{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:19:32Z","timestamp":1750220372509,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":39,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,6,21]],"date-time":"2021-06-21T00:00:00Z","timestamp":1624233600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,6,21]]},"DOI":"10.1145\/3450614.3461690","type":"proceedings-article","created":{"date-parts":[[2021,6,22]],"date-time":"2021-06-22T18:25:06Z","timestamp":1624386306000},"page":"47-53","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words"],"prefix":"10.1145","author":[{"given":"Xavier","family":"Anad\u00f3n","sequence":"first","affiliation":[{"name":"Universitat Jaume I, Castell\u00f3n, Spain"}]},{"given":"Pablo","family":"Sanahuja","sequence":"additional","affiliation":[{"name":"Universitat Jaume I, Castell\u00f3n, Spain"}]},{"given":"V. Javier","family":"Traver","sequence":"additional","affiliation":[{"name":"Universitat Jaume I"}]},{"given":"Angeles","family":"Lopez","sequence":"additional","affiliation":[{"name":"Universitat Jaume I, Castell\u00f3n, Spain"}]},{"given":"Jose","family":"Ribelles","sequence":"additional","affiliation":[{"name":"Universitat Jaume I, Castell\u00f3n, Spain"}]}],"member":"320","published-online":{"date-parts":[[2021,6,22]]},"reference":[{"doi-asserted-by":"publisher","key":"e_1_3_2_2_1_1","DOI":"10.1016\/j.patrec.2014.07.014"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_2_1","DOI":"10.1007\/978-3-030-01246-5_27"},{"key":"e_1_3_2_2_3_1","volume-title":"Proceedings of the International ACM SIGIR Conference on Research and Development in Information Retrieval.","author":"Arapakis Ioannis","year":"2020","unstructured":"Ioannis Arapakis and Luis\u00a0 A. Leiva . 2020 . Learning Efficient Representations of Mouse Movements to Predict User Attention . In Proceedings of the International ACM SIGIR Conference on Research and Development in Information Retrieval. Ioannis Arapakis and Luis\u00a0A. Leiva. 2020. Learning Efficient Representations of Mouse Movements to Predict User Attention. In Proceedings of the International ACM SIGIR Conference on Research and Development in Information Retrieval."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_4_1","DOI":"10.1145\/2678025.2701365"},{"doi-asserted-by":"crossref","unstructured":"Max\u00a0V. Birk Dereck Toker Regan\u00a0L. Mandryk and Cristina Conati. 2015. Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits. In User Modeling Adaptation and Personalization Francesco Ricci Kalina Bontcheva Owen Conlan and S\u00e9amus Lawless (Eds.). 18\u201330.  Max\u00a0V. Birk Dereck Toker Regan\u00a0L. Mandryk and Cristina Conati. 2015. Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits. In User Modeling Adaptation and Personalization Francesco Ricci Kalina Bontcheva Owen Conlan and S\u00e9amus Lawless (Eds.). 18\u201330.","key":"e_1_3_2_2_5_1","DOI":"10.1007\/978-3-319-20267-9_2"},{"key":"e_1_3_2_2_6_1","volume-title":"Proceedings of the Thirteenth Conference on Artificial Intelligence (AAAI) and Interactive Digital Entertainment (AIIDE), Brian Magerkoand Jonathan\u00a0P. Rowe (Eds.). AAAI Press, 158\u2013164","author":"Bunian Sara","year":"2017","unstructured":"Sara Bunian , Alessandro Canossa , Randy\u00a0 C. Colvin , and Magy\u00a0Seif El-Nasr . 2017 . Modeling Individual Differences in Game Behavior Using HMM . In Proceedings of the Thirteenth Conference on Artificial Intelligence (AAAI) and Interactive Digital Entertainment (AIIDE), Brian Magerkoand Jonathan\u00a0P. Rowe (Eds.). AAAI Press, 158\u2013164 . Sara Bunian, Alessandro Canossa, Randy\u00a0C. Colvin, and Magy\u00a0Seif El-Nasr. 2017. Modeling Individual Differences in Game Behavior Using HMM. In Proceedings of the Thirteenth Conference on Artificial Intelligence (AAAI) and Interactive Digital Entertainment (AIIDE), Brian Magerkoand Jonathan\u00a0P. Rowe (Eds.). AAAI Press, 158\u2013164."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_7_1","DOI":"10.3115\/v1\/W14-4310"},{"key":"e_1_3_2_2_8_1","volume-title":"Profiling Players with Engagement Predictions. In 2019 IEEE Conference on Games (CoG). 1\u20134.","author":"del R\u00edo F.","year":"2019","unstructured":"A.\u00a0 F. del R\u00edo , P. Pei Chen , and \u00c1. Peri\u00e1\u00f1ez. 2019 . Profiling Players with Engagement Predictions. In 2019 IEEE Conference on Games (CoG). 1\u20134. A.\u00a0F. del R\u00edo, P. Pei Chen, and \u00c1. Peri\u00e1\u00f1ez. 2019. Profiling Players with Engagement Predictions. In 2019 IEEE Conference on Games (CoG). 1\u20134."},{"key":"e_1_3_2_2_9_1","volume-title":"Implicit modeling of learners","author":"Denden Mouna","year":"2018","unstructured":"Mouna Denden , Ahmed Tlili , Fathi Essalmi , and Mohamed Jemni . 2018. Implicit modeling of learners \u2019 personalities in a game-based learning environment using their gaming behaviors. Smart Learning Environments 5, 1 ( 2018 ). Mouna Denden, Ahmed Tlili, Fathi Essalmi, and Mohamed Jemni. 2018. Implicit modeling of learners\u2019 personalities in a game-based learning environment using their gaming behaviors. Smart Learning Environments 5, 1 (2018)."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_10_1","DOI":"10.1109\/ICCV.2015.167"},{"key":"e_1_3_2_2_11_1","volume-title":"Recognizing Multiplayer Behaviors Using Synthetic Training Data. In 2020 IEEE Conference on Games (CoG). 463\u2013470","author":"Feng A.","year":"2020","unstructured":"A. Feng and A.\u00a0 S. Gordon . 2020 . Recognizing Multiplayer Behaviors Using Synthetic Training Data. In 2020 IEEE Conference on Games (CoG). 463\u2013470 . A. Feng and A.\u00a0S. Gordon. 2020. Recognizing Multiplayer Behaviors Using Synthetic Training Data. In 2020 IEEE Conference on Games (CoG). 463\u2013470."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_12_1","DOI":"10.1109\/TCIAIG.2012.2213600"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_13_1","DOI":"10.1145\/3116595.3116631"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_14_1","DOI":"10.1145\/3145814"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_15_1","DOI":"10.1016\/j.patrec.2009.09.011"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_16_1","DOI":"10.1016\/j.entcom.2014.09.002"},{"volume-title":"Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. In 2019 IEEE Conference on Games (CoG). 1\u20138.","author":"Kristensen T.","unstructured":"J.\u00a0 T. Kristensen and P. Burelli . 2019 . Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. In 2019 IEEE Conference on Games (CoG). 1\u20138. J.\u00a0T. Kristensen and P. Burelli. 2019. Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. In 2019 IEEE Conference on Games (CoG). 1\u20138.","key":"e_1_3_2_2_17_1"},{"volume-title":"Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. In 2020 IEEE Conference on Games (CoG). 636\u2013639","author":"Kristensen T.","unstructured":"J.\u00a0 T. Kristensen , A. Valdivia , and P. Burelli . 2020 . Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. In 2020 IEEE Conference on Games (CoG). 636\u2013639 . J.\u00a0T. Kristensen, A. Valdivia, and P. Burelli. 2020. Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. In 2020 IEEE Conference on Games (CoG). 636\u2013639.","key":"e_1_3_2_2_18_1"},{"volume-title":"Performance. In 2020 IEEE Conference on Games (CoG). 17\u201324","author":"Lee-Cultura S.","unstructured":"S. Lee-Cultura , K. Sharma , S. Papavlasopoulou , and M. Giannakos . 2020. Motion-Based Educational Games: Using Multi-Modal Data to Predict Player\u2019s Performance. In 2020 IEEE Conference on Games (CoG). 17\u201324 . S. Lee-Cultura, K. Sharma, S. Papavlasopoulou, and M. Giannakos. 2020. Motion-Based Educational Games: Using Multi-Modal Data to Predict Player\u2019s Performance. In 2020 IEEE Conference on Games (CoG). 17\u201324.","key":"e_1_3_2_2_19_1"},{"volume-title":"2020 IEEE Conference on Games (CoG). 267\u2013274","author":"Mathonat R.","unstructured":"R. Mathonat , J.\u00a0 F. Boulicaut , and M. Kaytoue . 2020. A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League . In 2020 IEEE Conference on Games (CoG). 267\u2013274 . R. Mathonat, J.\u00a0F. Boulicaut, and M. Kaytoue. 2020. A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League. In 2020 IEEE Conference on Games (CoG). 267\u2013274.","key":"e_1_3_2_2_20_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_21_1","DOI":"10.5555\/1719293.1719323"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_22_1","DOI":"10.1109\/TCIAIG.2010.2043950"},{"volume-title":"2020 IEEE Conference on Games (CoG). 431\u2013438","author":"Pfau J.","unstructured":"J. Pfau , A. Liapis , G. Volkmar , G.\u00a0 N. Yannakakis , and R. Malaka . 2020. Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling . In 2020 IEEE Conference on Games (CoG). 431\u2013438 . J. Pfau, A. Liapis, G. Volkmar, G.\u00a0N. Yannakakis, and R. Malaka. 2020. Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. In 2020 IEEE Conference on Games (CoG). 431\u2013438.","key":"e_1_3_2_2_23_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_24_1","DOI":"10.1145\/3290607.3312899"},{"volume-title":"IEEE Conf. on Computer Vision and Pattern Recognition (CVPR).","author":"Philbin J.","unstructured":"J. Philbin , O. Chum , M. Isard , J. Sivic , and A. Zisserman . 2008. Lost in quantization: Improving particular object retrieval in large scale image databases . In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR). J. Philbin, O. Chum, M. Isard, J. Sivic, and A. Zisserman. 2008. Lost in quantization: Improving particular object retrieval in large scale image databases. In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR).","key":"e_1_3_2_2_25_1"},{"unstructured":"Jose Ribelles Angeles Lopez and V.\u00a0Javier Traver. [n.d.]. Modulating the gameplay challenge through simple visual computing elements: A cube puzzle case study. (Submitted) ([n.\u00a0d.]).  Jose Ribelles Angeles Lopez and V.\u00a0Javier Traver. [n.d.]. Modulating the gameplay challenge through simple visual computing elements: A cube puzzle case study. (Submitted) ([n.\u00a0d.]).","key":"e_1_3_2_2_26_1"},{"key":"e_1_3_2_2_27_1","volume-title":"Game Data Through Feature Extraction. In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames).","author":"Rodrigues D.","year":"2018","unstructured":"Jacques\u00a0 D. Rodrigues , Luiz A. L.\u00a0 Brancher . 2018 . Improving Players\u2019 Profiles Clustering from Game Data Through Feature Extraction. In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). Jacques\u00a0D. Rodrigues, Luiz A. L.\u00a0Brancher. 2018. Improving Players\u2019 Profiles Clustering from Game Data Through Feature Extraction. In Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_28_1","DOI":"10.1145\/3230738"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_29_1","DOI":"10.1109\/ICCV.2005.77"},{"key":"e_1_3_2_2_30_1","volume-title":"Proceedings of the International Conference on the Foundations of Digital Games.","author":"Snodgrass Sam","year":"2019","unstructured":"Sam Snodgrass , Omid Mohaddesi , Jack Hart , Guillermo\u00a0Romera Rodriguez , Christoffer Holmg\u00e5rd , and Casper Harteveld . 2019 . Like PEAS in PoDS: The Player, Environment, Agents, System Framework for the Personalization of Digital Systems . In Proceedings of the International Conference on the Foundations of Digital Games. Sam Snodgrass, Omid Mohaddesi, Jack Hart, Guillermo\u00a0Romera Rodriguez, Christoffer Holmg\u00e5rd, and Casper Harteveld. 2019. Like PEAS in PoDS: The Player, Environment, Agents, System Framework for the Personalization of Digital Systems. In Proceedings of the International Conference on the Foundations of Digital Games."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_31_1","DOI":"10.1109\/ACCESS.2019.2936384"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_32_1","DOI":"10.1109\/LSP.2016.2643691"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_33_1","DOI":"10.1145\/3340631.3398677"},{"volume-title":"2020 IEEE Conference on Games (CoG). 662\u2013665","author":"Wu Q.","unstructured":"Q. Wu and J. Carette . 2020. Can Deep Learning Predict Problematic Gaming? . In 2020 IEEE Conference on Games (CoG). 662\u2013665 . Q. Wu and J. Carette. 2020. Can Deep Learning Predict Problematic Gaming?. In 2020 IEEE Conference on Games (CoG). 662\u2013665.","key":"e_1_3_2_2_34_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_35_1","DOI":"10.1145\/3041021.3054170"},{"key":"e_1_3_2_2_36_1","volume-title":"User Assistance for Serious Games Using Hidden Markov Model. In Addressing Global Challenges and Quality Education - European Conference on Technology Enhanced Learning, EC-TEL. 380\u2013385","author":"Yadav Vivek","year":"2020","unstructured":"Vivek Yadav , Alexander Streicher , and Ajinkya Prabhune . 2020 . User Assistance for Serious Games Using Hidden Markov Model. In Addressing Global Challenges and Quality Education - European Conference on Technology Enhanced Learning, EC-TEL. 380\u2013385 . Vivek Yadav, Alexander Streicher, and Ajinkya Prabhune. 2020. User Assistance for Serious Games Using Hidden Markov Model. In Addressing Global Challenges and Quality Education - European Conference on Technology Enhanced Learning, EC-TEL. 380\u2013385."},{"doi-asserted-by":"crossref","unstructured":"Chunhui Yuan and Haitao Yang. 2019. Research on K-Value Selection Method of K-Means Clustering Algorithm. J 2 2(2019) 226\u2013235.  Chunhui Yuan and Haitao Yang. 2019. Research on K-Value Selection Method of K-Means Clustering Algorithm. J 2 2(2019) 226\u2013235.","key":"e_1_3_2_2_37_1","DOI":"10.3390\/j2020016"},{"volume-title":"Multi-source Data Multi-task Learning for Profiling Players in Online Games. In 2020 IEEE Conference on Games (CoG). 104\u2013111","author":"Zhao S.","unstructured":"S. Zhao , R. Wu , J. Tao , M. Qu , H. Li , and C. Fan . 2020 . Multi-source Data Multi-task Learning for Profiling Players in Online Games. In 2020 IEEE Conference on Games (CoG). 104\u2013111 . S. Zhao, R. Wu, J. Tao, M. Qu, H. Li, and C. Fan. 2020. Multi-source Data Multi-task Learning for Profiling Players in Online Games. In 2020 IEEE Conference on Games (CoG). 104\u2013111.","key":"e_1_3_2_2_38_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_39_1","DOI":"10.1155\/2018\/5681652"}],"event":{"sponsor":["SIGWEB ACM Special Interest Group on Hypertext, Hypermedia, and Web","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"UMAP '21","name":"UMAP '21: 29th ACM Conference on User Modeling, Adaptation and Personalization","location":"Utrecht Netherlands"},"container-title":["Adjunct Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3450614.3461690","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3450614.3461690","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:17:39Z","timestamp":1750191459000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3450614.3461690"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,6,21]]},"references-count":39,"alternative-id":["10.1145\/3450614.3461690","10.1145\/3450614"],"URL":"https:\/\/doi.org\/10.1145\/3450614.3461690","relation":{},"subject":[],"published":{"date-parts":[[2021,6,21]]},"assertion":[{"value":"2021-06-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}