{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,29]],"date-time":"2025-08-29T09:47:12Z","timestamp":1756460832160,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":33,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,10,15]],"date-time":"2021-10-15T00:00:00Z","timestamp":1634256000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,10,15]]},"DOI":"10.1145\/3450337.3483485","type":"proceedings-article","created":{"date-parts":[[2021,10,17]],"date-time":"2021-10-17T02:04:57Z","timestamp":1634436297000},"page":"262-267","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Observing Multiplayer Boardgame Play at a Distance"],"prefix":"10.1145","author":[{"given":"Melissa J.","family":"Rogerson","sequence":"first","affiliation":[{"name":"School of Computing and Information Systems, The University of Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Joshua","family":"Newn","sequence":"additional","affiliation":[{"name":"Computing and Information Systems, The University of Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ronal","family":"Singh","sequence":"additional","affiliation":[{"name":"School of Computing and Information Systems, University of Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Emma","family":"Baillie","sequence":"additional","affiliation":[{"name":"School of Computing and Information Systems, The University of Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Papasimeon","sequence":"additional","affiliation":[{"name":"Defence Science and Technology Group, Department of Defence, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Lyndon","family":"Benke","sequence":"additional","affiliation":[{"name":"Defence Science and Technology Group, Department of Defence, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tim","family":"Miller","sequence":"additional","affiliation":[{"name":"Universtity of Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2021,10,15]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2901790.2901871"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1177\/1609406919874596"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412005281620"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0004-3702(01)00129-1"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658708"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300861"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1201\/9780429430701"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892391"},{"volume-title":"Moves in Mind: The Psychology of Board Games","author":"Gobet Fernand","key":"e_1_3_2_1_9_1","unstructured":"Fernand Gobet , Jean Retschitzki , and Alex de Voogt . 2004. Moves in Mind: The Psychology of Board Games . Psychology Press . Fernand Gobet, Jean Retschitzki, and Alex de Voogt. 2004. Moves in Mind: The Psychology of Board Games. Psychology Press."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.17169\/fqs-6.2.466"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445072"},{"key":"e_1_3_2_1_12_1","unstructured":"Wolfgang Kramer and Richard Ulrich. 1995. El Grande. [Boardgame].  Wolfgang Kramer and Richard Ulrich. 1995. El Grande. [Boardgame]."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.3390\/mti3040072"},{"key":"e_1_3_2_1_14_1","volume-title":"Proceedings of the 2020 Digital Games Research Association Conference (DiGRA 2020","author":"Mavoa Jane","year":"2020","unstructured":"Jane Mavoa , Martin Gibbs , and Bj\u00f8rn Nansen . 2020 . \u201c Sometimes I Like Killing as a Treat\u201d: Children\u2019s Transgressive Play in Minecraft . In Proceedings of the 2020 Digital Games Research Association Conference (DiGRA 2020 ). http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/DiGRA_2020_paper_263.pdf Jane Mavoa, Martin Gibbs, and Bj\u00f8rn Nansen. 2020. \u201cSometimes I Like Killing as a Treat\u201d: Children\u2019s Transgressive Play in Minecraft. In Proceedings of the 2020 Digital Games Research Association Conference (DiGRA 2020). http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/DiGRA_2020_paper_263.pdf"},{"volume-title":"Focus Groups as Qualitative Research. Vol.\u00a016","author":"Morgan L","key":"e_1_3_2_1_15_1","unstructured":"David\u00a0 L Morgan . 1996. Focus Groups as Qualitative Research. Vol.\u00a016 . Sage Publications . David\u00a0L Morgan. 1996. Focus Groups as Qualitative Research. Vol.\u00a016. Sage Publications."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173835"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-29384-0_17"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116624"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/2968120.2987740"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3450741.3465390"},{"volume-title":"Advances in Computer Entertainment, Anton Nijholt, Teresa Rom\u00e3o","author":"Pereira Andr\u00e9","key":"e_1_3_2_1_21_1","unstructured":"Andr\u00e9 Pereira , Rui Prada , and Ana Paiva . 2012. Socially Present Board Game Opponents . In Advances in Computer Entertainment, Anton Nijholt, Teresa Rom\u00e3o , and Dennis Reidsma (Eds.). Springer Berlin Heidelberg , Berlin, Heidelberg , 101\u2013116. Andr\u00e9 Pereira, Rui Prada, and Ana Paiva. 2012. Socially Present Board Game Opponents. In Advances in Computer Entertainment, Anton Nijholt, Teresa Rom\u00e3o, and Dennis Reidsma (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 101\u2013116."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858433"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3130859.3131314"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173767"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474688"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445077"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1038\/nature24270"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.5555\/3237383.3237457"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.artint.2020.103275"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2141512.2141585"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242696"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/97243.97304"},{"key":"e_1_3_2_1_33_1","unstructured":"Xu Yan Barba Evan Radu Iulian Gandy Maribeth and Macintyre Blair. 2011. Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. In DiGRA - Proceedings of the 2011 DiGRA International Conference: Think Design Play. DiGRA\/Utrecht School of the Arts. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/11307.16031.pdf  Xu Yan Barba Evan Radu Iulian Gandy Maribeth and Macintyre Blair. 2011. Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. In DiGRA - Proceedings of the 2011 DiGRA International Conference: Think Design Play. DiGRA\/Utrecht School of the Arts. http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/11307.16031.pdf"}],"event":{"name":"CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Virtual Event Austria","acronym":"CHI PLAY '21"},"container-title":["Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3450337.3483485","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3450337.3483485","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:17:38Z","timestamp":1750191458000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3450337.3483485"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,10,15]]},"references-count":33,"alternative-id":["10.1145\/3450337.3483485","10.1145\/3450337"],"URL":"https:\/\/doi.org\/10.1145\/3450337.3483485","relation":{},"subject":[],"published":{"date-parts":[[2021,10,15]]},"assertion":[{"value":"2021-10-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}