{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:19:19Z","timestamp":1750220359862,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":29,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,8,3]],"date-time":"2021-08-03T00:00:00Z","timestamp":1627948800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,8,3]]},"DOI":"10.1145\/3472538.3472555","type":"proceedings-article","created":{"date-parts":[[2021,10,21]],"date-time":"2021-10-21T22:48:54Z","timestamp":1634856534000},"page":"1-12","source":"Crossref","is-referenced-by-count":3,"title":["Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level"],"prefix":"10.1145","author":[{"given":"Jack","family":"Brett","sequence":"first","affiliation":[{"name":"Bournemouth University, United Kingdom"}]},{"given":"Christos","family":"Gatzidis","sequence":"additional","affiliation":[{"name":"Bournemouth University, United Kingdom"}]},{"given":"Tom","family":"Davis","sequence":"additional","affiliation":[{"name":"Bournemouth University, United Kingdom"}]},{"given":"Panos","family":"Amelidis","sequence":"additional","affiliation":[{"name":"Bournemouth University, United Kingdom"}]},{"given":"Ning","family":"Xu","sequence":"additional","affiliation":[{"name":"Yelp, United Kingdom"}]},{"given":"Toby","family":"Gladwell","sequence":"additional","affiliation":[{"name":"Project Archer, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2021,10,21]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Todd Horn","author":"Gamasutra","year":"2013","unstructured":"Gamasutra , \u201c An Overview of Gamification \u201d, Todd Horn , 2013 . [online]. https:\/\/www.gamasutra.com\/blogs\/ToddHorn\/20130529\/193230\/An_Overview_of_Gamification.php Gamasutra, \u201cAn Overview of Gamification\u201d, Todd Horn, 2013. [online]. https:\/\/www.gamasutra.com\/blogs\/ToddHorn\/20130529\/193230\/An_Overview_of_Gamification.php"},{"volume-title":"yousician.com \u2013 February 2020 overview","year":"2020","key":"e_1_3_2_1_2_1","unstructured":"SimilarWeb , \u201c yousician.com \u2013 February 2020 overview \u201d, similarweb, 2020 . [online]. https:\/\/www.similarweb.com\/website\/yousician.com SimilarWeb, \u201cyousician.com \u2013 February 2020 overview\u201d, similarweb, 2020. [online]. https:\/\/www.similarweb.com\/website\/yousician.com"},{"key":"e_1_3_2_1_3_1","volume-title":"Freshminds","author":"Freshminds","year":"2018","unstructured":"Freshminds , \u201c EMPOWERING THE CREATORS II: CONSUMERS & HOBBYISTS \u201d, Freshminds , London , United Kingdom , 2018 . [online] Available upon request. Freshminds, \u201cEMPOWERING THE CREATORS II: CONSUMERS & HOBBYISTS\u201d, Freshminds, London, United Kingdom, 2018. [online] Available upon request."},{"key":"e_1_3_2_1_4_1","first-page":"724","volume-title":"IEEE Conference on Games (CoG)","author":"Anonymous","year":"2020","unstructured":"Anonymous , \" Developing Games For The Purposes of Rote Learning for Keyboard and Piano,\" in IEEE Conference on Games (CoG) , Osaka, Japan , 2020 , pp. 724 - 727 , doi: 10.1109\/CoG47356.2020.9231779 Anonymous, \"Developing Games For The Purposes of Rote Learning for Keyboard and Piano,\" in IEEE Conference on Games (CoG), Osaka, Japan, 2020, pp. 724-727, doi: 10.1109\/CoG47356.2020.9231779"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1177\/0027432114565392"},{"key":"e_1_3_2_1_6_1","unstructured":"Y.K. Chou \u201cOctalysis \u2013 the complete Gamification framework\u201d. Yukaichou.com 2019. https:\/\/yukaichou.com\/gamification-examples\/octalysis-complete-gamification-framework\/  Y.K. Chou \u201cOctalysis \u2013 the complete Gamification framework\u201d. Yukaichou.com 2019. https:\/\/yukaichou.com\/gamification-examples\/octalysis-complete-gamification-framework\/"},{"key":"e_1_3_2_1_7_1","unstructured":"M. Allmer. \u201cThe 13 Basic Principles of Gameplay Design\u201d. Gamasutra.com 2009. https:\/\/www.gamasutra.com\/view\/feature\/132341\/the_13_basic_principles_of_.php  M. Allmer. \u201cThe 13 Basic Principles of Gameplay Design\u201d. Gamasutra.com 2009. https:\/\/www.gamasutra.com\/view\/feature\/132341\/the_13_basic_principles_of_.php"},{"key":"e_1_3_2_1_8_1","first-page":"1","volume-title":"2019 IEEE Conference on Games (CoG)","author":"Hicks K.","year":"2019","unstructured":"K. Hicks , K. Gerling , G. Richardson , T. Pike , O. Burman & P. Dickinson , \" Understanding the Effects of Gamification and Juiciness on Players\" in 2019 IEEE Conference on Games (CoG) , London, United Kingdom , 2019 , pp. 1 - 8 , 2019. doi: 10.1109\/CIG.2019.8848105 K. Hicks, K. Gerling, G. Richardson, T. Pike, O. Burman & P. Dickinson, \"Understanding the Effects of Gamification and Juiciness on Players\" in 2019 IEEE Conference on Games (CoG), London, United Kingdom, 2019, pp. 1-8, 2019. doi: 10.1109\/CIG.2019.8848105"},{"key":"e_1_3_2_1_9_1","volume-title":"The Music Studio, 2019","author":"Studio The Music","year":"2019","unstructured":"The Music Studio , \u201c 10 APPS FOR LEARNING MUSIC THAT ARE TOTALLY WORTH YOUR TIME \u201d, The Music Studio, 2019 . [online]. https:\/\/www.themusicstudio.ca\/blog\/ 2019 \/01\/10-apps-for-learning-music-that-are-totally-worth-your-time\/ The Music Studio, \u201c10 APPS FOR LEARNING MUSIC THAT ARE TOTALLY WORTH YOUR TIME\u201d, The Music Studio, 2019. [online]. https:\/\/www.themusicstudio.ca\/blog\/2019\/01\/10-apps-for-learning-music-that-are-totally-worth-your-time\/"},{"key":"e_1_3_2_1_10_1","volume-title":"Educational App Store","author":"Store Educational App","year":"2021","unstructured":"Educational App Store , \u201c Best Apps to Learn Music (2021) \u201d, Educational App Store , 2021 . [online]. https:\/\/www.educationalappstore.com\/app-lists\/best-apps-music-learning Educational App Store, \u201cBest Apps to Learn Music (2021)\u201d, Educational App Store, 2021. [online]. https:\/\/www.educationalappstore.com\/app-lists\/best-apps-music-learning"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2559206.2574799"},{"key":"e_1_3_2_1_12_1","volume-title":"ROLI","author":"ROLI","year":"2021","unstructured":"ROLI , \u201c ROLI \u201d, 2021 . [online] https:\/\/roli.com ROLI, \u201cROLI\u201d, 2021. [online] https:\/\/roli.com"},{"key":"e_1_3_2_1_13_1","unstructured":"ROLI. \u201cLUMI\u201d. Roli.com 2019. [online]. https:\/\/playlumi.com\/  ROLI. \u201cLUMI\u201d. Roli.com 2019. [online]. https:\/\/playlumi.com\/"},{"key":"e_1_3_2_1_14_1","volume-title":"What Is Bloom's Taxonomy? A Definition For Teachers","author":"Heick T.","year":"2020","unstructured":"T. Heick . \u201c What Is Bloom's Taxonomy? A Definition For Teachers \u201d, teachthought.co, 2020 https:\/\/www.teachthought.com\/learning\/what-is-blooms-taxonomy-a-definition-for-teachers\/ T. Heick. \u201cWhat Is Bloom's Taxonomy? A Definition For Teachers\u201d, teachthought.co, 2020 https:\/\/www.teachthought.com\/learning\/what-is-blooms-taxonomy-a-definition-for-teachers\/"},{"key":"e_1_3_2_1_15_1","volume-title":"Unity","author":"Technologies Unity","year":"2021","unstructured":"Unity Technologies , \u201c Unity Real-Time Development Platform | 3D, 2D VR & AR Engine \u201d, Unity , 2021 . [online]. https:\/\/unity.com\/ Unity Technologies, \u201cUnity Real-Time Development Platform | 3D, 2D VR & AR Engine\u201d, Unity, 2021. [online]. https:\/\/unity.com\/"},{"key":"e_1_3_2_1_16_1","unstructured":"Sensor Tower. \u201cStack\u201d. Sensortower.com 2020. [online]. https:\/\/sensortower.com\/ios\/us\/ketchapp\/app\/stack\/1080487957\/overview  Sensor Tower. \u201cStack\u201d. Sensortower.com 2020. [online]. https:\/\/sensortower.com\/ios\/us\/ketchapp\/app\/stack\/1080487957\/overview"},{"key":"e_1_3_2_1_17_1","volume-title":"Crossy Road","author":"Whale Hipster","year":"2014","unstructured":"Hipster Whale . \u201c Crossy Road \u201d, wikipedia.org, 2014 . [online]. https:\/\/en.wikipedia.org\/wiki\/Crossy_Road Hipster Whale. \u201cCrossy Road\u201d, wikipedia.org, 2014. [online]. https:\/\/en.wikipedia.org\/wiki\/Crossy_Road"},{"key":"e_1_3_2_1_18_1","volume-title":"BU Research Blog | Completing an online ethics checklist","author":"Bournemouth University","year":"2021","unstructured":"Bournemouth University , \u201c BU Research Blog | Completing an online ethics checklist \u201d, Bournemouth University , 2021 . [online] Available upon request. Bournemouth University, \u201cBU Research Blog | Completing an online ethics checklist\u201d, Bournemouth University, 2021. [online] Available upon request."},{"key":"e_1_3_2_1_19_1","volume-title":"Postgraduate researchers \u2013 Covid-19 frequently asked questions","author":"Bournemouth University","year":"2021","unstructured":"Bournemouth University , \u201c Postgraduate researchers \u2013 Covid-19 frequently asked questions \u201d, Bournemouth University , 2021 . [online] Available upon request. Bournemouth University, \u201cPostgraduate researchers \u2013 Covid-19 frequently asked questions\u201d, Bournemouth University, 2021. [online] Available upon request."},{"volume-title":"Frogger","year":"1981","key":"e_1_3_2_1_20_1","unstructured":"Konami. \u201c Frogger \u201d, wikipedia.org, 1981 . [online]. https:\/\/en.wikipedia.org\/wiki\/Frogger Konami. \u201cFrogger\u201d, wikipedia.org, 1981. [online]. https:\/\/en.wikipedia.org\/wiki\/Frogger"},{"key":"e_1_3_2_1_21_1","volume-title":"Making Music \u2013 Teaching, learning & playing in the UK","author":"ABRSM","year":"2014","unstructured":"ABRSM , \u201c Making Music \u2013 Teaching, learning & playing in the UK \u201d, https:\/\/gb.abrsm.org, 2014 . [Online] https:\/\/gb.abrsm.org\/en\/making-music\/preface ABRSM, \u201cMaking Music \u2013 Teaching, learning & playing in the UK\u201d, https:\/\/gb.abrsm.org, 2014. [Online] https:\/\/gb.abrsm.org\/en\/making-music\/preface"},{"volume-title":"Keys Syllabus","year":"2019","key":"e_1_3_2_1_22_1","unstructured":"Rockschool. Keys Syllabus 2019 . London, U.K. : Rockschool Rockschool. Keys Syllabus 2019. London, U.K.: Rockschool"},{"key":"e_1_3_2_1_23_1","volume-title":"International Journal of Emerging Technologies in Learning (iJET)","author":"Zhou Baihui","year":"2017","unstructured":"Yan, Baihui & Zhou , Qiao. \u201c Music Learning Based on Computer Software .\u201d In International Journal of Emerging Technologies in Learning (iJET) , 2017 . 12. 142. 10.3991\/ijet.v12i12.7961 Yan, Baihui & Zhou, Qiao. \u201cMusic Learning Based on Computer Software.\u201d In International Journal of Emerging Technologies in Learning (iJET), 2017. 12. 142. 10.3991\/ijet.v12i12.7961"},{"key":"e_1_3_2_1_24_1","volume-title":"Lam J., Li K.C., Cheung S.K.S., Wang F.L. (eds) Knowledge Sharing through Technology. ICT","author":"Ng S.C.","year":"2013","unstructured":"Ng S.C. , Lui A.K., Lo W.S. \u201c An Interactive Mobile Application for Learning Music Effectively \u201d. In: Lam J., Li K.C., Cheung S.K.S., Wang F.L. (eds) Knowledge Sharing through Technology. ICT 2013 . Communications in Computer and Information Science, vol 407. Springer , Berlin, Heidelberg. https:\/\/doi.org\/10.1007\/978-3-642-45272-7_14 Ng S.C., Lui A.K., Lo W.S. \u201cAn Interactive Mobile Application for Learning Music Effectively\u201d. In: Lam J., Li K.C., Cheung S.K.S., Wang F.L. (eds) Knowledge Sharing through Technology. ICT 2013. Communications in Computer and Information Science, vol 407. Springer, Berlin, Heidelberg. https:\/\/doi.org\/10.1007\/978-3-642-45272-7_14"},{"volume-title":"PIANO SKILLS ASSESSMENT","year":"2021","key":"e_1_3_2_1_25_1","unstructured":"Parmar. P, Reddy. J, Morris. B , \u201c PIANO SKILLS ASSESSMENT \u201d, University of Nevada , Las Vegas , Ed W. Clark High School, Las Vegas, 2021 . https:\/\/arxiv.org\/abs\/2101.04884 Parmar. P, Reddy. J, Morris. B, \u201cPIANO SKILLS ASSESSMENT\u201d, University of Nevada, Las Vegas, Ed W. Clark High School, Las Vegas, 2021. https:\/\/arxiv.org\/abs\/2101.04884"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/2669485.2669514"},{"key":"e_1_3_2_1_27_1","first-page":"1","article-title":"Gamification in education: A methodology to identify student's profile,\" in IEEE Frontiers Indianapolis","volume":"2017","author":"Andrade Freitas S. A.","year":"2017","unstructured":"\u00ac S. A. Andrade Freitas 2017 . \" Gamification in education: A methodology to identify student's profile,\" in IEEE Frontiers Indianapolis , IN , 2017 , pp. 1 - 8 . doi: 10.1109\/FIE.2017.8190499 \u00ac S. A. Andrade Freitas 2017. \"Gamification in education: A methodology to identify student's profile,\" in IEEE Frontiers Indianapolis, IN, 2017, pp. 1-8. doi: 10.1109\/FIE.2017.8190499","journal-title":"IN"},{"key":"e_1_3_2_1_28_1","first-page":"1","article-title":"Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults","volume":"31","author":"Ouellette M.","year":"2019","unstructured":"M. Ouellette , L. Breeding , and C. Clark , 2019 . \u201c Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults .\u201d Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG). Association for Computing Machinery, New York, NY, USA, Article 31 , 1 \u2013 11 . DOI: https:\/\/doi.org\/10.1145\/3337722.3337725 M. Ouellette, L. Breeding, and C. Clark, 2019. \u201cUsing applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults.\u201d Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG). Association for Computing Machinery, New York, NY, USA, Article 31, 1\u201311. DOI: https:\/\/doi.org\/10.1145\/3337722.3337725","journal-title":"Association for Computing Machinery, New York, NY, USA, Article"},{"volume-title":"International Conference on the Foundations of Digital Games (FDG '20)","author":"Matin A.","key":"e_1_3_2_1_29_1","unstructured":"A. Matin , M. Maduro , R. d. Leon Pereira , and O. Tremblay-Savard , 2020. \u201cEffect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game .\u201d In International Conference on the Foundations of Digital Games (FDG '20) . Association for Computing Machinery, New York, NY, USA, Article 75, 1\u201310. DOI: https:\/\/doi.org\/10.1145\/3402942.3403000 A. Matin, M. Maduro, R. d. Leon Pereira, and O. Tremblay-Savard, 2020. \u201cEffect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game.\u201d In International Conference on the Foundations of Digital Games (FDG '20). Association for Computing Machinery, New York, NY, USA, Article 75, 1\u201310. DOI: https:\/\/doi.org\/10.1145\/3402942.3403000"}],"event":{"name":"FDG'21: The 16th International Conference on the Foundations of Digital Games 2021","acronym":"FDG'21","location":"Montreal QC Canada"},"container-title":["The 16th International Conference on the Foundations of Digital Games (FDG) 2021"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472538.3472555","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3472538.3472555","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:17:23Z","timestamp":1750191443000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472538.3472555"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,8,3]]},"references-count":29,"alternative-id":["10.1145\/3472538.3472555","10.1145\/3472538"],"URL":"https:\/\/doi.org\/10.1145\/3472538.3472555","relation":{},"subject":[],"published":{"date-parts":[[2021,8,3]]}}}