{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:24:30Z","timestamp":1750220670139,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":48,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,11,22]],"date-time":"2020-11-22T00:00:00Z","timestamp":1606003200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,11,22]]},"DOI":"10.1145\/3428361.3428406","type":"proceedings-article","created":{"date-parts":[[2020,11,23]],"date-time":"2020-11-23T00:33:22Z","timestamp":1606091602000},"page":"288-298","source":"Crossref","is-referenced-by-count":0,"title":["PLAY ME! Influencing Game Decisions through Suggestions made by Augmented Characters"],"prefix":"10.1145","author":[{"given":"Marco","family":"Kurzweg","sequence":"first","affiliation":[{"name":"HAW Hamburg"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jens","family":"Reinhardt","sequence":"additional","affiliation":[{"name":"HAW Hamburg"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Moritz","family":"Stoll","sequence":"additional","affiliation":[{"name":"HAW Hamburg"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Julia","family":"Wirth","sequence":"additional","affiliation":[{"name":"HAW Hamburg"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Katrin","family":"Wolf","sequence":"additional","affiliation":[{"name":"Beuth University of Applied Science"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2020,11,22]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1226969.1227000"},{"key":"e_1_3_2_2_2_1","volume-title":"Self-efficacy: toward a unifying theory of behavioral change.Psychological review 84, 2","author":"Bandura Albert","year":"1977","unstructured":"Albert Bandura . 1977. Self-efficacy: toward a unifying theory of behavioral change.Psychological review 84, 2 ( 1977 ), 191. Albert Bandura. 1977. Self-efficacy: toward a unifying theory of behavioral change.Psychological review 84, 2 (1977), 191."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"crossref","unstructured":"C\u00a0Daniel Batson Tricia\u00a0R Klein Lori Highberger and Laura\u00a0L Shaw. 1995. Immorality from empathy-induced altruism: When compassion and justice conflict.Journal of personality and social psychology 68 6(1995) 1042.  C\u00a0Daniel Batson Tricia\u00a0R Klein Lori Highberger and Laura\u00a0L Shaw. 1995. Immorality from empathy-induced altruism: When compassion and justice conflict.Journal of personality and social psychology 68 6(1995) 1042.","DOI":"10.1037\/0022-3514.68.6.1042"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474603322761270"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1080\/10413200109339001"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1232743.1232769"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207689"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"crossref","unstructured":"Mark\u00a0H Davis. 1983. Measuring individual differences in empathy: Evidence for a multidimensional approach.Journal of personality and social psychology 44 1(1983) 113.  Mark\u00a0H Davis. 1983. Measuring individual differences in empathy: Evidence for a multidimensional approach.Journal of personality and social psychology 44 1(1983) 113.","DOI":"10.1037\/0022-3514.44.1.113"},{"volume-title":"DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play","author":"Kort Yvonne","key":"e_1_3_2_2_9_1","unstructured":"de Kort Yvonne A.\u00a0W., I Jsselsteijn\u00a0Wijnand A., and Gajadhar\u00a0Brian J.2007. People , Places, and Play : A research framework for digital game experience in a socio-spatial context . In DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play . The University of Tokyo. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/07311.21038.pdf de Kort Yvonne A.\u00a0W., IJsselsteijn\u00a0Wijnand A., and Gajadhar\u00a0Brian J.2007. People, Places, and Play: A research framework for digital game experience in a socio-spatial context. In DiGRA '07 - Proceedings of the 2007 DiGRA International Conference: Situated Play. The University of Tokyo. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/07311.21038.pdf"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.5555\/2034396.2034402"},{"key":"e_1_3_2_2_11_1","unstructured":"Andreas Diekmann. 2009. Spieltheorie - Einf\u00fchrung Beispiele Experimente (4. aufl. ed.). Rowohlt Taschenbuch Verla Reinbek bei Hamburg.  Andreas Diekmann. 2009. Spieltheorie - Einf\u00fchrung Beispiele Experimente (4. aufl. ed.). Rowohlt Taschenbuch Verla Reinbek bei Hamburg."},{"volume-title":"Spieltheorie f\u00fcr Einsteiger - strategisches Know-how f\u00fcr Gewinner. Sch\u00e4ffer-Poeschel","author":"Dixit K.","key":"e_1_3_2_2_12_1","unstructured":"Avinash\u00a0 K. Dixit and Barry\u00a0 J. Nalebuff . 1997. Spieltheorie f\u00fcr Einsteiger - strategisches Know-how f\u00fcr Gewinner. Sch\u00e4ffer-Poeschel , Stuttgart . Avinash\u00a0K. Dixit and Barry\u00a0J. Nalebuff. 1997. Spieltheorie f\u00fcr Einsteiger - strategisches Know-how f\u00fcr Gewinner. Sch\u00e4ffer-Poeschel, Stuttgart."},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3129561"},{"volume-title":"CHI \u201908 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy) (CHI EA \u201908)","author":"Gajadhar Brian","key":"e_1_3_2_2_14_1","unstructured":"Brian Gajadhar , Yvonne de Kort , and Wijnand I Jsselsteijn . 2008. Influence of Social Setting on Player Experience of Digital Games . In CHI \u201908 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy) (CHI EA \u201908) . ACM , New York, NY, USA , 3099\u20133104. https:\/\/doi.org\/10.1145\/1358628.1358814 Brian Gajadhar, Yvonne de Kort, and Wijnand IJsselsteijn. 2008. Influence of Social Setting on Player Experience of Digital Games. In CHI \u201908 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy) (CHI EA \u201908). ACM, New York, NY, USA, 3099\u20133104. https:\/\/doi.org\/10.1145\/1358628.1358814"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-88322-7_11"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1823818.1823826"},{"key":"e_1_3_2_2_17_1","volume-title":"Social influence on route choice in a virtual reality tunnel fire. Transportation research part F: traffic psychology and behaviour 26","author":"Kinateder Max","year":"2014","unstructured":"Max Kinateder , Enrico Ronchi , Daniel Gromer , Mathias M\u00fcller , Michael Jost , Markus Nehfischer , Andreas M\u00fchlberger , and Paul Pauli . 2014. Social influence on route choice in a virtual reality tunnel fire. Transportation research part F: traffic psychology and behaviour 26 ( 2014 ), 116\u2013125. Max Kinateder, Enrico Ronchi, Daniel Gromer, Mathias M\u00fcller, Michael Jost, Markus Nehfischer, Andreas M\u00fchlberger, and Paul Pauli. 2014. Social influence on route choice in a virtual reality tunnel fire. Transportation research part F: traffic psychology and behaviour 26 (2014), 116\u2013125."},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235782"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2016.04.002"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235766"},{"key":"e_1_3_2_2_21_1","volume-title":"Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. In Entertainment Computing \u2013 ICEC 2017: 16th IFIP TC 14 International Conference","author":"Lankes Michael","year":"2017","unstructured":"Michael Lankes , Daniel Rammer , and Bernhard Maurer . 2017 . Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. In Entertainment Computing \u2013 ICEC 2017: 16th IFIP TC 14 International Conference , Tsukuba City, Japan, September 18-21, 2017, Proceedings (2017-01-01), Nagisa Munekata, Itsuki Kunita, and Junichi Hoshino (Eds.). Springer International Publishing , Cham, 310\u2013321. https:\/\/doi.org\/10.1007\/978-3-319-66715-7_34 Michael Lankes, Daniel Rammer, and Bernhard Maurer. 2017. Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. In Entertainment Computing \u2013 ICEC 2017: 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings (2017-01-01), Nagisa Munekata, Itsuki Kunita, and Junichi Hoshino (Eds.). Springer International Publishing, Cham, 310\u2013321. https:\/\/doi.org\/10.1007\/978-3-319-66715-7_34"},{"key":"e_1_3_2_2_22_1","unstructured":"Petri Lankoski. 2004. Character design fundamentals for role-playing games. Beyond Role and Play(2004) 139\u2013148.  Petri Lankoski. 2004. Character design fundamentals for role-playing games. Beyond Role and Play(2004) 139\u2013148."},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2481355"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3308532.3329464"},{"volume-title":"Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work","author":"L.","key":"e_1_3_2_2_25_1","unstructured":"Regan\u00a0 L. Mandryk and Kori\u00a0M. Inkpen. 2004. Physiological Indicators for the Evaluation of Co-located Collaborative Play . In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work ( Chicago, Illinois, USA) (CSCW \u201904). ACM, New York, NY, USA, 102\u2013111. https:\/\/doi.org\/10.1145\/1031607.1031625 Regan\u00a0L. Mandryk and Kori\u00a0M. Inkpen. 2004. Physiological Indicators for the Evaluation of Co-located Collaborative Play. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work (Chicago, Illinois, USA) (CSCW \u201904). ACM, New York, NY, USA, 102\u2013111. https:\/\/doi.org\/10.1145\/1031607.1031625"},{"key":"e_1_3_2_2_26_1","volume-title":"False Prophets: Exploring Hybrid Board\/Video Games. In CHI \u201902 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA) (CHI EA \u201902)","author":"Mandryk L.","year":"2002","unstructured":"Regan\u00a0 L. Mandryk and Diego\u00a0 S. Maranan . 2002 . False Prophets: Exploring Hybrid Board\/Video Games. In CHI \u201902 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA) (CHI EA \u201902) . ACM , New York, NY, USA , 640\u2013641. https:\/\/doi.org\/10.1145\/506443.506523 Regan\u00a0L. Mandryk and Diego\u00a0S. Maranan. 2002. False Prophets: Exploring Hybrid Board\/Video Games. In CHI \u201902 Extended Abstracts on Human Factors in Computing Systems (Minneapolis, Minnesota, USA) (CHI EA \u201902). ACM, New York, NY, USA, 640\u2013641. https:\/\/doi.org\/10.1145\/506443.506523"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2018.02.009"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3152832.3156610"},{"volume-title":"Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques","author":"Meehan Michael","key":"e_1_3_2_2_29_1","unstructured":"Michael Meehan , Brent Insko , Mary Whitton , and Frederick\u00a0 P. Brooks , Jr.2002. Physiological Measures of Presence in Stressful Virtual Environments . In Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques ( San Antonio, Texas) (SIGGRAPH \u201902). ACM, New York, NY, USA, 645\u2013652. https:\/\/doi.org\/10.1145\/566570.566630 Michael Meehan, Brent Insko, Mary Whitton, and Frederick\u00a0P. Brooks, Jr.2002. Physiological Measures of Presence in Stressful Virtual Environments. In Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques (San Antonio, Texas) (SIGGRAPH \u201902). ACM, New York, NY, USA, 645\u2013652. https:\/\/doi.org\/10.1145\/566570.566630"},{"key":"e_1_3_2_2_30_1","volume-title":"Article 5 (March","author":"Merrick Kathryn","year":"2008","unstructured":"Kathryn Merrick . 2008. Modeling Motivation for Adaptive Nonplayer Characters in Dynamic Computer Game Worlds. Comput. Entertain. 5, 4 , Article 5 (March 2008 ), 32\u00a0pages. https:\/\/doi.org\/10.1145\/1324198.1324203 Kathryn Merrick. 2008. Modeling Motivation for Adaptive Nonplayer Characters in Dynamic Computer Game Worlds. Comput. Entertain. 5, 4, Article 5 (March 2008), 32\u00a0pages. https:\/\/doi.org\/10.1145\/1324198.1324203"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1080\/02640410802315419"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"crossref","unstructured":"Jeanne Nakamura and Mihaly Csikszentmihalyi. 2009. Flow theory and research. Handbook of positive psychology(2009) 195\u2013206.  Jeanne Nakamura and Mihaly Csikszentmihalyi. 2009. Flow theory and research. Handbook of positive psychology(2009) 195\u2013206.","DOI":"10.1093\/oxfordhb\/9780195187243.013.0018"},{"key":"e_1_3_2_2_33_1","volume-title":"Studies on gesture expressivity for a virtual agent. Speech Communication 51 (07","author":"Pelachaud Catherine","year":"2009","unstructured":"Catherine Pelachaud . 2009. Studies on gesture expressivity for a virtual agent. Speech Communication 51 (07 2009 ), 630\u2013639. https:\/\/doi.org\/10.1016\/j.specom.2008.04.009 Catherine Pelachaud. 2009. Studies on gesture expressivity for a virtual agent. Speech Communication 51 (07 2009), 630\u2013639. https:\/\/doi.org\/10.1016\/j.specom.2008.04.009"},{"key":"e_1_3_2_2_34_1","first-page":"4","article-title":"Spatial Presence and Emotions During Video Game Playing: Does It Matter with Whom You Play?Presence","volume":"15","author":"Ravaja Niklas","year":"2006","unstructured":"Niklas Ravaja , Timo Saari , Marko Turpeinen , Jari Laarni , Mikko Salminen , and Matias Kivikangas . 2006 . Spatial Presence and Emotions During Video Game Playing: Does It Matter with Whom You Play?Presence : Teleoper. Virtual Environ. 15 , 4 (Aug. 2006), 381\u2013392. https:\/\/doi.org\/10.1162\/pres.15.4.381 Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, and Matias Kivikangas. 2006. Spatial Presence and Emotions During Video Game Playing: Does It Matter with Whom You Play?Presence: Teleoper. Virtual Environ. 15, 4 (Aug. 2006), 381\u2013392. https:\/\/doi.org\/10.1162\/pres.15.4.381","journal-title":"Teleoper. Virtual Environ."},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3374920.3374956"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10919-009-0083-0"},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3273041"},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858433"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173767"},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-07127-5_17"},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/3236673"},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2015.01.077"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3294109.3295657"},{"key":"e_1_3_2_2_44_1","first-page":"421","article-title":"The orientational reflex: the targeting reaction and the projector of attention","volume":"51","author":"Sokolov EN","year":"2001","unstructured":"EN Sokolov , NI Nezlina , VB Polyanskii , and DV Evtikhin . 2001 . The orientational reflex: the targeting reaction and the projector of attention . Zh. Vyssh. Nerv. Deyat 51 (2001), 421 \u2013 437 . EN Sokolov, NI Nezlina, VB Polyanskii, and DV Evtikhin. 2001. The orientational reflex: the targeting reaction and the projector of attention. Zh. Vyssh. Nerv. Deyat 51 (2001), 421\u2013437.","journal-title":"Zh. Vyssh. Nerv. Deyat"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/1371216.1371225"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2141512.2141585"},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/1920778.1920782"}],"event":{"name":"MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia","acronym":"MUM 2020","location":"Essen Germany"},"container-title":["19th International Conference on Mobile and Ubiquitous Multimedia"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3428361.3428406","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3428361.3428406","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T22:02:59Z","timestamp":1750197779000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3428361.3428406"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,11,22]]},"references-count":48,"alternative-id":["10.1145\/3428361.3428406","10.1145\/3428361"],"URL":"https:\/\/doi.org\/10.1145\/3428361.3428406","relation":{},"subject":[],"published":{"date-parts":[[2020,11,22]]}}}