{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:20:05Z","timestamp":1750220405540,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":23,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,7,26]],"date-time":"2021-07-26T00:00:00Z","timestamp":1627257600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100000001","name":"National Science Foundation","doi-asserted-by":"publisher","award":["CNS-1731658, ECC-1809327"],"award-info":[{"award-number":["CNS-1731658, ECC-1809327"]}],"id":[{"id":"10.13039\/100000001","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,7,26]]},"DOI":"10.1145\/3466772.3467048","type":"proceedings-article","created":{"date-parts":[[2021,6,29]],"date-time":"2021-06-29T10:38:19Z","timestamp":1624963099000},"page":"191-200","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Joint Update Rate Adaptation in Multiplayer Cloud-Edge Gaming Services"],"prefix":"10.1145","author":[{"given":"Saadallah","family":"Kassir","sequence":"first","affiliation":[{"name":"The University of Texas at Austin, Austin, TX, USA"}]},{"given":"Gustavo","family":"de Veciana","sequence":"additional","affiliation":[{"name":"The University of Texas at Austin, Austin, TX, USA"}]},{"given":"Nannan","family":"Wang","sequence":"additional","affiliation":[{"name":"Fujitsu Network Communications Richardson, TX, USA"}]},{"given":"Xi","family":"Wang","sequence":"additional","affiliation":[{"name":"Fujitsu Network Communications Richardson, TX, USA"}]},{"given":"Paparao","family":"Palacharla","sequence":"additional","affiliation":[{"name":"Fujitsu Network Communications Richardson, TX, USA"}]}],"member":"320","published-online":{"date-parts":[[2021,7,26]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"2020 from https:\/\/www.amazon.com\/luna\/landing-page Accessed","author":"Luna Amazon","year":"2020","unstructured":"2020. Amazon Luna . Retrieved Nov . 15 , 2020 from https:\/\/www.amazon.com\/luna\/landing-page Accessed Nov. 15, 2020 . 2020. Amazon Luna. Retrieved Nov. 15, 2020 from https:\/\/www.amazon.com\/luna\/landing-page Accessed Nov. 15, 2020."},{"key":"e_1_3_2_1_2_1","unstructured":"2020. Google Stadia. Retrieved Sep. 15 2020 from https:\/\/stadia.google.com\/  2020. Google Stadia. Retrieved Sep. 15 2020 from https:\/\/stadia.google.com\/"},{"key":"e_1_3_2_1_3_1","unstructured":"2020. Nvidia GeForce. Retrieved Sep. 15 2020 from https:\/\/www.nvidia.com\/en-us\/geforce-now\/  2020. Nvidia GeForce. Retrieved Sep. 15 2020 from https:\/\/www.nvidia.com\/en-us\/geforce-now\/"},{"key":"e_1_3_2_1_4_1","unstructured":"2020. PlayStation Now. Retrieved Sep. 15 2020 from https:\/\/www.playstation.com\/en-us\/explore\/playstation-now\/  2020. PlayStation Now. Retrieved Sep. 15 2020 from https:\/\/www.playstation.com\/en-us\/explore\/playstation-now\/"},{"volume-title":"Project xCloud. Retrieved","year":"2020","key":"e_1_3_2_1_5_1","unstructured":"2020. Project xCloud. Retrieved Sep. 15, 2020 from https:\/\/www.xbox.com\/en-US\/xbox-game-pass\/cloud-gaming\/home 2020. Project xCloud. Retrieved Sep. 15, 2020 from https:\/\/www.xbox.com\/en-US\/xbox-game-pass\/cloud-gaming\/home"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"crossref","unstructured":"F. Baccelli and B. B\u0142aszczyszyn. 2010. Stochastic geometry and wireless networks. Vol. 1. Now Publishers Inc.  F. Baccelli and B. B\u0142aszczyszyn. 2010. Stochastic geometry and wireless networks. Vol. 1. Now Publishers Inc.","DOI":"10.1561\/9781601982650"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"crossref","unstructured":"S. Boyd and L. Vandenberghe. 2004. Convex optimization. Cambridge university press.  S. Boyd and L. Vandenberghe. 2004. Convex optimization. Cambridge university press.","DOI":"10.1017\/CBO9780511804441"},{"key":"e_1_3_2_1_8_1","volume-title":"Cloud Gaming: Future of Computer Games","author":"W. Cai","year":"2016","unstructured":"W. Cai et al. 2016 . A Survey on Cloud Gaming: Future of Computer Games . IEEE Access ( 2016). W. Cai et al. 2016. A Survey on Cloud Gaming: Future of Computer Games. IEEE Access (2016)."},{"key":"e_1_3_2_1_9_1","volume-title":"Inter-player Delay Optimization in Multiplayer Cloud Gaming. In IEEE CLOUD","author":"Chen Y.","year":"2016","unstructured":"Y. Chen , J. Liu , and Y. Cui . 2016 . Inter-player Delay Optimization in Multiplayer Cloud Gaming. In IEEE CLOUD 2016 . Y. Chen, J. Liu, and Y. Cui. 2016. Inter-player Delay Optimization in Multiplayer Cloud Gaming. In IEEE CLOUD 2016."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","unstructured":"S. Chuah C. Yuen and N. Cheung. 2014. Cloud gaming: a green solution to massive multiplayer online games. IEEE Wireless Communications (2014).  S. Chuah C. Yuen and N. Cheung. 2014. Cloud gaming: a green solution to massive multiplayer online games. IEEE Wireless Communications (2014).","DOI":"10.1109\/MWC.2014.6882299"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"crossref","unstructured":"M. Claypool and K. Claypool. 2006. Latency and player actions in online games. Commun. ACM (2006).  M. Claypool and K. Claypool. 2006. Latency and player actions in online games. Commun. ACM (2006).","DOI":"10.1145\/1167838.1167860"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"crossref","unstructured":"Y. Deng et al. 2018. The Server Allocation Problem for Session-Based Multiplayer Cloud Gaming. IEEE Transactions on Multimedia (2018).  Y. Deng et al. 2018. The Server Allocation Problem for Session-Based Multiplayer Cloud Gaming. IEEE Transactions on Multimedia (2018).","DOI":"10.1109\/TMM.2017.2760621"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"crossref","unstructured":"E. Dhib et al. 2016. Modeling Cloud gaming experience for Massively Multiplayer Online Games. In 2016 13th IEEE Annual CCNC.  E. Dhib et al. 2016. Modeling Cloud gaming experience for Massively Multiplayer Online Games. In 2016 13th IEEE Annual CCNC.","DOI":"10.1109\/CCNC.2016.7444810"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"crossref","unstructured":"M.S. Elbamby etal 2018. Toward Low-Latency and Ultra-Reliable Virtual Reality. IEEE Network (2018).  M.S. Elbamby et al. 2018. Toward Low-Latency and Ultra-Reliable Virtual Reality. IEEE Network (2018).","DOI":"10.1109\/MNET.2018.1700268"},{"key":"e_1_3_2_1_15_1","volume":"201","author":"Gao Y.","unstructured":"Y. Gao , L. Wang , and J. Zhou. 201 9. Cost-Efficient and Quality of Experience-Aware Provisioning of Virtual Machines for Multiplayer Cloud Gaming in Geographically Distributed Data Centers. IEEE Access (2019). Y. Gao, L. Wang, and J. Zhou. 2019. Cost-Efficient and Quality of Experience-Aware Provisioning of Virtual Machines for Multiplayer Cloud Gaming in Geographically Distributed Data Centers. IEEE Access (2019).","journal-title":"J. Zhou."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"crossref","unstructured":"H. Hong et al. 2015. Placing Virtual Machines to Optimize Cloud Gaming Experience. IEEE Transactions on Cloud Computing (2015).  H. Hong et al. 2015. Placing Virtual Machines to Optimize Cloud Gaming Experience. IEEE Transactions on Cloud Computing (2015).","DOI":"10.1109\/TCC.2014.2338295"},{"volume-title":"2011 Proceedings IEEE INFOCOM.","author":"Kasiviswanathan S. P.","key":"e_1_3_2_1_17_1","unstructured":"S. P. Kasiviswanathan , S. Eidenbenz , and G. Yan . 2011. Geography-based analysis of the internet infrastructure . In 2011 Proceedings IEEE INFOCOM. S. P. Kasiviswanathan, S. Eidenbenz, and G. Yan. 2011. Geography-based analysis of the internet infrastructure. In 2011 Proceedings IEEE INFOCOM."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"crossref","unstructured":"S. Kassir et al. 2020. Service Placement for Real-Time Applications: Rate-Adaptation and Load-Balancing at the Network Edge. In 2020 7th IEEE CSCloud\/2020 6th IEEE EdgeCom.  S. Kassir et al. 2020. Service Placement for Real-Time Applications: Rate-Adaptation and Load-Balancing at the Network Edge. In 2020 7th IEEE CSCloud\/2020 6th IEEE EdgeCom.","DOI":"10.1109\/CSCloud-EdgeCom49738.2020.00044"},{"key":"e_1_3_2_1_19_1","unstructured":"A. Marshall I. Olkin and B. Arnold. 1979. Inequalities: theory of majorization and its applications. Springer.  A. Marshall I. Olkin and B. Arnold. 1979. Inequalities: theory of majorization and its applications. Springer."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"crossref","unstructured":"M. Shaked and G. Shanthikumar. 1997. Supermodular stochastic orders and positive dependence of random vectors. Journal of Multivariate Analysis (1997).  M. Shaked and G. Shanthikumar. 1997. Supermodular stochastic orders and positive dependence of random vectors. Journal of Multivariate Analysis (1997).","DOI":"10.1006\/jmva.1997.1656"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"crossref","unstructured":"M. Shaked and G. Shanthikumar. 2007. Stochastic orders. Springer Science & Business Media.  M. Shaked and G. Shanthikumar. 2007. Stochastic orders. Springer Science & Business Media.","DOI":"10.1007\/978-0-387-34675-5"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1109\/INFOCOM.2017.8057197"},{"key":"e_1_3_2_1_23_1","volume-title":"CloudFog: Leveraging fog to extend cloud gaming for thin-client MMOG with high quality of service","author":"Lin Y.","year":"2016","unstructured":"Y. Lin and H. Shen . 2016. CloudFog: Leveraging fog to extend cloud gaming for thin-client MMOG with high quality of service . IEEE TPDS ( 2016 ). Y.Lin and H.Shen. 2016. CloudFog: Leveraging fog to extend cloud gaming for thin-client MMOG with high quality of service. IEEE TPDS (2016)."}],"event":{"name":"MobiHoc '21: The Twenty-second International Symposium on Theory, Algorithmic Foundations, and Protocol Design for Mobile Networks and Mobile Computing","sponsor":["SIGMOBILE ACM Special Interest Group on Mobility of Systems, Users, Data and Computing"],"location":"Shanghai China","acronym":"MobiHoc '21"},"container-title":["Proceedings of the Twenty-second International Symposium on Theory, Algorithmic Foundations, and Protocol Design for Mobile Networks and Mobile Computing"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3466772.3467048","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3466772.3467048","content-type":"application\/pdf","content-version":"vor","intended-application":"syndication"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3466772.3467048","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:18:57Z","timestamp":1750191537000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3466772.3467048"}},"subtitle":["Spatial Geometry and Performance Tradeoffs"],"short-title":[],"issued":{"date-parts":[[2021,7,26]]},"references-count":23,"alternative-id":["10.1145\/3466772.3467048","10.1145\/3466772"],"URL":"https:\/\/doi.org\/10.1145\/3466772.3467048","relation":{},"subject":[],"published":{"date-parts":[[2021,7,26]]},"assertion":[{"value":"2021-07-26","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}