{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T22:12:49Z","timestamp":1776118369750,"version":"3.50.1"},"reference-count":67,"publisher":"Association for Computing Machinery (ACM)","issue":"CHI PLAY","license":[{"start":{"date-parts":[[2021,10,5]],"date-time":"2021-10-05T00:00:00Z","timestamp":1633392000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2021,10,5]]},"abstract":"<jats:p>The role of digital gaming on parenthood and parent-child relationships is a common research interest in HCI and CHI PLAY. Yet, how technology co-use, such as co-playing digital games, affords and impacts parent-child relationships is still understudied. Using 20 in-depth interviews of adults who had co-played modern digital games with their parents and\/or children, in this paper we investigate parent-child relationships mediated by co-playing modern digital games. We update prior HCI and CHI PLAY research on game-mediated parent-child relationships by suggesting a \"democratized\" family life and a fading digital divide for families with favorable digital game co-play experiences. We also contribute to HCI and CHI PLAY by providing new perspectives of technology co-use in the context of gaming, such as an important relational tool that parents can use to promote conversations with their child(ren). These insights can further inform the design of future play to better support parent-child interactions during digital game co-play.<\/jats:p>","DOI":"10.1145\/3474678","type":"journal-article","created":{"date-parts":[[2021,10,6]],"date-time":"2021-10-06T22:59:48Z","timestamp":1633561188000},"page":"1-25","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":39,"title":["Gaming as Family Time"],"prefix":"10.1145","volume":"5","author":[{"given":"Geoff","family":"Musick","sequence":"first","affiliation":[{"name":"Clemson University, Clemson, SC, USA"}]},{"given":"Guo","family":"Freeman","sequence":"additional","affiliation":[{"name":"Clemson University, Clemson, SC, USA"}]},{"given":"Nathan J.","family":"McNeese","sequence":"additional","affiliation":[{"name":"Clemson University, Clemson, SC, USA"}]}],"member":"320","published-online":{"date-parts":[[2021,10,6]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1177\/0907568207078330"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1177\/0907568209343879"},{"key":"e_1_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702205"},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174196"},{"key":"e_1_2_1_5_1","volume-title":"Claire M Kamp Dush, and Jason M Sullivan","author":"Bartholomew Mitchell K","year":"2012","unstructured":"Mitchell K Bartholomew, Sarah J Schoppe-Sullivan, Michael Glassman, Claire M Kamp Dush, and Jason M Sullivan. 2012. 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