{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,29]],"date-time":"2026-10-29T22:46:19Z","timestamp":1793313979800,"version":"4.5.0"},"publisher-location":"New York, NY, USA","reference-count":28,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,4,27]],"date-time":"2022-04-27T00:00:00Z","timestamp":1651017600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"German Federal Ministry of Education and Research","award":["16SV8364"],"award-info":[{"award-number":["16SV8364"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,4,27]]},"DOI":"10.1145\/3491101.3519654","type":"proceedings-article","created":{"date-parts":[[2022,4,29]],"date-time":"2022-04-29T16:49:48Z","timestamp":1651250988000},"page":"1-6","source":"Crossref","is-referenced-by-count":5,"title":["InfinityWall \u2013 Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill"],"prefix":"10.1145","author":[{"given":"Felix","family":"Kosmalla","sequence":"first","affiliation":[{"name":"DFKI, Saarland Informatics Campus, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Florian","family":"Daiber","sequence":"additional","affiliation":[{"name":"DFKI, Saarland Informatics Campus, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Antonio","family":"Kr\u00fcger","sequence":"additional","affiliation":[{"name":"DFKI, Saarland Informatics Campus, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2022,4,28]]},"reference":[{"key":"e_1_3_2_2_1_1","unstructured":"HTC Corporation. 2016. Vive Input Utlity. https:\/\/github.com\/ViveSoftware\/ViveInputUtility-Unity  HTC Corporation. 2016. Vive Input Utlity. https:\/\/github.com\/ViveSoftware\/ViveInputUtility-Unity"},{"key":"e_1_3_2_2_2_1","unstructured":"HTC Corporation. 2021. Vive Tracker Developer Guidelines. https:\/\/dl.vive.com\/Tracker\/Guideline\/HTC%20Vive%20Tracker%20(3.0)%20Developer%20Guidelines_v1.0_01182021.pdf  HTC Corporation. 2021. Vive Tracker Developer Guidelines. https:\/\/dl.vive.com\/Tracker\/Guideline\/HTC%20Vive%20Tracker%20(3.0)%20Developer%20Guidelines_v1.0_01182021.pdf"},{"key":"e_1_3_2_2_3_1","volume-title":"Meshroom: A 3D reconstruction software.https:\/\/github.com\/alicevision\/meshroom","year":"2018","unstructured":"AliceVision. 2018 . Meshroom: A 3D reconstruction software.https:\/\/github.com\/alicevision\/meshroom AliceVision. 2018. Meshroom: A 3D reconstruction software.https:\/\/github.com\/alicevision\/meshroom"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300661"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/WEVR.2016.7859537"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858226"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.3390\/mti1040024"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/2967934.2968105"},{"key":"e_1_3_2_2_9_1","volume-title":"Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR)","author":"Cheng Jen-Hao","year":"2021","unstructured":"Jen-Hao Cheng , Yi Chen , Ting-Yi Chang , Hsu-En Lin , Po- Yao\u00a0Cosmos Wang , and Lung-Pan Cheng . 2021 . Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) . IEEE Computer Society , 50\u201356. https:\/\/doi.org\/10.1109\/VR50410.2021.00025 Jen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin, Po-Yao\u00a0Cosmos Wang, and Lung-Pan Cheng. 2021. Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society, 50\u201356. https:\/\/doi.org\/10.1109\/VR50410.2021.00025"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"crossref","unstructured":"Heni Cherni Natacha M\u00e9tayer and Nicolas Souliman. 2020. Literature review of locomotion techniques in virtual reality.International Journal of Virtual Reality(2020). https:\/\/doi.org\/10.20870\/IJVR.2020.20.1.3183  Heni Cherni Natacha M\u00e9tayer and Nicolas Souliman. 2020. Literature review of locomotion techniques in virtual reality.International Journal of Virtual Reality(2020). https:\/\/doi.org\/10.20870\/IJVR.2020.20.1.3183","DOI":"10.20870\/IJVR.2020.20.1.3183"},{"key":"e_1_3_2_2_11_1","unstructured":"Crytek. 2016. The Climb. https:\/\/goo.gl\/qtxMq8. http:\/\/www.theclimbgame.com  Crytek. 2016. The Climb. https:\/\/goo.gl\/qtxMq8. http:\/\/www.theclimbgame.com"},{"key":"e_1_3_2_2_12_1","volume-title":"WoaH: A Virtual Reality Work-at-Height Simulator. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 281\u2013288","author":"Di\u00a0Loreto C\u00e9dric","year":"2018","unstructured":"C\u00e9dric Di\u00a0Loreto , Jean-R\u00e9my Chardonnet , Julien Ryard , and Alain Rousseau . 2018 . WoaH: A Virtual Reality Work-at-Height Simulator. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 281\u2013288 . https:\/\/doi.org\/10.1109\/VR.2018.8448292 C\u00e9dric Di\u00a0Loreto, Jean-R\u00e9my Chardonnet, Julien Ryard, and Alain Rousseau. 2018. WoaH: A Virtual Reality Work-at-Height Simulator. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). 281\u2013288. https:\/\/doi.org\/10.1109\/VR.2018.8448292"},{"key":"e_1_3_2_2_13_1","volume-title":"Virtual Reality Treatment in Acrophobia: A Comparison with Exposure in Vivo. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 4 (07","author":"Emmelkamp Paul","year":"2001","unstructured":"Paul Emmelkamp , Mary Bruynzeel , Leonie Drost , and C Mast . 2001. Virtual Reality Treatment in Acrophobia: A Comparison with Exposure in Vivo. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 4 (07 2001 ), 335\u20139. https:\/\/doi.org\/10.1089\/109493101300210222 Paul Emmelkamp, Mary Bruynzeel, Leonie Drost, and C Mast. 2001. Virtual Reality Treatment in Acrophobia: A Comparison with Exposure in Vivo. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 4 (07 2001), 335\u20139. https:\/\/doi.org\/10.1089\/109493101300210222"},{"key":"e_1_3_2_2_14_1","volume-title":"Underwater VR Experience System for Scuba Training Using Underwater Wired HMD. In OCEANS 2018 MTS\/IEEE Charleston. IEEE, IEEE, 1\u20137. https:\/\/doi.org\/10","author":"Hatsushika Denik","year":"2018","unstructured":"Denik Hatsushika , Kazuma Nagata , and Yuki Hashimoto . 2018 . Underwater VR Experience System for Scuba Training Using Underwater Wired HMD. In OCEANS 2018 MTS\/IEEE Charleston. IEEE, IEEE, 1\u20137. https:\/\/doi.org\/10 .1109\/OCEANS.2018.8604592 Denik Hatsushika, Kazuma Nagata, and Yuki Hashimoto. 2018. Underwater VR Experience System for Scuba Training Using Underwater Wired HMD. In OCEANS 2018 MTS\/IEEE Charleston. IEEE, IEEE, 1\u20137. https:\/\/doi.org\/10.1109\/OCEANS.2018.8604592"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2005.5"},{"key":"e_1_3_2_2_16_1","unstructured":"Joyride Games Oy (Ltd.). 2017. Climbstation. https:\/\/www.climbstation.com\/products.html  Joyride Games Oy (Ltd.). 2017. Climbstation. https:\/\/www.climbstation.com\/products.html"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027063.3053110"},{"key":"e_1_3_2_2_18_1","volume-title":"The Importance of Virtual Hands and Feet for Virtual Reality Climbing. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. 1\u20138. https:\/\/doi.org\/10","author":"Kosmalla Felix","year":"2020","unstructured":"Felix Kosmalla , Andr\u00e9 Zenner , Corinna Tasch , Florian Daiber , and Antonio Kr\u00fcger . 2020 . The Importance of Virtual Hands and Feet for Virtual Reality Climbing. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. 1\u20138. https:\/\/doi.org\/10 .1145\/3334480.3383067 Felix Kosmalla, Andr\u00e9 Zenner, Corinna Tasch, Florian Daiber, and Antonio Kr\u00fcger. 2020. The Importance of Virtual Hands and Feet for Virtual Reality Climbing. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. 1\u20138. https:\/\/doi.org\/10.1145\/3334480.3383067"},{"key":"e_1_3_2_2_19_1","volume-title":"Application of redirected walking in room-scale VR. In 2017 IEEE Virtual Reality (VR)","author":"Langbehn Eike","year":"2017","unstructured":"Eike Langbehn , Paul Lubos , Gerd Bruder , and Frank Steinicke . 2017. Application of redirected walking in room-scale VR. In 2017 IEEE Virtual Reality (VR) . IEEE , 449\u2013450. https:\/\/doi.org\/10.1109\/VR. 2017 .7892373 Eike Langbehn, Paul Lubos, Gerd Bruder, and Frank Steinicke. 2017. Application of redirected walking in room-scale VR. In 2017 IEEE Virtual Reality (VR). IEEE, 449\u2013450. https:\/\/doi.org\/10.1109\/VR.2017.7892373"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2018.111125628"},{"key":"e_1_3_2_2_21_1","unstructured":"OpenScan. 2018. The Wheel 3. https:\/\/www.thingiverse.com\/thing:2944570  OpenScan. 2018. The Wheel 3. https:\/\/www.thingiverse.com\/thing:2944570"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300413"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3210299.3210308"},{"key":"e_1_3_2_2_24_1","volume-title":"International Conference on Intelligent Technologies for Interactive Entertainment. Springer, 105\u2013119","author":"Tiator Marcel","year":"2017","unstructured":"Marcel Tiator , Okan K\u00f6se , Roman Wiche , Christian Geiger , and Fritz Dorn . 2017 . Trampoline jumping with a head-mounted display in virtual reality entertainment . In International Conference on Intelligent Technologies for Interactive Entertainment. Springer, 105\u2013119 . https:\/\/doi.org\/10.1007\/978-3-319-73062-2_8 Marcel Tiator, Okan K\u00f6se, Roman Wiche, Christian Geiger, and Fritz Dorn. 2017. Trampoline jumping with a head-mounted display in virtual reality entertainment. In International Conference on Intelligent Technologies for Interactive Entertainment. Springer, 105\u2013119. https:\/\/doi.org\/10.1007\/978-3-319-73062-2_8"},{"key":"e_1_3_2_2_25_1","volume-title":"Real Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional Treadmill. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 382\u2013387","author":"Wang Ziyao","year":"2020","unstructured":"Ziyao Wang , Haikun Wei , KanJian Zhang , and Liping Xie . 2020 . Real Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional Treadmill. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 382\u2013387 . https:\/\/doi.org\/10.1109\/VR46266.2020.1580802970259 Ziyao Wang, Haikun Wei, KanJian Zhang, and Liping Xie. 2020. Real Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional Treadmill. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 382\u2013387. https:\/\/doi.org\/10.1109\/VR46266.2020.1580802970259"},{"key":"e_1_3_2_2_26_1","unstructured":"Wenzel Jakob. 2015. Instance Meshes. https:\/\/github.com\/wjakob\/instant-meshes  Wenzel Jakob. 2015. Instance Meshes. https:\/\/github.com\/wjakob\/instant-meshes"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025465"},{"key":"e_1_3_2_2_28_1","volume-title":"2018 IEEE 4th Workshop on Everyday Virtual Reality (WEVR).","author":"Zenner Andr\u00e9","year":"2018","unstructured":"Andr\u00e9 Zenner , Felix Kosmalla , Marco Speicher , Florian Daiber , and Antonio Kr\u00fcger . 2018 . A projection-based interface to involve semi-immersed users in substitutional realities . In 2018 IEEE 4th Workshop on Everyday Virtual Reality (WEVR). Andr\u00e9 Zenner, Felix Kosmalla, Marco Speicher, Florian Daiber, and Antonio Kr\u00fcger. 2018. A projection-based interface to involve semi-immersed users in substitutional realities. In 2018 IEEE 4th Workshop on Everyday Virtual Reality (WEVR)."}],"event":{"name":"CHI '22: CHI Conference on Human Factors in Computing Systems","location":"New Orleans LA USA","acronym":"CHI '22","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["CHI Conference on Human Factors in Computing Systems Extended Abstracts"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491101.3519654","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3491101.3519654","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:02Z","timestamp":1750188662000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491101.3519654"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,4,27]]},"references-count":28,"alternative-id":["10.1145\/3491101.3519654","10.1145\/3491101"],"URL":"https:\/\/doi.org\/10.1145\/3491101.3519654","relation":{},"subject":[],"published":{"date-parts":[[2022,4,27]]}}}