{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T20:41:00Z","timestamp":1776112860784,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":105,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,10,10]],"date-time":"2021-10-10T00:00:00Z","timestamp":1633824000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,10,10]]},"DOI":"10.1145\/3472749.3474769","type":"proceedings-article","created":{"date-parts":[[2021,10,13]],"date-time":"2021-10-13T01:11:21Z","timestamp":1634087481000},"page":"552-567","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":66,"title":["GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications"],"prefix":"10.1145","author":[{"given":"Tianyi","family":"Wang","sequence":"first","affiliation":[{"name":"School of Mechanical Engineering Purdue University, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Xun","family":"Qian","sequence":"additional","affiliation":[{"name":"School of Mechanical Engineering Purdue University, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fengming","family":"He","sequence":"additional","affiliation":[{"name":"School of Electrical and Computer Engineering Purdue University, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Xiyun","family":"Hu","sequence":"additional","affiliation":[{"name":"School of Mechanical Engineering Purdue University, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yuanzhi","family":"Cao","sequence":"additional","affiliation":[{"name":"C Design Lab Purdue University, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Karthik","family":"Ramani","sequence":"additional","affiliation":[{"name":"School of Mechanical Engineering Purdue University, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2021,10,12]]},"reference":[{"key":"e_1_3_2_2_1_1","unstructured":"3D Scanner App 2021. 3D Scanner App: Capture Anything in 3D. https:\/\/www.3dscannerapp.com\/.  3D Scanner App 2021. 3D Scanner App: Capture Anything in 3D. https:\/\/www.3dscannerapp.com\/."},{"key":"e_1_3_2_2_2_1","volume-title":"WozARd: a wizard of Oz method for wearable augmented reality interaction\u2014a pilot study. Advances in human-computer interaction 2015","author":"Alce G\u00fcnter","year":"2015","unstructured":"G\u00fcnter Alce , Mattias Wallerg\u00e5rd , and Klas Hermodsson . 2015. WozARd: a wizard of Oz method for wearable augmented reality interaction\u2014a pilot study. Advances in human-computer interaction 2015 ( 2015 ). G\u00fcnter Alce, Mattias Wallerg\u00e5rd, and Klas Hermodsson. 2015. WozARd: a wizard of Oz method for wearable augmented reality interaction\u2014a pilot study. Advances in human-computer interaction 2015 (2015)."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/3126594.3126637"},{"key":"e_1_3_2_2_4_1","unstructured":"ARCore [n.d.]. ARCore. https:\/\/developers.google.com\/ar.  ARCore [n.d.]. ARCore. https:\/\/developers.google.com\/ar."},{"key":"e_1_3_2_2_5_1","unstructured":"ARKit [n.d.]. ARKit Overview. https:\/\/developer.apple.com\/augmented-reality\/arkit\/.  ARKit [n.d.]. ARKit Overview. https:\/\/developer.apple.com\/augmented-reality\/arkit\/."},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173759"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3332165.3347942"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753653"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376722"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207704"},{"key":"e_1_3_2_2_11_1","volume-title":"Eurographics Italian Chapter Conference. 145\u2013150","author":"Bettio Fabio","year":"2007","unstructured":"Fabio Bettio , Andrea Giachetti , Enrico Gobbetti , Fabio Marton , and Giovanni Pintore . 2007 . A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds .. In Eurographics Italian Chapter Conference. 145\u2013150 . Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, and Giovanni Pintore. 2007. A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds.. In Eurographics Italian Chapter Conference. 145\u2013150."},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/988834.988871"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376688"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3332165.3347902"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR46266.2020.00048"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/2380116.2380171"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICIP.2017.8296809"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV.2017.339"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/985692.985697"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICPR.2008.4761080"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.5555\/3141475.3141507"},{"key":"e_1_3_2_2_22_1","unstructured":"FinalIK 2021. FinalIK: Final IK - RootMotion. http:\/\/www.root-motion.com\/final-ik.html.  FinalIK 2021. FinalIK: Final IK - RootMotion. http:\/\/www.root-motion.com\/final-ik.html."},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3131542.3140267"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376790"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"crossref","unstructured":"Celeste Groenewald Craig Anslow Junayed Islam Chris Rooney Peter\u00a0J Passmore and BL Wong. 2016. Understanding 3D mid-air hand gestures with interactive surfaces and displays: a systematic literature review. (2016).  Celeste Groenewald Craig Anslow Junayed Islam Chris Rooney Peter\u00a0J Passmore and BL Wong. 2016. Understanding 3D mid-air hand gestures with interactive surfaces and displays: a systematic literature review. (2016).","DOI":"10.14236\/ewic\/HCI2016.43"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISWC.2003.1241401"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240646"},{"key":"e_1_3_2_2_28_1","unstructured":"Robert Held Ankit Gupta Brian Curless and Maneesh Agrawala. 2012. 3D puppetry: a kinect-based interface for 3D animation.. In UIST Vol.\u00a012. Citeseer 423\u2013434.  Robert Held Ankit Gupta Brian Curless and Maneesh Agrawala. 2012. 3D puppetry: a kinect-based interface for 3D animation.. In UIST Vol.\u00a012. Citeseer 423\u2013434."},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/2494091.2494185"},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208405"},{"key":"e_1_3_2_2_31_1","unstructured":"Hololens 2 2021. Hololens 2: Mixed Reality Technology for Business. https:\/\/www.microsoft.com\/en-us\/hololens.  Hololens 2 2021. Hololens 2: Mixed Reality Technology for Business. https:\/\/www.microsoft.com\/en-us\/hololens."},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2733373.2806266"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2983310.2989189"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/2047196.2047270"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/2642918.2647375"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173983"},{"key":"e_1_3_2_2_37_1","volume-title":"Multi-Hand Direct Manipulation of Complex Constrained Virtual Objects. In 2019 IEEE\/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 3235\u20133240","author":"Kim Jun-Sik","year":"2019","unstructured":"Jun-Sik Kim , MyungHwan Jeon , and Jung-Min Park . 2019 . Multi-Hand Direct Manipulation of Complex Constrained Virtual Objects. In 2019 IEEE\/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 3235\u20133240 . Jun-Sik Kim, MyungHwan Jeon, and Jung-Min Park. 2019. Multi-Hand Direct Manipulation of Complex Constrained Virtual Objects. In 2019 IEEE\/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 3235\u20133240."},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/2984511.2984567"},{"key":"e_1_3_2_2_39_1","unstructured":"Gregory Koch Richard Zemel and Ruslan Salakhutdinov. 2015. Siamese neural networks for one-shot image recognition. In ICML deep learning workshop Vol.\u00a02. Lille.  Gregory Koch Richard Zemel and Ruslan Salakhutdinov. 2015. Siamese neural networks for one-shot image recognition. In ICML deep learning workshop Vol.\u00a02. Lille."},{"key":"e_1_3_2_2_40_1","volume-title":"X Symposium on Virtual and Augmented Reality. Citeseer, 212\u2013220","author":"Kolaric Sinisa","year":"2008","unstructured":"Sinisa Kolaric , Alberto Raposo , and Marcelo Gattass . 2008 . Direct 3D manipulation using vision-based recognition of uninstrumented hands . In X Symposium on Virtual and Augmented Reality. Citeseer, 212\u2013220 . Sinisa Kolaric, Alberto Raposo, and Marcelo Gattass. 2008. Direct 3D manipulation using vision-based recognition of uninstrumented hands. In X Symposium on Virtual and Augmented Reality. Citeseer, 212\u2013220."},{"key":"e_1_3_2_2_41_1","volume-title":"Sketching up the world: in situ authoring for mobile augmented reality. Personal and ubiquitous computing 16, 6","author":"Langlotz Tobias","year":"2012","unstructured":"Tobias Langlotz , Stefan Mooslechner , Stefanie Zollmann , Claus Degendorfer , Gerhard Reitmayr , and Dieter Schmalstieg . 2012. Sketching up the world: in situ authoring for mobile augmented reality. Personal and ubiquitous computing 16, 6 ( 2012 ), 623\u2013630. Tobias Langlotz, Stefan Mooslechner, Stefanie Zollmann, Claus Degendorfer, Gerhard Reitmayr, and Dieter Schmalstieg. 2012. Sketching up the world: in situ authoring for mobile augmented reality. Personal and ubiquitous computing 16, 6 (2012), 623\u2013630."},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/3322276.3322329"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/2971485.2971487"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/1070838.1070840"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2004.34"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00170-010-2671-x"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-013-0230-0"},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1109\/IVCNZ.2008.4762125"},{"key":"e_1_3_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242587.3242613"},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376160"},{"key":"e_1_3_2_2_51_1","unstructured":"Yingjiang Li Jianhong Sun and Rui Li. 2016. Human Action Recognition Based on Dynamic Time Warping and Movement Trajectory. International Journal of Simulation\u2013Systems Science & Technology 17 46(2016).  Yingjiang Li Jianhong Sun and Rui Li. 2016. Human Action Recognition Based on Dynamic Time Warping and Movement Trajectory. International Journal of Simulation\u2013Systems Science & Technology 17 46(2016)."},{"key":"e_1_3_2_2_52_1","volume-title":"End user development","author":"Lieberman Henry","unstructured":"Henry Lieberman , Fabio Patern\u00f2 , Markus Klann , and Volker Wulf . 2006. End-user development: An emerging paradigm . In End user development . Springer , 1\u20138. Henry Lieberman, Fabio Patern\u00f2, Markus Klann, and Volker Wulf. 2006. End-user development: An emerging paradigm. In End user development. Springer, 1\u20138."},{"key":"e_1_3_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208693"},{"key":"e_1_3_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470690"},{"key":"e_1_3_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-015-0844-1"},{"key":"e_1_3_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.3390\/app10113680"},{"key":"e_1_3_2_2_57_1","unstructured":"MagicLeapMica 2021. Magic Leap: I am mica. https:\/\/www.magicleap.com\/en-us\/news\/op-ed\/i-am-mica.  MagicLeapMica 2021. Magic Leap: I am mica. https:\/\/www.magicleap.com\/en-us\/news\/op-ed\/i-am-mica."},{"key":"e_1_3_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300317"},{"key":"e_1_3_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2014.6798833"},{"key":"e_1_3_2_2_60_1","volume-title":"1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation, Vol.\u00a05. IEEE, 4232\u20134235","author":"Min Byung-Woo","year":"1997","unstructured":"Byung-Woo Min , Ho-Sub Yoon , Jung Soh , Yun-Mo Yang , and Toshiaki Ejima . 1997 . Hand gesture recognition using hidden Markov models . In 1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation, Vol.\u00a05. IEEE, 4232\u20134235 . Byung-Woo Min, Ho-Sub Yoon, Jung Soh, Yun-Mo Yang, and Toshiaki Ejima. 1997. Hand gesture recognition using hidden Markov models. In 1997 IEEE International Conference on Systems, Man, and Cybernetics. Computational Cybernetics and Simulation, Vol.\u00a05. IEEE, 4232\u20134235."},{"key":"e_1_3_2_2_61_1","unstructured":"MRTK 2021. MRTK: MRTK-Unity Developer Documentation. https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/mrtk-unity\/.  MRTK 2021. MRTK: MRTK-Unity Developer Documentation. https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/mrtk-unity\/."},{"key":"e_1_3_2_2_62_1","volume-title":"Proceedings of the IEEE International Conference on Computer Vision. 1154\u20131163","author":"Mueller Franziska","year":"2017","unstructured":"Franziska Mueller , Dushyant Mehta , Oleksandr Sotnychenko , Srinath Sridhar , Dan Casas , and Christian Theobalt . 2017 . Real-time hand tracking under occlusion from an egocentric rgb-d sensor . In Proceedings of the IEEE International Conference on Computer Vision. 1154\u20131163 . Franziska Mueller, Dushyant Mehta, Oleksandr Sotnychenko, Srinath Sridhar, Dan Casas, and Christian Theobalt. 2017. Real-time hand tracking under occlusion from an egocentric rgb-d sensor. In Proceedings of the IEEE International Conference on Computer Vision. 1154\u20131163."},{"key":"e_1_3_2_2_63_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1978969"},{"key":"e_1_3_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300826"},{"key":"e_1_3_2_2_65_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173927"},{"key":"e_1_3_2_2_66_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR-Adjunct.2018.00098"},{"key":"e_1_3_2_2_67_1","volume-title":"Augmented reality applications in design and manufacturing. CIRP annals 61, 2","author":"Nee YC","year":"2012","unstructured":"Andrew\u00a0 YC Nee , SK Ong , George Chryssolouris , and Dimitris Mourtzis . 2012. Augmented reality applications in design and manufacturing. CIRP annals 61, 2 ( 2012 ), 657\u2013679. Andrew\u00a0YC Nee, SK Ong, George Chryssolouris, and Dimitris Mourtzis. 2012. Augmented reality applications in design and manufacturing. CIRP annals 61, 2 (2012), 657\u2013679."},{"key":"e_1_3_2_2_68_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173225.3173230"},{"key":"e_1_3_2_2_69_1","volume-title":"Augmented assembly technologies based on 3D bare-hand interaction. CIRP annals 60, 1","author":"Ong SK","year":"2011","unstructured":"SK Ong and ZB Wang . 2011. Augmented assembly technologies based on 3D bare-hand interaction. CIRP annals 60, 1 ( 2011 ), 1\u20134. SK Ong and ZB Wang. 2011. Augmented assembly technologies based on 3D bare-hand interaction. CIRP annals 60, 1 (2011), 1\u20134."},{"key":"e_1_3_2_2_70_1","volume-title":"AR-Room: a rapid prototyping framework for augmented reality applications. Multimedia tools and applications 55, 3","author":"Park Jong-Seung","year":"2011","unstructured":"Jong-Seung Park . 2011. AR-Room: a rapid prototyping framework for augmented reality applications. Multimedia tools and applications 55, 3 ( 2011 ), 725\u2013746. Jong-Seung Park. 2011. AR-Room: a rapid prototyping framework for augmented reality applications. Multimedia tools and applications 55, 3 (2011), 725\u2013746."},{"key":"e_1_3_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.5120\/912-1290"},{"key":"e_1_3_2_2_72_1","doi-asserted-by":"publisher","DOI":"10.1145\/502269.502291"},{"key":"e_1_3_2_2_73_1","doi-asserted-by":"publisher","DOI":"10.1109\/ART.2002.1107003"},{"key":"e_1_3_2_2_74_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2014.6948411"},{"key":"e_1_3_2_2_75_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2468527"},{"key":"e_1_3_2_2_76_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242587.3242634"},{"key":"e_1_3_2_2_77_1","unstructured":"Victor\u00a0Adrian Prisacariu Olaf K\u00e4hler Stuart Golodetz Michael Sapienza Tommaso Cavallari Philip\u00a0HS Torr and David\u00a0W Murray. 2017. Infinitam v3: A framework for large-scale 3d reconstruction with loop closure. arXiv preprint arXiv:1708.00783(2017).  Victor\u00a0Adrian Prisacariu Olaf K\u00e4hler Stuart Golodetz Michael Sapienza Tommaso Cavallari Philip\u00a0HS Torr and David\u00a0W Murray. 2017. Infinitam v3: A framework for large-scale 3d reconstruction with loop closure. arXiv preprint arXiv:1708.00783(2017)."},{"key":"e_1_3_2_2_78_1","unstructured":"PyTorch 2021. PyTorch. https:\/\/pytorch.org\/.  PyTorch 2021. PyTorch. https:\/\/pytorch.org\/."},{"key":"e_1_3_2_2_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/3332165.3347904"},{"key":"e_1_3_2_2_80_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-39330-3_41"},{"key":"e_1_3_2_2_81_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2008.4637354"},{"key":"e_1_3_2_2_82_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-016-0282-z"},{"key":"e_1_3_2_2_83_1","doi-asserted-by":"publisher","DOI":"10.1504\/IJCAET.2018.090527"},{"key":"e_1_3_2_2_84_1","unstructured":"SonyAibo 2021. Sony: aibo. https:\/\/us.aibo.com\/.  SonyAibo 2021. Sony: aibo. https:\/\/us.aibo.com\/."},{"key":"e_1_3_2_2_85_1","volume-title":"Ar home deco: virtual object manipulation technique using hand gesture in augmented reality. Innovations in Computing Technology and Applications 3","author":"SyafiqahSafiee Nur","year":"2018","unstructured":"Nur SyafiqahSafiee and Ajune\u00a0Wanis Ismail . 2018. Ar home deco: virtual object manipulation technique using hand gesture in augmented reality. Innovations in Computing Technology and Applications 3 ( 2018 ). Nur SyafiqahSafiee and Ajune\u00a0Wanis Ismail. 2018. Ar home deco: virtual object manipulation technique using hand gesture in augmented reality. Innovations in Computing Technology and Applications 3 (2018)."},{"key":"e_1_3_2_2_86_1","unstructured":"ultraleap 2021. Tracking: Leaping Motion Controller. https:\/\/www.ultraleap.com\/product\/leap-motion-controller\/.  ultraleap 2021. Tracking: Leaping Motion Controller. https:\/\/www.ultraleap.com\/product\/leap-motion-controller\/."},{"key":"e_1_3_2_2_87_1","unstructured":"Unity 2021. Unity: Real-Time Development Platform. https:\/\/www.unity.com.  Unity 2021. Unity: Real-Time Development Platform. https:\/\/www.unity.com."},{"key":"e_1_3_2_2_88_1","unstructured":"UnrealEngine 2021. UnrealEngine: The most powerful real-time 3D creation platform. https:\/\/www.unrealengine.com\/en-US\/.  UnrealEngine 2021. UnrealEngine: The most powerful real-time 3D creation platform. https:\/\/www.unrealengine.com\/en-US\/."},{"key":"e_1_3_2_2_89_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376146"},{"key":"e_1_3_2_2_90_1","doi-asserted-by":"publisher","DOI":"10.1145\/971478.971513"},{"key":"e_1_3_2_2_91_1","doi-asserted-by":"publisher","DOI":"10.1145\/3379337.3415815"},{"key":"e_1_3_2_2_92_1","volume-title":"MRCAT: In Situ Prototyping of Interactive AR Environments. In International Conference on Human-Computer Interaction. Springer, 235\u2013255","author":"Whitlock Matt","year":"2020","unstructured":"Matt Whitlock , Jake Mitchell , Nick Pfeufer , Brad Arnot , Ryan Craig , Bryce Wilson , Brian Chung , and Danielle\u00a0Albers Szafir . 2020 . MRCAT: In Situ Prototyping of Interactive AR Environments. In International Conference on Human-Computer Interaction. Springer, 235\u2013255 . Matt Whitlock, Jake Mitchell, Nick Pfeufer, Brad Arnot, Ryan Craig, Bryce Wilson, Brian Chung, and Danielle\u00a0Albers Szafir. 2020. MRCAT: In Situ Prototyping of Interactive AR Environments. In International Conference on Human-Computer Interaction. Springer, 235\u2013255."},{"key":"e_1_3_2_2_93_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2020.3023566"},{"key":"e_1_3_2_2_94_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557033"},{"key":"e_1_3_2_2_95_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518866"},{"key":"e_1_3_2_2_96_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173652"},{"key":"e_1_3_2_2_97_1","doi-asserted-by":"publisher","DOI":"10.3390\/app8122349"},{"key":"e_1_3_2_2_98_1","doi-asserted-by":"publisher","DOI":"10.1145\/3386569.3392404"},{"key":"e_1_3_2_2_99_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICPR.2016.7899949"},{"key":"e_1_3_2_2_100_1","doi-asserted-by":"publisher","DOI":"10.3389\/fict.2018.00025"},{"key":"e_1_3_2_2_101_1","doi-asserted-by":"publisher","DOI":"10.1145\/3126594.3126601"},{"key":"e_1_3_2_2_102_1","doi-asserted-by":"publisher","DOI":"10.1145\/2543921"},{"key":"e_1_3_2_2_103_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2003.1240707"},{"key":"e_1_3_2_2_104_1","unstructured":"ZED Mini 2021. ZED Mini: Mixed Reality Camera. https:\/\/www.unity.com.  ZED Mini 2021. ZED Mini: Mixed Reality Camera. https:\/\/www.unity.com."},{"key":"e_1_3_2_2_105_1","doi-asserted-by":"publisher","DOI":"10.1145\/3379337.3415824"}],"event":{"name":"UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology","location":"Virtual Event USA","acronym":"UIST '21","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["The 34th Annual ACM Symposium on User Interface Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472749.3474769","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3472749.3474769","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:17:09Z","timestamp":1750191429000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3472749.3474769"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,10,10]]},"references-count":105,"alternative-id":["10.1145\/3472749.3474769","10.1145\/3472749"],"URL":"https:\/\/doi.org\/10.1145\/3472749.3474769","relation":{},"subject":[],"published":{"date-parts":[[2021,10,10]]},"assertion":[{"value":"2021-10-12","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}