{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,19]],"date-time":"2026-03-19T14:31:14Z","timestamp":1773930674674,"version":"3.50.1"},"reference-count":57,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2021,4,26]],"date-time":"2021-04-26T00:00:00Z","timestamp":1619395200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Comput. Graph. Interact. Tech."],"published-print":{"date-parts":[[2021,4,26]]},"abstract":"<jats:p>G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were unable to discern when G-SYNC was in use, but scored higher with G-SYNC and were affected emotionally. We build on that study with the first examination of G-SYNC's effects at the 60Hz frame rate more common in PC gaming and on emerging consoles. Though G-SYNC's effects are less at 60Hz than they were at 30Hz, G-SYNC can still improve the performance of veteran players, particularly when games are challenging. G-SYNC's effects on emotion and experience were limited.<\/jats:p>","DOI":"10.1145\/3451269","type":"journal-article","created":{"date-parts":[[2021,4,29]],"date-time":"2021-04-29T04:17:37Z","timestamp":1619669857000},"page":"1-17","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Am I Playing Better Now?"],"prefix":"10.1145","volume":"4","author":[{"given":"Maryam","family":"Riahi","sequence":"first","affiliation":[{"name":"North Carolina State University, Dept. Computer Science, Raleigh, NC, USA"}]},{"given":"Benjamin Allen","family":"Watson","sequence":"additional","affiliation":[{"name":"North Carolina State University, Dept. Computer Science, Raleigh, NC, USA"}]}],"member":"320","published-online":{"date-parts":[[2021,4,28]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174195"},{"key":"e_1_2_1_2_1","unstructured":"AMD. 2019. Radeon FreeSyncTechnology | FreeSync 2 HDR Games | AMD. AMD. https:\/\/www.amd.com\/en\/technologies\/free-sync  AMD. 2019. Radeon FreeSyncTechnology | FreeSync 2 HDR Games | AMD. AMD. https:\/\/www.amd.com\/en\/technologies\/free-sync"},{"key":"e_1_2_1_3_1","volume-title":"Proceedings of Graphics Interface 2014 (Montreal","author":"Annett Michelle","year":"2014"},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1029383.1074069"},{"key":"e_1_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016556"},{"key":"e_1_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858227"},{"key":"e_1_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173615"},{"key":"e_1_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1016\/0005-7916(94)90063-9"},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242680"},{"key":"e_1_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/TSMCA.2007.904779"},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1167838.1167860"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1730836.1730863"},{"key":"e_1_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3304109.3306232"},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2968120.2987743"},{"key":"e_1_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793147"},{"key":"e_1_2_1_16_1","volume-title":"Proceedings of IHM-HCI 2001 conference","volume":"2","author":"Czerwinski Mary","year":"2001"},{"key":"e_1_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702300"},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1103599.1103624"},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.83.6.1441"},{"key":"e_1_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11263-012-0550-7"},{"key":"e_1_2_1_21_1","unstructured":"Fraps. 2013. FRAPS game capture video recorder fps viewer. http:\/\/www.fraps.com\/. (Accessed on 08\/29\/2019).  Fraps. 2013. FRAPS game capture video recorder fps viewer. http:\/\/www.fraps.com\/. (Accessed on 08\/29\/2019)."},{"key":"e_1_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242682"},{"key":"e_1_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242672"},{"key":"e_1_2_1_24_1","unstructured":"Video game developer EA DICE and Electronic Arts. 2013. Battlefield. Game[B4].  Video game developer EA DICE and Electronic Arts. 2013. Battlefield. Game[B4]."},{"key":"e_1_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347179"},{"key":"e_1_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.79.6.1022"},{"key":"e_1_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.74.6.1464"},{"key":"e_1_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.85.2.197"},{"key":"e_1_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0015575"},{"key":"e_1_2_1_30_1","volume-title":"What is eSports and why do people watch it? Internet research 27, 2","author":"Hamari Juho","year":"2017"},{"key":"e_1_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/ITC-28.2016.313"},{"key":"e_1_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702432"},{"key":"e_1_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2559206.2581214"},{"key":"e_1_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2481317"},{"key":"e_1_2_1_35_1","volume-title":"Poll: What's the resolution and refresh rate of your gaming monitor? The Tech Report. https:\/\/techreport.com\/news\/31542\/poll-whats-the-resolution-and-refresh-rate-of-your-gaming-monitor\/","author":"Kampman J","year":"2017"},{"key":"e_1_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1152\/physrev.1954.34.2.259"},{"key":"e_1_2_1_37_1","volume-title":"Implicit Measures of Attitudes","author":"Lane Kristin A"},{"key":"e_1_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/3204949.3204971"},{"key":"e_1_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1080\/10447310902963944"},{"key":"e_1_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242678"},{"key":"e_1_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300438"},{"key":"e_1_2_1_42_1","volume-title":"FreeIAT: An open-source program to administer the Implicit Association Test. Applied psychological measurement 33, 8","author":"Meade Adam W","year":"2009"},{"key":"e_1_2_1_43_1","volume-title":"An approach to environmental psychology","author":"Mehrabian Albert"},{"key":"e_1_2_1_44_1","volume-title":"Flow and the foundations of positive psychology","author":"Nakamura Jeanne"},{"key":"e_1_2_1_45_1","unstructured":"Newzoo. 2019. New Twitch Rankings: Top Games by Esports and Total Viewing Hours. Newzoo. https:\/\/newzoo.com\/insights\/articles\/new-twitch-rankings-top-games-esports-total-viewing-hours\/  Newzoo. 2019. New Twitch Rankings: Top Games by Esports and Total Viewing Hours. Newzoo. https:\/\/newzoo.com\/insights\/articles\/new-twitch-rankings-top-games-esports-total-viewing-hours\/"},{"key":"e_1_2_1_46_1","unstructured":"NVIDIA. 2019. G-SYNC Ultimate Gaming Monitors. NVIDIA. https:\/\/www.nvidia.com\/en-us\/geforce\/products\/g-sync-monitors\/  NVIDIA. 2019. G-SYNC Ultimate Gaming Monitors. NVIDIA. https:\/\/www.nvidia.com\/en-us\/geforce\/products\/g-sync-monitors\/"},{"key":"e_1_2_1_47_1","volume-title":"Global Esports Economy Will Top $ 1 Billion for the First Time","author":"Pannekeet Jurre","year":"2019"},{"key":"e_1_2_1_48_1","unstructured":"Christian H Poth Rebecca M Foerster Christian Behler Ulrich Schwanecke Werner X Schneider and Mario Botsch. 2018.  Christian H Poth Rebecca M Foerster Christian Behler Ulrich Schwanecke Werner X Schneider and Mario Botsch. 2018."},{"key":"e_1_2_1_49_1","volume-title":"Behavior research methods 50, 1","author":"Sync Ultrahigh","year":"2018"},{"key":"e_1_2_1_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347197"},{"key":"e_1_2_1_51_1","unstructured":"Samit Sarkar. 2014. Why frame rate and resolution matter: A graphics primer. Polygon. https:\/\/www.polygon.com\/2014\/6\/5\/5761780\/frame-rate-resolution-graphics-primer-ps4-xbox-one  Samit Sarkar. 2014. Why frame rate and resolution matter: A graphics primer. Polygon. https:\/\/www.polygon.com\/2014\/6\/5\/5761780\/frame-rate-resolution-graphics-primer-ps4-xbox-one"},{"key":"e_1_2_1_52_1","volume-title":"SIGGRAPH Asia 2019 Technical Briefs","author":"Spjut Josef"},{"key":"e_1_2_1_53_1","unstructured":"Samuel Stewart. 2019. What Is The Best FPS For Gaming? Gaming Scan. https:\/\/www.gamingscan.com\/best-fps-gaming\/  Samuel Stewart. 2019. What Is The Best FPS For Gaming? Gaming Scan. https:\/\/www.gamingscan.com\/best-fps-gaming\/"},{"key":"e_1_2_1_54_1","doi-asserted-by":"publisher","DOI":"10.1889\/1.3621499"},{"key":"e_1_2_1_55_1","doi-asserted-by":"publisher","DOI":"10.1145\/3320286"},{"key":"e_1_2_1_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/1230040.1230052"},{"key":"e_1_2_1_57_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.12.001"}],"container-title":["Proceedings of the ACM on Computer Graphics and Interactive Techniques"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3451269","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3451269","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T17:49:26Z","timestamp":1750268966000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3451269"}},"subtitle":["The Effects of G-SYNC in 60Hz Gameplay"],"short-title":[],"issued":{"date-parts":[[2021,4,26]]},"references-count":57,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2021,4,26]]}},"alternative-id":["10.1145\/3451269"],"URL":"https:\/\/doi.org\/10.1145\/3451269","relation":{},"ISSN":["2577-6193"],"issn-type":[{"value":"2577-6193","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021,4,26]]},"assertion":[{"value":"2021-04-28","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}