{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,11]],"date-time":"2025-09-11T22:54:04Z","timestamp":1757631244775,"version":"3.44.0"},"publisher-location":"New York, NY, USA","reference-count":25,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,10,12]],"date-time":"2021-10-12T00:00:00Z","timestamp":1633996800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,10,12]]},"DOI":"10.1145\/3472714.3473637","type":"proceedings-article","created":{"date-parts":[[2021,10,12]],"date-time":"2021-10-12T20:47:22Z","timestamp":1634071642000},"page":"165-171","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Working at Play"],"prefix":"10.1145","author":[{"given":"Alisha","family":"Karabinus","sequence":"first","affiliation":[{"name":"Grand Valley State University, United States"}]}],"member":"320","published-online":{"date-parts":[[2021,10,12]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Inside Higher Ed. Retrieved","author":"Anderson Greta","year":"2021","unstructured":"Greta Anderson. Analysis: Students of Color Less Likely to Have Paid Internships | Inside Higher Ed. Inside Higher Ed. Retrieved May 21, 2021 from https:\/\/www.insidehighered.com\/quicktakes\/2020\/09\/10\/analysis-students-color-less-likely-have-paid-internships"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3328020.3353941"},{"key":"e_1_3_2_1_3_1","volume-title":"Student Internships and Employment Opportunities after Graduation: A Field Experiment. Social Science Research Network","author":"Baert Stijn","year":"2021","unstructured":"Stijn Baert, Brecht Neyt, Thomas Siedler, Ilse Tobback, and Dieter Verhaest. 2019. Student Internships and Employment Opportunities after Graduation: A Field Experiment. Social Science Research Network, Rochester, NY. Retrieved May 20, 2021 from https:\/\/papers.ssrn.com\/abstract=3390170"},{"key":"e_1_3_2_1_4_1","volume-title":"The Scottish Sun. Retrieved","author":"Cullen Stuart","year":"2019","unstructured":"Stuart Cullen. 2019. Edinburgh-born Cara Ellison goes from games journo to Paradox Interactive chief. The Scottish Sun. Retrieved May 21, 2021 from https:\/\/www.thescottishsun.co.uk\/tech\/4681977\/edinburgh-cara-ellison-paradox-interactive-e3\/"},{"key":"e_1_3_2_1_5_1","article-title":"America's New Glass Ceiling: Unpaid Internships, the Fair Labor Standards Act, and the Urgent Need for Change Note","volume":"61","author":"Curiale Jessica L.","year":"2009","unstructured":"Jessica L. Curiale. 2009. America's New Glass Ceiling: Unpaid Internships, the Fair Labor Standards Act, and the Urgent Need for Change Note. Hastings L.J. 61, 6 (2010 2009), 1531\u20131560.","journal-title":"Hastings L.J."},{"key":"e_1_3_2_1_6_1","volume-title":"How to get a job as a community manager in games. GamesIndustry.biz. Retrieved","author":"Dealessandri Marie","year":"2021","unstructured":"Marie Dealessandri. 2020. How to get a job as a community manager in games. GamesIndustry.biz. Retrieved May 3, 2021 from https:\/\/www.gamesindustry.biz\/articles\/2020-11-09-how-to-get-a-job-as-a-community-manager-in-games"},{"key":"e_1_3_2_1_7_1","volume-title":"The Conversation. Retrieved","author":"Hora Matthew T.","year":"2018","unstructured":"Matthew T. Hora. 2018. 5 obstacles that stop many students from taking an internship. The Conversation. Retrieved May 20, 2021 from http:\/\/theconversation.com\/5-obstacles-that-stop-many-students-from-taking-an-internship-130357"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3233756.3233949"},{"key":"e_1_3_2_1_9_1","first-page":"3","article-title":"Communally designed deception: Participatory technical communication practices in an amateur game design community","volume":"66","author":"Karabinus Alisha","year":"2019","unstructured":"Alisha Karabinus and Rachel Atherton. 2019. Communally designed deception: Participatory technical communication practices in an amateur game design community. Technical Communication 66, 3 (August 2019), 257\u2013271.","journal-title":"Technical Communication"},{"key":"e_1_3_2_1_10_1","volume-title":"Writing a Resume for a Game Company. Gamasutra. Retrieved","author":"Kazemi Darius","year":"2021","unstructured":"Darius Kazemi. 2009. Writing a Resume for a Game Company. Gamasutra. Retrieved May 3, 2021 from https:\/\/www.gamasutra.com\/blogs\/DariusKazemi\/20090428\/83855\/Writing_a_Resume_for_a_Game_Company.php"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1080\/10572252.2016.1180430"},{"key":"e_1_3_2_1_12_1","volume-title":"PCGamesN. Retrieved","author":"McKeand Kirk","year":"2017","unstructured":"Kirk McKeand. 2017. One of Dishonored: Death of the Outsider's writers was hired because of her great tweets. PCGamesN. Retrieved May 21, 2021 from https:\/\/www.pcgamesn.com\/dishonored-2\/dishonored-death-of-the-outsiders-writers"},{"key":"e_1_3_2_1_13_1","volume-title":"Internships: Unpaid, unadvertised, unfair. Sutton Trust.","author":"Montacute Rebecca","year":"2018","unstructured":"Rebecca Montacute. 2018. Internships: Unpaid, unadvertised, unfair. Sutton Trust. Retrieved from https:\/\/core.ac.uk\/download\/pdf\/146502544.pdf"},{"key":"e_1_3_2_1_14_1","volume-title":"CNNMoney. Retrieved","author":"Pagliery Jose","year":"2014","unstructured":"Jose Pagliery. 2014. This exec put World of Warcraft on his resume. CNNMoney. Retrieved May 21, 2021 from https:\/\/money.cnn.com\/2014\/06\/19\/technology\/world-of-warcraft-resume\/index.html"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1080\/10572252.2016.1221142"},{"key":"e_1_3_2_1_16_1","article-title":"Can \u201cWorld of Warcraft","author":"Rubenfire Adam","year":"2014","unstructured":"Adam Rubenfire. 2014. Can \u201cWorld of Warcraft\u201d Game Skills Help Land a Job? Wall Street Journal. Retrieved May 21, 2021 from https:\/\/online.wsj.com\/articles\/can-warcraft-game-skills-help-land-a-job-1407885660","journal-title":"Wall Street Journal. Retrieved"},{"key":"e_1_3_2_1_17_1","volume-title":"Door Opener or Waste of Time? The Effects of Student Internships on Labor Market Outcomes. Social Science Research Network","author":"Saniter Nils","year":"2021","unstructured":"Nils Saniter and Thomas Siedler. 2014. Door Opener or Waste of Time? The Effects of Student Internships on Labor Market Outcomes. Social Science Research Network, Rochester, NY. Retrieved May 20, 2021 from https:\/\/papers.ssrn.com\/abstract=2432425"},{"key":"e_1_3_2_1_18_1","volume-title":"Kotaku. Retrieved","author":"Schreier Jason","year":"2017","unstructured":"Jason Schreier. 2017. Quality Assured: What It's Really Like To Test Games For A Living. Kotaku. Retrieved March 16, 2021 from https:\/\/kotaku.com\/quality-assured-what-it-s-really-like-to-play-games-fo-1720053842"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1080\/13504851.2020.1808571"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3233756.3233943"},{"key":"e_1_3_2_1_21_1","volume-title":"VentureBeat. Retrieved","author":"Takahashi Dean","year":"2017","unstructured":"Dean Takahashi. 2017. The U.S. game industry has 2,457 companies supporting 220,000 jobs. VentureBeat. Retrieved May 21, 2021 from https:\/\/venturebeat.com\/2017\/02\/14\/the-u-s-game-industry-has-2457-companies-supporting-220000-jobs\/"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1017\/9781316422823"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3328020.3353937"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1080\/10572252.2020.1866679"},{"key":"e_1_3_2_1_25_1","volume-title":"IGDA Developer Satisfaction Survey 2019: Industry Trends and Future Outlook Report","author":"Weststar Johanna","year":"2021","unstructured":"Johanna Weststar and Shruti Kumar. 2020. IGDA Developer Satisfaction Survey 2019: Industry Trends and Future Outlook Report. Western University, Ontario, Canada. Retrieved May 4, 2021 from https:\/\/igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2020\/11\/25095744\/IGDA-DSS-2019-Industry-Trends-Report_111820.pdf"}],"event":{"name":"SIGDOC '21: The 39th ACM International Conference on Design of Communication","sponsor":["SIGDOC ACM Special Interest Group for Design of Communications"],"location":"Virtual Event USA","acronym":"SIGDOC '21"},"container-title":["Proceedings of the 39th ACM International Conference on Design of Communication"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472714.3473637","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3472714.3473637","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,10]],"date-time":"2025-09-10T22:28:33Z","timestamp":1757543313000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472714.3473637"}},"subtitle":["Survey Results from Game Industry Professionals on Hobbyist Experience"],"short-title":[],"issued":{"date-parts":[[2021,10,12]]},"references-count":25,"alternative-id":["10.1145\/3472714.3473637","10.1145\/3472714"],"URL":"https:\/\/doi.org\/10.1145\/3472714.3473637","relation":{},"subject":[],"published":{"date-parts":[[2021,10,12]]},"assertion":[{"value":"2021-10-12","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}