{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,16]],"date-time":"2026-07-16T22:42:00Z","timestamp":1784241720545,"version":"3.55.0"},"publisher-location":"New York, NY, USA","reference-count":46,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,4,27]],"date-time":"2022-04-27T00:00:00Z","timestamp":1651017600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100001809","name":"National Natural Science Foundation of China","doi-asserted-by":"publisher","award":["61802012"],"award-info":[{"award-number":["61802012"]}],"id":[{"id":"10.13039\/501100001809","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,4,27]]},"DOI":"10.1145\/3491101.3519761","type":"proceedings-article","created":{"date-parts":[[2022,4,29]],"date-time":"2022-04-29T16:49:48Z","timestamp":1651250988000},"page":"1-7","source":"Crossref","is-referenced-by-count":53,"title":["Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage \u201cHua'er\u201d in Virtual Reality"],"prefix":"10.1145","author":[{"given":"Zixiao","family":"Liu","sequence":"first","affiliation":[{"name":"School of New Media Art and Design, Beihang University, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Shuo","family":"Yan","sequence":"additional","affiliation":[{"name":"School of New Media Art and Design, Beihang University, China and State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yu","family":"Lu","sequence":"additional","affiliation":[{"name":"School of New Media Art and Design, Beihang University, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yuetong","family":"Zhao","sequence":"additional","affiliation":[{"name":"School of New Media Art and Design, Beihang University, China"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2022,4,28]]},"reference":[{"key":"e_1_3_2_2_1_1","volume-title":"https:\/\/ich.unesco.org\/en\/intangible-heritage-domains-00052","author":"Intangible Heritage","year":"2003","unstructured":"Intangible Heritage domains in the 2003 Convention. https:\/\/ich.unesco.org\/en\/intangible-heritage-domains-00052 . 2003 . Intangible Heritage domains in the 2003 Convention. https:\/\/ich.unesco.org\/en\/intangible-heritage-domains-00052. 2003."},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.4324\/9780203884973"},{"key":"e_1_3_2_2_3_1","volume-title":"Cave Temples of Mogao at Dunhuang: Art History on the Silk Road","author":"Roderick Whitfeld","year":"2015","unstructured":"Roderick Whitfeld , Susan Whitfeld, and Neville Agnew . Cave Temples of Mogao at Dunhuang: Art History on the Silk Road . Getty Publications . 2015 . Roderick Whitfeld, Susan Whitfeld, and Neville Agnew. Cave Temples of Mogao at Dunhuang: Art History on the Silk Road. Getty Publications. 2015."},{"key":"e_1_3_2_2_4_1","volume-title":"Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures. Personal & Ubiquitous Computing, 21(2)","author":"Cozzani G.","year":"2017","unstructured":"Cozzani , G. , Pozzi , F. , Dagnino , F. , Katos , A. , & Katsouli , E. Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures. Personal & Ubiquitous Computing, 21(2) . 2017 . Cozzani, G., Pozzi, F., Dagnino, F., Katos, A., & Katsouli, E. Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures. Personal & Ubiquitous Computing, 21(2). 2017."},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3283458.3283484"},{"key":"e_1_3_2_2_6_1","volume-title":"Article 4 (February","author":"Gen-Fang Chen","year":"2014","unstructured":"Gen-Fang Chen . 2014. Intangible cultural heritage preservation: An exploratory study of digitization of the historical literature of Chinese Kunquopera librettos. J. Comput. Cult. Herit.7, 1 , Article 4 (February 2014 ), 16 pages. DOI:https:\/\/doi.org\/10.1145\/2583114 Gen-Fang Chen. 2014. Intangible cultural heritage preservation: An exploratory study of digitization of the historical literature of Chinese Kunquopera librettos. J. Comput. Cult. Herit.7, 1, Article 4 (February 2014), 16 pages. DOI:https:\/\/doi.org\/10.1145\/2583114"},{"key":"e_1_3_2_2_7_1","volume-title":"https:\/\/ich.unesco.org\/en\/RL\/huaer-00211","author":"Hua'er","year":"2009","unstructured":"Hua'er . https:\/\/ich.unesco.org\/en\/RL\/huaer-00211 . 2009 . Hua'er. https:\/\/ich.unesco.org\/en\/RL\/huaer-00211. 2009."},{"issue":"30","key":"e_1_3_2_2_8_1","first-page":"138","article-title":"The Characteristics of Liupanshan Huaer's Intangible Cultural Heritage","volume":"2012","author":"Henghui Ma","unstructured":"Henghui Ma , Xiaobing Lu . The Characteristics of Liupanshan Huaer's Intangible Cultural Heritage . MASTERPIECES REVIEW , 2012 ( 30 ): 138 - 139 . Henghui Ma, Xiaobing Lu. The Characteristics of Liupanshan Huaer's Intangible Cultural Heritage. MASTERPIECES REVIEW, 2012(30):138-139.","journal-title":"MASTERPIECES REVIEW"},{"issue":"11","key":"e_1_3_2_2_9_1","first-page":"232","article-title":"The Living Circumstances of Ningxia Hua'er in the Process of Modernization","volume":"2015","author":"Desheng Wang","unstructured":"Desheng Wang . The Living Circumstances of Ningxia Hua'er in the Process of Modernization . Great Stage. 2015 ( 11 ): 232 - 233 . Desheng Wang. The Living Circumstances of Ningxia Hua'er in the Process of Modernization. Great Stage. 2015(11):232-233.","journal-title":"Great Stage."},{"key":"e_1_3_2_2_10_1","volume-title":"http:\/\/www.ihchina.cn\/directory_details\/11799","author":"Digital Museum","year":"2021","unstructured":"Digital Museum of China's Intangible Cultural Heritage. http:\/\/www.ihchina.cn\/directory_details\/11799 . 2021 . Digital Museum of China's Intangible Cultural Heritage. http:\/\/www.ihchina.cn\/directory_details\/11799. 2021."},{"key":"e_1_3_2_2_11_1","first-page":"2","volume":"12","author":"Kendra Stepputat","year":"2019","unstructured":"Kendra Stepputat , Wolfgang Kienreich, and Christopher S . Dick. Digital Methods in Intangible Cultural Heritage Research: A Case Study in Tango Argentino. J. Comput. Cult. Herit. 12 , 2 , Article 12, June , 2019 , 22 pages. doi: https:\/\/doi.org\/10.1145\/3279951. Kendra Stepputat, Wolfgang Kienreich, and Christopher S. Dick. Digital Methods in Intangible Cultural Heritage Research: A Case Study in Tango Argentino. J. Comput. Cult. Herit. 12, 2, Article 12, June, 2019, 22 pages. doi: https:\/\/doi.org\/10.1145\/3279951.","journal-title":"Dick. Digital Methods in Intangible Cultural Heritage Research: A Case Study in Tango Argentino. J. Comput. Cult. Herit."},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583114"},{"key":"e_1_3_2_2_13_1","volume-title":"A Brief Analysis of Ningxia Huaer's Digital Preservation and Communication Media. DAZHONGWENYI","author":"Shujin Lu","year":"2015","unstructured":"Shujin Lu . A Brief Analysis of Ningxia Huaer's Digital Preservation and Communication Media. DAZHONGWENYI , 2015 (05): 157. Shujin Lu. A Brief Analysis of Ningxia Huaer's Digital Preservation and Communication Media. DAZHONGWENYI, 2015(05): 157."},{"key":"e_1_3_2_2_14_1","volume-title":"The Digital Promotion Platform of Ningxia Hua'er","author":"Hua'er","year":"2021","unstructured":"Hua'er website. The Digital Promotion Platform of Ningxia Hua'er . 2021 . http:\/\/123.56.157.68:9083\/ Hua'er website. The Digital Promotion Platform of Ningxia Hua'er. 2021. http:\/\/123.56.157.68:9083\/"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.sbspro.2016.06.030"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ccs.2012.10.003"},{"key":"e_1_3_2_2_17_1","volume-title":"Morgan & Claypool","author":"Jerald","year":"2015","unstructured":"Jerald , Jason. The VR book: Human-centered design for virtual reality . Morgan & Claypool , 2015 . Jerald, Jason. The VR book: Human-centered design for virtual reality. Morgan & Claypool, 2015."},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-75789-6_16"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1109\/Culture.and.Computing.2017.31"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.culher.2010.10.002"},{"key":"e_1_3_2_2_21_1","volume-title":"Proceedings of the 5th Annual International Workshop Presence","author":"Erik M C","year":"2002","unstructured":"Erik M C . Cultural engagement in virtual heritage environments with inbuilt interactive evaluation mechanisms . In: Proceedings of the 5th Annual International Workshop Presence , 2002 . 117\u2013128 Erik M C. Cultural engagement in virtual heritage environments with inbuilt interactive evaluation mechanisms. In: Proceedings of the 5th Annual International Workshop Presence, 2002. 117\u2013128"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-75789-6_14"},{"key":"e_1_3_2_2_23_1","volume-title":"International Symposium on Distributed Computing and Artificial Intelligence (pp. 32-42)","author":"Ospina-Boh\u00f3rquez A.","year":"2021","unstructured":"Ospina-Boh\u00f3rquez , A. , Rodr\u00edguez-Gonz\u00e1lez , S. , & Vergara-Rodr\u00edguez , D. 2021 . A Review on Multi-agent Systems and Virtual Reality . In International Symposium on Distributed Computing and Artificial Intelligence (pp. 32-42) . Springer, Cham. Ospina-Boh\u00f3rquez, A., Rodr\u00edguez-Gonz\u00e1lez, S., & Vergara-Rodr\u00edguez, D. 2021. A Review on Multi-agent Systems and Virtual Reality. In International Symposium on Distributed Computing and Artificial Intelligence (pp. 32-42). Springer, Cham."},{"key":"e_1_3_2_2_24_1","volume-title":"Strategic Innovative Marketing and Tourism (pp. 51-59)","author":"Kico I.","unstructured":"Kico , I. , Dolezal , M. , Grammalidis , N. , & Liarokapis , F. 2020. Visualization of folk-dances in virtual reality environments . In Strategic Innovative Marketing and Tourism (pp. 51-59) . Springer , Cham . Kico, I., Dolezal, M., Grammalidis, N., & Liarokapis, F. 2020. Visualization of folk-dances in virtual reality environments. In Strategic Innovative Marketing and Tourism (pp. 51-59). Springer, Cham."},{"key":"e_1_3_2_2_25_1","volume-title":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery","author":"Minjing Yu","year":"2021","unstructured":"Minjing Yu , Meng Zhang, Chun Yu , Xiaoguang Ma, Xing-Dong Yang , and Jiawan Zhang. 2021 . We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public . Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery , New York, NY, USA, Article 294, 1\u201312. DOI:https:\/\/doi.org\/10.1145\/3411764.3445175 Minjing Yu, Meng Zhang, Chun Yu, Xiaoguang Ma, Xing-Dong Yang, and Jiawan Zhang. 2021. We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 294, 1\u201312. DOI:https:\/\/doi.org\/10.1145\/3411764.3445175"},{"key":"e_1_3_2_2_26_1","unstructured":"ACCU. Asia-Pacific Database on Intangible Cultural Heritage (ICH). 2018-11-02. http:\/\/www.accu.or.jp\/ich\/en\/  ACCU. Asia-Pacific Database on Intangible Cultural Heritage (ICH). 2018-11-02. http:\/\/www.accu.or.jp\/ich\/en\/"},{"key":"e_1_3_2_2_27_1","volume-title":"Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization. Mobile Information Systems","author":"Xie","year":"2021","unstructured":"Xie , Rongdong. Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization. Mobile Information Systems . 2021 . Xie, Rongdong. Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization. Mobile Information Systems. 2021."},{"key":"e_1_3_2_2_28_1","unstructured":"Shouming Hou Ge Qian and Liu Yanyan. 2021. Research on digital protection system of intangible cultural heritage based on mobile augmented reality technology. Journal of System Simulation 33.6 (2021): 1334.  Shouming Hou Ge Qian and Liu Yanyan. 2021. Research on digital protection system of intangible cultural heritage based on mobile augmented reality technology. Journal of System Simulation 33.6 (2021): 1334."},{"key":"e_1_3_2_2_29_1","unstructured":"Biocca Frank and Ben Delaney. Immersive virtual reality technology. Communication in the age of virtual reality 15.32 (1995): 10-5555.  Biocca Frank and Ben Delaney. Immersive virtual reality technology. Communication in the age of virtual reality 15.32 (1995): 10-5555."},{"key":"e_1_3_2_2_30_1","volume-title":"VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 739-748)","author":"Saalfeld P.","unstructured":"Saalfeld , P. , B\u00f6ttcher , C. , Klink , F. , & Preim , B. 2021. VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 739-748) . IEEE. Saalfeld, P., B\u00f6ttcher, C., Klink, F., & Preim, B. 2021. VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 739-748). IEEE."},{"key":"e_1_3_2_2_31_1","volume-title":"Modelling of static and moving objects: digitizing tangible and intangible cultural heritage. Mixed reality and gamification for cultural heritage","author":"Doulamis","year":"2017","unstructured":"Doulamis , Nikolaos , Modelling of static and moving objects: digitizing tangible and intangible cultural heritage. Mixed reality and gamification for cultural heritage . Springer , Cham , 2017 . 567-589. Doulamis, Nikolaos, Modelling of static and moving objects: digitizing tangible and intangible cultural heritage. Mixed reality and gamification for cultural heritage. Springer, Cham, 2017. 567-589."},{"key":"e_1_3_2_2_32_1","volume-title":"Dusanka Boskovic, Vedad Hulusic, Malek Chahin, and Sanda Sljivo.","author":"Elmedin Selmanovi\u0107","year":"2020","unstructured":"Elmedin Selmanovi\u0107 , Selma Rizvic , Carlo Harvey , Dusanka Boskovic, Vedad Hulusic, Malek Chahin, and Sanda Sljivo. 2020 . Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. J. Comput. Cult. Herit. 13, 2, Article 13 (June 2020), 19 pages. DOI:https:\/\/doi.org\/10.1145\/3377143 Elmedin Selmanovi\u0107, Selma Rizvic, Carlo Harvey, Dusanka Boskovic, Vedad Hulusic, Malek Chahin, and Sanda Sljivo. 2020. Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. J. Comput. Cult. Herit. 13, 2, Article 13 (June 2020), 19 pages. DOI:https:\/\/doi.org\/10.1145\/3377143"},{"key":"e_1_3_2_2_33_1","first-page":"48","article-title":"Construction of digital museum of anchu intangible cultural heritage based on virtual reality technology","volume":"1","author":"Dai J B","year":"2015","unstructured":"Dai J B . Construction of digital museum of anchu intangible cultural heritage based on virtual reality technology . Tonghua Normal Uninv , 2015 , 1 : 48 \u2013 52 Dai J B. Construction of digital museum of anchu intangible cultural heritage based on virtual reality technology. Tonghua Normal Uninv, 2015, 1: 48\u201352","journal-title":"Tonghua Normal Uninv"},{"key":"e_1_3_2_2_34_1","first-page":"94","article-title":"intangible cultural heritage","volume":"11","author":"Luo M.","year":"2016","unstructured":"Luo M. Using virtual reality technology to capture \u201c intangible cultural heritage \u201d- taking the protection of Sichuan Opera in Chongqing as an example. Si Chuan Drama , 2016 , 11 : 94 \u2013 96 Luo M. Using virtual reality technology to capture \u201cintangible cultural heritage\u201d- taking the protection of Sichuan Opera in Chongqing as an example. Si Chuan Drama, 2016, 11: 94\u201396","journal-title":"Si Chuan Drama"},{"key":"e_1_3_2_2_35_1","volume-title":"Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development. Mixed reality and gamification for cultural heritage","author":"Alivizatou-Barakou","year":"2017","unstructured":"Alivizatou-Barakou , Marilena , Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development. Mixed reality and gamification for cultural heritage . Springer , Cham , 2017 . 129-158. Alivizatou-Barakou, Marilena, Intangible cultural heritage and new technologies: challenges and opportunities for cultural preservation and development. Mixed reality and gamification for cultural heritage. Springer, Cham, 2017. 129-158."},{"key":"e_1_3_2_2_36_1","unstructured":"Selmanovic E. Rizvic S. Harvey C. Boskovic D. Hulusic V. Chahin M. & Sljivo S. 2018. VR Video Storytelling for Intangible Cultural Heritage Preservation.  Selmanovic E. Rizvic S. Harvey C. Boskovic D. Hulusic V. Chahin M. & Sljivo S. 2018. VR Video Storytelling for Intangible Cultural Heritage Preservation."},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"crossref","unstructured":"Shin Donghee. 2018. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? Computers in Human Behavior 78 (2018): 64-73.  Shin Donghee. 2018. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? Computers in Human Behavior 78 (2018): 64-73.","DOI":"10.1016\/j.chb.2017.09.012"},{"key":"e_1_3_2_2_38_1","volume-title":"Proceedings of the 5th Annual International Workshop Presence","author":"Erik M C","year":"2002","unstructured":"Erik M C . Cultural engagement in virtual heritage environments with inbuilt interactive evaluation mechanisms . In: Proceedings of the 5th Annual International Workshop Presence , 2002 . 117\u2013128 Erik M C. Cultural engagement in virtual heritage environments with inbuilt interactive evaluation mechanisms. In: Proceedings of the 5th Annual International Workshop Presence, 2002. 117\u2013128"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.culher.2018.01.007"},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"crossref","unstructured":"Vosinakis S. 2020. The Use of Digital Characters in Interactive Applications for Cultural Heritage. In Applying Innovative Technologies in Heritage Science (pp. 109-137). IGI Global.  Vosinakis S. 2020. The Use of Digital Characters in Interactive Applications for Cultural Heritage. In Applying Innovative Technologies in Heritage Science (pp. 109-137). IGI Global.","DOI":"10.4018\/978-1-7998-2871-6.ch006"},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376762"},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"crossref","unstructured":"Dagnino F. M. Pozzi F. Cozzani G. & Bernava L. 2017 February. Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style. In VISIGRAPP (5: VISAPP) (pp. 429-435).  Dagnino F. M. Pozzi F. Cozzani G. & Bernava L. 2017 February. Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style. In VISIGRAPP (5: VISAPP) (pp. 429-435).","DOI":"10.5220\/0006347004290435"},{"key":"e_1_3_2_2_43_1","volume-title":"Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6).","author":"Yan S.","year":"2021","unstructured":"Yan , S. , Ge , S. , Wang , J. , & Shen , X. 2021 . Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6). Yan, S., Ge, S., Wang, J., & Shen, X. 2021. Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6)."},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1109\/VSMM.2010.5665978"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2002.996519"},{"key":"e_1_3_2_2_46_1","unstructured":"Oberd\u00f6rfer Sebastian. 2021. Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification. 10.25972\/OPUS-21970.  Oberd\u00f6rfer Sebastian. 2021. Better Learning with Gaming: Knowledge Encoding and Knowledge Learning Using Gamification. 10.25972\/OPUS-21970."}],"event":{"name":"CHI '22: CHI Conference on Human Factors in Computing Systems","location":"New Orleans LA USA","acronym":"CHI '22","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["CHI Conference on Human Factors in Computing Systems Extended Abstracts"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491101.3519761","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3491101.3519761","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:00Z","timestamp":1750188660000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491101.3519761"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,4,27]]},"references-count":46,"alternative-id":["10.1145\/3491101.3519761","10.1145\/3491101"],"URL":"https:\/\/doi.org\/10.1145\/3491101.3519761","relation":{},"subject":[],"published":{"date-parts":[[2022,4,27]]}}}