{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:19:55Z","timestamp":1750220395642,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":27,"publisher":"ACM","license":[{"start":{"date-parts":[[2021,10,26]],"date-time":"2021-10-26T00:00:00Z","timestamp":1635206400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2021,10,26]]},"DOI":"10.1145\/3486011.3486437","type":"proceedings-article","created":{"date-parts":[[2021,12,21]],"date-time":"2021-12-21T02:09:42Z","timestamp":1640052582000},"page":"150-156","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Video Games for Learning: Design considerations and its application in the video game \u201cThe Time Invaders\u201d"],"prefix":"10.1145","author":[{"given":"Nuria","family":"Medina Medina","sequence":"first","affiliation":[{"name":"University of Granada, Spain"}]},{"given":"Patricia","family":"Paderewski","sequence":"additional","affiliation":[{"name":"University of Granada, Spain"}]},{"given":"Francisco Luis","family":"Guti\u00e9rrez Vela","sequence":"additional","affiliation":[{"name":"University of Granada, Spain"}]}],"member":"320","published-online":{"date-parts":[[2021,12,20]]},"reference":[{"volume-title":"Play in children's development, health and well-being","author":"J.","key":"e_1_3_2_1_1_1","unstructured":"J. Goldstein 2012. Play in children's development, health and well-being . Brussels : Toy Industries of Europe . J. Goldstein 2012. Play in children's development, health and well-being. Brussels: Toy Industries of Europe."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1469-8749.2008.03184.x"},{"key":"e_1_3_2_1_3_1","first-page":"1","article-title":"Assessment for game-based learning. In Assessment in game-based learning. Springer, New York","author":"Ifenthaler D.","year":"2012","unstructured":"D. Ifenthaler , D. Eseryel and X. Ge . 2012 . Assessment for game-based learning. In Assessment in game-based learning. Springer, New York , NY , 1 - 8 . D. Ifenthaler, D. Eseryel and X. Ge. 2012. Assessment for game-based learning. In Assessment in game-based learning. Springer, New York, NY, 1-8.","journal-title":"NY"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","unstructured":"S. Sayre and C. King. 2010. Entertainment and society: Influences impacts and innovations. Routledge.  S. Sayre and C. King. 2010. Entertainment and society: Influences impacts and innovations. Routledge.","DOI":"10.4324\/9780203882931"},{"key":"e_1_3_2_1_5_1","unstructured":"M.D. Griffiths. 2002. The educational benefits of videogames. Education and health 20 3 47-51.  M.D. Griffiths. 2002. The educational benefits of videogames. Education and health 20 3 47-51."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2005.297"},{"issue":"1","key":"e_1_3_2_1_7_1","first-page":"21","article-title":"Educational video game design: A review of the literature","volume":"4","author":"Dondlinger M. J.","year":"2007","unstructured":"M. J. Dondlinger . 2007 . Educational video game design: A review of the literature . Journal of applied educational technology , 4 , 1 , 21 - 31 . M. J. Dondlinger. 2007. Educational video game design: A review of the literature. Journal of applied educational technology, 4, 1, 21-31.","journal-title":"Journal of applied educational technology"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/985921.986068"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2014.9"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","unstructured":"P. Zackariasson and T. L. Wilson. 2012. The video game industry: Formation present state and future. Routledge.  P. Zackariasson and T. L. Wilson. 2012. The video game industry: Formation present state and future. Routledge.","DOI":"10.4324\/9780203106495"},{"volume-title":"The Art of Game Design: A book of lenses","author":"Schell J.","key":"e_1_3_2_1_11_1","unstructured":"J. Schell . 2008. The Art of Game Design: A book of lenses . CRC press . J. Schell. 2008. The Art of Game Design: A book of lenses. CRC press."},{"volume-title":"History of digital games: developments in art, design and interaction","author":"Williams A.","key":"e_1_3_2_1_12_1","unstructured":"A. Williams . 2017. History of digital games: developments in art, design and interaction . CRC Press . A. Williams. 2017. History of digital games: developments in art, design and interaction. CRC Press."},{"key":"e_1_3_2_1_14_1","first-page":"1","volume-title":"8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (September","author":"De Lope R. P.","year":"2016","unstructured":"R. P. De Lope , R. P. and N. Medina-Medina . 2016. Using UML to model educational games . In 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (September , 2016 ), 1 - 4 . IEEE. R. P. De Lope, R. P. and N. Medina-Medina. 2016. Using UML to model educational games. In 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (September, 2016), 1-4. IEEE."},{"volume-title":"The game production handbook","author":"Chandler H. M.","key":"e_1_3_2_1_15_1","unstructured":"H. M. Chandler . 2009. The game production handbook . Jones & Bartlett Publishers . H. M. Chandler. 2009. The game production handbook. Jones & Bartlett Publishers."},{"key":"e_1_3_2_1_16_1","unstructured":"A. Hendrick. 2009. Project Management for Game Development. https:\/\/mmotidbits.com\/2009\/06\/15\/project-management-for-game-development\/ [accessed 30\/04\/2021].  A. Hendrick. 2009. Project Management for Game Development. https:\/\/mmotidbits.com\/2009\/06\/15\/project-management-for-game-development\/ [accessed 30\/04\/2021]."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-017-4376-8"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878108319278"},{"volume-title":"Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings (Vol. 12517)","author":"Marfisi-Schottman I.","key":"e_1_3_2_1_19_1","unstructured":"I. Marfisi-Schottman , F. Bellotti , L. Hamon , and R. Klemke . 2020 . Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings (Vol. 12517) . Springer Nature. I. Marfisi-Schottman, F. Bellotti, L. Hamon, and R. Klemke. 2020. Games and Learning Alliance: 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings (Vol. 12517). Springer Nature."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2016.08.005"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1080\/15391523.2007.10782494"},{"key":"e_1_3_2_1_22_1","first-page":"4","article-title":"A serious game model for cultural heritage","volume":"5","author":"Bellotti F.","year":"2012","unstructured":"F. Bellotti , R. Berta , A. De Gloria , A. Dursi and V. Fiore . 2012 . A serious game model for cultural heritage . Journal on Computing and Cultural Heritage (JOCCH) , 5 , 4 , 17. F. Bellotti, R. Berta, A. De Gloria, A. Dursi and V. Fiore. 2012. A serious game model for cultural heritage. Journal on Computing and Cultural Heritage (JOCCH), 5, 4, 17.","journal-title":"Journal on Computing and Cultural Heritage (JOCCH)"},{"key":"e_1_3_2_1_23_1","first-page":"65","volume-title":"Proceedings of First International Conference, HCD 2009 (Held as Part of HCI International)","author":"Gonz\u00e1lez S\u00e1nchez J.L.","unstructured":"J.L. Gonz\u00e1lez S\u00e1nchez , N. P. Zea , and F. L. Guti\u00e9rrez . 2010. From Usability to Playability: Introduction to Player-Centred Video Game Development Process . In Proceedings of First International Conference, HCD 2009 (Held as Part of HCI International) , San Diego, CA, USA , 65 - 74 . J.L. Gonz\u00e1lez S\u00e1nchez, N. P. Zea, and F. L. Guti\u00e9rrez. 2010. From Usability to Playability: Introduction to Player-Centred Video Game Development Process. In Proceedings of First International Conference, HCD 2009 (Held as Part of HCI International), San Diego, CA, USA, 65-74."},{"key":"e_1_3_2_1_24_1","first-page":"13","volume-title":"Joint International Conference on Serious Games. Springer International Publishing, (June","author":"Kayali F.","year":"2015","unstructured":"F. Kayali , K. Peters , J. Kuczwara , A.Reithofer, D. Martinek , R. W\u00f6lfle and A. Lawitschka . 2015. Participatory game design for the INTERACCT serious game for health . In Joint International Conference on Serious Games. Springer International Publishing, (June , 2015 ), 13 - 25 . F. Kayali, K. Peters, J. Kuczwara, A.Reithofer, D. Martinek, R. W\u00f6lfle and A. Lawitschka. 2015. Participatory game design for the INTERACCT serious game for health. In Joint International Conference on Serious Games. Springer International Publishing, (June, 2015), 13-25."},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.4018\/ijgbl.2012100103"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"crossref","unstructured":"R. M. Ryan and E. L. Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation social development and well-being. American psychologist 55 1 68.  R. M. Ryan and E. L. Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation social development and well-being. American psychologist 55 1 68.","DOI":"10.1037\/0003-066X.55.1.68"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.04.020"},{"volume-title":"Exploring effective educational video game design: The interplay between narrative and game-schema construction","author":"Koenig A. D.","key":"e_1_3_2_1_28_1","unstructured":"A. D. Koenig . 2008. Exploring effective educational video game design: The interplay between narrative and game-schema construction . Arizona State University . A. D. Koenig. 2008. Exploring effective educational video game design: The interplay between narrative and game-schema construction. Arizona State University."}],"event":{"name":"TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality","acronym":"TEEM'21","location":"Barcelona Spain"},"container-title":["Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3486011.3486437","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3486011.3486437","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:18:43Z","timestamp":1750191523000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3486011.3486437"}},"subtitle":["Video Games for Learning: Design considerations and application"],"short-title":[],"issued":{"date-parts":[[2021,10,26]]},"references-count":27,"alternative-id":["10.1145\/3486011.3486437","10.1145\/3486011"],"URL":"https:\/\/doi.org\/10.1145\/3486011.3486437","relation":{},"subject":[],"published":{"date-parts":[[2021,10,26]]},"assertion":[{"value":"2021-12-20","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}