{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,3]],"date-time":"2026-03-03T16:50:24Z","timestamp":1772556624695,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":44,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,6,21]],"date-time":"2021-06-21T00:00:00Z","timestamp":1624233600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"European Union's Horizon 2020","award":["870610"],"award-info":[{"award-number":["870610"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,6,21]]},"DOI":"10.1145\/3452918.3465490","type":"proceedings-article","created":{"date-parts":[[2021,6,23]],"date-time":"2021-06-23T21:29:18Z","timestamp":1624483758000},"page":"311-318","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["Towards Immersive and Social Audience Experience in Remote VR Opera"],"prefix":"10.1145","author":[{"given":"Alina","family":"Striner","sequence":"first","affiliation":[{"name":"DIS CWI, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sarah","family":"Halpin","sequence":"additional","affiliation":[{"name":"Irish National Opera, Ireland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Thomas","family":"R\u00f6ggla","sequence":"additional","affiliation":[{"name":"Centrum Wiskunde &amp; Informatica, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pablo","family":"Cesar","sequence":"additional","affiliation":[{"name":"CWI, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2021,6,23]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Using thematic analysis in psychology. Qualitative research in psychology 3, 2","author":"Braun Virginia","year":"2006","unstructured":"Virginia Braun and Victoria Clarke . 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 ( 2006 ), 77\u2013101. Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 (2006), 77\u2013101."},{"key":"e_1_3_2_1_2_1","unstructured":"Virginia Braun and Victoria Clarke. 2012. Thematic analysis.(2012).  Virginia Braun and Victoria Clarke. 2012. Thematic analysis.(2012)."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jesp.2009.02.016"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2639189.2641213"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2017.12.003"},{"key":"e_1_3_2_1_6_1","volume-title":"Flow: The psychology of optimal performance.","author":"Csikszentmihalyi Mihaly","year":"1990","unstructured":"Mihaly Csikszentmihalyi . 1990 . Flow: The psychology of optimal performance. Mihaly Csikszentmihalyi. 1990. Flow: The psychology of optimal performance."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1080\/15213269.2015.1015740"},{"key":"e_1_3_2_1_8_1","unstructured":"Jesse Damiani. 2019. \u2019The Under Presents\u2019 Is A Novel Exploration Of VR And Live Immersive Theatre. https:\/\/www.forbes.com\/sites\/jessedamiani\/2019\/11\/19\/the-under-presents-is-a-novel-exploration-of-vr-and-live-immersive-theatre\/?sh=798a416d7455  Jesse Damiani. 2019. \u2019The Under Presents\u2019 Is A Novel Exploration Of VR And Live Immersive Theatre. https:\/\/www.forbes.com\/sites\/jessedamiani\/2019\/11\/19\/the-under-presents-is-a-novel-exploration-of-vr-and-live-immersive-theatre\/?sh=798a416d7455"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.1999.756955"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-008-9102-4"},{"key":"e_1_3_2_1_11_1","unstructured":"Laura Ermi and Frans M\u00e4yr\u00e4. 2005. Fundamental components of the gameplay experience: Analysing immersion. Worlds in play: International perspectives on digital games research 37 2(2005) 37\u201353.  Laura Ermi and Frans M\u00e4yr\u00e4. 2005. Fundamental components of the gameplay experience: Analysing immersion. Worlds in play: International perspectives on digital games research 37 2(2005) 37\u201353."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"crossref","unstructured":"Alberto Gallace Mary\u00a0K Ngo John Sulaitis and Charles Spence. 2012. Multisensory presence in virtual reality: possibilities & limitations. In Multiple sensorial media advances and applications: New developments in MulSeMedia. IGI Global 1\u201338.  Alberto Gallace Mary\u00a0K Ngo John Sulaitis and Charles Spence. 2012. Multisensory presence in virtual reality: possibilities & limitations. In Multiple sensorial media advances and applications: New developments in MulSeMedia. IGI Global 1\u201338.","DOI":"10.4018\/978-1-60960-821-7.ch001"},{"key":"e_1_3_2_1_13_1","volume-title":"motivation, and learning: A research and practice model. Simulation & gaming 33, 4","author":"Garris Rosemary","year":"2002","unstructured":"Rosemary Garris , Robert Ahlers , and James\u00a0 E Driskell . 2002. Games , motivation, and learning: A research and practice model. Simulation & gaming 33, 4 ( 2002 ), 441\u2013467. Rosemary Garris, Robert Ahlers, and James\u00a0E Driskell. 2002. Games, motivation, and learning: A research and practice model. Simulation & gaming 33, 4 (2002), 441\u2013467."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2617994"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2166966.2166990"},{"key":"e_1_3_2_1_16_1","volume-title":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","author":"L.","unstructured":"Oliver\u00a0 L. Haimson and John\u00a0C. Tang. 2017. What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat . In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems ( Denver, Colorado, USA) (CHI \u201917). ACM, New York, NY, USA, 48\u201360. https:\/\/doi.org\/10.1145\/3025453.3025642 Oliver\u00a0L. Haimson and John\u00a0C. Tang. 2017. What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI \u201917). ACM, New York, NY, USA, 48\u201360. https:\/\/doi.org\/10.1145\/3025453.3025642"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1086\/208906"},{"key":"e_1_3_2_1_18_1","first-page":"11","article-title":"Feel effects: enriching storytelling with haptic feedback","volume":"11","author":"Israr Ali","year":"2014","unstructured":"Ali Israr , Siyan Zhao , Kaitlyn Schwalje , Roberta Klatzky , and Jill Lehman . 2014 . Feel effects: enriching storytelling with haptic feedback . ACM Transactions on Applied Perception (TAP) 11 , 3 (2014), 11 . Ali Israr, Siyan Zhao, Kaitlyn Schwalje, Roberta Klatzky, and Jill Lehman. 2014. Feel effects: enriching storytelling with haptic feedback. ACM Transactions on Applied Perception (TAP) 11, 3 (2014), 11.","journal-title":"ACM Transactions on Applied Perception (TAP)"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357089"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2984511.2984519"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/3339825.3393578"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2014.08.002"},{"key":"e_1_3_2_1_23_1","volume-title":"Virtual reality to save endangered animals: Many eyes on the wild. In 2017 IEEE Virtual Reality (VR)","author":"Kim June","unstructured":"June Kim and Tomasz Bednarz . 2017. Virtual reality to save endangered animals: Many eyes on the wild. In 2017 IEEE Virtual Reality (VR) . IEEE , 436\u2013436. June Kim and Tomasz Bednarz. 2017. Virtual reality to save endangered animals: Many eyes on the wild. In 2017 IEEE Virtual Reality (VR). IEEE, 436\u2013436."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858424"},{"key":"e_1_3_2_1_25_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","author":"W.","year":"2013","unstructured":"Tuck\u00a0 W. Leong and Peter\u00a0C. Wright. 2013. Revisiting social practices surrounding music . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ( 2013 ). https:\/\/doi.org\/10.1145\/2470654.2466122 Tuck\u00a0W. Leong and Peter\u00a0C. Wright. 2013. Revisiting social practices surrounding music. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2013). https:\/\/doi.org\/10.1145\/2470654.2466122"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300897"},{"key":"e_1_3_2_1_27_1","volume-title":"Doing a thematic analysis: A practical, step-by-step guide for learning and teaching scholars.All Ireland Journal of Higher Education 9, 3","author":"Maguire Moira","year":"2017","unstructured":"Moira Maguire and Brid Delahunt . 2017. Doing a thematic analysis: A practical, step-by-step guide for learning and teaching scholars.All Ireland Journal of Higher Education 9, 3 ( 2017 ). Moira Maguire and Brid Delahunt. 2017. Doing a thematic analysis: A practical, step-by-step guide for learning and teaching scholars.All Ireland Journal of Higher Education 9, 3 (2017)."},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jdmm.2017.02.002"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3359174"},{"key":"e_1_3_2_1_30_1","volume-title":"engagement and presence. The video game theory reader 67","author":"McMahan Alison","year":"2003","unstructured":"Alison McMahan . 2003. Immersion , engagement and presence. The video game theory reader 67 ( 2003 ), 86. Alison McMahan. 2003. Immersion, engagement and presence. The video game theory reader 67 (2003), 86."},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1093\/oq\/kbq002"},{"key":"e_1_3_2_1_32_1","volume-title":"Hamlet on the holodeck: The future of narrative in cyberspace","author":"Murray H","unstructured":"Janet\u00a0 H Murray . 2017. Hamlet on the holodeck: The future of narrative in cyberspace . MIT press . Janet\u00a0H Murray. 2017. Hamlet on the holodeck: The future of narrative in cyberspace. MIT press."},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2973568"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1080\/14616680309710"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025723"},{"key":"e_1_3_2_1_36_1","unstructured":"David\u00a0J Shernoff and Mihaly Csikszentmihalyi. 2009. Cultivating engaged learners and optimal learning environments. Handbook of positive psychology in schools(2009) 131\u2013145.  David\u00a0J Shernoff and Mihaly Csikszentmihalyi. 2009. Cultivating engaged learners and optimal learning environments. Handbook of positive psychology in schools(2009) 131\u2013145."},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/2465958.2465971"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.26503\/todigra.v1i2.10"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-33894-7_23"},{"key":"e_1_3_2_1_40_1","volume-title":"O\u2019Reilly Media","author":"Sylvester Tynan","unstructured":"Tynan Sylvester . 2013. Designing games: A guide to engineering experiences . \u201d O\u2019Reilly Media , Inc .\u201d. Tynan Sylvester. 2013. Designing games: A guide to engineering experiences. \u201d O\u2019Reilly Media, Inc.\u201d."},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858374"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1362\/147539211X13210329822545"},{"key":"e_1_3_2_1_43_1","first-page":"16","article-title":"Live Streaming, Playing, and Money Spending Behaviors in eSports","volume":"1","author":"Wohn Donghee\u00a0Yvette","year":"2019","unstructured":"Donghee\u00a0Yvette Wohn and Guo Freeman . 2019 . Live Streaming, Playing, and Money Spending Behaviors in eSports . Games and Culture 1 (2019), 16 . Donghee\u00a0Yvette Wohn and Guo Freeman. 2019. Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture 1(2019), 16.","journal-title":"Games and Culture"},{"key":"e_1_3_2_1_44_1","volume-title":"Watching players: An exploration of media enjoyment on Twitch. Games and culture 15, 3","author":"Wulf Tim","year":"2020","unstructured":"Tim Wulf , Frank\u00a0 M Schneider , and Stefan Beckert . 2020. Watching players: An exploration of media enjoyment on Twitch. Games and culture 15, 3 ( 2020 ), 328\u2013346. Tim Wulf, Frank\u00a0M Schneider, and Stefan Beckert. 2020. Watching players: An exploration of media enjoyment on Twitch. Games and culture 15, 3 (2020), 328\u2013346."}],"event":{"name":"IMX '21: ACM International Conference on Interactive Media Experiences","location":"Virtual Event USA","acronym":"IMX '21","sponsor":["SIGWEB ACM Special Interest Group on Hypertext, Hypermedia, and Web","SIGMM ACM Special Interest Group on Multimedia","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["ACM International Conference on Interactive Media Experiences"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3452918.3465490","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3452918.3465490","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:47:06Z","timestamp":1750193226000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3452918.3465490"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,6,21]]},"references-count":44,"alternative-id":["10.1145\/3452918.3465490","10.1145\/3452918"],"URL":"https:\/\/doi.org\/10.1145\/3452918.3465490","relation":{},"subject":[],"published":{"date-parts":[[2021,6,21]]},"assertion":[{"value":"2021-06-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}