{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T15:55:32Z","timestamp":1776095732269,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":17,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,8,22]],"date-time":"2020-08-22T00:00:00Z","timestamp":1598054400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2020,8,22]]},"DOI":"10.1145\/3421537.3421552","type":"proceedings-article","created":{"date-parts":[[2020,10,5]],"date-time":"2020-10-05T13:23:53Z","timestamp":1601904233000},"page":"33-37","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":9,"title":["Bubble Tower"],"prefix":"10.1145","author":[{"given":"Oo Jin","family":"Heng","sequence":"first","affiliation":[{"name":"Multimedia University Cyberjaya, Selangor, Malaysia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Quek","family":"Albert","sequence":"additional","affiliation":[{"name":"Multimedia University Cyberjaya, Selangor, Malaysia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,10,5]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"crossref","unstructured":"Omon K. Hara M. and Ishikawa H. 2019. Virtual Reality-guided Dual-task Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength. Progress in Rehabilitation Medicine. 4 (Apr. 2019). 20190011. DOI=https:\/\/doi.org\/10.2490\/prm.20190011  Omon K. Hara M. and Ishikawa H. 2019. Virtual Reality-guided Dual-task Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength. Progress in Rehabilitation Medicine. 4 (Apr. 2019). 20190011. DOI=https:\/\/doi.org\/10.2490\/prm.20190011","DOI":"10.2490\/prm.20190011"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"crossref","unstructured":"Rendon A.A. Lohman E.B. Thorpe D. Johnson E.G. Medina E. and Bradley B. 2012. The effect of virtual reality gaming on dynamic balance in older adults. Age and ageing. 41 4 (July. 2012) 549--552. DOI:https:\/\/doi.org\/10.1093\/ageing\/afs053  Rendon A.A. Lohman E.B. Thorpe D. Johnson E.G. Medina E. and Bradley B. 2012. The effect of virtual reality gaming on dynamic balance in older adults. Age and ageing. 41 4 (July. 2012) 549--552. DOI:https:\/\/doi.org\/10.1093\/ageing\/afs053","DOI":"10.1093\/ageing\/afs053"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jfma.2015.07.012"},{"key":"e_1_3_2_1_4_1","volume-title":"Proceedings of the International Conference on Computer and Computing Technologies in Agriculture.","author":"Yu F.","year":"2009","unstructured":"Yu , F. , Zhang , J.F. , Zhao , Y. , Zhao , J.C. , Tan , C. and Luan , R.P ., 2009. The research and application of virtual reality (VR) technology in agriculture science . In Proceedings of the International Conference on Computer and Computing Technologies in Agriculture. ( Beijing, China , October 14-17, 2009 ). CCTA 2009, Springer, Berlin, Heidelberg, 546--550. DOI:http:\/\/dx.doi.org\/10.1007\/978-3-642-12220-0_79 Yu, F., Zhang, J.F., Zhao, Y., Zhao, J.C., Tan, C. and Luan, R.P., 2009. The research and application of virtual reality (VR) technology in agriculture science. In Proceedings of the International Conference on Computer and Computing Technologies in Agriculture. (Beijing, China, October 14-17, 2009). CCTA 2009, Springer, Berlin, Heidelberg, 546--550. DOI:http:\/\/dx.doi.org\/10.1007\/978-3-642-12220-0_79"},{"key":"e_1_3_2_1_5_1","first-page":"506","volume-title":"Proceedings of IFIP Congress 2","author":"Ivan Sutherland","year":"1965","unstructured":"Ivan Sutherland . 1965 . The Ultimate Display . Proceedings of IFIP Congress 2 , pp. 506 -- 509 . Ivan Sutherland. 1965. The Ultimate Display. Proceedings of IFIP Congress 2, pp. 506--509."},{"key":"e_1_3_2_1_6_1","unstructured":"Mazuryk Tomasz & Gervautz Michael. 1999. Virtual Reality - History Applications Technology and Future.  Mazuryk Tomasz & Gervautz Michael. 1999. Virtual Reality - History Applications Technology and Future."},{"key":"e_1_3_2_1_7_1","volume-title":"The struggle to make virtual reality get real. Retrieved","author":"The VR","year":"2020","unstructured":"The fall and rise of VR : The struggle to make virtual reality get real. Retrieved April 1, 2020 from https:\/\/fortune.com\/longform\/virtual-reality-struggle-hope-vr\/ The fall and rise of VR: The struggle to make virtual reality get real. Retrieved April 1, 2020 from https:\/\/fortune.com\/longform\/virtual-reality-struggle-hope-vr\/"},{"key":"e_1_3_2_1_8_1","volume-title":"Research on application of virtual reality technology in competitive sports. Procedia Engineering, 29, (Jan","author":"Wang J.","year":"2012","unstructured":"Wang , J. , 2012. Research on application of virtual reality technology in competitive sports. Procedia Engineering, 29, (Jan . 2012 ), 3659--3662. DOI:http:\/\/dx.doi.org\/10.1016\/j.proeng.2012.01.548. Wang, J., 2012. Research on application of virtual reality technology in competitive sports. Procedia Engineering, 29, (Jan. 2012), 3659--3662. DOI:http:\/\/dx.doi.org\/10.1016\/j.proeng.2012.01.548."},{"key":"e_1_3_2_1_9_1","unstructured":"Biofeedbacks. Retrieved April 2 2020 from https:\/\/www.mayoclinic.org\/tests-procedures\/biofeedback\/about\/pac-20384664  Biofeedbacks. Retrieved April 2 2020 from https:\/\/www.mayoclinic.org\/tests-procedures\/biofeedback\/about\/pac-20384664"},{"key":"e_1_3_2_1_10_1","unstructured":"Optimal Breathing Training With Biofeedback. Retrieved August 23 2019 from https:\/\/www.stressresilientmind.co.uk\/articles\/optimal-breathing-training-with-biofeedback  Optimal Breathing Training With Biofeedback. Retrieved August 23 2019 from https:\/\/www.stressresilientmind.co.uk\/articles\/optimal-breathing-training-with-biofeedback"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"crossref","unstructured":"Van Diest I. Verstappen K. Aubert A.E. Widjaja D. Vansteenwegen D. and Vlemincx E. 2014. Inhalation\/exhalation ratio modulates the effect of slow breathing on heart rate variability and relaxation. Applied psychophysiology and biofeedback. 39 3-4 (Dec. 1) 171--180. DOI=https:\/\/doi.org\/10.1007\/s10484-014-9253-x  Van Diest I. Verstappen K. Aubert A.E. Widjaja D. Vansteenwegen D. and Vlemincx E. 2014. Inhalation\/exhalation ratio modulates the effect of slow breathing on heart rate variability and relaxation. Applied psychophysiology and biofeedback. 39 3-4 (Dec. 1) 171--180. DOI=https:\/\/doi.org\/10.1007\/s10484-014-9253-x","DOI":"10.1007\/s10484-014-9253-x"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.18178\/IJIEE.2016.6.3.620"},{"key":"e_1_3_2_1_13_1","unstructured":"Adria Cruz Cebrian. 2017. Enhancing VR experiences with blowing input techniques.  Adria Cruz Cebrian. 2017. Enhancing VR experiences with blowing input techniques."},{"key":"e_1_3_2_1_14_1","unstructured":"Flex Sensor Hookup Guide. Retrieved August 29 2019 from https:\/\/learn.sparkfun.com\/tutorials\/flex-sensor-hookup-guide\/all  Flex Sensor Hookup Guide. Retrieved August 29 2019 from https:\/\/learn.sparkfun.com\/tutorials\/flex-sensor-hookup-guide\/all"},{"key":"e_1_3_2_1_15_1","unstructured":"WarioWare Gold for Nintendo 3DS - Nintendo Game Details. Retrieved August 29 2019 from https:\/\/www.nintendo.com\/games\/detail\/warioware-gold-3ds\/  WarioWare Gold for Nintendo 3DS - Nintendo Game Details. Retrieved August 29 2019 from https:\/\/www.nintendo.com\/games\/detail\/warioware-gold-3ds\/"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"crossref","unstructured":"Fette I. and Melnikov A. 2011. The websocket protocol.  Fette I. and Melnikov A. 2011. The websocket protocol.","DOI":"10.17487\/rfc6455"},{"key":"e_1_3_2_1_17_1","unstructured":"CLOVR. Details. Retrieved April 1 2019 from https:\/\/www.theclovr.com\/  CLOVR. Details. Retrieved April 1 2019 from https:\/\/www.theclovr.com\/"}],"event":{"name":"BDIOT 2020: 2020 the 4th International Conference on Big Data and Internet of Things","location":"Singapore Singapore","acronym":"BDIOT 2020"},"container-title":["Proceedings of the 2020 4th International Conference on Big Data and Internet of Things"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3421537.3421552","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3421537.3421552","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T17:49:21Z","timestamp":1750268961000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3421537.3421552"}},"subtitle":["Breathing Based Virtual Reality Action Game"],"short-title":[],"issued":{"date-parts":[[2020,8,22]]},"references-count":17,"alternative-id":["10.1145\/3421537.3421552","10.1145\/3421537"],"URL":"https:\/\/doi.org\/10.1145\/3421537.3421552","relation":{},"subject":[],"published":{"date-parts":[[2020,8,22]]},"assertion":[{"value":"2020-10-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}