{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,17]],"date-time":"2026-02-17T12:07:15Z","timestamp":1771330035494,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":43,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,8,3]],"date-time":"2021-08-03T00:00:00Z","timestamp":1627948800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,8,3]]},"DOI":"10.1145\/3472538.3472563","type":"proceedings-article","created":{"date-parts":[[2021,10,21]],"date-time":"2021-10-21T22:48:54Z","timestamp":1634856534000},"page":"1-11","source":"Crossref","is-referenced-by-count":3,"title":["Crowning Achievements"],"prefix":"10.1145","author":[{"given":"Kirk","family":"Lundblade","sequence":"first","affiliation":[{"name":"University of Central Florida, United States"}]}],"member":"320","published-online":{"date-parts":[[2021,10,21]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Gaming Rhythms: Play and Counterplay from the Situated to the Global","author":"Apperley Thomas","year":"2010","unstructured":"Thomas Apperley . 2010 . Gaming Rhythms: Play and Counterplay from the Situated to the Global . Institute of Network Cultures , Amsterdam. Thomas Apperley. 2010. Gaming Rhythms: Play and Counterplay from the Situated to the Global. Institute of Network Cultures, Amsterdam."},{"key":"e_1_3_2_1_2_1","volume-title":"Virtual Unaustralia: Videogames and Australia's Colonial History","author":"Apperley Thomas H","year":"2006","unstructured":"Thomas H Apperley . 2006 . Virtual Unaustralia: Videogames and Australia's Colonial History . The Cultural Studies Association of Australia , 1\u201323. Thomas H Apperley. 2006. Virtual Unaustralia: Videogames and Australia's Colonial History. The Cultural Studies Association of Australia, 1\u201323."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.16995\/olh.286"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.5749\/9781452958354"},{"key":"e_1_3_2_1_5_1","volume-title":"Taken out of context: American teen sociality in networked publics","unstructured":"danah michele boyd. 2008. Taken out of context: American teen sociality in networked publics . University of California , Berkeley, Berkeley, CA . danah michele boyd. 2008. Taken out of context: American teen sociality in networked publics. University of California, Berkeley, Berkeley, CA."},{"key":"e_1_3_2_1_6_1","volume-title":"The trouble with Civilization","author":"Carr Diane","year":"2020","unstructured":"Diane Carr . 2007. The trouble with Civilization . In Videogame, Player, Text, Tanya Krzywinska and Berry Atkins (eds.). Manchester University Press , 222\u2013236. Retrieved February 3, 2020 from https:\/\/playhouse.files.wordpress.com\/2008\/11\/carrcivproof.pdf Diane Carr. 2007. The trouble with Civilization. In Videogame, Player, Text, Tanya Krzywinska and Berry Atkins (eds.). Manchester University Press, 222\u2013236. Retrieved February 3, 2020 from https:\/\/playhouse.files.wordpress.com\/2008\/11\/carrcivproof.pdf"},{"key":"e_1_3_2_1_7_1","volume-title":"Digital games as History: How Videogames Represent the Past and Offer Access to Historical Practice","author":"Chapman Adam","unstructured":"Adam Chapman . 2016. Digital games as History: How Videogames Represent the Past and Offer Access to Historical Practice . Routledge , New York\u202f; London. Adam Chapman. 2016. Digital games as History: How Videogames Represent the Past and Offer Access to Historical Practice. Routledge, New York\u202f; London."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1080\/13642529.2016.1256638"},{"key":"e_1_3_2_1_9_1","volume-title":"Squire","author":"Durga Shree","year":"2009","unstructured":"Shree Durga and Kurt D . Squire . 2009 . Productive gaming and the case for historiographic game-play. In Handbook of Research on Effective Electronic Gaming in Education . 200\u20132018. Shree Durga and Kurt D. Squire. 2009. Productive gaming and the case for historiographic game-play. In Handbook of Research on Effective Electronic Gaming in Education. 200\u20132018."},{"key":"e_1_3_2_1_10_1","volume-title":"Designing effective digital badges: Applications for learning","author":"Fanfarelli Joey","unstructured":"Joey Fanfarelli and Rudy McDaniel . 2019. Designing effective digital badges: Applications for learning . Routledge . Joey Fanfarelli and Rudy McDaniel. 2019. Designing effective digital badges: Applications for learning. Routledge."},{"key":"e_1_3_2_1_11_1","first-page":"1","article-title":"Virtual History: Towards a \u201cChaotic","author":"Ferguson Niall","year":"1997","unstructured":"Niall Ferguson . 1997 . Virtual History: Towards a \u201cChaotic \u201d Theory of the Past. In Virtual History: Alternatives and Counterfactuals, Niall Ferguson (ed.). 1 \u2013 90 . Niall Ferguson. 1997. Virtual History: Towards a \u201cChaotic\u201d Theory of the Past. In Virtual History: Alternatives and Counterfactuals, Niall Ferguson (ed.). 1\u201390.","journal-title":"Theory of the Past. In Virtual History: Alternatives and Counterfactuals, Niall Ferguson (ed.)."},{"key":"e_1_3_2_1_12_1","unstructured":"Dom Ford. 2016. \u201ceXplore eXpand eXploit eXterminate\u201d: Affective Writing of Postcolonial History and Education in Civilization V. (2016) 11. Dom Ford. 2016. \u201ceXplore eXpand eXploit eXterminate\u201d: Affective Writing of Postcolonial History and Education in Civilization V. (2016) 11."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"crossref","unstructured":"Thomas Friedman. Civilization and its discontents: Simulation Subjectivity and Space. In On a Silver Platter: CD-ROMs and the Promises of a New Technology G. M. Smith (ed.). 132\u2013150. Thomas Friedman. Civilization and its discontents: Simulation Subjectivity and Space. In On a Silver Platter: CD-ROMs and the Promises of a New Technology G. M. Smith (ed.). 132\u2013150.","DOI":"10.18574\/nyu\/9780814786734.003.0008"},{"key":"e_1_3_2_1_14_1","volume-title":"Frome. Describing the Game Studies Canon: A Game Citation Analysis. In Proceedings of DiGRA","author":"Jonathan","year":"2019","unstructured":"Jonathan Frome. Describing the Game Studies Canon: A Game Citation Analysis. In Proceedings of DiGRA 2019 , 21. Jonathan Frome. Describing the Game Studies Canon: A Game Citation Analysis. In Proceedings of DiGRA 2019, 21."},{"key":"e_1_3_2_1_15_1","volume-title":"Proceedings of DiGRA 2011 Conference, ACM Press, 20","author":"Hamari Juho","year":"2011","unstructured":"Juho Hamari and Veikko Eranti . 2011 . Framework for Designing and Evaluating Game Achievements . In Proceedings of DiGRA 2011 Conference, ACM Press, 20 . Juho Hamari and Veikko Eranti. 2011. Framework for Designing and Evaluating Game Achievements. In Proceedings of DiGRA 2011 Conference, ACM Press, 20."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"crossref","unstructured":"Todd Harper. 2013. The culture of digital fighting games: Performance and practice. Todd Harper. 2013. The culture of digital fighting games: Performance and practice.","DOI":"10.4324\/9780203566275"},{"key":"e_1_3_2_1_17_1","first-page":"1","article-title":"The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices","volume":"11","author":"Jakobsson Mikael","year":"2011","unstructured":"Mikael Jakobsson . 2011 . The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices . Game Studies 11 , 1 (February 2011). Retrieved July 2, 2020 from http:\/\/gamestudies.org\/1101\/articles\/jakobsson?report=reader Mikael Jakobsson. 2011. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices. Game Studies 11, 1 (February 2011). Retrieved July 2, 2020 from http:\/\/gamestudies.org\/1101\/articles\/jakobsson?report=reader","journal-title":"Game Studies"},{"key":"e_1_3_2_1_18_1","volume-title":"Elliott","author":"Kapell Matthew Wilhelm","year":"2013","unstructured":"Matthew Wilhelm Kapell and Andrew B. R . Elliott . 2013 . Introduction : To Build a Past That Will \u201cStand the Test of Time\u201d\u2014Discovering Historical Facts, Assembling Historical Narratives. In Playing with the Past : Digital Games and the Simulation of History (1st ed.), Matthew Wilhelm Kapell and Andrew B. R. Elliott (eds.). Bloomsbury Academic & Professional , USA, 1\u201330. Matthew Wilhelm Kapell and Andrew B. R. Elliott. 2013. Introduction: To Build a Past That Will \u201cStand the Test of Time\u201d\u2014Discovering Historical Facts, Assembling Historical Narratives. In Playing with the Past: Digital Games and the Simulation of History (1st ed.), Matthew Wilhelm Kapell and Andrew B. R. Elliott (eds.). Bloomsbury Academic & Professional, USA, 1\u201330."},{"key":"e_1_3_2_1_19_1","volume-title":"Proceedings of DiGRA 2003 Conference, 11","author":"Lammes Sybille","year":"2003","unstructured":"Sybille Lammes . 2003 . On the Border: Pleasures of Exploration and Colonial Mastery in Civilization III: Play the World . In Proceedings of DiGRA 2003 Conference, 11 . Sybille Lammes. 2003. On the Border: Pleasures of Exploration and Colonial Mastery in Civilization III: Play the World. In Proceedings of DiGRA 2003 Conference, 11."},{"key":"e_1_3_2_1_20_1","volume-title":"How the West (was) won: Unit operations and emergent procedural rhetorics of colonialism in Europa Universalis IV. journal of gaming & virtual worlds 11, 3 (October","author":"Lundblade Kirk","year":"2019","unstructured":"Kirk Lundblade . 2019. How the West (was) won: Unit operations and emergent procedural rhetorics of colonialism in Europa Universalis IV. journal of gaming & virtual worlds 11, 3 (October 2019 ), 251\u2013270. DOI:https:\/\/doi.org\/10.1386\/jgvw.11.3.251_1 Kirk Lundblade. 2019. How the West (was) won: Unit operations and emergent procedural rhetorics of colonialism in Europa Universalis IV. journal of gaming & virtual worlds 11, 3 (October 2019), 251\u2013270. DOI:https:\/\/doi.org\/10.1386\/jgvw.11.3.251_1"},{"key":"e_1_3_2_1_21_1","volume-title":"Proceedings of the 15th International Conference on the Foundations of Digital Games, ACM Press.","author":"Lundblade Kirk","year":"2020","unstructured":"Kirk Lundblade . 2020 . Civilizing Civilization (and beyond): A historiography of historical game studies . In Proceedings of the 15th International Conference on the Foundations of Digital Games, ACM Press. Kirk Lundblade. 2020. Civilizing Civilization (and beyond): A historiography of historical game studies. In Proceedings of the 15th International Conference on the Foundations of Digital Games, ACM Press."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878116646693"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878115627138"},{"key":"e_1_3_2_1_24_1","unstructured":"Christopher Moore. Hats of Affect: A Study of Affect Achievements and Hats in Team Fortress 2. 15. Christopher Moore. Hats of Affect: A Study of Affect Achievements and Hats in Team Fortress 2. 15."},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"crossref","unstructured":"Alun Munslow. 2007. Narrative and History. Macmillan International Higher Education. Alun Munslow. 2007. Narrative and History. Macmillan International Higher Education.","DOI":"10.1057\/978-1-137-01943-1"},{"key":"e_1_3_2_1_26_1","unstructured":"D Myers. 2005. Bombs Barbarians and Backstories: Meaning-making within Sid Meier's Civilization. In Virtual History Real Fantasies. D Myers. 2005. Bombs Barbarians and Backstories: Meaning-making within Sid Meier's Civilization. In Virtual History Real Fantasies."},{"key":"e_1_3_2_1_27_1","volume-title":"Privacy in Context: Technology, Policy, and the Integrity of Social Life","author":"Nissenbaum Helen","unstructured":"Helen Nissenbaum . 2010. Privacy in Context: Technology, Policy, and the Integrity of Social Life . Stanford University Press . Helen Nissenbaum. 2010. Privacy in Context: Technology, Policy, and the Integrity of Social Life. Stanford University Press."},{"key":"e_1_3_2_1_28_1","volume-title":"Focaal - European Journal of Anthropology 39","author":"Poblocki Kacper","year":"2003","unstructured":"Kacper Poblocki . 2003 . Becoming-state: The Bio-cultural Imperialism of Sid Meier's Civilization . Focaal - European Journal of Anthropology 39 , (2003), 163\u2013177. Kacper Poblocki. 2003. Becoming-state: The Bio-cultural Imperialism of Sid Meier's Civilization. Focaal - European Journal of Anthropology 39, (2003), 163\u2013177."},{"key":"e_1_3_2_1_29_1","volume-title":"History on Film\/Film on History","author":"Rosenstone Robert","unstructured":"Robert Rosenstone . 2006. History on Film\/Film on History . Routledge . Robert Rosenstone. 2006. History on Film\/Film on History. Routledge."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.2307\/1873532"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006-9051-8"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.2304\/elea.2008.5.1.2"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009343576"},{"key":"e_1_3_2_1_34_1","unstructured":"William Uricchio. 2005. Simulation History and Computer Games. In Handbook of Computer Game Studies J Raessens and J Goldstein (eds.). 327\u2013338. William Uricchio. 2005. Simulation History and Computer Games. In Handbook of Computer Game Studies J Raessens and J Goldstein (eds.). 327\u2013338."},{"key":"e_1_3_2_1_35_1","volume-title":"8","author":"White Hayden","year":"1988","unstructured":"Hayden White . 1988. Historiography and Historiophoty . ( 1988 ), 8 . Hayden White. 1988. Historiography and Historiophoty. (1988), 8."},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"crossref","unstructured":"Kei'Ichiro Yamamoto and Victoria McArthur. 2015. Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market. 1\u20136. Kei'Ichiro Yamamoto and Victoria McArthur. 2015. Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market. 1\u20136.","DOI":"10.1109\/GEM.2015.7377220"},{"key":"e_1_3_2_1_37_1","unstructured":"1991. Sid Meier's Civilization I. MicroPose. 1991. Sid Meier's Civilization I. MicroPose."},{"key":"e_1_3_2_1_38_1","unstructured":"2018. Sid Meier's Civilization VI. Firaxis. 2018. Sid Meier's Civilization VI. Firaxis."},{"key":"e_1_3_2_1_39_1","unstructured":"2020. Crusader Kings 3. Paradox Interactive Stockholm. 2020. Crusader Kings 3. Paradox Interactive Stockholm."},{"key":"e_1_3_2_1_40_1","volume-title":"Wikipedia. Retrieved","year":"2021","unstructured":"2021. Category : Historical simulation games . Wikipedia. Retrieved January 31, 2021 from https:\/\/en.wikipedia.org\/wiki\/Category:Historical_simulation_games 2021. Category: Historical simulation games. Wikipedia. Retrieved January 31, 2021 from https:\/\/en.wikipedia.org\/wiki\/Category:Historical_simulation_games"},{"key":"e_1_3_2_1_41_1","volume-title":"Retrieved","year":"2021","unstructured":"2021. Achievement. Crusader Kings III Wiki . Retrieved January 31, 2021 from https:\/\/ck3.paradoxwikis.com\/Achievement 2021. Achievement. Crusader Kings III Wiki. Retrieved January 31, 2021 from https:\/\/ck3.paradoxwikis.com\/Achievement"},{"key":"e_1_3_2_1_42_1","volume-title":"Civilization Wiki. Retrieved","year":"2021","unstructured":"2021. Steam achievements in Civ6 . Civilization Wiki. Retrieved January 31, 2021 from https:\/\/civilization.fandom.com\/wiki\/Steam_achievements_in_Civ6 2021. Steam achievements in Civ6. Civilization Wiki. Retrieved January 31, 2021 from https:\/\/civilization.fandom.com\/wiki\/Steam_achievements_in_Civ6"},{"key":"e_1_3_2_1_43_1","unstructured":"2021. Rurik. Wikipedia. Retrieved January 31 2021 from https:\/\/en.wikipedia.org\/wiki\/Rurik 2021. Rurik. Wikipedia. Retrieved January 31 2021 from https:\/\/en.wikipedia.org\/wiki\/Rurik"}],"event":{"name":"FDG'21: The 16th International Conference on the Foundations of Digital Games 2021","location":"Montreal QC Canada","acronym":"FDG'21"},"container-title":["The 16th International Conference on the Foundations of Digital Games (FDG) 2021"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472538.3472563","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3472538.3472563","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:17:23Z","timestamp":1750191443000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472538.3472563"}},"subtitle":["A historioludic analysis of the achievement metagame in historical simulation games"],"short-title":[],"issued":{"date-parts":[[2021,8,3]]},"references-count":43,"alternative-id":["10.1145\/3472538.3472563","10.1145\/3472538"],"URL":"https:\/\/doi.org\/10.1145\/3472538.3472563","relation":{},"subject":[],"published":{"date-parts":[[2021,8,3]]}}}