{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,13]],"date-time":"2026-06-13T07:22:22Z","timestamp":1781335342208,"version":"3.54.1"},"reference-count":60,"publisher":"Association for Computing Machinery (ACM)","issue":"ISS","license":[{"start":{"date-parts":[[2021,11,3]],"date-time":"2021-11-03T00:00:00Z","timestamp":1635897600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"ANR","award":["AccessiMap ANR-14-CE17-0018"],"award-info":[{"award-number":["AccessiMap ANR-14-CE17-0018"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2021,11,3]]},"abstract":"<jats:p>Board games allow us to share collective entertainment experiences. They entertain because of the interactions between players, physical manipulation of tokens and decision making. Unfortunately, most board games exclude people with visual impairments as they were not initially designed for players with special needs. Through a user-centered design process with an accessible game library and visually impaired players, we observed challenges and solutions in making existing board games accessible through handcrafted solutions (tactile stickers, braille labels, etc.). In a second step, we used Spatial Augmented Reality (SAR), to make existing board games inclusive by adding interactivity (GameARt). In a case study with an existing board game considered as not accessible (Jamaica), we designed an interactive SAR version with touch detection (JamaicAR). We evaluated this prototype in a user study with 5 groups of 3 players each, including sighted, low vision and blind players. All players, independent of visual status, were able to play the Augmented Reality game. Moreover, the game was rated positively by all players regarding attractiveness, play engrossment, enjoyment and social connectivity. Our work shows that Spatial Augmented Reality has the potential to make board games accessible to people with visual impairments when handcrafted adaptations fall short.<\/jats:p>","DOI":"10.1145\/3488550","type":"journal-article","created":{"date-parts":[[2021,11,5]],"date-time":"2021-11-05T22:15:49Z","timestamp":1636150549000},"page":"1-33","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":18,"title":["Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback"],"prefix":"10.1145","volume":"5","author":[{"given":"Lauren","family":"Thevin","sequence":"first","affiliation":[{"name":"UCO &amp; IRIT, Vannes, France"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Nicolas","family":"Rodier","sequence":"additional","affiliation":[{"name":"IRIT - Paul Sabatier University, Toulouse, France"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Bernard","family":"Oriola","sequence":"additional","affiliation":[{"name":"CNRS \/ UPS, Toulouse, France"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Martin","family":"Hachet","sequence":"additional","affiliation":[{"name":"Inria &amp; Universit\u00e9 de Bordeaux, CNRS, Bordeaux INP, Bordeaux, France"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Christophe","family":"Jouffrais","sequence":"additional","affiliation":[{"name":"CNRS &amp; CNRS, Singapore, Singapore"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Anke M.","family":"Brock","sequence":"additional","affiliation":[{"name":"University Toulouse, Toulouse, France"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2021,11,5]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2039339.2039342"},{"key":"e_1_2_2_2_1","volume-title":"Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18)","author":"Albouys-Perrois J\u00e9r\u00e9my","unstructured":"J\u00e9r\u00e9my Albouys-Perrois , J\u00e9r\u00e9my Laviole , Carine Briant , and Anke M. Brock . 2018. Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: A Participatory Design Approach . In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18) . Association for Computing Machinery, New York, NY, USA, 1--14. https:\/\/doi.org\/10.1145\/3173574.3174203 10.1145\/3173574.3174203 J\u00e9r\u00e9my Albouys-Perrois, J\u00e9r\u00e9my Laviole, Carine Briant, and Anke M. Brock. 2018. Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: A Participatory Design Approach. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18). Association for Computing Machinery, New York, NY, USA, 1--14. https:\/\/doi.org\/10.1145\/3173574.3174203"},{"key":"e_1_2_2_3_1","volume-title":"Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility","author":"Allman Troy","unstructured":"Troy Allman , Rupinder K. Dhillon , Molly A.E. Landau , and Sri H. Kurniawan . 2009. Rock Vibe: Rock Band\u00ae Computer Games for People with No or Limited Vision . In Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility ( Pittsburgh, Pennsylvania, USA) (Assets '09). Association for Computing Machinery, New York, NY, USA, 51--58. https:\/\/doi.org\/10.1145\/1639642.1639653 10.1145\/1639642.1639653 Troy Allman, Rupinder K. Dhillon, Molly A.E. Landau, and Sri H. Kurniawan. 2009. Rock Vibe: Rock Band\u00ae Computer Games for People with No or Limited Vision. In Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Pittsburgh, Pennsylvania, USA) (Assets '09). Association for Computing Machinery, New York, NY, USA, 51--58. https:\/\/doi.org\/10.1145\/1639642.1639653"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376211"},{"key":"e_1_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/CogInfoCom.2015.7390587"},{"key":"e_1_2_2_6_1","first-page":"423","article-title":"Pirates! Using the Physical World as a Game Board","volume":"1","author":"Bj\u00f6rk Staffan","year":"2001","unstructured":"Staffan Bj\u00f6rk , Jennica Falk , Rebecca Hansson , and Peter Ljungstrand . 2001 . Pirates! Using the Physical World as a Game Board .. In Interact , Vol. 1. 423 -- 430 . Staffan Bj\u00f6rk, Jennica Falk, Rebecca Hansson, and Peter Ljungstrand. 2001. Pirates! Using the Physical World as a Game Board.. In Interact, Vol. 1. 423--430.","journal-title":"Interact"},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2751564"},{"key":"e_1_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1080\/07370024.2014.924412"},{"key":"e_1_2_2_9_1","volume-title":"Blind vision: the neuroscience of visual impairment. Number March","author":"Cattaneo Zaira","unstructured":"Zaira Cattaneo and Tomaso Vecchi . 2011. Blind vision: the neuroscience of visual impairment. Number March . MIT Press . 269 pages. Zaira Cattaneo and Tomaso Vecchi. 2011. Blind vision: the neuroscience of visual impairment. Number March. MIT Press. 269 pages."},{"key":"e_1_2_2_10_1","first-page":"2","article-title":"AirKanoid-visual presentation vs. physical proximity in mixed reality entertainment applications","volume":"5","author":"Cermak-Sassenrath Daniel","year":"2005","unstructured":"Daniel Cermak-Sassenrath , Martin Faust , and Hartmut Rosch . 2005 . AirKanoid-visual presentation vs. physical proximity in mixed reality entertainment applications . PerGames , Vol. 5 (2005), 2 -- 11 . Daniel Cermak-Sassenrath, Martin Faust, and Hartmut Rosch. 2005. AirKanoid-visual presentation vs. physical proximity in mixed reality entertainment applications. PerGames , Vol. 5 (2005), 2--11.","journal-title":"PerGames"},{"key":"e_1_2_2_11_1","volume-title":"Mark Billinghurst, and Hirokazu Kato.","author":"Cheok Adrian David","year":"2002","unstructured":"Adrian David Cheok , Xubo Yang , Zhou Zhi Ying , Mark Billinghurst, and Hirokazu Kato. 2002 . Touch-space : Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and ubiquitous computing , Vol. 6 , 5--6 (2002), 430--442. Adrian David Cheok, Xubo Yang, Zhou Zhi Ying, Mark Billinghurst, and Hirokazu Kato. 2002. Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and ubiquitous computing , Vol. 6, 5--6 (2002), 430--442."},{"key":"e_1_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300861"},{"key":"e_1_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1007\/11546924_40"},{"key":"e_1_2_2_14_1","volume-title":"Development of multimodal interfaces: Active listening and synchrony","author":"Deli\u0107 Vlado","unstructured":"Vlado Deli\u0107 and Natavs a Vujnovi\u0107 Sedlar . 2010. Stereo presentation and binaural localization in a memory game for the visually impaired . In Development of multimodal interfaces: Active listening and synchrony . Springer , New York, NY, USA , 354--363. Vlado Deli\u0107 and Natavs a Vujnovi\u0107 Sedlar. 2010. Stereo presentation and binaural localization in a memory game for the visually impaired. In Development of multimodal interfaces: Active listening and synchrony. Springer, New York, NY, USA, 354--363."},{"key":"e_1_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2769493.2769546"},{"key":"e_1_2_2_16_1","volume-title":"Mobility of visually impaired people","author":"Ducasse Julie","unstructured":"Julie Ducasse , Anke M Brock , and Christophe Jouffrais . 2018. Accessible interactive maps for visually impaired users . In Mobility of visually impaired people . Springer , 537--584. Julie Ducasse, Anke M Brock, and Christophe Jouffrais. 2018. Accessible interactive maps for visually impaired users. In Mobility of visually impaired people . Springer, 537--584."},{"key":"e_1_2_2_17_1","volume-title":"Non-visual Gameplay: Making Board Games Easy and Fun. In Computers Helping People with Special Needs","author":"Evreinova Tatiana V.","year":"2008","unstructured":"Tatiana V. Evreinova , Grigori Evreinov , and Roope Raisamo . 2008 . Non-visual Gameplay: Making Board Games Easy and Fun. In Computers Helping People with Special Needs , Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, and Arthur Karshmer (Eds.). Springer Berlin Heidelberg , Berlin, Heidelberg , 561--568. Tatiana V. Evreinova, Grigori Evreinov, and Roope Raisamo. 2008. Non-visual Gameplay: Making Board Games Easy and Fun. In Computers Helping People with Special Needs, Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, and Arthur Karshmer (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 561--568."},{"key":"e_1_2_2_18_1","volume-title":"CGAMES'07","author":"Gaudy Thomas","year":"2007","unstructured":"Thomas Gaudy , St\u00e9phane Natkin , Cecile Leprado , Thierry Dilger , and Dominique Archambault . 2007 . Tampokme : A Multi-Users Audio Game Accessible To Visually And Motor Impaired People . In CGAMES'07 , Int. Conf. on Computer Games, La Rochelle, France . IEEE, New York, NY, USA. https:\/\/hal.archives-ouvertes.fr\/hal-01125391 Thomas Gaudy, St\u00e9phane Natkin, Cecile Leprado, Thierry Dilger, and Dominique Archambault. 2007. Tampokme : A Multi-Users Audio Game Accessible To Visually And Motor Impaired People. In CGAMES'07, Int. Conf. on Computer Games, La Rochelle, France . IEEE, New York, NY, USA. https:\/\/hal.archives-ouvertes.fr\/hal-01125391"},{"key":"e_1_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208324"},{"key":"e_1_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2724729"},{"key":"e_1_2_2_21_1","volume-title":"Marc J-M Mac\u00e9, and Christophe Jouffrais","author":"Giraud St\u00e9phanie","year":"2017","unstructured":"St\u00e9phanie Giraud , Anke M Brock , Marc J-M Mac\u00e9, and Christophe Jouffrais . 2017 . Map learning with a 3D printed interactive small-scale model: Improvement of space and text memorization in visually impaired students. Frontiers in psychology , Vol. 8 (2017), 930. St\u00e9phanie Giraud, Anke M Brock, Marc J-M Mac\u00e9, and Christophe Jouffrais. 2017. Map learning with a 3D printed interactive small-scale model: Improvement of space and text memorization in visually impaired students. Frontiers in psychology , Vol. 8 (2017), 930."},{"key":"e_1_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/3343055.3359721"},{"key":"e_1_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/HAPTICS.2016.7463198"},{"key":"e_1_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1486508.1486516"},{"key":"e_1_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-02707-9_8"},{"key":"e_1_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1007\/s40869-018-0056-9"},{"key":"e_1_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1007\/s40869-018-0057-8"},{"key":"e_1_2_2_28_1","volume-title":"Auditorypong--playing pong in the dark. Audio Mostly","author":"Heuten Wilko","year":"2007","unstructured":"Wilko Heuten , Niels Henze , Susanne Boll , and Palle Klante . 2007. Auditorypong--playing pong in the dark. Audio Mostly ( 2007 ), 134--147. Wilko Heuten, Niels Henze, Susanne Boll, and Palle Klante. 2007. Auditorypong--playing pong in the dark. Audio Mostly (2007), 134--147."},{"key":"e_1_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3371300.3383347"},{"key":"e_1_2_2_30_1","series-title":"Lecture Notes in Computer Science","volume-title":"HCI and Usability for Education and Work, Andreas Holzinger (Ed.)","author":"Laugwitz Bettina","unstructured":"Bettina Laugwitz , Theo Held , and Martin Schrepp . 2008. Construction and Evaluation of a User Experience Questionnaire . In HCI and Usability for Education and Work, Andreas Holzinger (Ed.) . Lecture Notes in Computer Science , Vol. 5298 . Springer Berlin Heidelberg , Berlin, Heidelberg , 63--76. https:\/\/doi.org\/10.1007\/978--3--540--89350--9 10.1007\/978--3--540--89350--9 Bettina Laugwitz, Theo Held, and Martin Schrepp. 2008. Construction and Evaluation of a User Experience Questionnaire . In HCI and Usability for Education and Work, Andreas Holzinger (Ed.). Lecture Notes in Computer Science, Vol. 5298. Springer Berlin Heidelberg, Berlin, Heidelberg, 63--76. https:\/\/doi.org\/10.1007\/978--3--540--89350--9"},{"key":"e_1_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2012.6184167"},{"key":"e_1_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242683"},{"key":"e_1_2_2_33_1","volume-title":"2nd International Workshop on Pervasive Gaming Applications, PerGames","volume":"5","author":"Lee Wonwoo","year":"2005","unstructured":"Wonwoo Lee , Woontack Woo , Jongweon Lee , 2005 . Tarboard: Tangible augmented reality system for table-top game environment . In 2nd International Workshop on Pervasive Gaming Applications, PerGames , Vol. 5 . Wonwoo Lee, Woontack Woo, Jongweon Lee, et almbox. 2005. Tarboard: Tangible augmented reality system for table-top game environment. In 2nd International Workshop on Pervasive Gaming Applications, PerGames , Vol. 5."},{"key":"e_1_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/2037373.2037416"},{"key":"e_1_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1109\/SMC.2016.7844667"},{"key":"e_1_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753583"},{"key":"e_1_2_2_37_1","volume-title":"Robots for Inclusive Play: Co-Designing an Educational Game With Visually Impaired and Sighted Children","author":"Metatla Oussama","unstructured":"Oussama Metatla , Sandra Bardot , Clare Cullen , Marcos Serrano , and Christophe Jouffrais . 2020. Robots for Inclusive Play: Co-Designing an Educational Game With Visually Impaired and Sighted Children . Association for Computing Machinery , New York, NY, USA , 1--13. https:\/\/doi.org\/10.1145\/3313831.3376270 10.1145\/3313831.3376270 Oussama Metatla, Sandra Bardot, Clare Cullen, Marcos Serrano, and Christophe Jouffrais. 2020. Robots for Inclusive Play: Co-Designing an Educational Game With Visually Impaired and Sighted Children .Association for Computing Machinery, New York, NY, USA, 1--13. https:\/\/doi.org\/10.1145\/3313831.3376270"},{"key":"e_1_2_2_38_1","volume-title":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","author":"Milne Lauren R.","unstructured":"Lauren R. Milne , Cynthia L. Bennett , and Richard E. Ladner . 2013. VBGhost: A Braille-Based Educational Smartphone Game for Children . In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility ( Bellevue, Washington) (ASSETS '13). Association for Computing Machinery, New York, NY, USA, Article 75, bibinfonumpages2 pages. https:\/\/doi.org\/10.1145\/2513383.2513396 10.1145\/2513383.2513396 Lauren R. Milne, Cynthia L. Bennett, and Richard E. Ladner. 2013. VBGhost: A Braille-Based Educational Smartphone Game for Children. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Bellevue, Washington) (ASSETS '13). Association for Computing Machinery, New York, NY, USA, Article 75, bibinfonumpages2 pages. https:\/\/doi.org\/10.1145\/2513383.2513396"},{"key":"e_1_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/2661334.2661377"},{"key":"e_1_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/1822348.1822368"},{"key":"e_1_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/1878803.1878836"},{"key":"e_1_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2013.08.003"},{"key":"e_1_2_2_44_1","volume-title":"2nd International Workshop on Pervasive Gaming Applications, PerGames","volume":"5","author":"Nilsen Trond","year":"2005","unstructured":"Trond Nilsen and Julian Looser . 2005 . Tankwar-Tabletop war gaming in augmented reality . In 2nd International Workshop on Pervasive Gaming Applications, PerGames , Vol. 5 . Trond Nilsen and Julian Looser. 2005. Tankwar-Tabletop war gaming in augmented reality. In 2nd International Workshop on Pervasive Gaming Applications, PerGames, Vol. 5."},{"key":"e_1_2_2_45_1","volume-title":"Projection Mapping as a Method to Improve Board Game Accessibility. SIGACCESS Access. Comput. 116 (Dec","author":"Noble Kirsty","year":"2016","unstructured":"Kirsty Noble and Michael Crabb . 2016. Projection Mapping as a Method to Improve Board Game Accessibility. SIGACCESS Access. Comput. 116 (Dec . 2016 ), 3--9. https:\/\/doi.org\/10.1145\/3023851.3023852 10.1145\/3023851.3023852 Kirsty Noble and Michael Crabb. 2016. Projection Mapping as a Method to Improve Board Game Accessibility. SIGACCESS Access. Comput. 116 (Dec. 2016), 3--9. https:\/\/doi.org\/10.1145\/3023851.3023852"},{"key":"e_1_2_2_46_1","volume-title":"The development and validation of the game user experience satisfaction scale (GUESS). Human factors","author":"Phan Mikki H","year":"2016","unstructured":"Mikki H Phan , Joseph R Keebler , and Barbara S Chaparro . 2016. The development and validation of the game user experience satisfaction scale (GUESS). Human factors , Vol. 58 , 8 ( 2016 ), 1217--1247. Mikki H Phan, Joseph R Keebler, and Barbara S Chaparro. 2016. The development and validation of the game user experience satisfaction scale (GUESS). Human factors , Vol. 58, 8 (2016), 1217--1247."},{"key":"e_1_2_2_47_1","volume-title":"ACM SIGGRAPH 2000 Conference Abstracts and Applications","volume":"17","author":"Poupyrev Ivan","year":"2000","unstructured":"Ivan Poupyrev , Rodney Berry , Jun Kurumisawa , Keiko Nakao , Mark Billinghurst , Chris Airola , Hirokazu Kato , Tomoko Yonezawa , and Lewis Baldwin . 2000 . Augmented groove: Collaborative jamming in augmented reality . In ACM SIGGRAPH 2000 Conference Abstracts and Applications , Vol. 17 . ACM, New York, NY, USA, 77. Ivan Poupyrev, Rodney Berry, Jun Kurumisawa, Keiko Nakao, Mark Billinghurst, Chris Airola, Hirokazu Kato, Tomoko Yonezawa, and Lewis Baldwin. 2000. Augmented groove: Collaborative jamming in augmented reality. In ACM SIGGRAPH 2000 Conference Abstracts and Applications, Vol. 17. ACM, New York, NY, USA, 77."},{"key":"e_1_2_2_48_1","volume-title":"Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility","author":"Rector Kyle","unstructured":"Kyle Rector , Cynthia L. Bennett , and Julie A. Kientz . 2013. Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise . In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility ( Bellevue, Washington) (ASSETS '13). Association for Computing Machinery, New York, NY, USA, Article 12, bibinfonumpages8 pages. https:\/\/doi.org\/10.1145\/2513383.2513392 10.1145\/2513383.2513392 Kyle Rector, Cynthia L. Bennett, and Julie A. Kientz. 2013. Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Bellevue, Washington) (ASSETS '13). Association for Computing Machinery, New York, NY, USA, Article 12, bibinfonumpages8 pages. https:\/\/doi.org\/10.1145\/2513383.2513392"},{"key":"e_1_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/765891.765998"},{"key":"e_1_2_2_50_1","volume-title":"Proceedings of the 19th International Conference on Intelligent User Interfaces","author":"S\u00e1nchez Jaime","unstructured":"Jaime S\u00e1nchez , Marcia de Borba Campos , Mat'ias Espinoza , and Lotfi B. Merabet . 2014. Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who Are Blind . In Proceedings of the 19th International Conference on Intelligent User Interfaces ( Haifa, Israel) (IUI '14). Association for Computing Machinery, New York, NY, USA, 199--208. https:\/\/doi.org\/10.1145\/2557500.2557519 10.1145\/2557500.2557519 Jaime S\u00e1nchez, Marcia de Borba Campos, Mat'ias Espinoza, and Lotfi B. Merabet. 2014. Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who Are Blind. In Proceedings of the 19th International Conference on Intelligent User Interfaces (Haifa, Israel) (IUI '14). Association for Computing Machinery, New York, NY, USA, 199--208. https:\/\/doi.org\/10.1145\/2557500.2557519"},{"key":"e_1_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/1857920.1857924"},{"key":"e_1_2_2_52_1","volume-title":"Universal Access in Ambient Intelligence Environments","author":"Savidis Anthony","unstructured":"Anthony Savidis , Apostolos Stamou , and Constantine Stephanidis . 2007. An accessible multimodal pong game space . In Universal Access in Ambient Intelligence Environments . Springer , New York, NY, USA , 405--418. Anthony Savidis, Apostolos Stamou, and Constantine Stephanidis. 2007. An accessible multimodal pong game space. In Universal Access in Ambient Intelligence Environments. Springer, New York, NY, USA, 405--418."},{"key":"e_1_2_2_53_1","first-page":"28","volume-title":"Fels","author":"Seaborn Katie","year":"2016","unstructured":"Katie Seaborn , Jamal Edey , Gregory Dolinar , Margot Whitfield , Paula Gardner , Carmen Branje , and Deborah I . Fels . 2016 . Accessible Play in Everyday Spaces : Mixed Reality Gaming for Adult Powered Chair Users. ACM Trans. Comput.-Hum. Interact. , Vol. 23 , 2, Article 12 (May 2016), bibinfonumpages 28 pages. https:\/\/doi.org\/10.1145\/2893182 10.1145\/2893182 Katie Seaborn, Jamal Edey, Gregory Dolinar, Margot Whitfield, Paula Gardner, Carmen Branje, and Deborah I. Fels. 2016. Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users. ACM Trans. Comput.-Hum. Interact. , Vol. 23, 2, Article 12 (May 2016), bibinfonumpages28 pages. https:\/\/doi.org\/10.1145\/2893182"},{"key":"e_1_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/2839462.2839480"},{"key":"e_1_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF03392361"},{"key":"e_1_2_2_56_1","volume-title":"Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (Daejeon, Republic of Korea) (ISS '19)","author":"Thevin Lauren","unstructured":"Lauren Thevin , Christophe Jouffrais , Nicolas Rodier , Nicolas Palard , Martin Hachet , and Anke M. Brock . 2019. Creating Accessible Interactive Audio-Tactile Drawings Using Spatial Augmented Reality . In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (Daejeon, Republic of Korea) (ISS '19) . Association for Computing Machinery, New York, NY, USA, 17--28. https:\/\/doi.org\/10.1145\/3343055.3359711 10.1145\/3343055.3359711 Lauren Thevin, Christophe Jouffrais, Nicolas Rodier, Nicolas Palard, Martin Hachet, and Anke M. Brock. 2019. Creating Accessible Interactive Audio-Tactile Drawings Using Spatial Augmented Reality. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (Daejeon, Republic of Korea) (ISS '19). Association for Computing Machinery, New York, NY, USA, 17--28. https:\/\/doi.org\/10.1145\/3343055.3359711"},{"key":"e_1_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISWC.2000.888480"},{"key":"e_1_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1080\/10572252.2010.502090"},{"key":"e_1_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300371"},{"key":"e_1_2_2_60_1","volume-title":"Proceedings of the 5th International Conference on Disability, Virtual Reality and Associated Technologies, ICDVRAT .","author":"Westin Thomas","year":"2004","unstructured":"Thomas Westin . 2004 . Game accessibility case study: Terraformers--a real-time 3D graphic game . In Proceedings of the 5th International Conference on Disability, Virtual Reality and Associated Technologies, ICDVRAT . Thomas Westin. 2004. Game accessibility case study: Terraformers--a real-time 3D graphic game. In Proceedings of the 5th International Conference on Disability, Virtual Reality and Associated Technologies, ICDVRAT ."},{"key":"e_1_2_2_61_1","doi-asserted-by":"publisher","DOI":"10.1145\/1414471.1414503"}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3488550","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3488550","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:18:50Z","timestamp":1750191530000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3488550"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,11,3]]},"references-count":60,"journal-issue":{"issue":"ISS","published-print":{"date-parts":[[2021,11,3]]}},"alternative-id":["10.1145\/3488550"],"URL":"https:\/\/doi.org\/10.1145\/3488550","relation":{},"ISSN":["2573-0142"],"issn-type":[{"value":"2573-0142","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021,11,3]]},"assertion":[{"value":"2021-11-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}