{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,21]],"date-time":"2025-11-21T18:07:06Z","timestamp":1763748426634,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":9,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,7,2]],"date-time":"2021-07-02T00:00:00Z","timestamp":1625184000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,9,28]]},"DOI":"10.1145\/3458335.3460963","type":"proceedings-article","created":{"date-parts":[[2021,7,1]],"date-time":"2021-07-01T16:11:45Z","timestamp":1625155905000},"page":"13-19","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Dissecting cloud game streaming platforms regarding the impacts of video encoding and networking constraints on QoE"],"prefix":"10.1145","author":[{"given":"Franck","family":"Aumont","sequence":"first","affiliation":[{"name":"InterDigital, France"}]},{"given":"Fr\u00e9d\u00e9rique","family":"Humbert","sequence":"additional","affiliation":[{"name":"InterDigital, France"}]},{"given":"Christoph","family":"Neumann","sequence":"additional","affiliation":[{"name":"InterDigital, France"}]},{"given":"Charles","family":"Salmon-Legagneur","sequence":"additional","affiliation":[{"name":"InterDigital, France"}]},{"given":"Charline","family":"Taibi","sequence":"additional","affiliation":[{"name":"InterDigital, France"}]}],"member":"320","published-online":{"date-parts":[[2021,7,2]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"BT 500--13 2012. Methodology for the Subjective Assessment of Quality for Television Pictures. Standard. ITU-R.  BT 500--13 2012. Methodology for the Subjective Assessment of Quality for Television Pictures. Standard. ITU-R."},{"key":"e_1_3_2_1_2_1","volume-title":"Cloud-gaming: Analysis of Google Stadia traffic. arXiv preprint arXiv.2009.09786","author":"Carrascosa Marc","year":"2020","unstructured":"Marc Carrascosa and Boris Bellalta . 2020 . Cloud-gaming: Analysis of Google Stadia traffic. arXiv preprint arXiv.2009.09786 (2020). Marc Carrascosa and Boris Bellalta. 2020. Cloud-gaming: Analysis of Google Stadia traffic. arXiv preprint arXiv.2009.09786 (2020)."},{"key":"e_1_3_2_1_3_1","article-title":"On the quality of service of cloud gaming systems","volume":"16","author":"Chen Kuan-Ta","year":"2013","unstructured":"Kuan-Ta Chen 2013 . On the quality of service of cloud gaming systems . IEEE Transactions on Multimedia 16 , 2 (2013). Kuan-Ta Chen et al. 2013. On the quality of service of cloud gaming systems. IEEE Transactions on Multimedia 16, 2 (2013).","journal-title":"IEEE Transactions on Multimedia"},{"volume-title":"Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing.","author":"Michael","key":"e_1_3_2_1_4_1","unstructured":"Michael Jarschel et al. 2011. An evaluation of QoE in cloud gaming based on subjective tests . In Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing. Michael Jarschel et al. 2011. An evaluation of QoE in cloud gaming based on subjective tests. In Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing."},{"key":"e_1_3_2_1_5_1","first-page":"1387","article-title":"Measuring Key Quality Indicators in Cloud Gaming","volume":"21","author":"Penaherrera-Pulla","year":"2021","unstructured":"Penaherrera-Pulla et al. 2021 . Measuring Key Quality Indicators in Cloud Gaming : Framework and Assessment Over Wireless Networks. Sensors 21 , 4 (2021), 1387 . Penaherrera-Pulla et al. 2021. Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks. Sensors 21, 4 (2021), 1387.","journal-title":"Framework and Assessment Over Wireless Networks. Sensors"},{"key":"e_1_3_2_1_6_1","volume-title":"Edith C-H Ngai, and Yong Cui","author":"Shea Ryan","year":"2013","unstructured":"Ryan Shea , Jiangchuan Liu , Edith C-H Ngai, and Yong Cui . 2013 . Cloud gaming: architecture and performance. IEEE network 27, 4 (2013), 16--21. Ryan Shea, Jiangchuan Liu, Edith C-H Ngai, and Yong Cui. 2013. Cloud gaming: architecture and performance. IEEE network 27, 4 (2013), 16--21."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"crossref","unstructured":"Abdul Wahab et al. 2020. Direct propagation of network QoS distribution to subjective QoE for Video on Demand applications using VP9 codec. In International Wireless Communications and Mobile Computing (IWCMC).  Abdul Wahab et al. 2020. Direct propagation of network QoS distribution to subjective QoE for Video on Demand applications using VP9 codec. In International Wireless Communications and Mobile Computing (IWCMC).","DOI":"10.1109\/IWCMC48107.2020.9148101"},{"volume-title":"Modeling and characterizing user experience in a cloud server based mobile gaming approach","author":"Wang Shaoxuan","key":"e_1_3_2_1_8_1","unstructured":"Shaoxuan Wang and Sujit Dey . 2009. Modeling and characterizing user experience in a cloud server based mobile gaming approach . In IEEE GLOBECOM. Shaoxuan Wang and Sujit Dey. 2009. Modeling and characterizing user experience in a cloud server based mobile gaming approach. In IEEE GLOBECOM."},{"volume-title":"Tenth International Conference on Quality of Multimedia Experience (QoMEX).","author":"Saman","key":"e_1_3_2_1_9_1","unstructured":"Saman Zadtootaghaj et al. 2018. Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming . In Tenth International Conference on Quality of Multimedia Experience (QoMEX). Saman Zadtootaghaj et al. 2018. Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming. In Tenth International Conference on Quality of Multimedia Experience (QoMEX)."}],"event":{"name":"MMSys '21: 12th ACM Multimedia Systems Conference","sponsor":["SIGMM ACM Special Interest Group on Multimedia","SIGCOMM ACM Special Interest Group on Data Communication","SIGMOBILE ACM Special Interest Group on Mobility of Systems, Users, Data and Computing"],"location":"Istanbul Turkey","acronym":"MMSys '21"},"container-title":["Proceedings of the Workshop on Game Systems (GameSys '21)"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3458335.3460963","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3458335.3460963","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:28:19Z","timestamp":1750195699000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3458335.3460963"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,7,2]]},"references-count":9,"alternative-id":["10.1145\/3458335.3460963","10.1145\/3458335"],"URL":"https:\/\/doi.org\/10.1145\/3458335.3460963","relation":{},"subject":[],"published":{"date-parts":[[2021,7,2]]},"assertion":[{"value":"2021-07-02","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}