas , and Mike Bond . 2007 . Virtual Economies: Threats and Risks. In Financial Cryptography and Data Security (Lecture Notes in Computer Science) , Sven Dietrich and Rachna Dhamija (Eds.). Springer, Berlin , Heidelberg , 239--244. https:\/\/doi.org\/10.1007\/978--3540--77366--5_21 10.1007\/978--3540--77366--5_21 Christopher Thorpe, Jessica Hammer, Jean Camp, Jon Callas, and Mike Bond. 2007. Virtual Economies: Threats and Risks. In Financial Cryptography and Data Security (Lecture Notes in Computer Science), Sven Dietrich and Rachna Dhamija (Eds.). Springer, Berlin, Heidelberg, 239--244. https:\/\/doi.org\/10.1007\/978--3540--77366--5_21"},{"key":"e_1_3_2_2_117_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.1134239"},{"key":"e_1_3_2_2_118_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0037507"},{"key":"e_1_3_2_2_119_1","first-page":"10","article-title":"Judgment under Uncertainty","volume":"185","author":"Tversky Amos","year":"1974","unstructured":"Amos Tversky and Daniel Kahneman . 1974 . Judgment under Uncertainty : Heuristics and Biases. 185 (1974), 10 . Amos Tversky and Daniel Kahneman. 1974. Judgment under Uncertainty: Heuristics and Biases. 185 (1974), 10.","journal-title":"Heuristics and Biases."},{"key":"e_1_3_2_2_120_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.7455683"},{"key":"e_1_3_2_2_121_1","first-page":"4","article-title":"Loss Aversion in Riskless Choice","volume":"106","author":"Tversky Amos","year":"1991","unstructured":"Amos Tversky and Daniel Kahneman . 1991 . Loss Aversion in Riskless Choice : A Reference-Dependent Model. The Quarterly Journal of Economics 106 , 4 (Nov. 1991), 1039--1061. https:\/\/doi.org\/10.2307\/2937956 Publisher: Oxford Academic. 10.2307\/2937956 Amos Tversky and Daniel Kahneman. 1991. Loss Aversion in Riskless Choice: A Reference-Dependent Model. The Quarterly Journal of Economics 106, 4 (Nov. 1991), 1039--1061. https:\/\/doi.org\/10.2307\/2937956 Publisher: Oxford Academic.","journal-title":"A Reference-Dependent Model. The Quarterly Journal of Economics"},{"key":"e_1_3_2_2_122_1","volume-title":"Game Reward Systems: Gaming Experiences and Social Meanings. (May","author":"Wang Hao","year":"2012","unstructured":"Hao Wang and Chuen-Tsai Sun . 2012. Game Reward Systems: Gaming Experiences and Social Meanings. (May 2012 ). Hao Wang and Chuen-Tsai Sun. 2012. Game Reward Systems: Gaming Experiences and Social Meanings. (May 2012)."},{"volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08)","author":"Wang Yang","key":"e_1_3_2_2_123_1","unstructured":"Yang Wang and Scott D. Mainwaring . 2008. Human-Currency Interaction: learning from virtual currency use in China . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08) . Association for Computing Machinery, Florence, Italy, 25--28. https:\/\/doi.org\/10.1145\/1357054.1357059 10.1145\/1357054.1357059 Yang Wang and Scott D. Mainwaring. 2008. Human-Currency Interaction: learning from virtual currency use in China. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). Association for Computing Machinery, Florence, Italy, 25--28. https:\/\/doi.org\/10.1145\/1357054.1357059"},{"key":"e_1_3_2_2_124_1","first-page":"783","article-title":"Don?t Believe Everything You Think: Cognitive Bias in Legal Decision Making","volume":"9","author":"Weinstein Ian","year":"2002","unstructured":"Ian Weinstein . 2002 . Don?t Believe Everything You Think: Cognitive Bias in Legal Decision Making . Clinical Law Review 9 (2002), 783 . https:\/\/heinonline. org\/HOL\/Page?handle=hein.journals\/clinic9&id=789&div=&collection= Ian Weinstein. 2002. Don?t Believe Everything You Think: Cognitive Bias in Legal Decision Making. Clinical Law Review 9 (2002), 783. https:\/\/heinonline. org\/HOL\/Page?handle=hein.journals\/clinic9&id=789&div=&collection=","journal-title":"Clinical Law Review"},{"key":"e_1_3_2_2_125_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2012.01.012"},{"volume-title":"Retrieved","year":"2020","key":"e_1_3_2_2_126_1","unstructured":"Wikipedia. 2020 . Loss aversion . Retrieved March 29, 2020 from https:\/\/en. wikipedia.org\/w\/index.php?title=Loss_aversion&oldid=943161241 Wikipedia. 2020. Loss aversion. Retrieved March 29, 2020 from https:\/\/en. wikipedia.org\/w\/index.php?title=Loss_aversion&oldid=943161241"},{"key":"e_1_3_2_2_127_1","doi-asserted-by":"publisher","DOI":"10.1080\/10640269608250075"},{"key":"e_1_3_2_2_128_1","doi-asserted-by":"publisher","DOI":"10.1177\/0145445599234003"},{"key":"e_1_3_2_2_129_1","unstructured":"Darryl Woodford. 2008. Abandoning the Magic Circle. Tampere Finland. https: \/\/eprints.qut.edu.au\/75824\/  Darryl Woodford. 2008. Abandoning the Magic Circle. Tampere Finland. https: \/\/eprints.qut.edu.au\/75824\/"},{"key":"e_1_3_2_2_130_1","doi-asserted-by":"publisher","DOI":"10.1037\/xlm0000607"},{"key":"e_1_3_2_2_131_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.772"}],"event":{"name":"CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Virtual Event Canada","acronym":"CHI PLAY '20"},"container-title":["Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3410404.3414250","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3410404.3414250","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:50Z","timestamp":1750195910000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3410404.3414250"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,11,2]]},"references-count":132,"alternative-id":["10.1145\/3410404.3414250","10.1145\/3410404"],"URL":"https:\/\/doi.org\/10.1145\/3410404.3414250","relation":{},"subject":[],"published":{"date-parts":[[2020,11,2]]},"assertion":[{"value":"2020-11-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}